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@ccp : missile buff

Author
Recoil IV
Caldari Provisions
Caldari State
#1 - 2012-05-20 16:01:45 UTC
i speak for every player when i say missiles need buff (especialy the t2 precision ones) remove their penalty.

and i think i also speak for everyone when i say caldari ships needs a rebalance.and not talking about pve,dont wanna read replies saying how caldari are for pve only.that is not true,most caldari ships are hard to fitt for pvp and thats why they need rebalance.like gallente ships and weapon system buff earlier this year,caldari needs it too.

as for tracking disruptor,disrupting missiles,please dont ruin the game.
Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2012-05-20 19:13:38 UTC
You ask for caldari and missiles to be pvp viable and then at the same time ask them to remove the only counter to missiles?

If you don't follow the rules, neither will I.

Recoil IV
Caldari Provisions
Caldari State
#3 - 2012-05-20 19:18:07 UTC
Omnathious Deninard wrote:
You ask for caldari and missiles to be pvp viable and then at the same time ask them to remove the only counter to missiles?


what do you mean by counter?
Omnathious Deninard
University of Caille
Gallente Federation
#4 - 2012-05-20 19:24:03 UTC
Recoil IV wrote:
Omnathious Deninard wrote:
You ask for caldari and missiles to be pvp viable and then at the same time ask them to remove the only counter to missiles?


what do you mean by counter?

Atm the only way to reduce/nigate the damage of missiles it a well timed smartbomb, other than that you try to out run them, but you do that with any other weapon as well, the tracking disruptors add a similar feature to missiles now as turrets, an additional way to reduce the damage form them.

If you don't follow the rules, neither will I.

Recoil IV
Caldari Provisions
Caldari State
#5 - 2012-05-20 19:27:39 UTC  |  Edited by: Recoil IV
Omnathious Deninard wrote:
Recoil IV wrote:
Omnathious Deninard wrote:
You ask for caldari and missiles to be pvp viable and then at the same time ask them to remove the only counter to missiles?


what do you mean by counter?

Atm the only way to reduce/nigate the damage of missiles it a well timed smartbomb, other than that you try to out run them, but you do that with any other weapon as well, the tracking disruptors add a similar feature to missiles now as turrets, an additional way to reduce the damage form them.


thing is,in my opion,that missiles are just awfull,especialy the t2 ones.(fury is ok for pve and pvp when shooting big targets)

the problem mainly is with the precision missiles wich are just awfull compared to t2 guns ammo of any type.

range is cut out to 50%,speed of the ship in use is cut out more than it has to,and damage is cut with aprox 25% compared to navy missiles for example.this is just unacceptable,no other t2 ammo has so much negative effects.
Omnathious Deninard
University of Caille
Gallente Federation
#6 - 2012-05-20 19:43:56 UTC
Recoil IV wrote:
Omnathious Deninard wrote:
Recoil IV wrote:
Omnathious Deninard wrote:
You ask for caldari and missiles to be pvp viable and then at the same time ask them to remove the only counter to missiles?


what do you mean by counter?

Atm the only way to reduce/nigate the damage of missiles it a well timed smartbomb, other than that you try to out run them, but you do that with any other weapon as well, the tracking disruptors add a similar feature to missiles now as turrets, an additional way to reduce the damage form them.


thing is,in my opion,that missiles are just awfull,especialy the t2 ones.(fury is ok for pve and pvp when shooting big targets)

the problem mainly is with the precision missiles wich are just awfull compared to t2 guns ammo of any type.

range is cut out to 50%,speed of the ship in use is cut out more than it has to,and damage is cut with aprox 25% compared to navy missiles for example.this is just unacceptable,no other t2 ammo has so much negative effects.

Very true about the T2 missles, the heavy penalties of them should be removed like T2 ammo. Lets hope this happens eventually

If you don't follow the rules, neither will I.

Recoil IV
Caldari Provisions
Caldari State
#7 - 2012-05-20 19:52:06 UTC
Omnathious Deninard wrote:
Recoil IV wrote:
Omnathious Deninard wrote:
Recoil IV wrote:
Omnathious Deninard wrote:
You ask for caldari and missiles to be pvp viable and then at the same time ask them to remove the only counter to missiles?


what do you mean by counter?

