These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Wormhole space - Question and Answer Thread

Author
Plentath
Sparkle Motion.
#21 - 2012-05-24 09:07:31 UTC
Rroff wrote:
Kjel Keikira wrote:
Is it a common issue that holes often seem to have more mass than originally predicted? for instance, today, i witnessed a moros throwing itself through a H296 4 times and yet it is still there on verge of collapse..

is this considered a bug or just WH randomness?


I wouldn't say it was common, infact very rare - but it wouldn't be the first time I've seen a wormhole refuse to die until you've chucked 4-5x the mass through them they are supposed to take.

You should bug report / petition this.

It is absolutely not an intended attribute. I'm also pretty sure it can't happen.
Ammzi
Dreddit
Test Alliance Please Ignore
#22 - 2012-05-24 11:15:16 UTC
Plentath wrote:


It is absolutely not an intended attribute. I'm also pretty sure it can't happen.


According to GM response in 2011 wormholes can have deviation up to 20 % from original masses.

Plentath
Sparkle Motion.
#23 - 2012-05-24 16:04:18 UTC
Ammzi wrote:
Plentath wrote:


It is absolutely not an intended attribute. I'm also pretty sure it can't happen.


According to GM response in 2011 wormholes can have deviation up to 20 % from original masses.



Yep, and he's saying he's suffering a 400-500% deviation, which is either a bug or user error.

For instance: emergency server reboots can reset mass and life timers.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#24 - 2012-05-25 04:33:32 UTC
Schrodinger's Wormhole was answered a long time ago via SiSi. In order to enter a specific system in high-end w-space (ie; to test out a target's POS defences) on SiSi you have to petition a GM because no wormholes into that space spawn, because no one is around to spawn the statics. Ergo, the bear defecating in the woods cannot hear trees falling bcause there is no forest inside the box and the cat is dead!

ie; the static will not spawn to its exit if you don't warp to it. You can probe it out, but the actual database item does not exit until spawned by a warp-to.

This is how CHAIN have avoided so much more grief recently than we would be happy to hand out to them.
Stellar Cartography
Deep Core Mining Inc.
Caldari State
#25 - 2012-05-31 08:35:05 UTC
Can I use a dual rep Harbinger to SOlo+1 these sites?

Just getting into the WH fraternity, and i see that many of the sleepers Neut or Nos. Will the neuting be so severe as to render an active tank invalid?

I can fly tengu or legion without much hassle but would rather dip the toe in first then see where we go from there. A drake sounds useful, as many people have mentioned on other threads, but i would like something viable with the harbinger if possible.

Thanks
Soraya Jita
Science and Trade Institute
Caldari State
#26 - 2012-05-31 12:46:42 UTC
Stellar Cartography wrote:
Can I use a dual rep Harbinger to SOlo+1 these sites?

Just getting into the WH fraternity, and i see that many of the sleepers Neut or Nos. Will the neuting be so severe as to render an active tank invalid?

I can fly tengu or legion without much hassle but would rather dip the toe in first then see where we go from there. A drake sounds useful, as many people have mentioned on other threads, but i would like something viable with the harbinger if possible.

Thanks



Harby is ideal for soloing c5 sites
Stellar Wanderer
The Scope
Gallente Federation
#27 - 2012-05-31 13:13:42 UTC
I highly doubt that!

but thanks for the idea. i'll stick to c3's
Soraya Jita
Science and Trade Institute
Caldari State
#28 - 2012-05-31 13:44:51 UTC
The best way find your answer is to figure it out for yourself. How would you really KNOW otherwise?
Nendail Smith
Lockheed Nighthawk
#29 - 2012-05-31 18:43:29 UTC
Celery Man wrote:
esw wrote:
May i have a breakdown regarding signature and anomaly spawning and de-spawning please?
How long will signatures last if undisturbed?
how long if warped to?
do anomalies follow the same rules?


The problem with these mechanics is that a lot of them are pretty unknown when it comes to specifics. Anomalies and other combat sites like Mag and Radars last quite some time in a system if left undisturbed, however if you warp to either a Mag or a Radar and then warp away, they will despawn in about 20-30 seconds to a minute if no one is on grid (cloaked ships do not count).

Grav and Ladar sites operate differently. Grav sites will last approxamately 3 days after being warped to, and will usually despawn at downtime. I have managed to "save up" Grav sites over the space of many weeks leading up to Hulkageddon one year, and I only started having the earlier ones despawn at around the 2-3 week mark. Ladar sites will last approx. 24 to 48 hours after only being warped to, but will despawn much quicker if the gas is fully depleted.

