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Missile trails kill my framerate and what is that sound???

First post
Author
Zool Turican
Einzelkaempfer Kom
#61 - 2012-05-23 04:37:32 UTC
Lfod Shi wrote:
Win 7
Alienware M17xR3
Intel Core i7 2.00GHz
8 GB RAM DDR3 @ 664MHz
AMD Radeon HD 6870M

Hope that helps!


cpu is ok but the gfx card is terrible.
time for upgrade
Aineko Macx
#62 - 2012-05-23 05:06:20 UTC
Markus Reese wrote:
Beyond 60, you will pretty much never notice. Anybody who complains about a 150 to 60 drop is only doing so because of what the readout says. Odds of them noticing without it being told to them is near impossible.

In eve on a LCD screen I would agree. In fast shooter games on a CRT monitor the difference is actually very noticeable.

But back to topic:
Haven't done much testing, but also I experience severe fps drops when zooming in on the missile smoke trails or one happens to pass in front of the camera (like from a near constant 60fps to < 10fps).

Win7
Intel Core i5 2500K
8GB
Radeon 6950HD 2GB
2560x1440 screen
Simi Kusoni
HelloKittyFanclub
#63 - 2012-05-23 05:07:24 UTC
CCP Choloepus wrote:
Ouch, that's a fairly nasty hit. Could you post a quick breakdown of your hardware specs?

I'm getting a similar hit, I am triple boxing though so it's probably down to that Lol Ended up turning them off for now, although they look so damn awesome!

Windows 7 64-bit
Q9450 @ 3.8Ghz
2 x GTX280s
8GB DDR 2

Will try updating my drivers and see if it makes a difference Smile

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

nate555
Caldari Provisions
Caldari State
#64 - 2012-05-23 08:06:29 UTC  |  Edited by: nate555
i tested the missiles and everything went well, untill it hit a target, laged prety bad.


Resolution: 1920x1080 - Windowed: True - Audio: 1
Drones: 1 - Explosions: 1 - Turrets: 1 - Effects: 1 - Missiles: 1 - Shader: 3 - Textures: 0 - HDR: 0 - Bloom: 0

it went from 60 to about 19 for one sec
have a 8800 gt or gtx can't remember but everything has been well with frame rate until this
Faith O'Siras
Silhouette.
#65 - 2012-05-23 08:37:32 UTC
I just want to confirm that I am noticing significant frame rate loss since the beginning of this patch as well. I'm running an AMD Phenom II X4 QC processor and an nVidia GTX 260 1GB. 4GB RAM.
Zemlin
Damocles Syndrome
#66 - 2012-05-23 08:44:47 UTC
nate555 wrote:

have a 8800 gt or gtx can't remember but everything has been well with frame rate until this


to quote the great Indiana Jones "It belongs in a museum!"
nate555
Caldari Provisions
Caldari State
#67 - 2012-05-23 08:53:08 UTC
Zemlin wrote:
nate555 wrote:

have a 8800 gt or gtx can't remember but everything has been well with frame rate until this


to quote the great Indiana Jones "It belongs in a museum!"

it was a cheap build, got it for 50 bucks, plays crysis on high, mass effect 3 just about the basic stuff. im not sure if it can play bf3. i want to test that.
Itis Zhellin
#68 - 2012-05-23 09:34:36 UTC
On a gt220 with 2 G ram I didn't noticed any slow down when doing missions and 10-20 npc shot tons of missiles at me.
Mostly I find it weird to see so much smoke in space and the missiles following some very curvy paths as they were fly in atmosphere or water. But since in EVE we can hear the wind blowing in space, I suppose this is very normal.

