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Does expensive moons give reason to fight ?

Author
Luba Cibre
Global Song Setup
#41 - 2012-05-24 00:35:49 UTC
SmilingVagrant wrote:
Tobiaz wrote:
Gilbaron wrote:
the problem is not that tech moons provide such a great income

the problem is that a major part of all tech moons is clustered in the north

NO

The REAL cause are the extremely low cost of jump and bridge mechanics causing excessive power projection and low-cost, risk-free logistics for null alliances.

Alliances can now NAP an entire hemisphere of the map, create a massive hinterland, continue to stave off boredom-rot by simply fighting the neighbors of the neighbors of their neighbors, yet STILL respond to any threat to their moons, quickly, low-cost and with excessive NAP-train force.

Nerf THAT, and a super-coalition like the CFC will quickly shatter under internal and external pressure. Likely into two or three unfriendly entities owning the Tech moons and several ambitious neighbours trying to take a piece of it.

Sizes of empires are pretty much always defined by logistical prowess.


Look at you not knowing what you are talking about. The only thing ditching JB networks does is makes it hard for individual pilots to go about their business. Convoys still take forever, often breaking JB lines due to running out of fuel, and bouncing down the wrong pipe in a JB chain can actually end up with you farther away by manual jumps than you started out with.

But that's neither here nor there: We convoy at the beginning of deployments. Not every day. Not in the middle. At the beginning. When we are "Projecting Power" we will stage ahead of time, those of us with caps will go dump our Dreads up real quick, then make multiple trips in our carriers to move all of our fighting ships, and usually a buddy or two's ships as well. Meanwhile other members will generally convoy one or two ships up and use reimbursements to keep them running.

Alliance logistics will move combat hulls into place so we can restock outside of our territory. The only time in recent history that we didn't do a local deployment and instead relied on jump bridges to move quickly was almost a year and a half ago in the Fountain Campaign, and ultimately most of us ended up dumping combat hulls into a station in Cloud Ring because it was a pain in the ass to huff up and down the JB highway. The other reason we did this? Regional camps. A JB highway only stretches so far, and at the end of it there is a logical place to dump about 30 or so SB's. Look up the kill stats for J5A during the fountain campaign.

If you get rid of Jump bridges you aren't going to nerf our ability to shuffle **** into a staging system, at most you'll do is add an hour to the deployment, or force us to run carrier convoys. What you will do however is make any attempt at homeland defense near impossible, and make actually living in 0.0 that much more miserable.

Pubbies won't understand. :negative:

"Nothing essential happens in the absence of noise." 

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