Atm the only way to reduce/nigate the damage of missiles it a well timed smartbomb, other than that you try to out run them, but you do that with any other weapon as well, the tracking disruptors add a similar feature to missiles now as turrets, an additional way to reduce the damage form them.


thing is,in my opion,that missiles are just awfull,especialy the t2 ones.(fury is ok for pve and pvp when shooting big targets)

the problem mainly is with the precision missiles wich are just awfull compared to t2 guns ammo of any type.

range is cut out to 50%,speed of the ship in use is cut out more than it has to,and damage is cut with aprox 25% compared to navy missiles for example.this is just unacceptable,no other t2 ammo has so much negative effects.

Very true about the T2 missles, the heavy penalties of them should be removed like T2 ammo. Lets hope this happens eventually


probably wont whitout ccp seeing this thread :P.and besides nobody seem to care.
Omnathious Deninard
University of Caille
Gallente Federation
#8 - 2012-05-20 19:56:38 UTC
It sucks because people dont care because most think that missiles are for only pve right now, buff them for pvp and people will care, and when people care in large numbers ccp listens.

If you don't follow the rules, neither will I.

Recoil IV
Caldari Provisions
Caldari State
#9 - 2012-05-20 20:04:56 UTC
Omnathious Deninard wrote:
It sucks because people dont care because most think that missiles are for only pve right now, buff them for pvp and people will care, and when people care in large numbers ccp listens.



true,missiles really need some serios love :D starting from rockets to cruise missile and beyond
Duchess Starbuckington
Doomheim
#10 - 2012-05-20 22:01:18 UTC  |  Edited by: Duchess Starbuckington
Quote:
i speak for every player

No you don't, imbecile.

The following changes need to be made to missiles.
- Standard missiles - reduce fitting reqs to 6 PG T1 and 7 PG for T2
- Cruise missiles - they need a damage boost
- Torpedos - slight increase to explosion velocity
- Precision missiles - velocity penalty removed, damage increased slightly
- Fury missiles - sig radius penalty removed

All long range missiles: reduced flight time, increased velocity.

Quote:
true,missiles really need some serios love :D starting from rockets to cruise missile and beyond

Idiocy. Only battleship missiles and above have serious problems, and those are fairly easily fixable.

Also the following ship changes:
- Kestrel - +1 mid, RoF and missile velocity bonus
- Caracal - +1 low, grid and CPU boost, RoF and missile velocity bonus
- Raven - +1 mid -1 low
- Sacrilege - +1 low
- Cerberus - 10% grid and CPU boost, extra base speed
xUnlimitedx
Doomheim
#11 - 2012-05-20 23:15:58 UTC
Missles are fine. The only problem are the capital missiles they should be reblanced. You guys dont know how missiles and caldari ships work in pvp they are great!
Hans Momaki
State War Academy
Caldari State
#12 - 2012-05-20 23:27:33 UTC
Omnathious Deninard wrote:
Recoil IV wrote:
Omnathious Deninard wrote:
You ask for caldari and missiles to be pvp viable and then at the same time ask them to remove the only counter to missiles?


what do you mean by counter?

Atm the only way to reduce/nigate the damage of missiles it a well timed smartbomb, other than that you try to out run them, but you do that with any other weapon as well, the tracking disruptors add a similar feature to missiles now as turrets, an additional way to reduce the damage form them.


What a tardpost.

You can outrun them,
you can reduce their damage by a large margin through using an AB,
you can use defenders to kill em,
you can use Smartbombs,
you can warp - off,
you can kill the missile - boat before missiles reach your ship,
and you can use ECM too.

But noooo, missiles don't have a counter.. ROFL.

/Nuffsaid
Duchess Starbuckington
Doomheim
#13 - 2012-05-20 23:51:54 UTC
Hans Momaki wrote:


What a tardpost.

You can outrun them,
you can reduce their damage by a large margin through using an AB,
you can use defenders to kill em,
you can use Smartbombs,
you can warp - off,
you can kill the missile - boat before missiles reach your ship,
and you can use ECM too.

But noooo, missiles don't have a counter.. ROFL.

/Nuffsaid

There's a pretty ridiculous amount of derp in this post as well.
Recoil IV
Caldari Provisions
Caldari State
#14 - 2012-05-21 11:27:29 UTC  |  Edited by: Recoil IV
Duchess Starbuckington wrote:
Hans Momaki wrote:


What a tardpost.

