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High sec plexes need entry keys

Author
Tel Airuta
Science and Trade Institute
Caldari State
#41 - 2012-05-21 12:03:21 UTC
Tippia wrote:
No. I'm saying that they're better at what they're doing than you are: they have the right equipment and the right tactics. SP, as always, is not much of a factor. Nice strawman though.


Talk about strawman...Wtf have I eqiuped on my ships...pieces of strings and good intentions???? My Drake is rigged and maxed as per MY CURRENT SKILL LEVEL so is my astrometrics, the idea that somehow "more skiled player" means has the right fit is laughable. FLying a tengu or a fully kitted t2 Buzzard with faction probes is a matter of SP, not player skill. So your argument is bull on the face of it. If I could get into a Buzzard tommorow and a Tengu the day after hey! I would, but I cant so I wont. Its that simple.

Quote:
]And again: so what? If they're always faster, then that's the cost of doing business: you need to get above a certain threshold in order to make the cut. Adding entry keys does not change this and will, if anything, only make it worse: those faster guys will still be faster and will therefore have an even larger strangle hold over the new guys.


AHh so **** the new guys. There IS NO COST OF DOING BUSINESS for the Freebooters. Concord protects them from any aggression, and if you can flip them you as a new pilot will die. Its that simple.

Quote:
…aside from finding that exploration site much more quickly than the new player and knowing how to get to the end without being bogged down by the irrelevant stuff in-between. Learn what equipment you need. Learn how to do them quickly. Learn to compete. Stop assuming that it's somehow meant for new players or that there is supposed to be any kind of “fairness” to it just because new players can try to access it.


Again Bull. I do my homework. I read the wiki know what to expect have my ship with right mods and ammo ready. I know what I am getting into. It does not matter. The idea that only 30 million SP players are "Smart" by your criteria is bogus on the face of it. I have been running probes for nearly 3 weeks..I know how they work, and how to pin down a site constrained as it is by my skills / equipment, what I resent is having probed it down and started in half way some guy in a T3 comes through and happily loots everything in my path knowing full well neither the rats nor I can touch him. So much for greater risk, greater reward.

Quote:
No. There are no complexes in the starter systems. Highsec is not a starter system. Highsec is just a place where aggression comes at a cost.


Ok but the point here there will never be aggression and therefore there in NO COST. Hell you want to move all the plexes to low sec, I will start up a petition...will you sign it???


Quote:
That won't really change anything. Those with the right tools and tactics (i.e. not the newbies) will still get the prize.


Bull. No way a newbie can compete against a T3 and you know it, especially with concord making sure that the only agression that can be started is can flipping. Tools and tactics dont even come into it. Zero Risk, maximum reward.
Tippia
Sunshine and Lollipops
#42 - 2012-05-21 12:09:36 UTC
Roime wrote:
Which makes it just a big, glorified starter system with out-of-proportion rewards.
It's still not a starter system, though, and the sites are not meant for newbies just because they are found in highsec.

Quote:
Yes it will change, getting into an AF, cruiser or BC is much faster than getting into a maxed out officer Tengu.
…and that's why it won't change anything: because the guy with the better equipment and tactics will still have better equipment and tactics, and he still won't be a newbie. By the way, if you're competing against an officer Tengu, you should just shoot him — it'll be worth it.

Tel Airuta wrote:
No whats unfunny is the fact that people in T3 DS fits hide behind concord so they can exploit high sec plexes for millions, cutting out the new players.
Again: so what? What you described sounds perfectly reasonable (well, apart from the “exploit” bit since it's not an exploit to bring good equipment and tactics to a competition for a limited resource).

Quote:
The whole idea of high sec plexes is to give new players the oppurtunity to engage in a higher risk higher reward so that if they succeed the amount of rewards would make them more likely to risk ships in PvP, instead you have a system where new players are forced to grind because they have been cut out of the very rewards system with which they could more quickly jump toward a pvp role.
Eh, no. The whole idea of highsec plexes is to give everyone a spot to find smaller/lower-rated frigate and cruiser loot. New players have to compete for this desirable loot on the same premise as everyone else, and since it is as desired as it is, the competition will be fierce. If they're not ready, they're not ready, and that's not a problem. Newbies can make far more ISK far easier through other means if they need to feed a PvP habit. Exploration is about the competition.
Lexmana
#43 - 2012-05-21 12:19:07 UTC
Tippia wrote:
By the way, if you're competing against an officer Tengu, you should just shoot him — it'll be worth it.

