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Wormhole space - Question and Answer Thread

Author
Celery Man
Ministry of War
Amarr Empire
#1 - 2012-05-21 06:36:36 UTC
To avoid these forums being bogged down by simple questions please post any questions about wormhole space simply ask below and I or anyone else of our excellent community will be happy to answer them.

Also please quote the question you are answering so we all know what is being discussed.
Ammzi
Dreddit
Test Alliance Please Ignore
#2 - 2012-05-21 10:27:37 UTC
Wormhole effects do not penalize nor have any bonus on NPC entities or POS modules in w-space.
esw
Doomheim
#3 - 2012-05-21 16:25:04 UTC
May i have a breakdown regarding signature and anomaly spawning and de-spawning please?
How long will signatures last if undisturbed?
how long if warped to?
do anomalies follow the same rules?
Radelix Cisko
JUMP DRIVE ACTIVE
#4 - 2012-05-21 16:59:19 UTC
Please correct me if I am wrong

my understanding of signatures, excluding wormholes, is that they remain until warped to or run.
If you warp to them and leave then the site despawns
I think this applies to sites that are probed down and sites found on a generic system scan.

Despite my posting prowess I really am terrible at this game

Rroff
Antagonistic Tendencies
#5 - 2012-05-21 17:12:45 UTC  |  Edited by: Rroff
I'm not 100% sure on the actual mechanics but it goes something along the lines of:

A spawned sig will last atleast weeks if not a month if not disturbed - not sure what causes a sig thats never warped to to expire but I've got the feeling its kinda like anchored cans - if you scan them (but not warp to them) they will last atleast a month since the last time they were scanned.

If you initiate warp to a sig - even if you abort before you go into warp - the site will despawn after 3-4 days. Once a site is completed they will despawn a few minutes later.

There is little to no point in hording sites these days - the impact on spawn rate isn't that big anyhow and wormhole space is so active atleast once a week someone will start the despawn timers on all your sites just because they can.
Wolvun
The Scope
Gallente Federation
#6 - 2012-05-21 21:27:46 UTC
Radelix Cisko wrote:
Please correct me if I am wrong

my understanding of signatures, excluding wormholes, is that they remain until warped to or run.
If you warp to them and leave then the site despawns
I think this applies to sites that are probed down and sites found on a generic system scan.



This thread has no chance of working if people like this give information that is this bad.
Jack Miton
School of Applied Knowledge
Caldari State
#7 - 2012-05-22 02:48:24 UTC
Wolvun wrote:
Radelix Cisko wrote:
Please correct me if I am wrong

my understanding of signatures, excluding wormholes, is that they remain until warped to or run.
If you warp to them and leave then the site despawns
I think this applies to sites that are probed down and sites found on a generic system scan.



This thread has no chance of working if people like this give information that is this bad.


^this...

as a general rule, if you find yourself starting your helpful reply with something like "Please correct me if I am wrong" or "ive never done it myself but" or "what ive heard is", just stop while youre not yet behind.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Celery Man
Ministry of War
Amarr Empire
#8 - 2012-05-22 20:07:07 UTC  |  Edited by: Celery Man
esw wrote:
May i have a breakdown regarding signature and anomaly spawning and de-spawning please?
How long will signatures last if undisturbed?
how long if warped to?
do anomalies follow the same rules?


The problem with these mechanics is that a lot of them are pretty unknown when it comes to specifics. Anomalies and other combat sites like Mag and Radars last quite some time in a system if left undisturbed, however if you warp to either a Mag or a Radar and then warp away, they will despawn in about 20-30 seconds to a minute if no one is on grid (cloaked ships do not count).

Grav and Ladar sites operate differently. Grav sites will last approxamately 3 days after being warped to, and will usually despawn at downtime. I have managed to "save up" Grav sites over the space of many weeks leading up to Hulkageddon one year, and I only started having the earlier ones despawn at around the 2-3 week mark. Ladar sites will last approx. 24 to 48 hours after only being warped to, but will despawn much quicker if the gas is fully depleted.

As for wormholes, this is where we get to a lot more debate. They will of course last exactly as long as their wormhole type is intended to (check sources like wormnav or static mapper to find out). If left alone I have observed wormholes lasting between 3 days and a week, but we come to a conundrum - did they despawn because of some ingame mechanic where old wormholes that haven't been warped to despawn after a certain time, or did someone warp to the wormhole however many hours ago required to despawn it?

for more information on this conundrum please click here to read about an Austrian dudes possibly dead cat

Now, as for spawning mechanics, there is literally no way at all for us to know this, and while we could easily debate visciously for an eternity on the topic there just is really no way of knowing what the rate is, or what effects it in any really hard, predictable fashion.
(Please please do not turn this thread into an argument on this topic. Please :) )
Sola Mercury
Republic Military School
Minmatar Republic
#9 - 2012-05-22 21:15:10 UTC
Celery Man wrote:


... however if you warp to either a Mag or a Radar they will despawn in about 20-30 seconds to a minute if no one is on grid (cloaked ships do not count).



No thats not true. Cant clear a mag site in 20-30 seconds anyway Lol

Probably you are meaning the despawn of this sites if a can was emtied.
Celery Man
Ministry of War
Amarr Empire
#10 - 2012-05-22 22:54:05 UTC
I'll double check when I get home from work but I'm quite sure they made them more "sensetive" in that you don't have to tamper with a can anymore, you just have to warp to the site and then warp away.
esw
Doomheim
#11 - 2012-05-23 00:42:03 UTC
Celery Man wrote:
[quote=esw] words



Thank you for the thorough answer. I also have another question. Although ive only been living in wh space for a few weeks now, one thing ive noticed, is that my lowsec static always seems opens to the same area of space(amarr) I was wondering if certain wh and k-space regions were linked. or if someone else has any experience like this
Celery Man
Ministry of War
Amarr Empire
#12 - 2012-05-23 01:38:10 UTC
esw wrote:


Thank you for the thorough answer. I also have another question. Although ive only been living in wh space for a few weeks now, one thing ive noticed, is that my lowsec static always seems opens to the same area of space(amarr) I was wondering if certain wh and k-space regions were linked. or if someone else has any experience like this


Nope, completely random. Amarr is however the largest region of space though.
Hathrul
School of Applied Knowledge
Caldari State
#13 - 2012-05-23 12:09:04 UTC
esw wrote:
Celery Man wrote:
[quote=esw] words



Thank you for the thorough answer. I also have another question. Although ive only been living in wh space for a few weeks now, one thing ive noticed, is that my lowsec static always seems opens to the same area of space(amarr) I was wondering if certain wh and k-space regions were linked. or if someone else has any experience like this


when i lived in a c3 with static low we did see a significant higher amount of statics to minmatar space. i still think its not entirely random, more like 50% to region A, 30% to region B etc. we notice the same in our c5 static c5. we get regular connections to some occupied wormholes, while we rarely or never connect to c5's that have alliances we know have c5 static c5's as well, and should connect to as often as any other. when chaincollapsing our static's static we often come across systems we havent visited in months, while with our own static thats very very rare
Kjel Keikira
Perkone
Caldari State
#14 - 2012-05-23 15:32:32 UTC
Is it a common issue that holes often seem to have more mass than originally predicted? for instance, today, i witnessed a moros throwing itself through a H296 4 times and yet it is still there on verge of collapse..

is this considered a bug or just WH randomness?
Marcus McTavish
Volcel Police
#15 - 2012-05-23 18:45:14 UTC
You should have "reserved" the first 10 posts, to put each question with an answer.

Or are you going all CCP with implementing this like the inventory?
Klarion Sythis
Caldari Provisions
Caldari State
#16 - 2012-05-23 19:22:29 UTC
Marcus McTavish wrote:
You should have "reserved" the first 10 posts, to put each question with an answer.

Or are you going all CCP with implementing this like the inventory?


Too many questions will come up and who's to say he knows all the answers?

You can only do so much with the tools given.
Harbinger of Tears
4S Corporation
The Initiative.
#17 - 2012-05-23 21:22:49 UTC
What's the average amount of ISK you generally get off a Guardian spawn in a C5 WH (no salvage since it's so random).
Jack Miton
School of Applied Knowledge
Caldari State
#18 - 2012-05-23 21:51:04 UTC
Harbinger of Tears wrote:
What's the average amount of ISK you generally get off a Guardian spawn in a C5 WH (no salvage since it's so random).


20mil per BS

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Plentath
Sparkle Motion.
#19 - 2012-05-23 22:16:40 UTC
Kjel Keikira wrote:
Is it a common issue that holes often seem to have more mass than originally predicted? for instance, today, i witnessed a moros throwing itself through a H296 4 times and yet it is still there on verge of collapse..

is this considered a bug or just WH randomness?


Deviation is something like 5% and never more than 10%

I get the impression it was EONL and not stage 3 mass you were witnessing.
Rroff
Antagonistic Tendencies
#20 - 2012-05-24 01:54:35 UTC
Kjel Keikira wrote:
Is it a common issue that holes often seem to have more mass than originally predicted? for instance, today, i witnessed a moros throwing itself through a H296 4 times and yet it is still there on verge of collapse..

is this considered a bug or just WH randomness?


I wouldn't say it was common, infact very rare - but it wouldn't be the first time I've seen a wormhole refuse to die until you've chucked 4-5x the mass through them they are supposed to take.
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