These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

New inventory system > honest opinion and feedback.

First post
Author
Singoth
Federal Navy Academy
Gallente Federation
#1 - 2012-05-23 08:59:29 UTC
Hey guys,
In the pre-inferno days, I sometimes had to open several different windows for inventory stuff, for in-station stuff alone:
- Cargo bay
- Item hangar
- Ship hangar
- Cargo bay of other ship
- Corp hangar
- Secure cans in item hangar
- Secure cans in cargo
- Ship maintenance bay
- Drone bay

It was hell. At least for me.

And guess what? Now I see all the inventories I need, in one little list, in a single window that takes up less space than all of the above combined, as well as making it cleaner, without having to overlap or combine several of those windows. No longer do I have to search for stuff (it was like inventory within inventory within inventory.), do a few gazillion clicks to open new windows. No, I got them all in a single window now.
And if I still need some kind of a separate window, I can shift+click and open a separate window. Not that I had to use it as of yet.
Not to mention I can see the approximate market value of said stuff in the inventory, as well as the metric tons. And this is adjusted to what items I have selected. VERY useful.

This new system is intuitive and works just like the old system. Just drag and drop stuff, but now you only need 1 window to rule them all.
Personally, I think this was a much needed usability update.


BUT!!


I do think that some "forced changes" are bad.
We have seen this happen to Captain's Quarters, and we were given the ability to go back to the old hangar view with ship spinning (and a nice ship spin counter). Nobody complained since then.
I think this works a bit the same. The old inventory we used is about 9 years old now. A lot of players have gotten used to the "old way" and just refuse to change because they already got used to the old system and think it's fine that way.
So I'd suggest, instead of forcing this kind of change on players, allow for players to choose between separate settings; customise their way of inventory usage to their personal preferences.

For example, you could have these different settings:
- old way > nothing changes. You have to manually search for each window, open it, then drag and drop from one window to the other if you want to move stuff.
- semi-old way > just the inventory list without the attached window. When clicking one of the list items, a new window opens. You *can* drag and drop from an opened window to a list item in the inventory to move items there.
- new way > like it is now: inventory list + attached window. When clicking one of the list items, its inventory will be displayed in the attached window. When shift-clicking one of the list items, its inventory will be displayed in a separate window.


I think if this is done, *every* player will be happy about the new inventory system.

I hope this feedback is appreciated :)

Less yappin', more zappin'!

Illusive Wolf
Illusion Exploration
#2 - 2012-05-23 09:02:55 UTC
Adding options means supporting code for both, which gets expensive. But I'm with you, it didn't take me long to discover that the new way of managing inventory was actually much easier than the old way. I manage reaction POSs and being able to control the POS modules from the inventory was an extra bonus too.

It was a bit of a shock to the system and change is hard, especially when it's something as habitual as a UI (I use 'Classic Menu' in Windows 7 to make it look like Win2k :) but progress carries a price sometimes.
Malice Redeemer
Kenshin.
Fraternity.
#3 - 2012-05-23 09:07:02 UTC
Illusive Wolf wrote:
Adding options means supporting code for both, which gets expensive. But I'm with you, it didn't take me long to discover that the new way of managing inventory was actually much easier than the old way. I manage reaction POSs and being able to control the POS modules from the inventory was an extra bonus too.

It was a bit of a shock to the system and change is hard, especially when it's something as habitual as a UI (I use 'Classic Menu' in Windows 7 to make it look like Win2k :) but progress carries a price sometimes.


they can't do this, duh, they have to fix the new one, it will take them over 6 months. Bye
Virgil Travis
Non Constructive Self Management
#4 - 2012-05-23 09:09:53 UTC
It still needs work but with some further iterations you will be able to have things working in a similar way to how you used to. One thing I'd like to see is opening up separate windows with just double click on the inventory menu list instead of shift + click, I tried doing that last night in the hopes that it might work but no :sadpanda:

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

knulla
Doomheim
#5 - 2012-05-23 09:09:56 UTC
I think it seems good so far and better than previous but, can't we just get the ability to make our own UI one day?