This is what I would like to see. But I am not sure he can kill it before CONCORD. But it would be so much more fun. If you ever try it, I think a good tactic would be to warp out and in again and shoot when the Tengu has all the aggro. Don't forget the web. Double if you can. Neut is good too. Actually, I think I got an idea ...
Tippia
Sunshine and Lollipops
#44 - 2012-05-21 12:19:45 UTC  |  Edited by: Tippia
Tel Airuta wrote:
Talk about strawman.
What about them? What you did was use a strawman argument: you claimed I said something and then attacked that position without it actually being my position. What I did was go after your position, not one that I had constructed for you.

Quote:
Wtf have I eqiuped on my ships.
Good for you. Unfortunately, it's apparently not good enough to do what you want so either you need to rethink that equipment choice or employ different tactics. Focus on getting to the end as quickly as possible and not get hung up on the pointless stuff inbetween. New players can compete with T3s just fine — they just have to be a bit smarter about it and as it happens (here as everywhere else in EVE) just going for “+1 equipment” is actually the worst way of doing things.

Quote:
FLying a tengu or a fully kitted t2 Buzzard with faction probes is a matter of SP, not player skill.
…but finding the sites quickly is not. Also, what you're envisioning is exactly why the idea of adding entry keys will do the exact opposite of what you want: it will make SP even more important because it just puts a larger focus on finding the site first and getting the key first, both of which increasingly become a matter of equipment.

Quote:
AHh so **** the new guys. There IS NO COST OF DOING BUSINESS for the Freebooters.
Then there is none for you either.

Quote:
Again Bull. I do my homework.
Then you should be able to get to the end very very quickly and reduce your exposure to competitors. Apparently, something isn't working for you in this area.

Oh, and I suggest that you re-read that last thing you quoted: by saying that it's bull, you've now completely reversed your stance and are saying that currently, people with the right tools and tactics aren't getting the prize. Make up your mind and/or learn to read — your choice.
Roime
Mea Culpa.
Shadow Cartel
#45 - 2012-05-21 12:21:03 UTC
Tippia wrote:
It's still not a starter system, though, and the sites are not meant for newbies just because they are found in highsec.


What makes you think that hisec is not a starter mechanic? Hisec sites are much more accessible to newbies than null plexes. The high SP player could do null plexes with his better equipment and experience, so why does he stay in high sec? Because he can, and the rewards are so big and finding sites is easy. leaving the new player without sites.

Quote:
…and that's why it won't change anything: because the guy with the better equipment and tactics will still have better equipment and tactics, and he still won't be a newbie. By the way, if you're competing against an officer Tengu, you should just shoot him — it'll be worth it.


Like I've already said two times, it will improve the new player's chances, which is the whole point. Competing in a BC against a better fitted BC is easier than competing against a Tengu.

New player doesn't have access to any ships that can fit into hisec plexes and two-shot an officer Tengu solo. Actually, there is no such ship in the game.

.

Beledia Ilphukiir
Proffessional Experts Group
#46 - 2012-05-21 12:24:28 UTC
That's cute. You take nearly a hour to scan down an easy site and take so long to do it, that you get interrupted by a ship, that would lose the loot race to almost every other ship that can enter the site. Then you tell me, who has done exploration since I could only fly an imicus, how it really is.

Tel Airuta wrote:
Beledia Ilphukiir wrote:
Time for a reality check people. CCP isn't going to make the sites your private playground.


Let me give you a reality check. T3 and DS fitted pilots have turned 1-3/10 plexes into THIER PRIVATE Playground.

The reality is that these plexes provide Freebooters in t3 MASSIVE rewards AT ZERO risk.


They aren't anyones private playground. T3s are just good ships for the job, since they get bonuses to all relevant aspects of exploration and can enter most sites. They aren't the best ships for the loot race, but they scan down sites fast, can tank them well and have good DPS all in one package. They are the best general purpose exploration ships in the game, so naturally they are popular.

It's highsec. Everything there comes at zero risk. The massive rewards are only a possibility though. That is why I said it was gambling. You may get a drop worth hundreds of millions, but often you get something of medium worth and mostly you don't get anything of value. You have to scan down loads of signatures and often do a multitude of sites, that earn you nothing, before you get something worthwile. I would still consider it in line with the risk vs reward principle, since the highsec loot you get isn't all that great once you get a taste of lowsec or 0.0 drops and the sites there are good income to do even without those drops.

