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Player Features and Ideas Discussion

 
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Grow some extremely durable genitalia.

First post First post
Author
Tiberius Murderhorne
CONTRATTO
#101 - 2012-05-25 08:22:31 UTC
why not make eve into a single player game while your at it??

seriously move into a worm hole... and stop posting about removing local....

Disclaimer : My posting does not always reflect my Corps views or my allience views.... Infact sometimes it does not even reflect my views!

Elistea
BLUE Regiment.
#102 - 2012-05-25 08:47:41 UTC
Yet another fail topic...
Caliph Muhammed
Perkone
Caldari State
#103 - 2012-05-25 10:59:29 UTC  |  Edited by: Caliph Muhammed
Tiberius Murderhorne wrote:
why not make eve into a single player game while your at it??

seriously move into a worm hole... and stop posting about removing local....


Not a chance in hell. I pay my 15 bucks like the rest of the playerbase and im going to voice my opinion. I believe the rules are a once a day bump per topic, right? So once per day im going to bring the issue I care about to the forefront.

And if you don't like it well thats just too bad. You (the keep local at all cost crowd) won't be silencing this issue any longer.

Thanks for the free bumps.
Frying Doom
#104 - 2012-05-25 11:07:42 UTC
Local should be killed off in Null space only.

It is meant to be a dangerous place. At the moment it's just boring. Liven it up and get rid of Local.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Caliph Muhammed
Perkone
Caldari State
#105 - 2012-05-25 11:09:40 UTC  |  Edited by: Caliph Muhammed
Frying Doom wrote:
Local should be killed off in Null space only.

It is meant to be a dangerous place. At the moment it's just boring. Liven it up and get rid of Local.



No it needs to be removed in all secs. Null is challenging enough and to remove it only there would make high sec too lucrative.

And local breaks many of the things EVE boasts as features. From piracy to war, to stealth and freighting.

Local makes the entire player versus player experience, defensive and offensive, a boring & mediocre campfest.
Frying Doom
#106 - 2012-05-25 11:14:22 UTC
Caliph Muhammed wrote:
Frying Doom wrote:
Local should be killed off in Null space only.

It is meant to be a dangerous place. At the moment it's just boring. Liven it up and get rid of Local.



No it needs to be removed in all secs. Null is challenging enough and to remove it only there would make high sec too lucrative.

And local breaks many of the things EVE boasts as features. From piracy to war, to stealth and freighting.

Removing from hi-sec will only be helpful if you are at war with someone. If your looking to gank someone they cant tell your there till its too late and null is hugely profitable as it is.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Caliph Muhammed
Perkone
Caldari State
#107 - 2012-05-25 11:21:01 UTC  |  Edited by: Caliph Muhammed
Frying Doom wrote:
Caliph Muhammed wrote:
Frying Doom wrote:
Local should be killed off in Null space only.

It is meant to be a dangerous place. At the moment it's just boring. Liven it up and get rid of Local.



No it needs to be removed in all secs. Null is challenging enough and to remove it only there would make high sec too lucrative.

And local breaks many of the things EVE boasts as features. From piracy to war, to stealth and freighting.

Removing from hi-sec will only be helpful if you are at war with someone. If your looking to gank someone they cant tell your there till its too late and null is hugely profitable as it is.


Dying is a feature of EVE. You are not meant to choose whether you die in each and every circumstance in game. I assure you almost everyone would choose to abstain. So what happens is what we have here. One side of a war eventually succumbs to pure boredom and takes a chance. Because up until absolute boredom sets in the game is a campfest. No one takes a chance unless victory can be gauged absolute.

Long duration griefdecs exist in large part because it takes EONS to kill anyone with local ever present.

We have killed a particularly risk averse miner by planning the warp in and tackle down to the second as he warped off to a belt. A neutral toon watched his ship undock and align and gave the go signal as his thrusters engaged. We jumped in and intercepted as he arrived. But to force pvp between competents to that degree is ridiculous. We had no other option though.

Ive got level 5 cloaking trained and in not one situation of our wars have I ever had a real use for it. Killing someone comes down to camping a system or two out, praying they don't have a neutral alt and that the gate you camp is the one they come charging through. That's it. The reverse of that being null, where no one does anything unless they have a blob large enough to lower the likelyhood of running into a bigger blob or are hot dropping. Perhaps very large alliances have a slightly different experience but thats EVEs pvp with local.

If removing hisec local will only help in a war then removing hisec local will only hinder you during a war. Why should you get free intelligence?
Frying Doom
#108 - 2012-05-25 11:32:04 UTC
Caliph Muhammed wrote:

And if removing hisec local will only help in a war than the obvious reverse of that statement is that removing hisec local will only hinder you during a war. Why should you get free intelligence?

