These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Inferno - Issues thread

First post
Author
Urlic Skarsol
Prince Of The Frozen Wastes
#721 - 2012-05-23 22:20:33 UTC
Accessing your items when your in Station, There is a delay between 5 to 15 seconds (a thinking or accessing symbol shows Up) before i can access my items never Had that long of a delay ever
Messoroz
AQUILA INC
Verge of Collapse
#722 - 2012-05-23 22:21:28 UTC
Here's an highly informative visualization of how long it takes to load inventory at a tower with 8 SMAs and 6 CHAs.

http://www.youtube.com/watch?v=v-kRZY2WdUU
Commander A9
This Was The Way
#723 - 2012-05-23 22:42:52 UTC
Station Containers and Warehouses configured to have items remain unlocked when items are deposited into them lock them anyway.

Recommendations:

-enable ships wobbling in hangar view (pre-Captains Quarters)

-add more missions (NPC fleet vs. NPC fleets that actually shoot)

-STOP NERFING EVERYTHING!

Join Live Events!

Mathieollo
Ind Inc
#724 - 2012-05-23 23:11:30 UTC
i have to say on the UI, i don't think it should be razed to the ground like so many seem to want, but in the meantime we do need something usable.
Tandariel Neliom
School of Applied Knowledge
Caldari State
#725 - 2012-05-23 23:14:57 UTC
New launchers look amazing

**BUG** I can no longer remotely manufacture off a blueprint - I get an error saying none of the required components are present, whilst they're clearly in the hangar. Think this is since the patch as it worked yesterday? I'm going to have to travel to my manufacturing base to make some of those tasty drone damage augmenters, can't do it remotely. And nope, it's not just the new blueprints, doesn't work for old ones either (checked). Still works if you're in station with the blueprint.

New UI is counterintuitive and a right pain for those of us who have a big screen and like to work with several windows open and drag between them. Sure, you can shift click to open your item hangar as a seperate window from your cargo hold - but then open a container in the item hangar, and it opens in your cargo hold window instead- GRRR - I have to shift click to open seperately again.

Really really prefer to open wrecks as a seperate window, located right next to my cargo hold window, then selectively decide what I want (and where I want it, if containers in cargo hold), and just drag across so I can see it leaves window (a) and arrives in window (b). Yes, you can drag to the folder list- but they're smaller targets than the cargo window (or icons therein) and I've missed the snatch a couple of times at speed and lost some valuable loot when I didn't realise it hadn't moved.
Karash Amerius
The Seven Shadows
Scotch And Tea.
#726 - 2012-05-23 23:22:29 UTC
Getting a strange bug here I was wondering if others were as well.

Docked. Moving items from current ship cargo hold to station containers seems to be locking the items inside the container...even if the container is configured for "unlock". This is happening randomly, and not consistently at all...so I am hesitant about reporting a bug I cannot duplicate all the time.

Also, as has been reported...Moving large numbers of items between places is LAGAGGEDON. I have rights on that term.

Karash Amerius Operative, Sutoka

Powers Sa
#727 - 2012-05-23 23:25:49 UTC
Messoroz wrote:
Here's an highly informative visualization of how long it takes to load inventory at a tower with 8 SMAs and 6 CHAs.

http://www.youtube.com/watch?v=v-kRZY2WdUU

You've never tried to load the Goonswarm Federation mentor hangar. That **** took 2-3 minutes before inferno. I haven't even bothered checking since the patch.

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Alain Kinsella
#728 - 2012-05-23 23:26:43 UTC  |  Edited by: Alain Kinsella
"Fixed a problem where players didn't correctly leave chat channels, leading to server-side performance problems."

This is not fixed. I have a corp chat channel showing someone still in it, while the Corp window says that character is offline.

Edit - bug report 136369, includes screenshot.

"The Meta Game does not stop at the game. Ever."

Currently Retired / Semi-Casual (pending changes to RL concerns).

Ketov Aktar
Grey Wolff
#729 - 2012-05-23 23:31:18 UTC
Items load really slow when docking and corp hanger is still slow. Corp channel still has players showing that are not online.
Cuchulain Ulster
Republic Military School
Minmatar Republic
#730 - 2012-05-23 23:53:56 UTC  |  Edited by: Cuchulain Ulster
I am terribly illiterate when it comes to computers so please bear with me. Also, I am posting this from work, so I can’t retrieve any more details about my computer other than it’s an older model MAC desk top, the kind that is self contained in the big flat screen monitor.

