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Using a tier 1 carrier for solo low sec pve

Author
Staxed
Femboi Fan Club
#21 - 2012-05-21 15:10:19 UTC
Why do you keep saying the 'smallest' carrier? There is only 1 carrier. A SuperCarrier is not a carrier. A carrier is not a T1 carrier...it's a carrier. It's not a 'small' carrier, it's a CARRIER.

Sorry, just had to get that off my chest.

By all means, more power to you if you want to do it, everyone here has given excellent advice though, doing it solo is just asking to get ganked.

Carriers take a lot longer than 'a few seconds' to align and warp out. I can scan down a carrier with a probing alt and get point on you before you have a chance to warp out. You are greatly overestimating the GTFO ability of a carrier...they are SLOW.

And about the gates, etc...that does not stop you from doing missions in other systems...that's is what a cyno alt is for :). And before you say you don't have an alt...flying a cap without a cyno alt is just begging to die :).

Feel free to go do it anyway, just trying to make you realize how much risk is going to be involved...
Lunkwill Khashour
Ministry of War
Amarr Empire
#22 - 2012-05-21 15:16:13 UTC
Drakarin wrote:

If it's the latter, I don't get it. Why would CCP intentionally cripple a solo player just trying to have fun. If I want to risk this much isk just for the hell of it to try something new I should be able to. Sigh, I'm just quite disappointed in that.


CCP isn't intentionally crippling solo players fun, it is intentionally creating multiplay experiences, that, you know, benefit from having multiple players. Lvl 5 missions were created to allow players to team together for greater glory. There is plenty of solo player mission content available already.

If you want to risk isk, fly a tengu or pirate BS.
Drakarin
The Scope
Gallente Federation
#23 - 2012-05-21 15:18:59 UTC  |  Edited by: Drakarin
Lunkwill Khashour wrote:
Drakarin wrote:

If it's the latter, I don't get it. Why would CCP intentionally cripple a solo player just trying to have fun. If I want to risk this much isk just for the hell of it to try something new I should be able to. Sigh, I'm just quite disappointed in that.


CCP isn't intentionally crippling solo players fun, it is intentionally creating multiplay experiences, that, you know, benefit from having multiple players. Lvl 5 missions were created to allow players to team together for greater glory. There is plenty of solo player mission content available already.

If you want to risk isk, fly a tengu or pirate BS.


By preventing me from using a stargate while in low security space, yes they are. They are forcing me to either have an alt, which I refuse to on the grounds that it's 100% cheating, or have friends, which defeats the point in this case. I want to go solo.

CCP has game mechanics that prevent me from doing so. I don't care if it's hard, as long as it's not actually impossible due to an arbitrary game mechanic that does not even serve any reasonable purpose.

As for actually probing me down before I can align out, maybe; but there's no way you'll get an entire fleet in and kill me before I can take our your tackle with a huge drone bay full of T2 light drones. With the new drone damage modules coming out, as well as more skill points into drones, that should not be a problem unless you brought along 20 battleships and 5 HICs.
Lady Ayeipsia
BlueWaffe
#24 - 2012-05-21 15:37:07 UTC
You can get an onyx to 200,000 ehp with a cloak, cyno, and a point range if over 40km I believe. One if those would last ling enough to hold you till the fleet jumps in. And yes, you may notice it the first time. However, people love capital ship kills. Once they find out you solo, they will stalk you. In fact, just by posting your intentions, you've probably been added to at least 5 watch lists already.

As for the alts are cheating, honestly, that mentality is foolish. It's your choice, but you are hindering yourself and it will hurt you in the long run. If you can afford a carrier, you cam afford an alt, don't let foolish hangups kill you. Having a cyno alt you can use to gtfo is vital. The same is true for the gate complaints. It is what it is, deal with it.

