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New dev blog: Unified Inventory Changes

First post First post First post
Author
Jonuts
The Arrow Project
#601 - 2012-05-24 18:28:28 UTC
CCP Soundwave wrote:
Mistah Ewedynao wrote:
Well thanks for trying Soundwave. This will take some serious fixing, good luck.

I am trying to NOT jump on the unsubbing bandwagon.....I really am.


Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now.



Or, and I understand this is a radical idea, you can roll back the inventory UI to what it was and fix it on the test server. Then redeploy it on live when it's no longer a broken piece of ****. I know! It's a radical idea! Using the test server to test new features and get them actually working before deploying them on live. Someone needs to man the **** up and do it though.
Ad'Hakim Tahous
Science and Trade Institute
Caldari State
#602 - 2012-05-24 18:28:40 UTC
CCP Soundwave wrote:
Mistah Ewedynao wrote:
Well thanks for trying Soundwave. This will take some serious fixing, good luck.

I am trying to NOT jump on the unsubbing bandwagon.....I really am.


Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now.



What? Seriously?

Enough.

OPT OUT BUTTON. Pls place next to CQ opt out.

Mournful Conciousness
Embers Children
#603 - 2012-05-24 18:29:42 UTC
Wilma Lawson wrote:
Mournful Conciousness wrote:
It's technically simple - simply decouple the inventory windows from the container of windows (which maintains the tree).

Technically anything is possible. Without knowing how their system is built, kinda hard to say what is and isn't simple.
Still would've been nice had they used the feedback on Sisi, then it would be less likely we'd be having this conversation. Lol


I am very certain of how the system is built. It's a publish/subscribe shared data bus, much like a financial trading system.

I build them for a living.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Dex Sudaka
Perkone
Caldari State
#604 - 2012-05-24 18:32:00 UTC  |  Edited by: Dex Sudaka
no comment

Probably the worst of the most pathetic pilots in New Eden.

Maitimo
Fight Cats Corp
Ferrata Victrix
#605 - 2012-05-24 18:35:03 UTC
CCP Soundwave wrote:
Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now.

Just UNDO all this bullshit first. THEN do it with normal release procedure, with 1)USEABILITY TESTING 2)BUG TESTING. And only then release it to tranquility. Do you in general have testing team? Do you know what they for???
Mai Tzukaya
Albidus Corvus
#606 - 2012-05-24 18:35:35 UTC
Hi CCP,
The solution is simple:

Make the inventory like it was BUT add your idea with your tree.

For example:
When you open something, a new window will open ....always ....like the way it was before. If you want the tree stuff you can expant the window like it is now. This would be an easy combination with the old and the new idea from your side.

Never change a running system !!! Just add some funktions.

Best Regards,

Mai
Rammix
TheMurk
#607 - 2012-05-24 18:37:00 UTC
Tippia wrote:

Then maybe you shouldn't argue about statistics, because 300 out of 30,000 is a very large sample…

For such small number as 30k and without respondents specially filtered out - it's not so representative. For example, it is like going to a small town and asking only old ladies' opinions, instead of picking people from all categories. That's what I'm talking about. Sisi's audience is not little copy of TQ's.
Maybe if my English were better I would spend less words to explain what I mean. Need to read moar. Roll

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Wilma Lawson
Hedion University
Amarr Empire
#608 - 2012-05-24 18:39:53 UTC
Mournful Conciousness wrote:
I am very certain of how the system is built. It's a publish/subscribe shared data bus, much like a financial trading system.

I build them for a living.

Excellent, write out that patch and submit it!Lol
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#609 - 2012-05-24 18:41:05 UTC
CCP Soundwave wrote:
Mistah Ewedynao wrote:
Well thanks for trying Soundwave. This will take some serious fixing, good luck.

I am trying to NOT jump on the unsubbing bandwagon.....I really am.


Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now.


♥ persistent windows back sooner rather than later ♥ end to unfinished patches ♥ protesting at monument until fixed ♥

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

BoBoZoBo
MGroup9
Quantum Cafe
#610 - 2012-05-24 18:41:07 UTC
Keep the old - just add the new

I think the idea is sound, but the failure was in forcing the UniInv to be everything, when it should be just a really awesome auditing tool which compliments all previous cargo/hangar windows. Here is how to make it work.

1) Replace "Assets" in neocom tab with Unified Inv.
Include all locations along with it. Assets tab is now obsolete and It makes no sense to have a UNIFIED inventory, which leave out all your other assets in the universe. Bridge those two. Include all structures categorized, even if you are not on grid and cannot acces them... its unified,

2) Bring back all previous windows / buttons / functionality in relation to cargo and inventory.
Allow assets to be moved and viewed through these windows as before. ShiftClick works, but having a bloated windows when all you want to have is a couple lean jet-can windows open is a reversal of simplification.

