These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Inferno - Issues thread

First post
Author
neruberian
Verteidiger des wahren Bloedsinns
#661 - 2012-05-23 16:05:43 UTC
Devils Embrace wrote:
Simon Charante wrote:
Trillian Mac Millan wrote:
Martin Hartl wrote:
launcher started an update... and shows: CantResolveUrl
i closed the launcher and retried it, same. closed it again and ran the repair tool... no change

Has anyone got a workaround for this?


bump
says the patch page is not found
patch download for manual patching cant find it either


Same issue, launcher update: remaining time unknown






same for me

repair-tool has downloaded some stuff (now my client seems up-to-date) ... but the launcher still wants to update, but cantResolveUrl

here are the details...:

Output folder: C:\Users\JC\AppData\Local\Temp\nss55DF.tmp
Extract: Microsoft.VC90.CRT.manifest... 100%
Extract: downloader.exe... 100%
Extract: library.zip... 100%
Extract: localization.xml... 100%
Extract: msvcm90.dll... 100%
Extract: msvcp90.dll... 100%
Extract: msvcr90.dll... 100%
Extract: patch_win.exe... 100%
Output folder: F:\Games\EVEONL~1\launcher\cache\..\..
Execute: C:\Users\JC\AppData\Local\Temp\nss55DF.tmp\patch_win.exe update 788994 /path=\"F:\Games\EVEONL~1\" /url=\"http://cdn1.eveonline.com/EveOnlineLauncher/launcherUpdateData/launcherupdate_1_320.dat\" /execute=launcher.exe /args
Output folder: C:\Users\JC\AppData\Local\Temp\nss55DF.tmp
Execute: C:\Users\JC\AppData\Local\Temp\nss55DF.tmp\patch_win.exe install 788994 /url=http://client.eveonline.com/patches/win_premium_genericpatchinfoTQ_inc.txt /cdnurl=http://cdn1.eveonline.com




and on my laptop: same bug......!
Axe Coldon
#662 - 2012-05-23 16:08:28 UTC
Wednesday, chat bug still there. I logged off my alt in local hours ago and he still shows as being in local.

Which is a big problem. there is a nuet in local. is he there, or am I getting the logoff still in chat bug.

Its not consistent across chats. One alt is in corp still but not in local. one shows up still both in local and corp. both were logged off hours ago.

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.

Eleanor Del
Doomheim
#663 - 2012-05-23 16:09:09 UTC  |  Edited by: Eleanor Del
fixed
Diabella Aihaken
Abitbol TEAM
#664 - 2012-05-23 16:10:56 UTC
i can deal with that UI, but the local bug must be fix ASAP.
You cannot PVP with this bug...
Elisabeth Jane
Doomheim
#665 - 2012-05-23 16:18:42 UTC
Issue

I am unable to see my ship docked or undocked

I logged in on another account on same computer and it works fine

I have "do not load station..." checked

I tried changing ships/ reset camera/loaded a planet -nothing helps
Skorpynekomimi
#666 - 2012-05-23 16:22:20 UTC
Cans do not open in a new window when opened in space. This makes looting from multiple cans unwieldy and annoying.

Economic PVP

SportBilly
GHOSTS OF THE FIRST AND ONLY
#667 - 2012-05-23 16:25:23 UTC
Draesun wrote:
I wont point out the obvious local bug.

But I would like to beat the already beaten and bloody horse and complain about the new inventory UI. It is overly complicated and extremely annoying to use. We had something very simple that worked very well, I never had an issue with the old system. Going through my different bays and cargo holds is now a time wasting pain. I very literally got sick of playing with it and just talked in corp chat. That is not healthy, makes me want to go play something else.

If you wanted to add new fancy stuff like filters, it should have been an accessible option, but you presented it in a very poorly laid out way.

Roll it back, redesign. I don't really care how much time a team spent working on it. People on the singularity didn't like it, but you brushed it off and deployed it anyway.


I couldnt agree more, when i loot to my ships cargo hold i dont want the thing to open and fill my screen as i have many items in many locations it takes 2 seconds to open every time.
This is annoying at best when you are fighting and collecting wrecks. The wreck or can salved is minimal size on the screen since the loot button was added, the new inventory system isnt.
The station environment setup and in space setup are both differant and need to be.
After suffering 1 L4 mission i left the game frustrated and unhappy, please return this to its previous setup.