Again, as many have suggested, skip the carrier and go pirate faction. A rattlesnake would work well.
Drakarin
The Scope
Gallente Federation
#25 - 2012-05-21 15:52:56 UTC
Just because everyone uses an alt does not mean it's not cheating. It's allowed because if they were banned CCP would lose at least 20% of their revenue if not more. It's a business, financial decision that has nothing to do with making the game better, fun or fair. So I refuse to take part in it. If I wanted I could maintain 10 alts but that's not fun. I do not want to give myself unfair advantages, I am only annoyed right now when the game literally forces me to do so because of a flawed mechanic.
Lady Ayeipsia
BlueWaffe
#26 - 2012-05-21 16:15:49 UTC
Why do you feel it is cheating? I have never played an mmo that limits people to one character on one account. This would be extremely limiting and prevent people from accessing all aspects of a game. As for an unfair advantage, doesn't the skill training system in eve give older players an unfair advantage by the same logic? I have not had time to skill to a carrier, yet others have. By your logic that would be unfair and I should be gifted skill points it you should restart your character everytime a new player joins eve.

Honestly, play as you like,but it seems to me that you are seriously limiting yourself with this manner of thinking.
Drakarin
The Scope
Gallente Federation
#27 - 2012-05-21 16:27:58 UTC
Lady Ayeipsia wrote:
Why do you feel it is cheating? I have never played an mmo that limits people to one character on one account. This would be extremely limiting and prevent people from accessing all aspects of a game. As for an unfair advantage, doesn't the skill training system in eve give older players an unfair advantage by the same logic? I have not had time to skill to a carrier, yet others have. By your logic that would be unfair and I should be gifted skill points it you should restart your character everytime a new player joins eve.

Honestly, play as you like,but it seems to me that you are seriously limiting yourself with this manner of thinking.


I do not want an advantage that both detracts from immersion (I am one character, not two or ten) nor do I want one to increase my potential damage or utility. This is not fair considering it costs more money or vast amounts of isk to maintain.

I suppose it doesn't matter too much to people who simply want to win and don't care about immersion in their games, but I do. I go at it alone, with my single character; and try my best. That's fun for me.

I am not very keen on the notion that you can actually buy isk with real life money either. Rich people irl should not get an advantage in an MMORPG.
Kasutra
No Vacancies
No Vacancies.
#28 - 2012-05-21 16:38:38 UTC
Drakarin wrote:
If it's the latter, I don't get it. Why would CCP intentionally cripple a solo player just trying to have fun. If I want to risk this much isk just for the hell of it to try something new I should be able to. Sigh, I'm just quite disappointed in that.

With all due respect, you're sounding like someone complaining that a seesaw doesn't have a single player mode. Capital ships are not solo ships.
There are plenty of toys in this sandbox that you can play with alone. A carrier just isn't one of them, and that is by design.
Drakarin
The Scope
Gallente Federation
#29 - 2012-05-21 16:43:18 UTC
It's a Sandbox. If I want to use a ship that is not in the way it is intended to, it may not work great, or might, the point is that in a sandbox the option should be there.

I am not asking for any additional power, no different perks. The only thing I ask is to be able to travel out of a system without needing an alt or a friend. In a normal carrier, not a super carrier, this is not unreasonable. A carrier doesn't take that long to train for nor is it prohibitively expensive like a super carrier.
Lunkwill Khashour
Ministry of War
Amarr Empire
#30 - 2012-05-21 17:03:06 UTC
Drakarin wrote:
It's a Sandbox. If I want to use a ship that is not in the way it is intended to, it may not work great, or might, the point is that in a sandbox the option should be there.
The only thing I ask is to be able to travel out of a system without needing an alt or a friend. In a normal carrier, this is not unreasonable.


It is. The carrier is intended to fly for a corp not an individual. You can use it in a different way than it is intended to and the option is there. Since I keep replying and you won't heed sound advice I'm giving you 6/10.
Kaanchana
Tax-haven
#31 - 2012-05-21 17:05:26 UTC
Drakarin wrote:
It's a Sandbox. If I want to use a ship that is not in the way it is intended to, it may not work great, or might, the point is that in a sandbox the option should be there.

I am not asking for any additional power, no different perks. The only thing I ask is to be able to travel out of a system without needing an alt or a friend. In a normal carrier, not a super carrier, this is not unreasonable. A carrier doesn't take that long to train for nor is it prohibitively expensive like a super carrier.


Op, stop whining. And learn about a ship before you start criticising CCP's decisions. Makes you look like a moron.

