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New dev blog: Unified Inventory Changes

First post First post First post
Author
Callidus Dux
School of Applied Knowledge
Caldari State
#321 - 2012-05-24 05:44:33 UTC  |  Edited by: Callidus Dux
CCP Soundwave wrote:
Cyriacus Antonius wrote:
Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes.


No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.


NO??? Is it the same "No" as it was with the "Ship Spinning"? You should just bring back the old UI or at least change the existing new UI so, that I am able to readjust my SEVERAL WINDOWS 100% (!!) according the pre patch state from 22.05.

AGAIN: ONE WINDOW FOR ONE FUNCTION! Not one crap for all!

I do not want to click hundreds of times to be able to loot something from a wreck. I want several windows, adjustable in size and position, I can activate and deactive when I need it.
Why should it be a good idea to have the ship hangar in the same window with my containers, full of loot? If I would like such a crap I would have adjusted it with the old UI. There it was also possible to do such a mess with the windows. But no one did this. It IS and ALWAYS WAS a dumb idea to buckler windows together which do not belong together!

Bring back my SEVERAL independent windows!
Uther Aharalel
Doomheim
#322 - 2012-05-24 05:51:17 UTC
Ephemeral Waves wrote:
I'm not reading through all 12 pages to see if my points have been made already. But, seriously, somebody that actually plays this game needs to design the UI.

1) When I double-click my ship, my ship's cargo should open. I don't want the whole interface with tabs on the side and filters under it. I want to see the cargo on my ship. I want it to be in the same place it was last time I opened it and I want it to be the same size as the last time I opened it. And I need it to stay open when I change session.

I keep my cargo open at all times to monitor ammo levels, have boosters ready to go or to check how much LO I have ready for the next cyno.

2) When I open a lab or silo on my POS, I need it to open in its own window. I don't need it to replace my cargo hold because I likely want to drag something from one to the other

3) I want my corp hanger interface to have the exact same footprint that it did before this abortion was dumped in our lap. I don;t want a stupid tree thing on the side. I want the tabs across the top. That allowed me to quickly and intuitively switch between hangers. Making something 40% larger than the existing UI and then sitting back and saying "isn't it cool" is not good design practice.

4) I want the client to remember which windows I had open last time I docked so that I dont' have to open them again. I had them open for a reason last time I was docked and I still need them open. This was functionality that CCP has removed for no reason other than they obviously don't play the game.


Signed!

Nobody cares about what Goon's care about, they are the cheapest possible cask whine.

Malcom Vincent
Generic Alt Corporation 421
#323 - 2012-05-24 06:02:50 UTC
Life in the POS:

Need a filter, much like the item filter for hangars, or hangar inventories to avoid:

http://i289.photobucket.com/albums/ll215/SWG_smuggler/EVE/Inferno_POS_Inventory.jpg

I'd like to be able to filter out POS modules I don't need to look at (ie. one corpmate making sure the ammo is allways in the turrets, means the rest of the corp does not need to ever look at them) or have permission to access.

There seem to be some quirks with the inventory filter, where it is not updating properly.

Upstarting Blogger: Ormehullet Guides and more is coming

Magic Crisp
Amarrian Micro Devices
#324 - 2012-05-24 06:05:18 UTC
Awesome improvements, especially the POS structure naming, i've been waiting for that since 2005. Sure, you need time :)

However, what i haven't read in the devblog, you could also make something of the autoscaling of the treepanel. whenever i resize the inventory window i usually do it because i'd like to see more of my items, and not of the treeview. Could you please somewhere add a checkbox for disabling this autoscaling of the treepanel?

Also shift-clicking stuff like the "corporate hangars" doesn't work, i have to open it, and shiftclick a division. Could you please enable this functionality on such items like CHs?

Another thing is, there should be an options somewhere to define the default view mode (like i find the default iconview useless, i always use the treeview mode for accuracy and functionality), along with the default list of visible tabs. For an example, i always turn off slot/size,because they are completely useless for me, do nothing but take up precious space.

Maybe, could you please add a context-menu for the new inventory system, where we can define such settings? It'd be quite useful for most of us.
disasteur
disasterous industries
#325 - 2012-05-24 06:09:00 UTC
cBOLTSON wrote:
Ok good to hear progress is being made. This is all we ask ccp thanks.