3) Connect all these windows to Unified Inventory.
Here the unified inventlry become more of an autiting tool, a MASTER window into all your assets, as opposed to this be-all-end-all uber tool.

Done

Oh - And one small thing. Making the ship disappear when you board it is a little annoying. Why should my ship disappear from the hangar just because I boarded it? You just removed functionality there.

Again, nice expansion guys - lovin it.
BoBo out.

Primary Test Subject • SmackTalker Elite

Kasriel
#611 - 2012-05-24 18:41:11 UTC
Kasriel wrote:
i notice for all the people saying "you just need to get used to it!" there still has not been one good reason as to why there can't be a check box to switch between modes.

how about it Soundwave? ONE good reason why it's not possible to put a checkbox in and "because we don't want to" isn't a good reason.


still waiting for a response to that, maybe soundwave was the wrong person to ask, how about CCP Arrow and CCP Optimal anything from you guys as to why you can't have two different layouts? you know one that isn't bug ridden and works and the "new improved" one.

but while i'm posting here's a great "feature" i shift click (because as we've been told over and over again shift click fixes it all!) on my ship inventory, put that where i want it and undock, warp to a POS and look in an array.. which has decided to open in my little 1x4 ships cargohold window.

awesome, so i unpin it, resize it and open up a new ships cargo do what i need to do at the POS and warp back to the station and dock, then i go to look in my hanger. which opens up in my ships cargohold AGAIN

add to that how when it does remember to open things in a different window it just randomly decides to pin things and then also decides to randomly resize the tree view so all i can see is the god damn arrow.

cache, cleared, windows reset, STILL HAPPENING

jesus CCP did you even bother to try this patch yourselves before you pushed it live?

it's not that hard, you've already proved you can do it with incarna and the ship hanger just put in the option to use the old layout instead of trying to force feed us an 'improved' feature that slows everything down! hell you could even spin it as a win "awesome CCP listens to the fans and gives them UI options!" or in your little videos (last few are not great by the way) "MULTIPLE INVENTORY SYSTEMS"
Marisol Shimaya
Doomheim
#612 - 2012-05-24 18:41:47 UTC
Ribikoka wrote:
Marisol Shimaya wrote:
Here is my demands

Everybody get 2 free remaps then I will be quiet


I know a better idea. Selectable option to using old or new inventory system, the everybody will be quiet and happy, except CCP.
But now just the CCP happy and the players is not. The question is, which is the most important thing: happiness of CCP with just few subscribers or huge amounts happy players with more CCP work ?


Thank you. Some one have a good idea .

Fight For Our Rights

Jonuts
The Arrow Project
#613 - 2012-05-24 18:42:11 UTC
Tippia wrote:
Rammix wrote:
I mean, one person suggests some crucial change, another suggests the opposite.
As luck would have it, the suggestions all point in the same general direction here. You also keep ignoring the fact that this isn't just about suggestions — this is about pointing out bugs and lacking functionality. There is no “opinion“ about it.

Quote:
I don't believe that 300 can correctly represent 30'000.
Then maybe you shouldn't argue about statistics, because 300 out of 30,000 is a very large sample…



Err. 300 out of 30,000 is a ******* MASSIVE sample size. That will give you every conclusion you need. *IF* it was a true random sampling. It's a sampling of those who feel strongly about the issue. In its own way, that does kind of make it even more damning. The overwhelming majority of people who have an opinion at all really don't seem to like the new UI. When you inspire 1% of your player base to show up and ***** at you about the SAME THING, you done gone ****** up.

The argument I see most often FOR the new UI isn't even an argument FOR it, it's an argument against people overreactiong. "That's no reason to quit" "Quit whining" "You just hate change". Almost no one actually defends the new UI, they're only there to insult and demean the people who don't like it. When it's "supporters" rarely bring an argument to the table in support of it, then once again, you know you done gone ****** up.
Kasriel
#614 - 2012-05-24 18:43:23 UTC
Rammix wrote:
Tippia wrote:

Then maybe you shouldn't argue about statistics, because 300 out of 30,000 is a very large sample…

For such small number as 30k and without respondents specially filtered out - it's not so representative. For example, it is like going to a small town and asking only old ladies' opinions, instead of picking people from all categories. That's what I'm talking about. Sisi's audience is not little copy of TQ's.
Maybe if my English were better I would spend less words to explain what I mean. Need to read moar. Roll


so wait, your arguing that they shouldn't listen to feedback from the test server?

even when that feedback tells them things are obviously broken?

like chat windows vanishing? players not logging off? windows not being persistent? etc?

please tell me how those are matters of opinions and not straight up bugs.
Mongo Edwards
Brutor Tribe
Minmatar Republic
#615 - 2012-05-24 18:44:06 UTC
Last Idaho wrote:
Mongo Edwards wrote:

P.S. It seems like some things are definitely faster with the new UI and others are a bit slower. When the fix the time delay in opening containers it will make things much easier.


