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POS's no longer safe? Another super nerf? Really CCP? DEV reply requested.

Author
Richard Desturned
Royal Amarr Institute
Amarr Empire
#21 - 2012-05-22 00:58:36 UTC
Theodoric Darkwind wrote:
When a ship logs off in a pos it vanishes in the pos, so you could never locate the e-warp spot. The main issue here is if a ship logs back into a rapecaged pos does it get caught in the bubbles as it e-warps back to the pos?


No, it lands wherever it logged off - login warps are not affected by bubbles at neither your login spot or the POS you log in at, not even drag bubbles. If the POS is rapecaged, you just won't be able to jump or warp out, but it won't affect logging in.

npc alts have no opinions worth consideration

Alavaria Fera
GoonWaffe
#22 - 2012-05-22 00:58:57 UTC
Lin-Young Borovskova wrote:
Those ships have big influence on our Eve because there are far too many of them and it's not their price who stops the number of in game.
Their game play should be extremely restrictive so that you understand choices have consequences and when you take one you have to assume those consequences.

Why did you choose to have one in the first place?

Why did you not trained black ops, marauders, command ships or whatever instead?

Because being a supercap pilot in a massive supercap blob is the essence of being an elite pvper.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Fredfredbug4
The Scope
Gallente Federation
#23 - 2012-05-22 01:03:31 UTC
Perhaps CCP intends for the planetary guns in DUST to make planet sides the new safehavens/ killzones?

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

FluffyDice
Kronos Research
#24 - 2012-05-22 01:49:44 UTC
masternerdguy wrote:
If it was up to me, you'd never disappear from space when logged.

HTFU nullbears.

That would actually be better than landing 100km off a reinforced POS when logging back in.
FluffyDice
Kronos Research
#25 - 2012-05-22 01:54:13 UTC
Also everyones talking about safe spots and correct bubble placement. Large T2 ward disrupt bubbles are quite large. Place them all around the POS and you are still likely to be able to get a cap stuck 10km outside of POS shields.

That is death to a cap if it can be bumped properly.
Morganta
The Greater Goon
#26 - 2012-05-22 02:04:48 UTC
Richard Desturned wrote:
Theodoric Darkwind wrote:
When a ship logs off in a pos it vanishes in the pos, so you could never locate the e-warp spot. The main issue here is if a ship logs back into a rapecaged pos does it get caught in the bubbles as it e-warps back to the pos?


No, it lands wherever it logged off - login warps are not affected by bubbles at neither your login spot or the POS you log in at, not even drag bubbles. If the POS is rapecaged, you just won't be able to jump or warp out, but it won't affect logging in.


ewarps are now affected by bubbles according to the patch notes
FluffyDice
Kronos Research
#27 - 2012-05-22 02:14:12 UTC
"If a player logs back in whilst his ship is still in space at a 1-million-km emergency-warp point, their ship will now be vulnerable to warp disruption bubbles at this location as it attempts to e-warp back to its original position."

Does the bold part mean only as it is at that warp point? As in its been scanned down to that location after logging out with agro?

Because I can see something as bugged as logging back in when already bubbled and being able to warp out back to your log out location as something that could of happened. Is this just a fix for something like that and not the horrible warp back in to **** caged POS and die I am imagining?
Richard Desturned
Royal Amarr Institute
Amarr Empire
#28 - 2012-05-22 02:24:01 UTC
~welp~

scout your login?

npc alts have no opinions worth consideration

Arabella Khurelem
#29 - 2012-05-22 03:35:20 UTC  |  Edited by: Arabella Khurelem
I believe this only applies if your log-off timer hasn't expired; if you disappear from space, you are still invulnerable to upon login.

Just clarifying some misinformation I've seen in this thread:

  • The log-in e-warp, once initiated, cannot be canceled by bubbles or points. The warp will also ignore all drag effects.
  • The only way to stop a ship from e-warping upon login was to apply a direct point before the pilot logs in.
  • The above will be changed so that bubbles can also stop a log-in e-warp from initiating.
  • Once your ship disappears from space, it will reappear at another 1M km safe. You cannot simply camp the spot where it disappears
  • Obviously, it's still incredibly improbable that you will have a bubble ready for the supercap just logging in and appearing in space.


This change is great for killing crashed supers during battle, since a hictor is no longer necessary to keep a super tackled in a logoff safe. This does not change anything if the supercap pilot logs back in before anyone probes him down and applies tackle.
Beekeeper Bob
Beekeepers Anonymous
#30 - 2012-05-22 03:56:07 UTC
Lin-Young Borovskova wrote:
Adria Origin wrote:
Quote:
If a player logs back in whilst his ship is still in space at a 1-million-km emergency-warp point, their ship will now be vulnerable to warp disruption bubbles at this location as it attempts to e-warp back to its original position.


Logging out at a POS makes you stay in the POS for your 1 minute. Logging back in does the emergency-warp. This effectively nerfs POS's and makes supers quite vulnerable when logging in. Normally someone would have to kill the POS first.

Now you effectively need a scout and potentially a support fleet just to log in and change skills.

Just remove supers and be done with it, this is getting ridiculous.



Those ships have big influence on our Eve because there are far too many of them and it's not their price who stops the number of in game.
Their game play should be extremely restrictive so that you understand choices have consequences and when you take one you have to assume those consequences.

Why did you choose to have one in the first place?

Why did you not trained black ops, marauders, command ships or whatever instead?



Yes, no one should have spent all those skill times on training up a Supercap after they were buffed, I mean...you didn't want to compete in 0.0 anyway right? And if you think it's only the rich few that are affected, your a clueless troll.

CCP buffed the heck out of Supers, made everyone train up 45 days skills, and then took your 20 bil isk ship and turned into a floating coffin.
Here's to hoping they nerf your Black ops or Marauder soon.....

Signature removed - CCP Eterne

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