Solo lvl 5 carriers will be dead within a week of someone realising you are in system. And since you plan on staying in a station system, there will always be someone there. I give you 3 days max before someone figures it out.

Anyone can scan you down to closest point and then it takes a single probe scan to get you at 100%. thats 10 secs. A carrier needs more than 30 secs to align and warp. You know a t2 frig can point you and hold you down? Your fighters will do **** damage to them. If its an into, your fighters can't even catch him.

Lets say, you have heavy neuts or ecm drones, i can bet you he will have friends waiting since you obviously were missioning with neutrals in local and you won't know who is his friend or not. Forget missing when local is clear. Its a station system, you can never do that.

People give you advice/tips for a reason. Its cuz they have done it and know if its possible. You want to risk it, then good for you. Stop whining about game mechanics if you can't adapt to them.

Even if you are allowed to jump gates, how many gates do you think you can make it into low sec without a scout? Frigs and bombers get caught in camps all the time you know.. A jump drive is the best thing for travel. Get a mission, get a cyno alt into dest and jump to it when its empty.

Try using one in SISI before you buy it.
Drakarin
The Scope
Gallente Federation
#32 - 2012-05-21 17:07:29 UTC  |  Edited by: Drakarin
I told you it's not about the risk. If I die, so be it. It's about the fact that one cannot actually adapt to a game mechanic that completely prohibits you from travelling between systems alone. That is a stupid game mechanic and does not belong in a sandbox game.

Like I previously stated, if it's an issue with capital fleets blobbing in on stargates, that makes sense, but to limit this you simply restrict how often capitals can use the same stargate. Between 5 and 10 minutes is fine, no capital blobbing, but solo players are not screwed over. That's fair, no?
Leetha Layne
#33 - 2012-05-21 17:13:41 UTC
Once again, a person new to the game wants the game to be changed to suit their desires. Gets kind of annoying. EVE was not designed as a solo game.

Sorry.
Drakarin
The Scope
Gallente Federation
#34 - 2012-05-21 17:18:28 UTC
If you can explain to me what reason there is that would validate complete denial of stargate use for capitals, I'm perfectly open to hearing it. As long as there is a timer on each stargate preventing more than one capital from jumping through every 5 to 10 minutes, I can't think of a good reason.

I am genuinely curious to know if there is one. I am not saying the game should be broken or severely changed to suit my needs. I merely pointing out an effective solution that would allow for both parties to be satisfied without penalty.
Lady Ayeipsia
BlueWaffe
#35 - 2012-05-21 17:29:10 UTC
Drakarin wrote:
I told you it's not about the risk. If I die, so be it. It's about the fact that one cannot actually adapt to a game mechanic that completely prohibits you from travelling between systems alone. That is a stupid game mechanic and does not belong in a sandbox game.

Like I previously stated, if it's an issue with capital fleets blobbing in on stargates, that makes sense, but to limit this you simply restrict how often capitals can use the same stargate. Between 5 and 10 minutes is fine, no capital blobbing, but solo players are not screwed over. That's fair, no?


Sandbox does not mean you can do anything you wish. We can't land on a planet and race cars. We can't send marines to board an enemy ship. We can't invent completely new technology on our own. There are limitations. You have just encountered one. Sorry, but tough luck.

As for your whole immersion logic, so play 2 characters is a no no, but a stargate should be able to transport a ship of equal mass as the gate? And continuing with immersion, even if such would work, wouldn't any faction controlling the stargate also wish to prevent the movement of capital assets through their space considering the dangers of such assets? honestly it sounds like you want things your way, but any other way which breaks your view of immersion is cheating, which seems to be very selective logic.
Drakarin
The Scope
Gallente Federation
#36 - 2012-05-21 17:43:31 UTC
Lady Ayeipsia wrote:
Drakarin wrote:
I told you it's not about the risk. If I die, so be it. It's about the fact that one cannot actually adapt to a game mechanic that completely prohibits you from travelling between systems alone. That is a stupid game mechanic and does not belong in a sandbox game.

Like I previously stated, if it's an issue with capital fleets blobbing in on stargates, that makes sense, but to limit this you simply restrict how often capitals can use the same stargate. Between 5 and 10 minutes is fine, no capital blobbing, but solo players are not screwed over. That's fair, no?