The issue I have noticed is Eve Voice doesn’t seem to function at all. When right clicking on a channel tab and selecting join audio nothing seems to happen. Also it doesn’t seem possible to perform an echo test from the escape menu. I have tried this with multiple characters and channels. I am wondering if this is an issue only effecting MAC users, or are other players having the same problem?

Also tabs, menu options, the undock button, items in hanger, etcetera, don’t seem to respond at all, or they need to be clicked repeatedly before there is any response. Further more the mouse pointer will get stuck on things like space, window edges, the station environment. Then if you try to do something else your point of view will swing around wildly or you are stretching a window all over the place. Both of these bugs happen randomly but often. Having skimmed the most recent pages other people seem to be describing situations at least some what similar to this. So it seems unlikely this is a MAC only problem.

What other users are experiencing these problems? Should I be posting any of this in the MAC forum? Any feed back/advise would be appreciated.
Phoebe Cho
Sebiestor Tribe
Minmatar Republic
#731 - 2012-05-24 00:08:57 UTC
BUG: Autopiloting to a station seems to work most of the time. However, manually telling a ship to dock at a station (coming from a gate or whatever), and then turning on autopilot actually stops the ship from docking. Once the warp to station is complete, the ship will just sit outside of the station without actually docking.
Messoroz
AQUILA INC
Verge of Collapse
#732 - 2012-05-24 00:43:12 UTC  |  Edited by: Messoroz
Powers Sa wrote:
Messoroz wrote:
Here's an highly informative visualization of how long it takes to load inventory at a tower with 8 SMAs and 6 CHAs.

http://www.youtube.com/watch?v=v-kRZY2WdUU

You've never tried to load the Goonswarm Federation mentor hangar. That **** took 2-3 minutes before inferno. I haven't even bothered checking since the patch.


Fun fact, pre inferno, all you had to do is quickly tab between List and Icon view and you would instantly load the hanger. My POS hangers had the same issue pre inferno but that was the instant solution because :CCP:

Now the bug is even worse because you can't see your own cargo until everything else loads.
pugal
Omni Tech Engineering
Unstable Rockers
#733 - 2012-05-24 00:46:17 UTC
Missiles and Bombs are awesome.

The item/inventory windows are clunky and counter-intuitive.

BUG!!! when you log off in a system you stay listed in local. Also probably related is sometimes people coming into system aren't listed in local at all. Can be a real Problem or Boon for pvp depending on who's shooting who.
Galandriel
Vae-Victus
#734 - 2012-05-24 01:01:08 UTC  |  Edited by: Galandriel
EDIT: This has been resolved as of the latest dev blog. Thanks CCP Big smile

ISSUE: With the new Unified Inventory system at a POS it is impossible to tell the difference between all the different corp hangars in the UI tree on the left.

SOLUTION: Allow us to rename corporate hangars and ship maintenance arrays and display their name in the tree instead of just corporate hangar array.

This is already in place for the POS itself and that works really well.

This is what my life at a pos is like right now:

Screenshot of my unified inventory
Huttan Funaila
Caldari Provisions
Caldari State
#735 - 2012-05-24 01:03:12 UTC
As a software developer, I'm going to point out that the memory leaks in this build are far worse than previous builds. Each time one enters/leaves a station, it gets slower and slower until it finally throws some unhandled exceptions. So if I am doing a level 2 mining mission that involves 10 trips back to the station to drop off the ore, I'm going to see my desktop at least once, and maybe several times. It appears that the more windows I have open, the worse this situation becomes.

When doing missions, I usually have the mission description open, chat windows open and the general open going into the station. When leaving, I usually have the mission description open, chat windows open and inventory is open as well.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#736 - 2012-05-24 01:10:20 UTC
taintedms wrote:
MotherMoon wrote:
taintedms wrote:
I really wish you guys would stop trying to find ways to modify what you built in some sort of compromise. No one wants the new inventory UI. I promise even CCP members that try and actually play the game with it will want it gone. It was a lot of hard work, i understand. But all you can do is try, and if at the end of the day no one likes it - make it go away. Dont adapt it. Dont filter it. Just take it out of the game. No iteration of it will ever be useful. In my 7 years playing this game this is the one and only thing that i can honestly say has no place in this game. Even previous poor decisions worked themselves out, but this will not.

