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[Proposal] Improvements to the mercenary marketplace

Author
horrorgun
State War Academy
Caldari State
#1 - 2012-05-23 12:09:44 UTC
Improvements to the mercenary marketplace:

Okay guys before you tart reading I just want to let you know that there might be some spelling errors or grammar mistakes, but anyway do read this.

The merc marketplace in inferno was a good idea, mercenary corps can make isk easy in empire by helping carebears who have been war decked, or alliances that have been decked and want protection for logistics.

But I have a idea on how we can improve on this good idea, and ccp are good at improving or adding to features.

Basically we help null sec and low sec mercanerys by doing two things:

In the nerocom there could be a separate market button for the mercenary market do people can contact/look for mercs easily.

The next thing is adding contracts to this marketplace that describe the job that needs doing and it could have some of the following in it:
Sytem links: this could show the mercs what system they need to be in (or systems depending if they need to be in more than one for a job)

Title: title of the contract, "hey guys I need this POS killed"

Issuer: this part of the contract shows who issued the contract weather it be Allience/corp/player.
Although there could be a anonymous option if the employer does not wish to be known.

Preferred ship types/type.: this section could say if the merc/merc corp needs to bring a certen type of ship (there should also be a "any" option)

Target/targets: this section could have the linked name or names of the Allience/corp/guy/gang/convoy ambush/structure that the mercanerys/merc needs to take out or harass.

Time of job: this section could show what time the contract needs to happen at (example: "camp this gate at 21:00 eve time, a logistics ship should be jumping in with escort at this time, destroy it and take the cargo for me. Make sure to link the kill report.) there could also be a "No specific time" option. There could also be a countdown untill the specific time, as well as the words "now" for when the timer is done

Date: same as the time part but says what date the required job is needed to be done, there could also be a countdown for the month/week/day until the job. If it is on the day that the job is on then it could say "today" in this section. There could also be a "any" and "from ___ to ___" option in this part of the contract.

Description of job: this part of the explains what the mercenarys/merc must do, as this a text box it could be anything from the employer asking for a gate camp or a hit. For example let's say someone ordered a hit on a target it could read out like this:
"hey guys I'm looking for a corp or lone contractor who could kill this guy, his name is horrorgun (linked name) I keep ganking him and he sent me this eve mail
[I don't know who you are. I don't know what you want. If you are looking for ransom, I can tell you I don't have money. But what I do have are a very particular set of skills; skills I have acquired over a very long career. Skills that make me a nightmare for people like you. If you stop ganking me now, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will kill you.]
If possible I would like the target to be killed and forced to move to anouther system, 100M isk will be your reward"

Target danger level: this section has three tick boxes that show how dangerous this contract is "safe[ ] dangerous [ ] suicidal [X]" there could also be a option that says "unknown" if the employer does not know how hard the job will be

Kill mails apon completion: this part only applies if the contract was a hit, convoy ambush or structure kill. Or checked then this means that the mercenary/merc must link a ingame killmail/killmails to prove the job is done, this option can be unchecked if the employer trusts the mercs.

Payout: this part shows what is the reward for the job. It could be a ship, item or isk.

Thats the idea for the merc contracts but I have one more idea, if it is going to be a real marketplace then a merc corp could have the option of advertising themselves on the market with information on what jobs they can do.

TL;DR: Make a real merc marketplace that works like contracts but also allows merc corps to advertise themselves