My main point is the basis of the sec status as how it was originally set up

Hi-sec = Safest
Lo-sec = less safe
Null sec = Dangerous and lawless
Wormholes = Insanely dangerous.

Any alterations to the system should follow this pattern. But I do agree wars are boring as hell and with the new ability to call in an infinite number of allies to help the defenders will probably become rare.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Paintchk
Facepunch Industries
#109 - 2012-05-25 11:34:54 UTC
Caliph Muhammed wrote:
Alara IonStorm wrote:

Caliph Muhammed wrote:

It would solve cloaky camps people complain about. It would give a point to cloaks people complain about.

Uncloak aliegned, tap bomb, warp to safety. No time to get reinforcements on grid to help or even lock targets.

Hurray for 100% Safe uncounterable attacks.


Then nerf bombs. Change them. Make them super powerful torpedoes that can only hit capitals. It would be a small sacrifice, and im a dedicated cloaky kind of player, for the greater good of the game.

But also remember that even if that were the case no local means that for that to occur a scouting operation would have had to of occured first. Maybe it would be a well earned uncounterable attack.



They do 300 or so damage. Nerfing them would make them worthless......I demand BUFF!!!!!!!! =D
Paintchk
Facepunch Industries
#110 - 2012-05-25 11:36:09 UTC
Another bitching forum. *Takes shot*
Caliph Muhammed
Perkone
Caldari State
#111 - 2012-05-25 11:45:18 UTC  |  Edited by: Caliph Muhammed
Frying Doom wrote:
Caliph Muhammed wrote:

And if removing hisec local will only help in a war than the obvious reverse of that statement is that removing hisec local will only hinder you during a war. Why should you get free intelligence?

My main point is the basis of the sec status as how it was originally set up

Hi-sec = Safest
Lo-sec = less safe
Null sec = Dangerous and lawless
Wormholes = Insanely dangerous.

Any alterations to the system should follow this pattern. But I do agree wars are boring as hell and with the new ability to call in an infinite number of allies to help the defenders will probably become rare.


Safest is relative, Concord doesn't prevent only punish. Removing local wouldn't change a thing about hisec outside of knowing each and every time when to undock and when to camp up when dealing with a hostile faction. You would actually have a better chance of escape and avoiding the attacker because they would have to actively hunt you down in system. That requires a dedicated scanning ship and depending on the amount of people in the system a relatively long period of time.

You would also see a drastic cutback in the average ship sized used in combat due to the increased risk of the unknown by each party.

Right now its bring the best ship you can and only engage when defeat is an impossibility.
Merovee
Gorthaur Legion
Imperium Mordor
#112 - 2012-05-25 14:18:35 UTC
I don't Know.
Playing since 03 maybe has something to do with it. But I just move around as I please in Hi and low without a care in the world. Sure I scout with alts check the maps and know where the hop spots are but that's from playing the game of hard knocks. All I'm saying the gank squads are lazy bunch and are easy avoided with a little effort.P

Empire, the next new world order.

Karn Dulake
Doomheim
#113 - 2012-05-25 14:21:05 UTC
OP is this why you sit in a station all day even though you personally wardeced me.

You sit on the forums holding court with your sociopathic vision of EVE that can only be envisioned by your high IQ
I dont normally troll, but when i do i do it on General Discussion.
Caliph Muhammed
Perkone
Caldari State
#114 - 2012-05-25 14:41:38 UTC  |  Edited by: Caliph Muhammed
Merovee wrote:
I don't Know.
Playing since 03 maybe has something to do with it. But I just move around as I please in Hi and low without a care in the world. Sure I scout with alts check the maps and know where the hop spots are but that's from playing the game of hard knocks. All I'm saying the gank squads are lazy bunch and are easy avoided with a little effort.P


Then losing local wouldn't be a big issue to you. Right? Good. Because its a real big issue to just about every "feature" in this game.

Covert Ops, Black Ops, Hauling freight, General war. Piracy, Invasion, Defense, Mining, so on and so forth.
Caliph Muhammed
Perkone
Caldari State
#115 - 2012-05-26 19:01:32 UTC
Just got off the batphone with "Chaos Theory" and "Emergent Gameplay". They fully support getting rid of local. They are not pleased and have unsubbed.
Doctor Benway Kado
Caldari Provisions
Caldari State
#116 - 2012-05-26 19:23:35 UTC
Caliph Muhammed wrote:
Just got off the batphone with "Chaos Theory" and "Emergent Gameplay". They fully support getting rid of local. They are not pleased and have unsubbed.

Really? That's funny, I saw him ganking hulks just the other day.
DelBoy Trades
Trotter Independent Traders.
#117 - 2012-05-26 19:27:02 UTC
CCP will never do it purely because their revenue would be dashed in half overnight.