What I really like is the new explosion and launchers sound and I wish there would be a complete update of the cannon sounds too. A BC or BS guns should sound really heavy and scary and not like some toy guns.
Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#69 - 2012-05-23 11:02:00 UTC
SkyLordUK wrote:
wow reading these high end specs having quite large drops yet my average spec has had no drop in performance

Win 7 64bit
6GB ram
Radeon HD 5770 1GB
Pentium dual core E5400 2.7Ghz
650w AC supply


It would be my guess that you have your graphics settings turned down because of your older system and so do not notice any hit because that feature is not enabled. Newer machines tend to have all graphics settings turned to max and thus they experience all graphic hits. Try to turn your graphic settings to max and then see what FPS you get with missiles firing on your machine.
Kiteo Hatto
The Scope
Gallente Federation
#70 - 2012-05-23 11:17:22 UTC  |  Edited by: Kiteo Hatto
I get a 6-18 fps drop when viewing the ship thats getting hit by missiles of 1 other ship, drops more the more missiles start to appear on the screen.

Running the game on max settings.
Q6600@3.2 ghz
8gb DDR2
Unlocked and overclocked Sapphire 6950 2gb

Windows 7 64bit
Game rez is at 1680x1050, 1 client only. (In fixed mode, full screen lags while probe scanning for some reason)
Drivers are fresh and properly installed.
Gibbo3771
AQUILA INC
Verge of Collapse
#71 - 2012-05-23 11:20:23 UTC
Lfod Shi wrote:
Win 7
Alienware M17xR3
Intel Core i7 2.00GHz
8 GB RAM DDR3 @ 664MHz
AMD Radeon HD 6870M

Hope that helps!


Most likely just your laptop hardware, no matter how much money you pay for a laptop when it gets hot the stupid motherboard will slow everything the fuk down to keep it from shutting down.

also that card is trash and eve sucks with i7's from my experience.
Ryuichi Hiroki
24th Imperial Crusade
Amarr Empire
#72 - 2012-05-23 11:27:12 UTC  |  Edited by: Ryuichi Hiroki
Everything is running fine here;


i5 3570k
Crucial M4 128GB SSD
Asus Maximus V Gene
8GB HyperX Genesis DDR3
GTX 680
Windows 7 64-bit Ultimate

Loving my 300 FPS.




P.S. no one has the right to moan about poor fps if they're using an onboard graphics chip.
Misnix
Swollen Beef Industries
#73 - 2012-05-23 11:30:01 UTC
Ituhata Saken wrote:
I noticed some people complaining about a drop from 150fps down to 60. I find it amazing people can even notice these things (unless they are watching an fps monitor), it wasn't long ago we were watching movies at 24fps. I'm pretty sure either the eye or the brain can't really comprehend it.

EDIT: come to think of it, aren't most monitors running on 60Hz anyway, so anything over is a waste?



correct.

If they are getting 150 FPS then they are doing it wrong.

most monitors have a refresh rate of 60Hz. meaning the monitor wont display any more than 60 FPS. any frames over your monitor's refresh rate wont display and you are pushing more power through your graphics card than needed.

Example:

Monitor has refresh rate of 60Hz. GFX card pumps out 120 FPS. GFX card sends the first frame, monitor displays that frame. GFX sends second frame, Monitor says, "Hold on, im not done yet" and discards the second frame. GFX card sends 3rd frame, Monitor says okay, im ready for that one, 4th frame and so on.
this is why tearing becomes an issue at higher frame rates. The monitor starts showing multiple frames on the screen at once.
Nataliya Barre
Men of Mayhem Inc.
Stockholm Syndrome.
#74 - 2012-05-23 11:31:51 UTC  |  Edited by: Nataliya Barre
CCP Choloepus wrote:
Sellendis wrote:
If you turn missile effects off, you dont even see who is shooting at you, or if you are being shot at in the first place.
If you turn GPU particles off, there are no missile trails, just hit effect, and unless you are zoomed in to the ship you are not likely to notice them.

So as always visibility suffers and we get a big performance hit. Even with full effects if you zoom out your ship, you cant see the missiles flying at anything at all.
So we trade bad visibility, big performance hits and crappy missile hit sound (more like a fart really) for a upgrade that most of us will turn off...sadly.


On this point, we'll be adding a cheap booster/flare effect to missiles to increase visibility when missile trails are disabled.