Tel Airuta wrote:
The reality is that new players actually actually risk thier ships in these complexes, since not only are the rats harder to kill, but many of them scramble, so that the new player actually puts his ship on the line.

The reality is that these very same rats are insta-popped by these freebooters, who being the real carebears that they are, and unwilling to risk thier ships in low sec and 0.0, have decided to farm these plexes at no risk.


You risk your ship in the same way, that you risk your ship in any other highsec activity. In that you can only die, if you make a mistake or do content beyond your ability. None of us started doing this in T3 ships you know. As I said I started in an imicus with 3 light droned and a laser to draw agro. I didn't expect to be able to compete evenly with experienced explorers in fully pimped ships. I actually did better than I expected, since I learned quickly, that the winner isn't the one who kills the fastest, but the one who is first at the loot can. A T1 frigate flies pretty fast with a MWD and can warp out after stealing the loot, but before the competition has time to kill you.

Lowsec and 0.0 exploration are really different from highsec ones and highsec isn't a new player land. System security only acts as a progression for rewards and site difficulty. They all offer different style of gameplay for different tastes and shouldn't be considered as character progression stages. Highsec is there for all players who want to play in a more relaxed environment and have some limits to aggression. I personally like lowsec and highsec, but for different reasons, while I don't care for 0.0 at all because of bubbles.

Tel Airuta wrote:
The reality is that these freebooters fully know that no one can touch them and that concord works in thier favour.


It works both ways. CONCORD protects everyone equally, so use it to your advantage. You can't drive them away, but they can't touch you either unless you steal from them. Even then they're unlikely to fit a scrambler and you can likely excape even if they do. All that matters is one thing and one thing only. Who warps away from the site with the loot in his cargobay. I can say, that I don't fear competition from big ships, heavily tanked ships or high DPS ships. I know it's the fast ones, that are trouble, since you're unlikely be at the drop location before them. At best you can be near the loot drop at the same time as them, so you can have an equal chance at grabbing the loot or a slightly better chance, since they might get the warning popup when stealing from you.

Tel Airuta wrote:
The reality is that these freebooters then come onto the forum and actual make the LAUGHABLE claim that what they are doing is based on PLAYER SKILL, and not the fact that they are exploiting high sec for thier own ends.

The reality is that these freebooters then look down thier noses at new players who are trying to make thier way in EVE and probably get thier rocks off at the chance of popping new players when they attempt to defend their claim, knowing full there is nothing that the newbie can do to stop them.

That is the reality.


It is based on player skill although character skills help in the form of better tank and DPS. You seem to forget though, that every explorer you've met has likely walked your path and gotten better at it with time and experience. When I started, it took me 15 minutes to scan a system with a few easy signatures. I can now clear out several systems from everything interesting within that same timeframe. It all used to take a lot longer, even when I used to fly ships with comparable performance to my current ship. I won sites and lost sites to competition as I still do today, but the number of wins compared to losses has increased drasticly as I have gained more experience as a player about exploration.

You'll find, that even after you've got all the skills and a pimped ship you'll continue to lose most of your contested sites, untill you start fine tuning all aspects of your exploration activity in an effort to winning those occasional races that pop up. You might even start to enjoy them and exchange a few friendly words with the competition.
Plentath
Sparkle Motion.
#47 - 2012-05-21 12:25:37 UTC
Tel Airuta wrote:
after spending nearly an hour scanning down a 3/10 site in a 0.9 system


I found the problem.

Luckily, you can fix this all by yourself and CCP don't need to change the rules for you.
Tippia
Sunshine and Lollipops
#48 - 2012-05-21 12:26:56 UTC
Roime wrote:
What makes you think that hisec is not a starter mechanic?
The simple fact that there is nothing in there that caters specifically to new players (aside from the actual starter systems).

Quote:
Hisec sites are much more accessible to newbies than null plexes. The high SP player could do null plexes with his better equipment and experience, so why does he stay in high sec?
Because he has as much (if not more) problems getting to the nullsec plexes as the new player does, and for much the same reasons: because they're a limited and contested resource that you have to compete for.

Quote:
Like I've already said two times, it will improve the new player's chances, which is the whole point.
It really won't. Better is still better, faster is still faster, more knowledgeable is still more knowledgeable. The newbie will still be a newbie and will still be beaten. It may ever so slightly compact the competition between the oldtimers, but that's not where the supposed problem lies.