Damn nature, you scary!

Mistress Lilu
Science and Trade Institute
Caldari State
#118 - 2012-05-26 20:02:59 UTC
Caliph Muhammed wrote:
Get rid of local, all secs. It fixes almost everything. You would have to work to locate a target. You would have to work to avoid a target. There would be risk in high sec. There would be risk in all secs.

Freighters could be caught during a war dec. Freighters could get through during a war dec.

You would still have Concord retaliation in high sec. You could still be camped, though if you break the camp it would be harder to hunt you down. Certainly no worse that what we have now but with compelling gameplay.

It would solve cloaky camps people complain about. It would give a point to cloaks of which people complain about.

It would make neutral alts almost irrelevant. Though not 100%. It would certainly make playing with one account a lot less of a disadvantage. Sure you might lose a few alt account subs, but you would gain many more subs by having more compelling gameplay. What good is a scout profession when they're revealed as soon as they enter system?

The changes the expansion are bringing aren't going to revitalize low sec or null sec and its certainly not going to promote or fuel war. Quite the opposite.

The devs and the playerbase talk a lot about EVE being hardcore, but as of yet i'm not really seeing the hardcore aspect to the game.

The game is a boring campfest. Removing local removes that to a large degree.

To my ultra Orthodox carebear players, uncle Caliphy isn't throwing you under the bus. The threats you worry about occuring with this change would actually be resolvable by a merc corporation. If you are decced and you hire a merc the merc cannot sneak up on the enemy with everything displayed for them. They may be able to make your tormentors life a little more difficult but in most cases can't force a fight under those conditions. With no local they could. If you are camped by a griefdec and you hire a reasonably sized merc to help you the griefer will never see them coming. It's win/win.

Even null entry points would be camped far less. Lets see the thirty man bubble camp consistently do it when a 150 man roaming gang warps in on them and they never see it coming.

Local is holding EVE back. Period. Get rid of it and let EVE become great.

get rid of local, what you a retared imp with a limp on his right leg and a broken yellowed tooth.

Mfume Apocal
Brutor Tribe
Minmatar Republic
#119 - 2012-05-26 20:08:54 UTC
Caliph Muhammed wrote:
Ziranda Hakuli wrote:
this thread again worded what looks like the same old one that got squashed cause some idiot has no idea how to read the lore and why it is there and it is not in WHs?

Please biomass the toon now and save yourself the headaches down the road


Lore lol. The game is a snoozefest. HTFU. What headache? Boredom doesn't bring headaches. It brings nausea. Also, alt-sh.it poasting reciting nerd memes is for terribaddies. Proof in this thread. The main ones retorting snarky have killboards that smell of kitty poo. I won't mention names but you know who you are. Peace to those with constructive criticism.


Can I have your stuff?
Musashi IV
Off-World Mining
#120 - 2012-05-26 20:10:30 UTC
Caliph Muhammed wrote:
Get rid of local, all secs. It fixes almost everything. You would have to work to locate a target. You would have to work to avoid a target. There would be risk in high sec. There would be risk in all secs.

Freighters could be caught during a war dec. Freighters could get through during a war dec.

You would still have Concord retaliation in high sec. You could still be camped, though if you break the camp it would be harder to hunt you down. Certainly no worse that what we have now but with compelling gameplay.

It would solve cloaky camps people complain about. It would give a point to cloaks of which people complain about.

It would make neutral alts almost irrelevant. Though not 100%. It would certainly make playing with one account a lot less of a disadvantage. Sure you might lose a few alt account subs, but you would gain many more subs by having more compelling gameplay. What good is a scout profession when they're revealed as soon as they enter system?

The changes the expansion are bringing aren't going to revitalize low sec or null sec and its certainly not going to promote or fuel war. Quite the opposite.

The devs and the playerbase talk a lot about EVE being hardcore, but as of yet i'm not really seeing the hardcore aspect to the game.

The game is a boring campfest. Removing local removes that to a large degree.

To my ultra Orthodox carebear players, uncle Caliphy isn't throwing you under the bus. The threats you worry about occuring with this change would actually be resolvable by a merc corporation. If you are decced and you hire a merc the merc cannot sneak up on the enemy with everything displayed for them. They may be able to make your tormentors life a little more difficult but in most cases can't force a fight under those conditions. With no local they could. If you are camped by a griefdec and you hire a reasonably sized merc to help you the griefer will never see them coming. It's win/win.

Even null entry points would be camped far less. Lets see the thirty man bubble camp consistently do it when a 150 man roaming gang warps in on them and they never see it coming.

Local is holding EVE back. Period. Get rid of it and let EVE become great.


Do you want me to flip my mac on its back so you can get a better shot? Why dont they just take away any shields and armor for high sec players. This way you pirates can make easier kills!!