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How to get carebears to WANT to PvP!

Author
knulla
Doomheim
#161 - 2012-05-21 13:32:48 UTC
Pres Crendraven wrote:
I think this would create more opportunity for pvp also but since WOW has a flag system, were not allowing ourselves to have it. It would make people that want to fight WOWlike.



Yeah the flag PVP in WoW was awesome Roll

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Burning Furry
Dreddit
Test Alliance Please Ignore
#162 - 2012-05-21 14:04:17 UTC
The biggest issue with PVP is the time sink.

1 hour making isk for the ship
15-30 mins flying around buying modules, fitting, insuring etc.
30 mins hunting for a fight
DIAF in 1 min.

This is all well and good for those with hours and hours to burn, but its useless for those with limited playtime.

Please don't say "why it take u so long to earn isk?" or "why you no but mods in builk?" That all assumes i have a maxed character who earns shittons of cash in no time at all, and that i have a bank roll of billions.

The best way to get more carebears, myself included, to participate in PVP is to reduce the time barrier to entry.
For someone with at max, 2 hours free time per day, PVP is very far from being a viable option in EVE.

Failing that, i will continue to play games such as World of Tanks where i can load, login, and fight in 3 minutes max.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#163 - 2012-05-21 14:12:18 UTC  |  Edited by: Destiny Corrupted
EVE isn't meant to be a game where you get fights as quickly as you can in deathmatch games like WoT, which is more like a tactical FPS than an MMO. In EVE, kills and losses mean something more than making the win counter go up by one, though we have that too. I'd rather have one good kill in three days, than ten generic ones in an hour.

Time isn't really a factor, since it's easy to efficiently stage multiple ships from a few favorable locations. However, I don't disagree that the cost might be prohibitive to some people; frigate pvp isn't glorious for everyone. Maybe a slight insurance adjustment can be made for cruisers and BCs (or alternatively, drop their mineral requirements a bit). That's as far as I'd be willing to go, however.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Bootleg Jack
ACME Mineral and Gas
#164 - 2012-05-21 14:44:15 UTC
Another thread trying to convert PvE players to PvP.

Any designer with half a brain knows that is an uphill battle, and pointless since there are millions of PvPers in the world.

The real goal shold be to improve EVE PvP to the point where we draw in more PvPers from other games.

I'm an American, English is my second language...

knulla
Doomheim
#165 - 2012-05-21 14:48:54 UTC
Bootleg Jack wrote:
Another thread trying to convert PvE players to PvP.

Any designer with half a brain knows that is an uphill battle, and pointless since there are millions of PvPers in the world.

The real goal shold be to improve EVE PvP to the point where we draw in more PvPers from other games.




Finally!

Listen to this guy CCP, make all local chat like WH local, halve highsec and turn that into lowsec, create more 0.0, move all ISK incomes above level 3 missions and scordite ORE into lowsec and below, 0.0 and WHs. Improve and build content for 0.0 and lowsec players and make SOV battle and POS management better. Do more balancing and some fixes, improve war system, make it easier, implement the crimewatch changes already and realize how ******* ******** it is to have neuts boost (if they do they should be on grid,) and rep etc.

And a lot more, but it would be a start.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Burning Furry
Dreddit
Test Alliance Please Ignore
#166 - 2012-05-21 15:24:41 UTC
Destiny Corrupted wrote:
I'd rather have one good kill in three days, than ten generic ones in an hour.



Nothing generic about using your PZIV to kill an IS! Thats the equivalent of using a cruiser to kill a BS, which i believe fits under the "good kill" category.
Zyress
Caldari Provisions
Caldari State
#167 - 2012-05-21 16:38:02 UTC
Ituhata Saken wrote:
Linna Excel wrote:
Add missions that have a slightly higher reward and make people fly in PvP fits, but add a little risk to them: the things they'll be doing will be PvP situations with NPCs that have fits and tactics you'll see. Then put those missions by the borders of low and send people there every now and then.