Quote:
New player doesn't have access to any ships that can fit into hisec plexes and two-shot an officer Tengu solo. Actually, there is no such ship in the game.
Sure there is. It's called 20× Thrasher. It will still be worth it.
Francisco Bizzaro
#49 - 2012-05-21 12:27:57 UTC  |  Edited by: Francisco Bizzaro
The last time I tried high-sec exploration (several months ago), I found the competition to be very region dependent. So for instance in Gallente space I had pretty good luck and could complete sites casually, but I spent a couple of nights in Amarr space and couldn't earn a buck. Maybe demographics have changed in the meantime. But if the solution is just for explorers to move further afield then that sounds positive to me, spreading the population.

The fact that high-sec exploration is indeed a race-for-the-flag game is not necessarily a problem. It's the only race game in Eve, I think. It's just not what you might be expecting when you start a career as an explorer. (It's probably not what the designers had in mind either, so "emergent gameplay" of some sort.)

I was surprised by the level of competition in high-sec, didn't realize exploration was so popular. And I was surprised that someone with a costly ship like a tengu bothers with the pocket change of high-sec sites, especially when there is a good chance of getting scooped. If tengu pilots are earning a living in noob sites, it does seem like the effort-vs-reward is out of whack.

If there is genuinely a problem of noobs getting shut out of exploration, the Eve-style solution is to change the economic incentives. Spawn more sites that are a little a bit time consuming (can't be blitzed) but with low payoffs that only cash-poor players would be interested in. They should be not worth the tengu pilot's time. Meanwhile if you are a noob and go for the golden sites, then don't complain if you get scooped. Rather than adding new mechanics, maybe just some re-balancing of the effort-vs-reward would do the job.
Plentath
Sparkle Motion.
#50 - 2012-05-21 12:33:44 UTC
Also, your "key" idea is completely stupid as it will have the OPPOSITE effect.

The more skilled players will be able to scan the site faster than you and get to the key first, preventing you from even scavenging the wrecks.

You'll not be in EvE in 3 months time, I can tell you that right now for a fact. No one who is this mad~ about being beaten to a wreck will go very far.
Plentath
Sparkle Motion.
#51 - 2012-05-21 12:44:15 UTC  |  Edited by: Plentath
OP:

After reading your posts more thoroughly I would like to suggest that at one month of playtime, you start listening to what people who have been playing the game for years have to say, and stop raging and sticking your fingers in your ears.

I now rate your EvE lifespan at 2months.

Tel Airuta wrote:
Concord protects them from any aggression


At least learn the basics of the game before you come here and ask for it to be changed, OK?
JitaPriceChecker2
Doomheim
#52 - 2012-05-21 12:53:42 UTC
The are two different problems.

1. Concord - believe if it weren't for it they wouldnt be flying those dead space fitted Tungus so bravely.
2. Hi sec payouts are to lucrative.


TheButcherPete
KarmaFleet
Goonswarm Federation
#53 - 2012-05-21 12:54:13 UTC
t3 coming into your plex and stealing stuff? Feel bad for you son.

should have used a Tornado. Take his Deadpsace fit from his wreck instead of bitching that he stole your 30m isk module.

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Tel Airuta
Science and Trade Institute
Caldari State
#54 - 2012-05-21 12:54:31 UTC  |  Edited by: Tel Airuta
Tippia wrote:
What about them? What you did was use a strawman argument: you claimed I said something and then attacked that position without it actually being my position. What I did was go after your position, not one that I had constructed for you.


It was you who first intiated the whole business about fittings and skills and construed that SP was a matter of "skill" because as you put it "…and chances are that those who get to the end first have a good combination of both. They're not wasting their time on the unnecessary stuff and are keeping their eyes on the goal"

So much for that.

Quote:
Wtf have I eqiuped on my ships.
Good for you. Unfortunately, it's apparently not good enough to do what you want so either you need to rethink that equipment choice or employ different tactics. Focus on getting to the end as quickly as possible and not get hung up on the pointless stuff inbetween. New players can compete with T3s just fine — they just have to be a bit smarter about it and as it happens (here as everywhere else in EVE) just going for “+1 equipment” is actually the worst way of doing things.[/quote]

All this ofcourse neatly circles around my original point, having found the site and HAVING worked my way through it - here comes a guy in a T3 to happliy take away the loot I was working towards because while I had to risk my t1 ship with newbie skils, he storms in with the latest and greatest and denies me even a chance at a pittance of reward given the amount of money he is already worth.