In terms of performance, the GPU particles themselves incur a fairly constant GPU overhead while any of them are alive, irrespective of number of missiles in flight etc. CPU-side, that does seem like a larger hit than we've seen internally, so we'll look into that.

Thanks for the feedback, all.


Not to hijack thread, but i have issues when at pos or at roids.
When i turn camera it feels sticky like running over some glue, when it has passed the objects it speeds up again. (NO fps drop)

Win7 64bit ultimate
Asus Maximus Formula III
Intel i7 2.8 Ghz
8 GB Ram
Nvidia GeForce GTX 470

Is there something i can turn off to remove the issue?

Apparently fixed by setting shadow quality to Disabled
Rrama Ratamnim
Republic University
Minmatar Republic
#75 - 2012-05-23 11:50:42 UTC
LOL i love how people think somehow its Eve that kisses nvidia's ass... and not the fact that truthfully ATI has some oddities in there DX support that many games have had to "work around" to make things compatible and that it shifts from ati cardline to cardline.

People dropping from 150fps to 60fps... seriously? SERIOUSLY!?!? i highly doubt your even high end gaming rig has a 120hz screen so wtf are you doing with a game at 150fps?
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#76 - 2012-05-23 11:53:52 UTC
Ituhata Saken wrote:
I noticed some people complaining about a drop from 150fps down to 60. I find it amazing people can even notice these things (unless they are watching an fps monitor), it wasn't long ago we were watching movies at 24fps. I'm pretty sure either the eye or the brain can't really comprehend it.

EDIT: come to think of it, aren't most monitors running on 60Hz anyway, so anything over is a waste?


PvPers always notice their frame rates. it's just inborn with us, the slightest lag or change in pace, graphics not fireing at the normal speed even a few MS is noticeable to most of us. The slower our FPS the worse we preform as our decisions are based on time and reaction.

If I'm running at 150 FPS and my FPS drops by 15 I will notice, with no monitor up for example because things move slower, etc... (Not sure how to explain it).
Vaerah Vahrokha
Vahrokh Consulting
#77 - 2012-05-23 12:26:50 UTC
CCP Zorba wrote:
To those experiencing performance issues: There are known issues with some cards, especially ATI cards. So telling us your card will help us know what people are suffering.

That said, we're doing cutting edge stuff, so do update your drivers and DX version before posting, if you can. For example, our missile trails are using GPU Particles, which you may recognize as a 'killer feature' of the Unreal 4 Engine. That's right, you have it in EVE first ;)



So, I take it,

EvE is Real

just got changed in

EvE is Unreal? Lol
octahexx Charante
Federal Navy Academy
Gallente Federation
#78 - 2012-05-23 12:27:09 UTC
gets the same framedrop with latest driver on ati 5850 win64 amd quad cpu
CCP Zorba
C C P
C C P Alliance
#79 - 2012-05-23 12:38:00 UTC
Ryuichi Hiroki wrote:
P.S. no one has the right to moan about poor fps if they're using an onboard graphics chip.


Sure they do. They just shouldn't expect to be able to play with everything on and complain with an onboard graphics chip. But with the state of the settings menu, I can't blame people if they don't find it easy to configure their systems properly. Not to mention having lower settings should not make a gameplay difference, we should be providing more graceful fallbacks when things are turned off, like the aforementioned flares.

This day and age there's no excuse for these problems. Unfortunately EVE was not built in this day and age! However we are making progress in doing things better and people's feedback and details of their problems help us better understand where we most need to improve.

CCP Zorba | EVE Online Technical Director | @techartistsorg

Franz7657
DreddNaut
#80 - 2012-05-23 13:35:59 UTC
lol, i like the answer i get from BH team to my bug report

"Hello ,
Thank you for your bugreport titled: Missiles: impressive fps droping

The problem you have described is an intended game feature or function, and not a bug.

It´s not a majority of users, it´s a small minority that are affected by FPS drops due to the GPU particle effect. Driver updates from your manufacturer may fix this in the future, but there is nothing that we can immediately do to improve client performance as it has been through optimisation and performance testing.

The BugHunter Team "

^^ i'm not really sure the fps drop is an intended feature