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Dare i ask about Gallente/hybrid balancing?

First post
Author
Joelleaveek
Center for Advanced Studies
Gallente Federation
#1 - 2011-09-16 17:29:39 UTC
So with all this Dev attention in GD today, i though maybe it would be a good time to ask if a Gallente and/or hybrid turret fix is being planned for the near term. I think many Gallente agree that some kind of fix is needed here.
David Grogan
NerdHerd
#2 - 2011-09-16 17:32:33 UTC
the jove felt sorry for gallente having such fail weapons for so long and are going to sell gallente some jovian plasma weapons.

plasma beams (long range) and plasma bursts (short range)

at least one would wish this Lol

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Demon Azrakel
Garoun Investment Bank
Gallente Federation
#3 - 2011-09-16 17:35:48 UTC
Next Summer Expansion :10months: :somehowCCPcannotfixhybridsandsupersatthesametimebecausebothrequiremonthsandmonthsofthoughtthatshouldhavebeenhappeningforthelastthreeyears: :CCP:
BLACK-STAR
#4 - 2011-09-16 17:38:12 UTC
Demon Azrakel wrote:
Next Summer Expansion :10months: :somehowCCPcannotfixhybridsandsupersatthesametimebecausebothrequiremonthsandmonthsofthoughtthatshouldhavebeenhappeningforthelastthreeyears: :CCP:

pretty much this.
Stellatus
The Scope
Gallente Federation
#5 - 2011-09-16 17:57:31 UTC
Bump.

Would be nice to hear if there are plans in the near future (like after the winter expansion, if not sooner).
Bane Necran
Appono Astos
#6 - 2011-09-16 18:01:33 UTC
Weren't Hybrids the best DPS before Projectile were?

I think missiles or lasers are up next, as much as i despise them.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Cozmik R5
Chez Stan
#7 - 2011-09-16 18:04:46 UTC
Oh you can dare ask... getting an answer is another story altogether!

Try not. Do. Or do not. There is no try.

Pattern Clarc
Citeregis
#8 - 2011-09-16 18:06:31 UTC
The expansion after the next one.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Joelleaveek
Center for Advanced Studies
Gallente Federation
#9 - 2011-09-16 18:12:00 UTC
Bane Necran wrote:
Weren't Hybrids the best DPS before Projectile were?

I think missiles or lasers are up next, as much as i despise them.


They still have the best raw DPS, the problem is applying that DPS to the target.
Stellatus
The Scope
Gallente Federation
#10 - 2011-09-16 18:18:23 UTC
Cozmik R5 wrote:
Oh you can dare ask... getting an answer is another story altogether!


I have all the confidence in the world that our devs will give us an answer on this.
Demon Azrakel
Garoun Investment Bank
Gallente Federation
#11 - 2011-09-16 18:18:57 UTC
Bane Necran wrote:
Weren't Hybrids the best DPS before Projectile were?

I think missiles or lasers are up next, as much as i despise them.


It is not just *DPS*. Blasters are still the best *DPS* (and rails never were in my memory). Lasers do great dps for their optimal and tracking, beams are superior to rails in almost every way. Pulse have a huge engagement range (:scorch:) and only slightly less damage than blasters (7 or 8 km a geddon will outdps a megathron), oh, and they switch ammo and thus range instantly. Missiles still let you choose to shoot at your opponent's resistance hole, always hit, perform great under lag, do great DPS for their range (try getting a brutix to hit for drake damage at 100km...). Caldari pilots complain about how short range their hams and torps are, but those still can hit at 40-60 km depending on fit, don's use capacitor, are fit on ships that shield tank and thus receive all of the benefits of shield tanking (no speed / agility nerf, instant reps / remote reps), and suffer no falloff in damage because of range.

And yeah, minmitar also receive all those bonuses shield ships get, holy **** easy fitting on many ships (1600 mm 10mn ruppy vs 1600mm 10mn thorax is lol, see also dual rep hyperion vs x-large boosted maelstrom, etc...), no cap use, damage projection because of huge falloff on autocannons, holy **** alpha which means it takes several minutes for a slightly higher dps 425mm rail mega to actually consistantly apply more dps than the alpha ship, etc.
Winterblink
#12 - 2011-09-16 18:22:45 UTC
Joelleaveek wrote:
Bane Necran wrote:
Weren't Hybrids the best DPS before Projectile were?

I think missiles or lasers are up next, as much as i despise them.


They still have the best raw DPS, the problem is applying that DPS to the target.

If I recall, that was exactly the goal they were attempting to achieve.

It's a dumb goal mind you, but....
Bane Necran
Appono Astos
#13 - 2011-09-16 18:23:36 UTC
Joelleaveek wrote:
They still have the best raw DPS, the problem is applying that DPS to the target.