Sandbox does not mean you can do anything you wish. We can't land on a planet and race cars. We can't send marines to board an enemy ship. We can't invent completely new technology on our own. There are limitations. You have just encountered one. Sorry, but tough luck.

[quote]As for your whole immersion logic, so play 2 characters is a no no, but a stargate should be able to transport a ship of equal mass as the gate? And continuing with immersion, even if such would work, wouldn't any faction controlling the stargate also wish to prevent the movement of capital assets through their space considering the dangers of such assets? honestly it sounds like you want things your way, but any other way which breaks your view of immersion is cheating, which seems to be very selective logic


Concord owns the stargates, yes? If they dislike pirates, all they'd have to do is disable the gate entirely after jumping through, then completely annihilate every pirate, and continue doing this system to system. Why don't they? It doesn't make sense, since they easily could. There are many holes with the lore.

As for sending a ship of equal mass through, it's just converted into energy. The more mass, the more energy is gained from the conversion, on a perfect scale. Sort of like the transporter beam. Remember energy and matter cannot be destroyed only changed. That's all that happens. It doesn't break any lore. Nor is it unfair to anyone as long as there is a delay on the gate for capitals.
Boz Wel
KarmaFleet
Goonswarm Federation
#37 - 2012-05-21 18:09:37 UTC
Move into a wormhole and/or make a cyno alt if you're set on doing this. CCP hasn't prohibited you from running crap in low sec in a carrier. They have just made it so capital ships require some support (i.e., friends or alts) to move around, in exchange for their very powerful ability to move through multiple systems instantly in a single jump. Also, just as a side note, the most dangerous part of low sec is when you're moving through a gate. You can almost always redock in a camped station if you know what you're doing, and you can avoid probers pretty easily if you are diligent with your dscan. It's jumping through a gate with no vision on the other side, especially in a slow ship, where you're going to run into the most trouble.

Not all low sec space is uber dangerous and you certainly could use a carrier for low sec missions/anoms. It's just overkill for anything you're likely to face as far as low sec PVE content. If you bugger out of the site as soon as you see a single combat probe on scan, you won't die. However, you will attract unwanted attention and you may be at a greater risk of someone camping your sites in a cloaky ship. That doesn't mean it's not doable, just that it's more difficult.
Gary Bell
Therapy.
The Initiative.
#38 - 2012-05-21 18:20:18 UTC
The stupid in this thread is amazing lol I love it... Oh and yeah carriers threw gates means highsec... and that wouldent be overpowered... 14 nuet repping carriers outside jita... get a clue play the game for more then five minutes.

PS.. plenty of people run missions in carriers, they are just smart enough to take control of the area b4 they do it..

PPS.. this is the first time I have heard a cyno alt being considered cheating lol derp

Drakarin
The Scope
Gallente Federation
#39 - 2012-05-21 18:21:31 UTC
Obviously concord would not allow capitals to jump into high security space. I never suggested they be allowed to do that.
Immortis Vexx
Onyx Moon Industries
#40 - 2012-05-21 18:42:33 UTC
This topic is vaguely reminiscent of someone else that posted a request for a solo carrier. People have told you time and time again that you CAN do it but its NOT smart. What I don't like about your post is your attitude. You come here looking for advice/help and then slap all of them in the face for giving it.

Here is the main point. Go, and make this happen. Go set up your POS in the middle of nowhere and manage to get a carrier out there and start ratting. Why are you asking the forums for permission when you clearly already have the idea implanted in your head to do it? As many have said, YOU ARE A FOOL. They say that, "a fool and his money are soon parted" and you are the iconic embodiment of this saying. You WILL die, you WILL lose that carrier and your POS if you set one up. You have no understanding of this game and the low/null mechanics that run it. Furthermore, you resent the mechanics that you do not understand. Foolish, plain and simple. Take the advice from these people who are trying to save you a crapton of time/energy.

Secondly, go get an orca, put two 1600mm plates on it, and start warping around high sec. When that feels fast to you, come back and start asking about a carrier Blink

Vexx

PS: There is a point that "risk" isn't risk anymore. I can risk my life by jumping off a skyscraper but that seems more like suicide than risk to me.