As for wormholes, this is where we get to a lot more debate. They will of course last exactly as long as their wormhole type is intended to (check sources like wormnav or static mapper to find out). If left alone I have observed wormholes lasting between 3 days and a week, but we come to a conundrum - did they despawn because of some ingame mechanic where old wormholes that haven't been warped to despawn after a certain time, or did someone warp to the wormhole however many hours ago required to despawn it?

for more information on this conundrum please click here to read about an Austrian dudes possibly dead cat

Now, as for spawning mechanics, there is literally no way at all for us to know this, and while we could easily debate visciously for an eternity on the topic there just is really no way of knowing what the rate is, or what effects it in any really hard, predictable fashion.
(Please please do not turn this thread into an argument on this topic. Please :) )


Just two things. I'm not arguing your point on Mag's and Radars because I have seen the same thing. When you warp out of them, they despawn whether you finish them or not. However, since the last patch I have three mags in a WH which I killed every sleeper within, salvaged it, then warped everyone out EXPECTING it to go away. Two days later it is still there. No sleepers have respawned, and no cans have been touched. So, Not sure what is going on with these.

The second thing: Spawning mechanics, and I thought I've seen it confirmed by Dev but can't find it with searching atm, are "supposed" to work similar to hs/ls/ns. In those cases common understanding is that each time a site is despawned, regardless of cause of despawn, it respawns some place else in the same constellation. Check your wormholes constellation to determine your chances of getting sites.

Now, there is no way to know if there are added variables to this. Perhaps the number of sites in a system lowers the chance that a new site will pop in that system? No clue on that.

Roland Astredies
The Scope
Gallente Federation
#30 - 2012-06-01 22:33:33 UTC
Hey everybody, so I got a question, is it possible to utilize the planets in unclaimeable systems. Example, soloar systems that you get to by going through wormholes. I went through three and noticed the resources the planets had were in abundance but I wasn't sure if there is a way to get PI going in those systems and if so, if there was a way to do it successfully. Any coments and replies are appreciated, as long as they are constructive of course.
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#31 - 2012-06-01 23:49:16 UTC
Roland Astredies wrote:
Hey everybody, so I got a question, is it possible to utilize the planets in unclaimeable systems. Example, soloar systems that you get to by going through wormholes. I went through three and noticed the resources the planets had were in abundance but I wasn't sure if there is a way to get PI going in those systems and if so, if there was a way to do it successfully. Any coments and replies are appreciated, as long as they are constructive of course.

Yes, plenty of people run PI operations in W-space, and even more people enjoy shooting at said players.
Khanh'rhh
Sparkle Motion.
#32 - 2012-06-02 01:32:38 UTC  |  Edited by: Khanh'rhh
Stellar Cartography wrote:
Can I use a dual rep Harbinger to SOlo+1 these sites?

Just getting into the WH fraternity, and i see that many of the sleepers Neut or Nos. Will the neuting be so severe as to render an active tank invalid?

I can fly tengu or legion without much hassle but would rather dip the toe in first then see where we go from there. A drake sounds useful, as many people have mentioned on other threads, but i would like something viable with the harbinger if possible.

Thanks

C1 and C2 sites won't be too hard; the neuting isn't terrible. I doubt a Harbinger can solo a C3 .. perhaps with an AB fit in a Wolf rayet?

Even if you could, I would suggest you'd be better off completing more C2 sites in the same timeframe. Active-tanked turret ships also have more predators PVP-wise than a Drake.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Khanh'rhh
Sparkle Motion.
#33 - 2012-06-02 01:34:37 UTC
Roland Astredies wrote:
Hey everybody, so I got a question, is it possible to utilize the planets in unclaimeable systems. Example, soloar systems that you get to by going through wormholes. I went through three and noticed the resources the planets had were in abundance but I wasn't sure if there is a way to get PI going in those systems and if so, if there was a way to do it successfully. Any coments and replies are appreciated, as long as they are constructive of course.

They are functionally identical to how they work in lowsec or nullsec -- a general PI guide would answer any questions. You will need to live in the system or have a plan to get in and out with a hauler.

WH specific advice: you will do all your PI in one system, so make sure the mix of planets is someway useful to you.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Lt Kelson
Polaris Space Industries
#34 - 2012-06-02 01:59:04 UTC
Bit of a noob question here, is it possible for probes to be stolen or destroyed?

Had 7 probes out and I left em round a site that I had scanned down and when I came back to my scanner overview they were gone, I tried reconnecting but no luck :(.