Well, throw a tracking computer on there, then.

I'm trained up to T2 large hybrids so you'd expect me to be backing any kind of Gallente 'balancing', but i just don't see how they're as broken as everyone claims.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Grimpak
Aliastra
Gallente Federation
#14 - 2011-09-16 18:27:40 UTC
rails: made obsolete with the popularity of the on-grid warps
blasters: marginally better damage than next best weapon, very low operability range and armour tanking ships that need to be nano-shield fitted to even stop worrying about not getting kited.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Joelleaveek
Center for Advanced Studies
Gallente Federation
#15 - 2011-09-16 19:29:55 UTC
Bane Necran wrote:
Joelleaveek wrote:
They still have the best raw DPS, the problem is applying that DPS to the target.


Well, throw a tracking computer on there, then.

I'm trained up to T2 large hybrids so you'd expect me to be backing any kind of Gallente 'balancing', but i just don't see how they're as broken as everyone claims.


While tracking computers are useful, many ships are still able to stay out of range of blasters because of the short range and slow speed of Gallente ships. Best to catch the target in a web, however you still have to get close enough to apply the web.
Centis Adjani
Adjani Corporation
#16 - 2011-09-16 19:53:22 UTC

I have not any problem with Hybrids...





















...because I trained and fit projectile weapons. Lol
Barbelo Valentinian
Strategic Exploration and Development Corp
Silent Company
#17 - 2011-09-16 19:54:08 UTC
IMHO it's not so much the hybrids, it's more the hulls. The guns themselves aren't that bad, it's more that with a lot of Gallente hulls, even with max skills it's harder than it is with other races to fit best T2 weapons AND a half-decent tank AND tackle, without really slowing the ship down to the point where its unable to apply all that dps except in highly situational circumstances. Perhaps rails just need a bit of a damage boost to bring them more in line with artys, and heavily rail-oriented Caldari hulls could be tweaked a bit too; but the real problem is that Gallente hulls haven't been updated to fit in with the nerfs and buffs that have happened to the other races' ships and weps over the years. They need a bit more PG and CPU now (although how to do that without making them FOTM for other weapon systems is tricky - perhaps they could have more PG and CPU efficiency only for hybrid fitting - like an "affinity" with hybrids or something).

To play devil's advocate, on the other hand, MMOS always seem to have an "IWIN" race and a race that's really hard to get the best out of. Some people thrive on a challenge, while others avoid it.

But Gallente have really fallen too far in recent years. Our famous and beloved drone boats (Vexor, Myrm, Domi, Ishtar) are the only things left that have any respect at all, and that, not much. Our blasterboats, which used to be feared across the galaxy, are now laughing stocks.
Malken
Sleiipniir
#18 - 2011-09-16 20:02:18 UTC
i think its safe to say that their logs will not show anything Lol

☻/ /▌ / \

Mira Luhtanen
Center for Advanced Studies
Gallente Federation
#19 - 2011-09-16 20:18:48 UTC
What hybrids lack is versatility. Sure, blasters have high dps, but they're stuck with kin/therm. They're dependent on cap. They have poor tracking for their very short range. OTOH, I'm not sure what changes could be made to the weapons themselves without breaking them. (And rails are just weak.)

Barbelo Valentinian wrote:
IMHO it's not so much the hybrids, it's more the hulls. The guns themselves aren't that bad, it's more that with a lot of Gallente hulls, even with max skills it's harder than it is with other races to fit best T2 weapons AND a half-decent tank AND tackle, without really slowing the ship down to the point where its unable to apply all that dps except in highly situational circumstances.


This. We'll put the shortest range weapons on the slowest hulls because trololololo.
Joelleaveek
Center for Advanced Studies
Gallente Federation
#20 - 2011-09-16 22:14:35 UTC
Mira Luhtanen wrote:
What hybrids lack is versatility. Sure, blasters have high dps, but they're stuck with kin/therm. They're dependent on cap. They have poor tracking for their very short range. OTOH, I'm not sure what changes could be made to the weapons themselves without breaking them. (And rails are just weak.)

Barbelo Valentinian wrote:
IMHO it's not so much the hybrids, it's more the hulls. The guns themselves aren't that bad, it's more that with a lot of Gallente hulls, even with max skills it's harder than it is with other races to fit best T2 weapons AND a half-decent tank AND tackle, without really slowing the ship down to the point where its unable to apply all that dps except in highly situational circumstances.


This. We'll put the shortest range weapons on the slowest hulls because trololololo.



I completely agree with this assessment of the problem. I think there needs to be some sort of tracking buff with blasters, since when you fight at ranges that close transversal velocity becomes a problem and extra tracking is needed to compensate.
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