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

admiral root
Red Galaxy
#6 - 2012-05-23 09:11:17 UTC
You couldn't have used one of the umpteen other threads?

No, your rights end in optimal+2*falloff

Gnast
Lowlife.
Snuffed Out
#7 - 2012-05-23 09:18:16 UTC
As I and many others have pointed out in the feedback thread;

The performance of inventory after the patch is godaweful. Incredible lag, espesially when you work with laaaarge
volumes.
As its now, for trade tycoons (i have well over 1000 orders), it becomes unbearable to even play this game.
Each trade and opening of windows take rather significant amount of time more than in the past, and it
really adds up rather fast, to the point of being aggrevating.

When a game gives you that feeling, then you will simply log off and play something else, which is prolly
not what CCP wants.
KnowUsByTheDead
Sunlight...Through The Blight.
#8 - 2012-05-23 09:19:11 UTC
Ok I personally timed how I would normally go about (for me at least) when it was up on SiSi and the old system was up on Tranquility. For me there is no difference in time between getting all tasks done. But that is just me. I understand that people want separate windows that pop as soon as they dock, in predisposed positions, like we were used to. I get that, but I find with the new UI, that the more you use it, the faster you get with it. Although I do wish wreck came up in a separate windows........cuz looting wrecks has my normal system all f-ed up. But otherwise I think it is a nice change to how things once were. It started to get old imho.....anyways just my opinion

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Hannibal Ord
Fer-De-Lance
#9 - 2012-05-23 09:19:38 UTC
Basically the most sensible post I've seen so far.

The new inventory system has many many advantages over the old one. It isn't perfect, but it's a better way. It really is very very easy to use in most cases, it is simply different to the old system.

The biggest flaw with the old system was that you needed windows for everything to be open. So forever you closed windows and opened new ones, dragging items between. Now there is simply a unified list and you just select the items and drag them across, without having to have two or more windows open at the same time. I keep reading that people are shift clicking to have multiple windows open (you can right click to do this btw no need for shift) which is fine....but I hope they realise that you don't actually require to open two or more windows in the majority of cases. You just use the list on the left.

There are issues with POS and other areas, generally due to the ability to name containers so in the list they can be easy to sort through, but that will not be difficult to solve at all.

All in all, it's pretty streamlined and I honestly think it is superior to the old system. The old system is only easier because you are used to it atm.

It takes a while to realise Clipless pedals are better.
Samillian
Angry Mustellid
#10 - 2012-05-23 09:21:50 UTC
I like the new system, works and avoids having windows open all over the place. Its nice to see the UI making some progress.

NBSI shall be the whole of the Law

Twopah
Space Mermaids
#11 - 2012-05-23 09:51:15 UTC
Most of the complaints right now are about the way it acts when you aren't docked. Once I figure out how to filter out crap metal I won't care about that part myself.

Jajas Helper
#12 - 2012-05-23 09:54:26 UTC  |  Edited by: Jajas Helper
can i ask you to: Buy 40+ ships , add 20 + containers and buy a corp office and then add containers and ships in those aswell. See how you like this new unified window then...

or **** around with industry in a pos with 20-30 manufactering arrays and 100 defence mods ( guns)

Inferno do _stuff _with _stuff _to imitate the _stuff _you could do faster with the old stuff

-stuff-

Virgil Travis
Non Constructive Self Management
#13 - 2012-05-23 09:56:45 UTC
One thing that's really annoyed me with this patch is this new idea of showing the full station name when you autolink it in chat despite only using the system name for the link text. We had a useful chat channel that corp members could use for handy system/station links in the MOTD, up until yesterday it was nice and neat, after the expansion it's an unreadable mess.