I do like the new missile effects .
Crosi Wesdo
War and Order
#668 - 2012-05-23 16:30:17 UTC  |  Edited by: Crosi Wesdo
Some more video feedback on my unified inventory experience.

http://www.youtube.com/watch?v=PiN7LEtKze4

Conclusion, **** the unified inventory. **** it in its *******, till its ******* becomes great big purple donkey *******.

Get your act together ccp and relegate this to being a separate tool alongside the old window inventory system (which was perfectly functional)
Hartigan Darklighter
State Protectorate
Caldari State
#669 - 2012-05-23 16:31:03 UTC
Just curious why they went the design they went with on the Drake with the implentation of visible missile launchers. Graphically there are more launchers displayed than actual slots for the ship. Drake as 8 high slots but graphically it displayes 16-18, 8-9 per side. Missiles only actually fire from one side however. Are most ships like this where they show more luanchers than actual slots? Unintended side effect perhaps? Personal preference would be to only displpay what I can actually fit and have missile fire out of both sides rather have one side of my ship that basically has launchers on it only for decoration.
GrimmjowX
Science and Trade Institute
Caldari State
#670 - 2012-05-23 16:34:12 UTC
Logged off characters are still appearing in local and SOME chat channels, but not all.
Michael Harari
Genos Occidere
HYDRA RELOADED
#671 - 2012-05-23 16:34:42 UTC
BeanBagKing wrote:
I think I've discovered a bug with the filters. I created a filter that looked like this.
http://i.imgur.com/X3Bng.png
The intent of this filter was to have only missiles (and every type of missile) pop up when the filter was selected. You'll notice I haven't added all of them. I got halfway through, got distracted by something, so I saved the filter with the intent of editing it later. However, when I right click -> edit on this filter, I can't edit it. I get nothing. I can still edit all my other filters, but not this one. I'm not sure if there's something specific I've selected that's making it bugged, or if it's the number of things selected.

Also, if you click edit, don't get the window, and then click new filter you get a window that looks like this.
http://i.imgur.com/x1M3g.png (ignore the line I accidentally drew across that with the pen tool)
You'll notice that there is already a filter started (I didn't do this, but it's the first selection from my missiles thing) and that there isn't a filter name, match any/all selection, save/close at the bottom. If you close this window and select new filter again, you get the proper window.

If you can't reproduce this I'll make a video or something, but that takes more effort :P

Edit: BTW, love filters :)


Swap the option at the bottom from match ALL to match ANY
General Freight
GIRLFRIEND SURF TEAM
#672 - 2012-05-23 16:34:53 UTC
I am very frustrated with the new inventory AI at the POS.

1) Why are all the guns and such on the UI as windows? They are on grid, sure, 100km from me.
2) I cannot rename a Corp Hangar Array. So I cannot easily select the CHA I want from the left-side menu in inventory.
3) Shift-clicking brings up the "condensed" inventory window. So that's another two clicks to expand the thing and select the tab I want to use. (You have doubled my itneraction time. For one interaction, no big deal, but think about manufacturing out there. It's going to add a lot of extra time and effort. I am not a monkey that enjoys working these controls for it's own sake.)
4) Salvaging and looting also sucks, with the new inventory.

Should not the "improvements" make my interaction with this game MORE efficient?


I do not understand your operating policies. I wish you were more like Microsoft -- I want the chance to reject the horrible updates (Vista) and wait (XP) for the good one (Win 7) to come to market. But no. You drag us all through the ****.

Thanks for the "free" update, CCP. Give me the option, and you can keep it.
Lin-Young Borovskova
Doomheim
#673 - 2012-05-23 16:48:02 UTC
Crosi Wesdo wrote:
Some more video feedback on my unified inventory experience.

http://www.youtube.com/watch?v=PiN7LEtKze4

Conclusion, **** the unified inventory. **** it in its *******, till its ******* becomes great big purple donkey *******.