(You know you could have avoided the whole issue if you mabye would have acted on earlier advice from the test server peeps.



im just wondering what that progress will be?
it all sound like they are bug hunting the new unified crap and then will have an excuse to simply ignore all the people
Alx Warlord
The Scope
Gallente Federation
#326 - 2012-05-24 06:12:47 UTC
Hmm well done... Things are getting almost OK... You guys are doing a nice "Damage control"... Good job CCP...

Although I think Capital pilots still have issues... They used to right click its own ship to see the fuel.. and now they can't...
Zorlon Yvormes
Masonic Guard
#327 - 2012-05-24 06:14:58 UTC
I love the Unified Inventory window. It makes life extremely easy for sorting and just switching to diffent containers is a breeze. Everyone who is complaining just need to calm down and realize it is new and you need to learn a new way of doing what you did before. I do agree that the space looting is lagging but that maybe a performance issue with the inventory window that can be fixed.
Rammix
TheMurk
#328 - 2012-05-24 06:17:12 UTC
Pirmasis Sparagas wrote:

Do they have Unified window? NO! Imagine using Windows OS only with one window... Insane...

For operating files - Total Commander on Windows, Dolphin on Linux. Just for example.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rammix
TheMurk
#329 - 2012-05-24 06:25:47 UTC  |  Edited by: Rammix
Need folders to group inventory filters. Don't know about other people, but I have 17 filters already and will add 7-8 or even more. Placing part of them in folders would be nice.

Also, read this post please: https://forums.eveonline.com/default.aspx?g=posts&m=1339120#post1339120

tl;dr:
Folders for filters
Fitting based and character's skills based filters
Connections between fitting window and filters
Exchanging filters between characters (like bookmarks)
Ships should be sortable by race and/or type (like: hawk, merlin, dominix...)

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Misha Moon
Frog Morton Industries
#330 - 2012-05-24 06:26:38 UTC
When you shift click to open the corporate hangers (all of them at the same time like the old one), the labels will now read corporate hanger, corporate hanger, co.... Get the picture?

I would appreciate it if they would be labeled by their 'given name' first, all those tabs, so I don't have to drag the corp hanger window all the way across the screen to see which of the corp hanger 1-7 I am about to put stuff into.

Not wanting to sound stupid - labeling them all corp hanger first would not have been needed if the entire corp hanger could open by clicking the main menu in the list, resulting in 1 big label Corp Hanger, and then the 7 under-menu's.

I really really would like the corp stuff taken out of the list of my assets. They aren't mine. They're corps assets.

The same counts for containers, now 'item hanger' xxxyyyzzz. I need the info that tells me this is the stuff I need to bring, this is the stuff I borrowed from a mate, this is the stuff that gets refined - I am enitrely aware it is an item hanger, that info is not useful Blink

Besides that, it does seem a bit more functional now, but still wouldav preferred to keep it the way it was.

Thanks for working on it though - please work on it some more.

Thanks,

-Misha
Madenofpain
Imperial Academy
Amarr Empire
#331 - 2012-05-24 06:31:50 UTC
I want my ships window back open all the time when i dock, pain in my ass to have to open it every time I dock to switch ships.
When I click my ship I want just ship cargo bay to load save the new ui for the station garbage. Do I really need to have all the corp hangers load when I just want to see my own ****. For the love of god fix the the god damn lag from salvaging this crap. I mean come on here did you guys do any testing on this at all or listen to feedback.

As you can tell I am pissed off with the new changes. Last two out of three expansion you guys have dropped the ball remind me why I can back again.
N'Kal
Aliastra
Gallente Federation
#332 - 2012-05-24 06:33:35 UTC
Everytime i jettison my cargo of 3000m3 of looted salvage items, meta items and what nots that need to be calculated, my client locks up, and then after a while either crashes or get disconnected.

I run a i7-3.02 with 16gb ram...

Miner/PVE Pilot with some required PvP skills

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#333 - 2012-05-24 06:40:51 UTC
Can we get a keyboard shortcut to "open fuel bay of active ship" please?
Uineha
Les chevaliers de l'ordre
Goonswarm Federation
#334 - 2012-05-24 06:42:30 UTC
Rammix wrote:
Need folders to group inventory filters. Don't know about other people, but I have 17 filters already and will add 7-8 or even more. Placing part of them in folders would be nice.