I like it. If they geared missions to work or take advantage of typical pvp fits, people get familiar with them and if they do run into real players they might actually have a fighting chance that just doesn't exist in most pve builds.


Tougher Pve content is always a winner where I'm concerned, by tougher I'm not saying double the targets putting out double the firepower, that just leads to more tank and more gank but if certain NPC's (Bosses) needed to be pointed and if they used ewar more like in Pvp that would be great, but a huge detriment to the Ninja Salvager profession. what would they do if all the mission runners were Pvp fit.
Vincent Athena
Photosynth
#168 - 2012-05-21 16:41:08 UTC
Destiny Corrupted wrote:
These people are called carebears for a reason. They will use any excuse, and find any means, to avoid in-game situations that even slightly raise their heart rates.


There is a very good reason for that. Different people have different physiological reactions to adrenaline and The Rush.

The Rush is a good felling one gets with and after a burst of adrenaline associated with an exciting experience, like PvP combat. Not everyone gets The Rush. Some get no pleasure from adrenaline, and some actually feel bad or sick from it. According to Dr. Drew Pinsky, the difference between these people is genetic. You are born to get The Rush, or you are not. The result is some players will not enjoy PvP and actively seek to avoid it, and no amount of game tweaking will change that, because game tweaking will not change their genes. After all this is a game, people will tend to avoid game activities that make them sick. Instead they do cooperative activities, industry, missions and the like, or just play as solo players.

People who do not get The Rush can also enjoy activities like fishing, a sport that is more popular that any computer game, even WoW. Or puzzle games, or solitaire, or Golf (one of the most popular pastimes on the planet). These players like an activity that occupies the mind, is relaxing, and gives one a gentle feeling of accomplishment as they watch the isk pile up. For them, a certain amount of repetition is not boring, its reassuring and relaxing.

A much better thing to do with carebears is find a way that they can play their game in peace so they can provide a steady stream of income to CCP, allowing CCP to improve the game.

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Zyress
Caldari Provisions
Caldari State
#169 - 2012-05-21 16:43:50 UTC
Destiny Corrupted wrote:
Bluddwolf wrote:
I also wish CCP would intorduce a PVP flagging system. This way, if you wanted to PVP wherever you are, you could just flag yourself for PVP.

Thanks for ruining my game.


I don't see how that would ruin anything if you can flag yourself as a concord free target in Highsec, should make more ships go boom and isn't that the main goal? Of course it would lessen the need for the Pvp starved to leave highsec which I know peeves the losec, nullsec crowd.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#170 - 2012-05-21 23:03:39 UTC
Zyress wrote:
Destiny Corrupted wrote:
Bluddwolf wrote:
I also wish CCP would intorduce a PVP flagging system. This way, if you wanted to PVP wherever you are, you could just flag yourself for PVP.

Thanks for ruining my game.


I don't see how that would ruin anything if you can flag yourself as a concord free target in Highsec, should make more ships go boom and isn't that the main goal? Of course it would lessen the need for the Pvp starved to leave highsec which I know peeves the losec, nullsec crowd.

Because the main goal of all those seeking pvp is to have their own ships destroyed, am I right?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Averyia
Garoun Investment Bank
Gallente Federation
#171 - 2012-05-21 23:36:42 UTC
I think the biggest issue is when game performance drops drastically and for no reason, and its not just me, it makes playing the game difficult when the cursor and UI is moving at 10 fps.

All warfare is based on deception and logistics. Battles and soldiers are secondary priorities.

Zyress
Caldari Provisions
Caldari State
#172 - 2012-05-22 14:56:59 UTC
Destiny Corrupted wrote:
Zyress wrote:
Destiny Corrupted wrote:
Bluddwolf wrote:
I also wish CCP would intorduce a PVP flagging system. This way, if you wanted to PVP wherever you are, you could just flag yourself for PVP.

Thanks for ruining my game.