You can outrun them,
you can reduce their damage by a large margin through using an AB,
you can use defenders to kill em,
you can use Smartbombs,
you can warp - off,
you can kill the missile - boat before missiles reach your ship,
and you can use ECM too.

But noooo, missiles don't have a counter.. ROFL.

/Nuffsaid

There's a pretty ridiculous amount of derp in this post as well.


yeah.all in all,pretty much we all agree that missiles and caldari ships could use a buff,and the titming couldnt be more perfect since ccp is already working on missile effects and launchers,wich will be live on tq tommorow :D
Super Chair
Project Cerberus
Templis CALSF
#15 - 2012-05-21 11:39:33 UTC
The BS sized missiles (and larger) need buffing. Torps could use a little more base range (their cruiser class counter part, the HAM, has the same range....I believe this is the only weapon system that does not have more range than it's lower classed counterpart) and more explosion velocity. Cruise need a damage buff. Cap missiles need buffed. Also the raven needs better fitting capabilities.

The main issue the sub BS missiles is the gimped fitting capabilities and slot layouts of a lot of ships that use them. The drake's fitting abilities are generally acceptable if you perfect your fitting skills. However, the kestrel, caracal, nighthawk, cerb, osprey navy, are very hard (if not impossible) to fit. Teiricide should fix this though.

The ship speed penalty and sig penalties of T2 missiles need to be removed.
Recoil IV
Caldari Provisions
Caldari State
#16 - 2012-05-21 11:48:06 UTC  |  Edited by: Recoil IV
[quoteThe main issue the sub BS missiles is the gimped fitting capabilities and slot layouts of a lot of ships that use them. The drake's fitting abilities are generally acceptable if you perfect your fitting skills. However, the kestrel, caracal, nighthawk, cerb, osprey navy, are very hard (if not impossible) to fit. Teiricide should fix this though.[/quote]

very true.and a drake fitt with 7x heavies and 2x t2 shield ext II + 10mn meta mwd + 1 small neut on the high utility slot needs max skills + a 1% pg implant.
Hans Momaki
State War Academy
Caldari State
#17 - 2012-05-21 12:07:05 UTC
Duchess Starbuckington wrote:
Hans Momaki wrote:


What a tardpost.

You can outrun them,
you can reduce their damage by a large margin through using an AB,
you can use defenders to kill em,
you can use Smartbombs,
you can warp - off,
you can kill the missile - boat before missiles reach your ship,
and you can use ECM too.

But noooo, missiles don't have a counter.. ROFL.

/Nuffsaid

There's a pretty ridiculous amount of derp in this post as well.


No doubt about that, but the quoted poster posted such bullcrap that I couldn't resist to do that myself too.
Forgive me, or not, my point is made anyway ;)
Meditril
Hoplite Brigade
Ushra'Khan
#18 - 2012-05-21 13:22:09 UTC
It is already very though to prepare a frigate so that it can tank heavy missiles for a longer period of time even if the enemy doesn't use Scram, Web, Neutr. It is in fact much harder then tanking an AC cruiser under the same cirumstances. Therefore there is really no need to buff missiles.

If you have problems with small ships then get a Web + Neutr + TP to solve your issue as everybody else is doing.
Recoil IV
Caldari Provisions
Caldari State
#19 - 2012-05-21 13:43:27 UTC
Meditril wrote:
It is already very though to prepare a frigate so that it can tank heavy missiles for a longer period of time even if the enemy doesn't use Scram, Web, Neutr. It is in fact much harder then tanking an AC cruiser under the same cirumstances. Therefore there is really no need to buff missiles.

If you have problems with small ships then get a Web + Neutr + TP to solve your issue as everybody else is doing.



speaking the minmatar pilot while ducktaping pieces togheter
Hans Momaki
State War Academy
Caldari State
#20 - 2012-05-21 15:27:50 UTC
Recoil IV wrote:
Meditril wrote:
It is already very though to prepare a frigate so that it can tank heavy missiles for a longer period of time even if the enemy doesn't use Scram, Web, Neutr. It is in fact much harder then tanking an AC cruiser under the same cirumstances. Therefore there is really no need to buff missiles.

If you have problems with small ships then get a Web + Neutr + TP to solve your issue as everybody else is doing.



speaking the minmatar pilot while ducktaping pieces togheter


While failing to read the thread, which is clearly saying that heavy missiles is the one missile system which is not totally broken...
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