Also, read this post please: https://forums.eveonline.com/default.aspx?g=posts&m=1339120#post1339120

tl;dr:
Folders for filters
Fitting based and character's skills based filters
Connections between fitting window and filters
Exchanging filters between characters (like bookmarks)
Ships should be sortable by race



And now we need 17 filter. Before 0 to make the same job.

Do you believe it's better now and before the new inventory ?

CCP make some great job but sometime some feature are not good. I thnink it's the case with the new inventory ...
Callidus Dux
School of Applied Knowledge
Caldari State
#335 - 2012-05-24 06:46:30 UTC  |  Edited by: Callidus Dux
Uineha wrote:
Rammix wrote:
Need folders to group inventory filters. Don't know about other people, but I have 17 filters already and will add 7-8 or even more. Placing part of them in folders would be nice.

Also, read this post please: https://forums.eveonline.com/default.aspx?g=posts&m=1339120#post1339120

tl;dr:
Folders for filters
Fitting based and character's skills based filters
Connections between fitting window and filters
Exchanging filters between characters (like bookmarks)
Ships should be sortable by race



And now we need 17 filter. Before 0 to make the same job.

Do you believe it's better now and before the new inventory ?

CCP make some great job but sometime some feature are not good. I thnink it's the case with the new inventory ...

Sad but true Uineha. But they had all the response from their player base. And they brought online this crap. Now they have to deal with it. If they never ask, the have to work on it, TILL EVERY ONE is happy. NO ONE grumped about the old UI. Doubleclick and windows were fine. But this worthless Arrow thought it would be nice to have all sh!t together in one window, although the whole community had given the feedback to this dumb idea!
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#336 - 2012-05-24 06:46:34 UTC  |  Edited by: Abdiel Kavash
Quote:
One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).


PLEASE make this a priority. I often run several accounts at once. I want to know that at least my UI is set up the way I need it to be every time I dock. I don't want to have to spend minutes setting it up again, then click the wrong client and accidentally empty my cargo instead of loading up because the game decided to switch where my windows are.

No, I don't look at the window labels. I open - drag and drop - close. Reading the label would multiply the time it takes it for me to do the simplest tasks.

No, I don't see the window contents. A great deal of time the cargo I'm moving items to is empty, yet it's obviously important whether I dump stuff in my hangar or my corp hangar.

There is no way to easily visually tell which window is which now that I can't be sure that the windows aren't set up exactly the way I left them - cargo on the left, corp hangar in the middle, my hangar on the right, ships in the bottom, and fuel and drones tucked in the corner.
Ribikoka
Royal Amarr Institute
Amarr Empire
#337 - 2012-05-24 06:49:33 UTC
Kasriel wrote:
CCP Soundwave wrote:
Cyriacus Antonius wrote:
Will there ever be a way to revert to the old inventory system? I'm not sold on the new one at all, regardless of changes.


No, probably not. I will however go fairly far in implementing feedback that improves this piece of UI though. Feedback continues to be welcome.


CCP Soundwave wrote:
Maintaining two systems really isn't an option and I've never seen this promised anywhere. As I mentioned, we'll continue making changes and making fixes (like the looting reverting to the main hangar) though, so if you're missing any specific piece of functionality we'll definitely look at the viability of implementing it.


first off, Soundwave the work you do talking to the community is excellent, i wouldn't dream of saying otherwise. the same goes to all the other CCP staff who do likewise, when the **** hits the fan your here listening to everybody vent, trying to help out, that's great, i just wish other staff would at least spend half an hour to an hour a day responding to questions on THEIR work (*cough* CCP Arrow and CCP Optimal *cough*) i know they must be busy but one hour to show that CCP is actually committed to keeping good communication with the player base - especially after incarna - would go much further than you or any other employee saying you don't know you didn't work on it.

now i'm sure this is going to get buried but here goes here are my personal concerns, starting with the really important general one.

first and most important, the process that's happened here is almost identical to incarna. CCP put something on the test server that wasn't ready for deployment, were told about issues over and over again in the feedback thread and then promptly ignored them all and made it mandatory. then to add insult to injury somebody at CCP decided to make a cut and paste support response for, which didn't answer the question asked, outright lies and then points out two things you can do and says "this'll fix it!" when it obviously doesn't.