Get your act together ccp and relegate this to being a separate tool alongside the old window inventory system (which was perfectly functional)


That was my first "wtf" on SISI, you buy a new ship and try to fit it and it's a mess, then you buy several ships and as much as you increase your number of items and ships fitted/not fitted etc in station it becomes a bigger mess.

It's by far the most unintuitive feature I've ever had in a game.

brb

Altlama Hunskaya
Stealth Hidden Force
#674 - 2012-05-23 16:48:43 UTC
Hi
Since inferno i did buy a mark III and when i try to get something in the 2 power slot i got a message that there is no more slot. However when i got the mouse over items the slot get bright and looks fine to fit it.
Did i miss something???
Lin-Young Borovskova
Doomheim
#675 - 2012-05-23 16:52:12 UTC
Altlama Hunskaya wrote:
Hi
Since inferno i did buy a mark III and when i try to get something in the 2 power slot i got a message that there is no more slot. However when i got the mouse over items the slot get bright and looks fine to fit it.
Did i miss something???


Yeah we got a new feature, some sort of window that we need to jump through to understand how it works...the higher it is the better it works Lol

brb

Eon Ellivlem
Rekall Incorporated
#676 - 2012-05-23 16:54:16 UTC
Hartigan Darklighter wrote:
.Are most ships like this where they show more luanchers than actual slots? Unintended side effect perhaps? Personal preference would be to only displpay what I can actually fit and have missile fire out of both sides rather have one side of my ship that basically has launchers on it only for decoration.


Some ships are a mess with unesseccery launchers, hookbill and hawk are good examples.



GrimmjowX wrote:
Logged off characters are still appearing in local and SOME chat channels, but not all.


Was supposed to be fixed with todays patch, but yes, its still broken. Logged off my alt, logged on my main, alt was in local, corp and public chat.
Choose Randomize
School of Applied Knowledge
Caldari State
#677 - 2012-05-23 17:00:10 UTC
I must apologize to the English, Google Translator can not it just as it should.
I would like to bring some new things in the right light as you see now.

1. Salvage - open container / wreck takes about 0.3 + - seconds longer. Call it lag. Just open the container now takes about 0.3s longer. We want to have a slower game or how.

2. Item manager chapter for itself. I do not know who invented this system for storing things, ships, etc..

Before the expansion was one window, scattered as it is wanted. Cargohold, hangar, things on the station. Between the windows is simply one click could toss back and forth here and there and everywhere. The current system you can not even remember how this one does help shift + click. If I change the ship, undock, dock, jump.

Now I feel stupid imposed a window that has a lot of interactivity far. What I can see how much ISK I have? On it I photographed it and put it in a showcase? But this is one of me, I just have a dig.


Give a choice, the old system items, ships, etc.. A new system. The current system item manager email unusable for me, as it is.The current system item manager is unusable for me, as it is. Inability to store windows hangar cargohold, things on the station. So what I want and not forced upon me as one of the window at nothing.

thanks for your attention
Zeronic
Federal Navy Academy
Gallente Federation
#678 - 2012-05-23 17:20:48 UTC
Place these here for a Dev or GM to actual read...

https://forums.eveonline.com/default.aspx?g=posts&t=112161&p=9
Messoroz
AQUILA INC
Verge of Collapse
#679 - 2012-05-23 17:22:49 UTC  |  Edited by: Messoroz
General Freight wrote:
I am very frustrated with the new inventory AI at the POS.

1) Why are all the guns and such on the UI as windows? They are on grid, sure, 100km from me.
2) I cannot rename a Corp Hangar Array. So I cannot easily select the CHA I want from the left-side menu in inventory.



It's being fixed, see the new dev blog


Edit: Model issue! The curse is using the Arbitrator model instead of the modified one with it's glorious "neut batteries" at the front.

What's I'm talking about can be seen in this old image http://images.wikia.com/eve/images/0/0a/Curse512.jpg it is what the two lights at the front of the ship are "attached" to. Also missing at the "side" neut batteries with lights as well.
BearUkraine
Center for Advanced Studies
Gallente Federation
#680 - 2012-05-23 17:55:21 UTC
I want to repeat one more time.

WH -> Pos -> LOTS of structures -> opening cargo -> 30!!!!!! seconds!!!!