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Tora Bushido
Commonwealth Mercenaries
BLACKFLAG.
#14 - 2012-05-23 10:01:10 UTC
I HATE IT ! But ask me again in a week when I know what I am doing and I might like it ... Lol New things need to get a chance before I judge it.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

miss eve2006
The New Eden School of trade
Organization of Skill Extracting Corporations
#15 - 2012-05-23 10:04:02 UTC
All i have to say.. FIX FONT COLOR!... no idea why it have to have a darker font than everything else...

other than that, its just a question about getting used to it.
Virgil Travis
Non Constructive Self Management
#16 - 2012-05-23 10:09:17 UTC
miss eve2006 wrote:
All i have to say.. FIX FONT COLOR!... no idea why it have to have a darker font than everything else...

other than that, its just a question about getting used to it.


That dark font is a bit of an eyestrainer Shocked

Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

Enkki
Demise and Vestige
#17 - 2012-05-23 10:34:21 UTC
Virgil Travis wrote:
It still needs work but with some further iterations you will be able to have things working in a similar way to how you used to. One thing I'd like to see is opening up separate windows with just double click on the inventory menu list instead of shift + click, I tried doing that last night in the hopes that it might work but no :sadpanda:


I don't want them working like they used to. New inventory works perfectly fine. If I want multiple windows I just shift click and get another window its not feckin rocket science.

Why is it that nearly all forum warriors in EVE oppose change?

Having lived through the early years in EVE this still makes my life so much easier now. The filters make life easy if you looking for certain items in stead of just a mass of icons or having of remember the damn module name to search for it.
Amarr Niam
Hedion University
Amarr Empire
#18 - 2012-05-23 10:53:06 UTC
Its a huge pain to mine and haul with, something that is done in less than a min now takes what seems like forever to do now
Hannibal Ord
Fer-De-Lance
#19 - 2012-05-23 11:08:22 UTC
Enkki wrote:
Virgil Travis wrote:
It still needs work but with some further iterations you will be able to have things working in a similar way to how you used to. One thing I'd like to see is opening up separate windows with just double click on the inventory menu list instead of shift + click, I tried doing that last night in the hopes that it might work but no :sadpanda:


I don't want them working like they used to. New inventory works perfectly fine. If I want multiple windows I just shift click and get another window its not feckin rocket science.

Why is it that nearly all forum warriors in EVE oppose change?

Having lived through the early years in EVE this still makes my life so much easier now. The filters make life easy if you looking for certain items in stead of just a mass of icons or having of remember the damn module name to search for it.



You know you don't even have to press shift either?
Jim Bond
Malevelon Roe Industries
Convocation of Empyreans
#20 - 2012-05-23 11:12:04 UTC
The ultimate UI for me, is being able to customise to the way an individual wants it. This doesnt matter if it is in Eve, some other mmo or even Microsoft Windows.



For the record, I don't like Windows 7, and how it operates by default, but guess what I can change how it operates, how windows open, how the task bar operates is customisable. If I want to open two folders, and copy and paste between folders I can. If i want to drag and drop into folders I can.



No, I dont like changes, If I work a certain way, I like to be able to work the same way in future updates and generations of the same programs. This applies to Eve Online as well as other programs such as Windows 7. Fair enough have all these fancy upgrades, but also have the ability to setup stuff the way WE want and backward compatibility.

A lot of the UI in Eve, is fairly cusomisable, from window size, position of windows/ icons. On the overview, you can select what you want to see on it. You used to be able to stack windows/cargo bays/inventory on the same window and alternate between tabs. Eve had a good UI as far as customisation was concerned.

It is my opinion that the new Inventory system has gone backward in this regard. Its not customisable in any way.

Please at least add some customisation to the inventory screen so we can customise it to how WE want it to work and operate.

The simple truth is, If Microsoft, released a version of Windows that didn't allow me to operate as I wish to, open windows how I wish to or didnt have the features that I wished, I would not upgrade and buy that edition of windows.

The same could be same of Eve, or any other program, game, mobile phone or other gadget. If it does not function or operate in a way that I like, I wont buy it, and I will go elsewhere to a competitor who can and does fulfill the criteria I require.

123Next pageLast page