My first incursion into wormholes seems to have gone **** up already heh.
killroy v2
Catskull Horizons
Grimskulls
#35 - 2012-06-02 02:00:35 UTC
Lt Kelson wrote:
Bit of a noob question here, is it possible for probes to be stolen or destroyed?

Had 7 probes out and I left em round a site that I had scanned down and when I came back to my scanner overview they were gone, I tried reconnecting but no luck :(.

My first incursion into wormholes seems to have gone **** up already heh.

probes hav a one hour timer but other than that they cannot be destroyed
Lt Kelson
Polaris Space Industries
#36 - 2012-06-02 02:03:43 UTC
killroy v2 wrote:
Lt Kelson wrote:
Bit of a noob question here, is it possible for probes to be stolen or destroyed?

Had 7 probes out and I left em round a site that I had scanned down and when I came back to my scanner overview they were gone, I tried reconnecting but no luck :(.

My first incursion into wormholes seems to have gone **** up already heh.

probes hav a one hour timer but other than that they cannot be destroyed


Thanks, well I guess time flies when you are clearing sites, damnit gonna have to self destruct.

Another question, is it possible to get out of a WH with one probe? lol.
Nendail Smith
Lockheed Nighthawk
#37 - 2012-06-02 07:13:11 UTC  |  Edited by: Nendail Smith
Lt Kelson wrote:
killroy v2 wrote:
Lt Kelson wrote:
Bit of a noob question here, is it possible for probes to be stolen or destroyed?

Had 7 probes out and I left em round a site that I had scanned down and when I came back to my scanner overview they were gone, I tried reconnecting but no luck :(.

My first incursion into wormholes seems to have gone **** up already heh.

probes hav a one hour timer but other than that they cannot be destroyed


Thanks, well I guess time flies when you are clearing sites, damnit gonna have to self destruct.

Another question, is it possible to get out of a WH with one probe? lol.


You could post the Jnumber here and HOPE someone who reads the bored and is nice enough to lead you out does so in the next week or two. Worst case scenario is you get shot down, if you're considering self destructing it doesn't seem like a bad alternative.

Oh, and no. You're not going to scan yourself out with 1 probe.
MadbaM
Viziam
Amarr Empire
#38 - 2012-06-02 09:23:14 UTC  |  Edited by: MadbaM
Stellar Cartography wrote:
Can I use a dual rep Harbinger to SOlo+1 these sites?

Just getting into the WH fraternity, and i see that many of the sleepers Neut or Nos. Will the neuting be so severe as to render an active tank invalid?

I can fly tengu or legion without much hassle but would rather dip the toe in first then see where we go from there. A drake sounds useful, as many people have mentioned on other threads, but i would like something viable with the harbinger if possible.

Thanks



Lasers + Dule reps = headache you don't need, stick to DPS you don't need cap for make life easy for yourself. Not sure if anyone has looked at drones as an option since they made the sleeper changes. But you cant go wrong with a drake don't try to re-invent the wheel.
Miles Parabellum
Core Collapse Inc
#39 - 2012-06-02 11:10:04 UTC
Soraya Jita wrote:
The best way find your answer is to figure it out for yourself. How would you really KNOW otherwise?


Best way ever to conclude a FAQ-thread on anything. You, my good man, will recieve a like from me shortly.
Lt Kelson
Polaris Space Industries
#40 - 2012-06-02 15:44:21 UTC
Nendail Smith wrote:
Lt Kelson wrote:
killroy v2 wrote:
Lt Kelson wrote:
Bit of a noob question here, is it possible for probes to be stolen or destroyed?

Had 7 probes out and I left em round a site that I had scanned down and when I came back to my scanner overview they were gone, I tried reconnecting but no luck :(.

My first incursion into wormholes seems to have gone **** up already heh.

probes hav a one hour timer but other than that they cannot be destroyed


Thanks, well I guess time flies when you are clearing sites, damnit gonna have to self destruct.

Another question, is it possible to get out of a WH with one probe? lol.


You could post the Jnumber here and HOPE someone who reads the bored and is nice enough to lead you out does so in the next week or two. Worst case scenario is you get shot down, if you're considering self destructing it doesn't seem like a bad alternative.

Oh, and no. You're not going to scan yourself out with 1 probe.


Yeah its worth a shot, might do sites in the meantime so I have loot for payment, although someone seems to be living in this WH as I have seen some player owned customs offices so I might ask them very nicely first.
Previous page123Next page