You guys just spent an entire year earning your reputation back with the players. We had to "burn Jita" to get your attention, and this appears to everyone as the first of the same old mistakes all over again. LISTEN to us. You have plenty of posts confirming this is a bad idea, and that everyone was fine with the old system. Just give it back.


No, people like you can kiss my ***. The new UI is kick ass. It can be removed and added back in as a simple new button for the neocom that opens the optional Unified items window. Make it what it should be. A tool. That only replaces the items window in hanger and NOTHING ELSE. Unless you want it to, by 1st opening the unified items tool from the neocom.

THEN EVERYONE WILL BE HAPPY


I dont know what forum you are reading, but, well... thats simply not what "everyone" has said. If anyone wanted this even as an "option" they would have said so - at some point. But no one does. Why would they? You can do everything - more efficently, with the old inventory system. Whats the use in wasting extra code in the game for a tool no one would use? So maybe its you that should be kissing my asterisks.

but you're lying, lot of people Love the new UI, even if you're blind to it.

http://dl.eve-files.com/media/1206/scimi.jpg

Mathieollo
Ind Inc
#737 - 2012-05-24 01:22:13 UTC
MotherMoon wrote:
taintedms wrote:
MotherMoon wrote:
taintedms wrote:
I really wish you guys would stop trying to find ways to modify what you built in some sort of compromise. No one wants the new inventory UI. I promise even CCP members that try and actually play the game with it will want it gone. It was a lot of hard work, i understand. But all you can do is try, and if at the end of the day no one likes it - make it go away. Dont adapt it. Dont filter it. Just take it out of the game. No iteration of it will ever be useful. In my 7 years playing this game this is the one and only thing that i can honestly say has no place in this game. Even previous poor decisions worked themselves out, but this will not.

You guys just spent an entire year earning your reputation back with the players. We had to "burn Jita" to get your attention, and this appears to everyone as the first of the same old mistakes all over again. LISTEN to us. You have plenty of posts confirming this is a bad idea, and that everyone was fine with the old system. Just give it back.


No, people like you can kiss my ***. The new UI is kick ass. It can be removed and added back in as a simple new button for the neocom that opens the optional Unified items window. Make it what it should be. A tool. That only replaces the items window in hanger and NOTHING ELSE. Unless you want it to, by 1st opening the unified items tool from the neocom.

THEN EVERYONE WILL BE HAPPY


I dont know what forum you are reading, but, well... thats simply not what "everyone" has said. If anyone wanted this even as an "option" they would have said so - at some point. But no one does. Why would they? You can do everything - more efficently, with the old inventory system. Whats the use in wasting extra code in the game for a tool no one would use? So maybe its you that should be kissing my asterisks.

but you're lying, lot of people Love the new UI, even if you're blind to it.



yep, well said, everyone likes options, but no one likes to lose an option they already had. :)
Fenrir en Thielles
Aliastra
Gallente Federation
#738 - 2012-05-24 01:37:01 UTC
Had a random crash at 9:37 EDT.
Kane Vilorde
Deep Core Mining Inc.
Caldari State
#739 - 2012-05-24 02:01:47 UTC  |  Edited by: Kane Vilorde
Thanks for making me go from Space Rich to Space Broke CCP. This is for you:

http://i.imgur.com/SxFgL.jpg
Fuji Tamura
Mass Solutions
#740 - 2012-05-24 02:22:44 UTC  |  Edited by: Fuji Tamura
FIX LOCAL
FIX LOCAL
FIX LOCAL
FIX LOCAL

showing 50 people in system when there are only 5 actually......and you can at least tell how many corpies have logged in since DT......

OMG this is terrible....this is the most broke patch since the "don't turn off your computer, the patch accidently erased you boot.ini file" patch...

oh CCP you never cease to amaze me...even 5 years later

I am so dissapoint

FIX LOCAL
FIX LOCAL
FIX LOCAL
FIX LOCAL

So now local lists people who are not there and doesn't list people who are.....

FIX LOCAL
FIX LOCAL
FIX LOCAL
FIX LOCAL