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Bring back the quick Items, ship and corp hangar button - Post here if u agree!

First post
Author
Kambiri Zoltana
Aliastra
Gallente Federation
#1 - 2012-05-22 13:50:25 UTC  |  Edited by: Kambiri Zoltana
Post here if you want the following back:

- Button to open corp hangar directly
- Button to open ships hangar directly
- Button to open your station item hangar directly

All the easy access buttons that are missing, the worse part is all the item windows reset when you dock again.

EDIT: Now having played a bit more, and me being a pirate. I like the new missile effects and the new killmails. Also the value shown of all items in a hangar is nice. But please also fix the above.

EDIT 2: Some other told you so before ... Yet they went ahead with the change..

https://forums.eveonline.com/default.aspx?g=posts&t=104539&find=unread

CCP we also like to have multiple windows open that don't reset with a session change. People find it difficult to mine, run missions, browse pos inventory. And I havent touched yet the subject where you multibox, where u preset your screen for a specific task. And then the inventory resets itself each time, making it a pain to multibox.

NEW DEVBLOG
CCP Soundwave wrote:
Hello Spacefriends

We've been collecting and planning changes to the unified inventory system based on the various threads currently on the forums. The list right now is comprised of the issues we feel are most urgent after reviewing the feedback and by no means the final list of what will be fixed. It is a list of what we´re fixing right now and we can certainly add more stuff to be added when the schedule is a bit calmer.

Changes that are currently in production (being done as you're reading this)

Dealing with the multiple inventories of a POS is a nightmare and our first package will hopefully mitigate that. These are the changes we’re making:
POS structures will go into a tree view, so guns will have their own category and so on. This should make it less cluttered and users can pick exactly which module group they’re interested in.
We’re going to allow renaming of all POS structures, this should let players navigate more easily in the tree view, instead of a large group of identical items.
Structures you can interact with and can’t interact with will be clearly marked, so the tree view will tell you which ones you can open and which ones you can’t (basically what you’re in range of, similar to the overview)
Next up after that!

Shift-clicking works fine, but like with all shortcuts, you need to know it exists. We’re going to allow inventories to be “dragged out” of the main UI. It’s basically the same functionality as shift clicking, but instead of being hidden behind a hotkey, you can simply drag and drop it out with your mouse.
Your active ship will be available both through the current tree but it will also be available in the hangar tree, to avoid confusion.
When you use a shortcut to open a specific bay, it will open in “separated” mode, with the tree view compact so you can quickly get the view you want.
The main UI will always be available from the Neocom, even when you have separated windows open.
Two issues we’ll fix but have not found the exact solution to

There are two things we´d really like to change but don´t have a nailed down solution to just yet.

One is persisting windows that only work in certain places (you have a window that only works in the station and you want it to be open and in the same location the next time you dock for example).

The other is some sort of visualization of your ship in the inventory. Whether it’s a thumbnail or something else isn’t sure, but we’re working to hammer these two down and get them in as well.

Anyway, that´s it for now, you should start seeing these items slip on to TQ shortly. Thank you for your feedback!
Fabulousli Obvious
Caldari Provisions
Caldari State
#2 - 2012-05-22 14:04:20 UTC
It's essentially unplayable until it is brought back.

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

Chribba
Otherworld Enterprises
Otherworld Empire
#3 - 2012-05-22 14:05:35 UTC
+1

Also put back the active ship in the hangar window please.

