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Better mission battleships?

Author
RubyPorto
RubysRhymes
#21 - 2012-05-22 19:26:36 UTC
Goran Konjich wrote:
to the OP exclusively.

Dominix [Navy Dominix]

No real reason to look any further.


LoL.

If you want ridiculous ticks, go to Serpentis space and run forsaken hubs in a blaster Vindi. Everthing burns into your Web/OMGWTFBBQ range.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Laylle Nightblade
Republic University
Minmatar Republic
#22 - 2012-05-24 13:05:10 UTC  |  Edited by: Laylle Nightblade
Kinda sorta sorted by SP required. I've included some non BS as they can be just as good.

Drake - Low SP L4s, very very boring. Supposed to get a nerf to it's passive tank.
Maelstrom + Artillery - Reasonably low SP. Easily pop most stuff at range but frustrating as hell close range.
Raven/CNR - Pew Pew, expect to target paint a lot.
Dominix - Should also do decent now with the new drone modules.
Maelstrom + T2 Autocannons - Baby Varg... long training on the ACs though.
Tengu - Everyone and their mother has one. Fast, moderate DPS, can speed tank just about anything. (Webs = oh ****)
Loki - Similar to Tengu except not as many people fly them / harder to fit for PvE.
Gila - Drone boat with a Drake like passive tank. Decent DPS on the drones with the new modules.
Ishtar - Like Gila but active tanked.
Macharial - High SP/cost. Fun, lots of DPS, fast for a BS.
Vargur - High SP/cost. Lots of DPS, slurps up all the loot/salvage mid fight. Artillery ranged autocannons... yum :).
Nighthawk - High SP/cost. Fit it and forget passive tank. Moderate DPS.

I know nothing of the hybrid weapon ships outside of the fact they are supposed to be not half bad now.

I am personally fond of the Mael, Mach, Vargur, and the Gila (with the new drone module)
Ireland VonVicious
Vicious Trading Company
#23 - 2012-05-24 18:28:20 UTC
Rattlesnake!

With new drone dmg upgrades it's the undisputed king.

Huge tank with distance that now has good dps and can be built to afk. Pure win.
Hannibal Ord
Fer-De-Lance
#24 - 2012-05-24 19:15:42 UTC  |  Edited by: Hannibal Ord
Well you have a few good lines and choices.

Kestral - Caracal - Drake - Raven - Caldari Navy Raven - Golem/Tengu (For missile users)
It's a very very solid line. Very adaptable to any rat types.

Thrasher - Rupture - Cyclone - Maelstrom - Macharial/Vargur (For projectiles)
Pretty optimum against anything apart from rats vulnerable to kinetic damage, and even then on the mach and vargur the dps still just breaks them

Then hybrids and drones basically overlap
Cormorant/Catalyst - Moa/Vexor/Thorax/Abitrator/Gila - Ferox/Myrmidon/Ishtar - Rokh/Hyperion/Dominx - Navy Domi/Rattlesnake/Kronos
Hybrids are pretty **** for missions, but drones are good and you can do them AFK.

Coercer - Maller - Harbinger - Apoc/Abaddon - Paladin/Bhalgornn -Nightmare
Lasers are kings of anything EM/thermal - otherwise ****. The nightmare though puts out so much dps that it makes little difference.

All the high end ships at the end of each line are all really just as good as each other. You'll find some missions are easier in each type of ship so there isn't really any super king of Lvl4's but the Mach is generally considered the best because it combines speed, tank and damage, whilst lacking targetting range. So basically, it really doesn't matter what race you choose.

I've left out certain ships like the loki because even though they can do missions, they offer no ADVANTAGE at all over a much cheaper alternative
Deerin
East Trading Co Ltd
#25 - 2012-05-24 19:26:08 UTC
I find the minmatar line nice. Maelstorm is a beast and will make you enough isk for being able to jump on a vargur/mach when skills are ready.

For blitzing I'm using vagabond.....and it does good isk/hour....will try loki soon.
Leetha Layne
#26 - 2012-05-24 19:46:42 UTC  |  Edited by: Leetha Layne
Lin-Young Borovskova wrote:
Daniel Plain wrote:
Tor Gungnir wrote:
Raven->Golem is always a solid choice due to missiles.

Boring if you ask me, I prefer turrets, but solid.

god no. flying a golem is like riding a bike with flat tires, no saddle and a midget clown sitting on your back.

the best overall mission boat is the machariel, closely followed by the vargur. if you are ok with running against sansha and blood raiders (amarr space), the nightmare or paladin are the way to go.
there is also the tengu which shines at blitzing but currently it looks like it will get nerfed soon so i cannot advise it right now until the nature of the nerf is revealed.