the lie? "With it, you can more easily manage all of your inventory from one screen" you forgot to add unless you want to move it, then you'll have to scroll like there's no tomorrow if you have a decent number of assets or ships. And lets not mention the extra 5-20 seconds delay i'm experiencing every single time i dock or warp to a POS on a high end machine with a 100mb connection

the two things? why shift click and click the condense arrow of course! then it'll give you the same experience as before! whoever came up with this little gem obviously hasn't tried it, i challenge any one of you to hide the filter and tree system, and get the same functionality. go on. i'll wait.

This is poor communication pure and simple. as is the fact that you and everybody else at CCP seems to be trying their damnedest to ignore the great steaming pile of excrement in the room which is that the overwhelming majority of people on the forums? DO NOT WANT this system bugs or no bugs, they don't like it, it doesn't give the same functionality. most of the rational ones will agree some people will. and THAT is part of the problem, this new UI? isn't inherently good or bad, it's entirely situational and depends on what you do and how you do it for my CEO? it's good, for me? it's nigh useless, and instead of those people getting any sort of reasonable response or attempt at compromise we get what essentially boils down to "tough it's here to stay" which smacks of incarna yet again.

you say two systems aren't really an option? why. give us clear concise reasons. most of EVEs players are not stupid. most of us are professionals or at least adults who will listen to a rational argument. instead of just saying "we can't do it" tell us why not. also last time i checked it was plenty possible for - again - the whole incarna mess which again you said was mandatory and wouldn't be changed.

i really hope i'm wrong but it seems like this expansion is a huge step backwards not only as far as the inventory is concerned but also where CCPs direction is concerned.

to quote Hellmar from his devblog

CCP Hellmar wrote:
But enough talk from me. We all know that much quoted phrase, “It’s not what you say, it’s what you do,” that will make the difference here. From now on, CCP will focus on doing what we say and saying what we do. That is the path to restoring trust and moving forward.


please take 5 minutes and take the time to read that dev blog again and remind yourself of the mistakes and promises you made then.

Here i'll link it for you.

for me? i'm not mad, i'm genuinely sad about this backslide. and as it stands right now i'm not renewing my subs. that simple. no you can't have my stuff. kinda unfortunate that i've been playing for 5 years now, and the month before i hit 100mill SP on my main account you kill the fun i get from the game. i build things, i use my inventory ALL the time, it's by far my most used feature, and you've destroyed it. what was 20minutes work per character is now nearly double that because of all the scrolling, and then second takes because it wasn't scrolling, and then corrections because i dropped materials into the wrong hanger by mistake.

the least it would take to turn this around in my eyes? make the new inventory UI in station only, preferably an option to disable it completely.

the best result as far as i'm concerned? an option to disable it - as like i said some people like it AND an apology for yet again ignoring your players.

and on a side note how exactly do you expect to get more people to test things on SiSi when you make a habit of ignoring the feedback you get from them? really.


+1
This is my favored answer.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#338 - 2012-05-24 06:53:47 UTC
Also, could we get a checkbox somewhere to "disable UI animation"? All the fadeins and fadeouts really get on my nerves after only several hours of looking at them. Plus every time I hover over pretty much anything in the inventory my game stutters for a few frames. (I admit it I'm not playing on the best of all machines, but still well above the "recommended" specs.)
Spyker Slater
Bliksem Bende
#339 - 2012-05-24 06:57:11 UTC
BUG: I haven't seen this mentioned yet. I added drones to my drone bay using the new inventory not the fitting screen. Now I cannot launch them at all.
Pirmasis Sparagas
Bullet Cluster
#340 - 2012-05-24 06:57:42 UTC
Rammix wrote:
Pirmasis Sparagas wrote:

Do they have Unified window? NO! Imagine using Windows OS only with one window... Insane...

For operating files - Total Commander on Windows, Dolphin on Linux. Just for example.


I dont know about Dolphin, but Total Commander isn't one window - it's actualy two: sode by side. And you can look at two directories at the same time. In EVE you can't do that without ctr clicing or so.... It's only one window.

And I don't like using Total Commander any way.