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Visit my in-game channel 'Holy Veldspar'

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Thebriwan
LUX Uls Xystus
#4 - 2012-05-22 14:05:37 UTC
And they should open at the position they were the last time I used them!
Steijn
Quay Industries
#5 - 2012-05-22 14:06:31 UTC
+1
Har Harrison
Garoun Investment Bank
Gallente Federation
#6 - 2012-05-22 14:07:11 UTC
Support

Rrama Ratamnim
Republic University
Minmatar Republic
#7 - 2012-05-22 14:07:20 UTC
ok lets not go as far to say that its not playable but it is annoying they need to add shortcut links to the old spots that pop a small simplified window of that locations target

would solve SO MANY ISSUES
Disdaine
#8 - 2012-05-22 14:07:37 UTC
+2

Bring back the old windows and attach your turd tree to them if you must.
Sarton Wells
The Scope
Gallente Federation
#9 - 2012-05-22 14:10:19 UTC
Though I wouldn't mind if they bring back the buttons on the neocom I'd probably still use alt+G and alt+N. Much quicker that way.
Josef Djugashvilis
#10 - 2012-05-22 14:10:36 UTC
It would help.

This is not a signature.

Fabulousli Obvious
Caldari Provisions
Caldari State
#11 - 2012-05-22 14:11:00 UTC
THE WINDOW

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

flakeys
Doomheim
#12 - 2012-05-22 14:12:00 UTC
+100

We are all born ignorant, but one must work hard to remain stupid.

Visionthing
Nanoelectrical Co
#13 - 2012-05-22 14:12:41 UTC
Didn't anyone bring this up during testing ?
Tippia
Sunshine and Lollipops
#14 - 2012-05-22 14:13:52 UTC
Kind of but not quite.

I want them to build on the new system by letting us assign “root objects” as specific windows.

Let me define a “station” inventory that has things like the station hangar, corp hangar, corp deliveries and ship hangar in its tree, and nothing else (because those are the only things that are subcategories to station inventories). Then let me define a “ship” inventory window that has things like the ship cargo hold, the drone bay, the ore bay, the whatever-bay in its tree view and nothing else (because those inventories are the only ones that have a ship as its root object).
Then let me define a “cargo can“ inventory that lists… (drumroll) cargo cans in its tree view, because that's the only thing that sorts under that root object.

…and now let me actually make use of that much-vaunted NeoCom customisation to assign each of these root-object-inventories to a specific button (and as an added bonus, let me define a custom keyboard command for each such button). Then let each such window remember aaaaaaall of its settings: location, size, last seen content, default content, stacking, view modes, tree and filter expansions and settings and so on.

Then we'll have something that starts to look like a good inventory management system (also, cross-port the inventory manager to cover the other two obvious uses: the S&I interface and the asset windows — both corp and personal).

Visionthing wrote:
Didn't anyone bring this up during testing ?
Pretty much all of us did.
Captain Praxis
Sebiestor Tribe
Minmatar Republic
#15 - 2012-05-22 14:14:02 UTC
+1

Please restore the lost functionality from the old UI
Iamien
Deep Core Mining Inc.
Caldari State
#16 - 2012-05-22 14:14:29 UTC
lyk dis if you cry evry tym.
Skorpynekomimi
#17 - 2012-05-22 14:16:03 UTC
Yes! Bring back the easy access! Tried to load ammo into a ship, but ended up sticking it into the ship I arrived in.

Economic PVP

Fabulousli Obvious
Caldari Provisions
Caldari State
#18 - 2012-05-22 14:18:06 UTC
Skorpynekomimi wrote:
Yes! Bring back the easy access! Tried to load ammo into a ship, but ended up sticking it into the ship I arrived in.


Something similar happened to me last night South of Market Street, but that's for a different thread........

I am NOT YOUNG ENOUGH to know EVERYTHING.  ~~ Oscar Wilde, writer, d. November 30, 1900

BigDaddyMcFatSacks
Space Olympics LLC
#19 - 2012-05-22 14:19:33 UTC
yes, the new "inventory" sucks for a lot of things. Eve is quickly turning into a game where i spend most of my time clicking different ****. Tired of it. Keep it simple CCP...
Yogsoloth
Fliet Pizza Delivery
Of Essence
#20 - 2012-05-22 14:20:09 UTC
It is just soo bad on soo many levels it's amazing these changes make it through to live.
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