A BIT slower? You ever tried moving stuff from one container to another? Or from your cargohold to a container, which happens to be fully loaded with hundreds of different items? I had to wait 10 minutes to move just one can into another. And that wasn't the only can to be moved... All this used to be done in less than 2 seconds with the old system and another 2 seconds to stack them all. Now I don't bother stacking anymore.


Did you read my whole post or just the P.S? What you are describing is almost EXACTLY what I'm doing (I'm not moving one can into another).

The speed comment was meant to describe the actual act of moving the items from one location to another (amount of time spent manipulating the interface) not the waiting for the screen to load (which a dev said is being fixed). There is a big difference between the design of an interface and how the implementation of the design performs. My comment was directed at the former not the latter.
leich
Nocturnal Romance
Cynosural Field Theory.
#616 - 2012-05-24 18:44:41 UTC
Ive been really critical about the new inventory system.

I think thee changes are a massive step in the right direction.

It good when CCP listens to feed back and take action.
Marisol Shimaya
Doomheim
#617 - 2012-05-24 18:44:52 UTC
Ribikoka wrote:
Marisol Shimaya wrote:
CCP

You have only one thing to do is this

Let all of us to vote on so we can desided what Inventory list we should us.

Vote

New list

or

Old List


This has to be final destions

Agreed ?



This. The result is.

99.5% of players vote for old
0.5% players + CCP employees vote for new.

That is nice so the CCP Has to put back the old list

FREEDOM and OUR RIGHTS

Fight For Our Rights

Cyn Osuralt
Pangalactic Investment Group
#618 - 2012-05-24 18:45:28 UTC
Diana Valenti wrote:
Why dont just allow us to choose old inventory in options?


That would mean that CCP would have to give up some dictatorial powers over a game that YOU pay for. Heaven forbid that a company actually listen to it's customers from time to time. Or that they actually listen to feedback during a beta test of new features.

Here is one little thing in the UI that the devs could do. Have the "My Filters" slider actually stay in minimized position when put there. When someone wants to use a filter, they then could bring it up. You don't see a "filter" on a webpage taking up a quarter of the page and not staying minimized when you go to a new page.

Before this new UI, things actually stayed in place according to my settings. Now much of it won't, especially when I re-log, even after completely resetting everything to default and clearing cache.

Usually expacs and new features are used to help draw new people and keep current players, not anger them to the point of where they put out negative feedback to their friends. Guess that is why Eve is such a small game base compared to other MMO's. CCP time to get some new coders and content directors.

And you can have my 2 cents....
RanCho79
Sebiestor Tribe
Minmatar Republic
#619 - 2012-05-24 18:52:19 UTC  |  Edited by: RanCho79
Кто сказал что древовидный вид инвентаря лучше старого? Вы там википедии начитались чтоли? Или это такой исландский юмор?
Вместо того чтоб снимать какие то ролики как ваш сотрудник лазает по каким то пушкам - лучше бы заганали его работать.

Вы, ЦЦП, полностью облажались, и даже не торопитесь исправлять то, во что вас сейчас тыкают носом ваши игроки.



Халтура, попустительство и откровенное наплевательство на мнение подписчиков.

Это вам над входом надо повесить, ваш новый девиз, бесплатно.

P.S. Переводите как хотите, вы и так не отрабатываете месячную подписку.
Callidus Dux
School of Applied Knowledge
Caldari State
#620 - 2012-05-24 18:56:29 UTC  |  Edited by: Callidus Dux
CCP Soundwave wrote:
Mistah Ewedynao wrote:
Well thanks for trying Soundwave. This will take some serious fixing, good luck.

I am trying to NOT jump on the unsubbing bandwagon.....I really am.


Yeah sorry guys, we won't be able to do everything at once, but hopefully we can trickle some fixes out. We had some go out today, some will go out next Tuesday and hopefully we can continue until it's in a better state. Anyway, that's it for now.

Can I have the subscribtion fee back till you have found the solution? Because it is not possible to play the game as I have learned 4 years ago! Every time I log In I get an nervous breakdown. Blink