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Cap Injector vs The new Cap Battery

Author
Pinstar Colton
Sweet Asteroid Acres
#1 - 2012-05-22 14:52:31 UTC
In terms of keeping your cap alive while defending against a ship that is Nos/Neuting you, what are your experiences with the performance of the new Cap battery (with its ability to occasionally reflect nos/neut cycles back at the attacker) versus the current standard counter to the nos/Neut, the Cap injector?

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#2 - 2012-05-22 14:59:14 UTC
I think it would be better if instead of reflecting, it absorbed it, giving you a cap boost rather than a cap drain.
Or rather, it absorbs up to its max capacity, (so a small cap battery hit by a large neut won't provide a large boost)

Adjust the percentages, such that with about 3 cap batteries of the same size as the incoming cap drains actually result in you having more cap if someone tries to neut you
Darius Brinn
The Scope
Gallente Federation
#3 - 2012-05-22 15:04:54 UTC
Verity Sovereign wrote:
I think it would be better if instead of reflecting, it absorbed it, giving you a cap boost rather than a cap drain.
Or rather, it absorbs up to its max capacity, (so a small cap battery hit by a large neut won't provide a large boost)

Adjust the percentages, such that with about 3 cap batteries of the same size as the incoming cap drains actually result in you having more cap if someone tries to neut you


I don't like these changes to Neuting/Cap batteries.

-Fitting a tracking computer does not have a chance of reflecting tracking disruption back to the other player.
-Fitting a Sensor booster doesn't allow you to reflect some dampening back.

For instance.
Petrus Blackshell
Rifterlings
#4 - 2012-05-22 15:10:13 UTC
A friend and I did some testing on SiSi. The battery makes you last longer than the nos does, but it doesn't harm the neuting ship as much. A combination of both is kickass. Also, the cap battery makes "alpha neuting" incredibly risky, since overkilling the cap of a ship that has a cap battery means that you also nuke your own cap in the process.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Hrett
The Scope
Gallente Federation
#5 - 2012-05-22 15:11:53 UTC
We were talking about these last night. I cannot for the life of me figure out when you would fit one of these over a booster in pvp.

For care bear missioners who get ganked?

Perhaps for a logi pilot?

Bait ship?

Someone please enlighten me.

spaceship, Spaceship, SPACESHIP!

Petrus Blackshell
Rifterlings
#6 - 2012-05-22 15:15:10 UTC
Hrett wrote:
We were talking about these last night. I cannot for the life of me figure out when you would fit one of these over a booster in pvp.

For care bear missioners who get ganked?

Perhaps for a logi pilot?

Bait ship?

Someone please enlighten me.

If you need your cargohold for other stuff (a frigate carrying bubbles?), if you want to scare/troll neuting ships, or... yeah that's pretty much it.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

FT Diomedes
The Graduates
#7 - 2012-05-22 15:21:28 UTC
The only ship I ever fit a cap battery on before was the Sacrilege. I don't see that changing much in the future.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Boomhaur
#8 - 2012-05-22 22:20:10 UTC
From what I've seen I think a cap booster is still going to be prefered, but time will tell when we finally see these in action more and how useful they are in actual use.

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