Quote:
but finding the sites quickly is not. Also, what you're envisioning is exactly why the idea of adding entry keys will do the exact opposite of what you want: it will make SP even more important because it just puts a larger focus on finding the site first and getting the key first, both of which increasingly become a matter of equipment.


Completely irrelevant. I am not asking to make sites easier to find, I am asking that once found and approached and once begun, the player atleast should be given the oppurtunity to complete it without some 30 mill SP carebear barging through knowing full well he will blitz through and nothing I could do will stop him.

Quote:
Then there is none for you either.


Rubbish. I have been warp scrambed and jammed, and it takes time to take down the elite rats, I saw the damn tengu brun away the exact same rats in a matter of seconds. I was in danger of losing my ship he wasnt.

Quote:
Then you should be able to get to the end very very quickly and reduce your exposure to competitors. Apparently, something isn't working for you in this area.


Please. I ran all the way between forge and citadel looking for sites.. every SINGLE DED complex was squatted in by peeps in t2 frigs, interdictors and ofcourse the DED3 plex - T3s. Looking for explo sites and having found them only to be denied the CHANCE of completetion because some jackass can simply swoop in without a care in the world is exactly the opposite of Risk =- Rewards.

Oh, and I suggest that you re-read that last thing you quoted: by saying that it's bull, you've now completely reversed your stance and are saying that currently, people with the right tools and tactics aren't getting the prize. Make up your mind and/or learn to read — your choice.

I am sorry? Werent you the one who lorded about "skilled" players knowing about fitting, etc? werent you the one who claimed "skilled" players are not distracted in their focus...P.U
Tel Airuta
Science and Trade Institute
Caldari State
#55 - 2012-05-21 12:56:53 UTC
Plentath wrote:
Also, your "key" idea is completely stupid as it will have the OPPOSITE effect.

The more skilled players will be able to scan the site faster than you and get to the key first, preventing you from even scavenging the wrecks.

You'll not be in EvE in 3 months time, I can tell you that right now for a fact. No one who is this mad~ about being beaten to a wreck will go very far.



As opposed to having started the plex and running through it, only to have a t3er come charging through the back door which you cleared and then happily proceed to **** everything in site therefore denying any chance the newbie complete the high sec plex?

Yeah sure.
JitaPriceChecker2
Doomheim
#56 - 2012-05-21 12:57:16 UTC  |  Edited by: JitaPriceChecker2
delete
Tel Airuta
Science and Trade Institute
Caldari State
#57 - 2012-05-21 12:58:41 UTC
TheButcherPete wrote:
t3 coming into your plex and stealing stuff? Feel bad for you son.

should have used a Tornado. Take his Deadpsace fit from his wreck instead of bitching that he stole your 30m isk module.



And how exactly am I to do that in high sec pray tell? and why the hell is a t3 foing round in a high sec site? Is it because HE wants the 30 million ISK module and knows he will get for zero risk?

Yeah wow.
Tel Airuta
Science and Trade Institute
Caldari State
#58 - 2012-05-21 12:59:49 UTC
Plentath wrote:
OP:

After reading your posts more thoroughly I would like to suggest that at one month of playtime, you start listening to what people who have been playing the game for years have to say, and stop raging and sticking your fingers in your ears.

I now rate your EvE lifespan at 2months.

Tel Airuta wrote:
Concord protects them from any aggression


At least learn the basics of the game before you come here and ask for it to be changed, OK?



Slow clap. Good to know that so many carebears are concerned about access to 1-3/10 sites - probably because thats all they ever do.
Mukuro Gravedigger
Republic University
Minmatar Republic
#59 - 2012-05-21 13:15:12 UTC
I would not doubt many of these sites are run by bots.

When I was a young pilot, I would explore these static dungeons. Over time, the same pilots would arrive like clockwork. I would change my hours; and again, the same pilots over and over.

I skilled for exploration and found numerous things. Many times I would be the only player in the system (unless they were cloaked). I would scan down a site, enter it, notice someone enter local and instantly warp into my site I just found.

I stopped doing it, concluding that bots can be programmed to read for sites and run them better than humans.

But I could be wrong.
knulla
Doomheim
#60 - 2012-05-21 13:21:22 UTC
This game is not for you.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol