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High sec plexes need entry keys

Author
Plentath
Sparkle Motion.
#161 - 2012-05-25 08:57:28 UTC  |  Edited by: Plentath
Kiteo Hatto wrote:
Mei ra'Zhault wrote:
You know you can see wrecks on dscan, right?

Now i realize that my wrecks and ships+probes are in different tabs and i have the little "use current overview settings" checked. Thanks.

Was this sarcasm or has this genuinely helped?

Basically the tl;dr is:

- Scan site
- Look at it on DSCAN (narrow it to the result)
- See wrecks? A ship? Cans? You pretty much don't want to bother
- Bonus points -- you can look for other's probes and work out if it's worth starting

If you're newish to DSCAN or your ship aligns/warps fast you can simply warp to the start of the complex, set your range to 60,000km and scan.

If you don't want to compete then I recommend looking at the map. You are looking for:

- Yellow sec status, so 0.5 & 0.6
- Low number of pilots

Personally I use ombrey maps (google em) and plan my routes around those areas of space accordingly.

I'm not using hyperbole when I say I haven't seen anyone else running a site I'm running in as long as I can remember.

If you're hellbent on not being more than 5 jumps from Jita then you'll need to compete with everyone else with the same logic.
Kiteo Hatto
The Scope
Gallente Federation
#162 - 2012-05-25 09:02:54 UTC
Plentath wrote:
Kiteo Hatto wrote:
Mei ra'Zhault wrote:
You know you can see wrecks on dscan, right?

Now i realize that my wrecks and ships+probes are in different tabs and i have the little "use current overview settings" checked. Thanks.

Was this sarcasm or has this genuinely helped?

Basically the tl;dr is:

- Scan site
- Look at it on DSCAN (narrow it to the result)
- See wrecks? A ship? Cans? You pretty much don't want to bother
- Bonus points -- you can look for other's probes and work out if it's worth starting

If you're newish to DSCAN or your ship aligns/warps fast you can simply warp to the start of the complex, set your range to 60,000km and scan.

If you don't want to compete then I recommend looking at the map. You are looking for:

- Yellow sec status, so 0.5 & 0.6
- Low number of pilots

Personally I use ombrey maps (google em) and plan my routes around those areas of space accordingly.

I'm not using hyperbole when I say I haven't seen anyone else running a site I'm running in as long as I can remember.

If you're hellbent on not being more than 5 jumps from Jita then you'll need to compete with everyone else with the same logic.



I wasn't being sarcastic, that helped. Thanks for the help also Plentath, I do check the map and always go for low player systems first, didn't know about ombrey maps though, thanks again.
Plentath
Sparkle Motion.
#163 - 2012-05-25 09:14:05 UTC
Kiteo Hatto wrote:
Plentath wrote:
Kiteo Hatto wrote:
Mei ra'Zhault wrote:
You know you can see wrecks on dscan, right?

Now i realize that my wrecks and ships+probes are in different tabs and i have the little "use current overview settings" checked. Thanks.

Was this sarcasm or has this genuinely helped?

Basically the tl;dr is:

- Scan site
- Look at it on DSCAN (narrow it to the result)
- See wrecks? A ship? Cans? You pretty much don't want to bother
- Bonus points -- you can look for other's probes and work out if it's worth starting

If you're newish to DSCAN or your ship aligns/warps fast you can simply warp to the start of the complex, set your range to 60,000km and scan.

If you don't want to compete then I recommend looking at the map. You are looking for:

- Yellow sec status, so 0.5 & 0.6
- Low number of pilots

Personally I use ombrey maps (google em) and plan my routes around those areas of space accordingly.

I'm not using hyperbole when I say I haven't seen anyone else running a site I'm running in as long as I can remember.

If you're hellbent on not being more than 5 jumps from Jita then you'll need to compete with everyone else with the same logic.



I wasn't being sarcastic, that helped. Thanks for the help also Plentath, I do check the map and always go for low player systems first, didn't know about ombrey maps though, thanks again.


May as well link them: http://www.ombeve.co.uk/
Download: http://www.ombeve.co.uk/Eve_Regions.pdf

Kiteo Hatto
The Scope
Gallente Federation
#164 - 2012-05-25 09:16:46 UTC
Thanks, i found them anyway :)
Steam Cat
The Scope
Gallente Federation
#165 - 2012-05-25 09:45:28 UTC
Shirakus wrote:
Since you seem rather new to Eve, I'll give you some friendly advice on how issues like this are normally solved in Eve. Going to the forums and asking for the game to be changed generally doesn't work and usually gets you ridiculed and flamed. Instead, get together with some friends, use a locator agent to find out where your nemesis is. Stalk him to find travel patterns. Get yourself and so friends in cheap ships with high damage. Park along his path and suicide gank him. If as you say, It's a deadspace fit T3, you should be able to scoop enough loot to cover the losses. Repeat this ever time someone **** you or your friends off.

This is the correct answer. Suicide Catalysts are dirt cheap and remember to load only 5-10 rounds per gun. Doing stuff like this with friends is both hilarious and fun in both the planning and execution. I highly recommend it. Just be sure you can take the sec hit.
destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#166 - 2012-05-25 10:58:45 UTC
hmm it seems to me your asking CCP to make a Fair option. ? if thats correct. dont you think that if they do this. then those noobs who got faction gear from complexes would take other newbs thro the gate with their key and then just kill them.