Actually this Machariel is an absolute mission/anom weapon. You brutalise everything from cruiser to BS and leave your drones take care of frigs, some times you have to wait your drones to finish the pesky things.

Extreme powerful stuff, needs very strong skills and a more or less expensive fit, but you'll never look back.



I have flown most BS and I heartily agree. Loki is fun to mix it up, but for brute force a Mach.
Chainsaw Plankton
FaDoyToy
#27 - 2012-05-24 22:07:02 UTC
stoicfaux wrote:
Golem is Meh. I don't recommend it.
Vargur is excellent. Easy to tank, variable ammo, kills frigates at range.
Mach with AB is excellent-er. Speed, agility, high DPS, large buffer.
Mach with MWD is excellent-est. Great for blitzing.
Nightmare is spiffy against EM weak NPCs. Shield tanked and can fit tachyons.
CNR is a very good all around workhorse. Long range, variable ammo. Slap 3x Rigors and a TP on it.
Kronos has gotten reviews since the hybrid buff. High optimal + hybrid buffs.
Tengu is also very good against non-em weak NPCs. (Yes, it's not a battleship, but It has battleship level firepower on a cruiser hull.) Tengu has easy tank, it's fast, 110km damage projection, very versatile, etc..



pretty good summary.

The tengu, Nightmare, Paladin, Vargur, and Machariel are the ships I mostly use. use an ishtar for afking missions sometimes too.

@ChainsawPlankto on twitter

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#28 - 2012-05-24 23:06:05 UTC  |  Edited by: Fronkfurter McSheebleton
It depends very much on what rats you're fighting, largely because of the natural resists of your ship, and also because of your available damage types.


The best overall ship is the machariel, because it can armor and shield tank with the same rigs, and use mostly the correct damage type vs anything but guristas and serpentis, which ar eweakest to kinetic. (phased plasma still works well though)

The Vargur is very similar to the mach, though it trades the extra dps for tracking and tank. Although it's definitely a shield tanker, it makes up for that with a bonus to EM/TH resists, meaning it's still somewhat viable vs laser rats. There's also the ability to salvage on the go, if you're into that.

The nightmare's dps is a monster vs anything that's weak to EM/TH, but it's a shield tanker and very cap hungry, making it somewhat difficult to pilot since rats weak to EM/TH also shoot EM/TH. It relies heavily on the old saying that "the best defense is a good offense". The easiest way to fly it is to make use of cap boosters.

The Paladin is a great alternative to the nightmare for facing blood raiders in particular, due to the capacitor bonus, but again works well vs anything that's weak to lasers. It has the added bonus of being armor tanked, giving it naturally higher resists s EM/TH rats, compared to the nightmare. Again, there's also the marauder bonus to consider.

The Vindicator and Kronos are very similar in function. The vindi has more natural dps, while the kronos has MUCH higher tanking ability vs kin/th rats in particular, which can free up a slot or two. The kronos also has a much longer targeting range, something that can hamper the vindi on some missions. It also has those utility highs and, again, the salvaging bonus. That said, The vindicator is absolutely brilliant at applying dps to Kin/Th rats...more so than any other subcap ship in the game.

The golem is an oddity in that it has bonuses to damage application, but no actual damage bonus. I think it's been discussed enough already...you get the idea.

The CNR is commonly used instead of the golem, due to having higher raw dps, among other factors.

The rattlesnake is good at applying dps at relatively long ranges(sentries/cruise) and has a massive tank, but it was never particularly fast at clearing rooms due to the low damage from its missiles. Many people would prefer the dominix, due to the higher dps from its guns. Drone boats are kind of in flux at the moment though, due to the new damage module...we'll see where it goes. Regardless, it does work particularly well vs guristas and serpentis ewar ships, since neither F.O.F. missiles nor drones actually need you to target the enemy. It's wonderful in their respective Blockade missions.

The Tengu is good at blitzing missions, due to its ability to simply ignore the room and kill the triggers until the missions is done, or something along those lines. The faction battleships are often faster at clearing whole rooms, however. It also has the perfect damage profile (pure kinetic) and resist profile (bonused Kin/Th) to fight guristas and serpentis.



Not to be ignored is the sentry dominix. Being armor-oriented, can tank decently well against anything but angels(though the odd shield domi does pop up), but its strength is in its dps projection...not even the pirate battleships can match this thing for dealing high amounts of dps over long ranges. The tradeoff, of course, is that sentries are stationary. The navy version is even better, especially with the new modules. (it used to be that the regular domi did more dps, due to the ability to fit two sentry damage augs)

Among the T1 ships, the Hyperion, Maelstrom, Raven, Rokh, abaddon, and Apoc are all quite viable.

thhief ghabmoef

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