I don't see how that would ruin anything if you can flag yourself as a concord free target in Highsec, should make more ships go boom and isn't that the main goal? Of course it would lessen the need for the Pvp starved to leave highsec which I know peeves the losec, nullsec crowd.

Because the main goal of all those seeking pvp is to have their own ships destroyed, am I right?


If you are afraid then don't flag yourself, if not and you want to fight then flag yourself and go search for other flagged pvpers. Thats simple enough. People not flagged for pvp would draw a concord response for attacking a non war target in hisec like they always have. Flagging yourself for pvp would not change that. Only people flagged for pvp could fight without drawing a concord response. Otherwise its suicide ganking or attempted anyway.
Roime
Mea Culpa.
Shadow Cartel
#173 - 2012-05-22 15:16:34 UTC
Zyress,

have you considered jumping thru a stargate leading out from high security space, or a wormhole?

If you insist, there you can imagine that you are waving a flag from your window.

.

Talon SilverHawk
Patria o Muerte
#174 - 2012-05-22 15:20:56 UTC
You release a patch that changes the UI and frustrates you and makes you want to do anything that doesn't involve it. Well done CCP .
Arcticblue2
Nordic Freelancers inc
#175 - 2012-05-22 15:26:18 UTC
Why on earth would you need pve'ers to do more pvp ? I see some wants to move pve-contents into low-sec and 0.0 that's does not create pvp'ers, and quite honestly does not seems to be constructive other than trying to get more easy targets to pod.
Calm Breeze
Comandos Castle
#176 - 2012-05-22 15:31:48 UTC
Why do you want to MAKE carebears PvP? How would you like it if we wanted to make PvP'ers mine? If we don't want to PvP, then we won't, it's our choice, life is full of choices and decisions, and I for one don't need someone else making mine! And yeah, I know all about non-consensual PvP once you log into the game, in those conditions I will fight, as best I can, but I will NOT be forced into being a PvP'er just because someone wants me to.
Zyress
Caldari Provisions
Caldari State
#177 - 2012-05-22 15:37:24 UTC
Roime wrote:
Zyress,

have you considered jumping thru a stargate leading out from high security space, or a wormhole?

If you insist, there you can imagine that you are waving a flag from your window.



Been there done that, terribly uninteresting.
Kara Vix
Perkone
Caldari State
#178 - 2012-05-22 17:10:13 UTC
Vincent Athena wrote:
Destiny Corrupted wrote:
These people are called carebears for a reason. They will use any excuse, and find any means, to avoid in-game situations that even slightly raise their heart rates.


There is a very good reason for that. Different people have different physiological reactions to adrenaline and The Rush.

The Rush is a good felling one gets with and after a burst of adrenaline associated with an exciting experience, like PvP combat. Not everyone gets The Rush. Some get no pleasure from adrenaline, and some actually feel bad or sick from it. According to Dr. Drew Pinsky, the difference between these people is genetic. You are born to get The Rush, or you are not. The result is some players will not enjoy PvP and actively seek to avoid it, and no amount of game tweaking will change that, because game tweaking will not change their genes. After all this is a game, people will tend to avoid game activities that make them sick. Instead they do cooperative activities, industry, missions and the like, or just play as solo players.

People who do not get The Rush can also enjoy activities like fishing, a sport that is more popular that any computer game, even WoW. Or puzzle games, or solitaire, or Golf (one of the most popular pastimes on the planet). These players like an activity that occupies the mind, is relaxing, and gives one a gentle feeling of accomplishment as they watch the isk pile up. For them, a certain amount of repetition is not boring, its reassuring and relaxing.

A much better thing to do with carebears is find a way that they can play their game in peace so they can provide a steady stream of income to CCP, allowing CCP to improve the game.


This is one of the most well thought out posts I have read on this train wreck of a forum. I agree with you entirely.
Vincent Athena
Photosynth
#179 - 2012-05-22 17:16:38 UTC  |  Edited by: Vincent Athena
The difference between a high sec PvP flag and just going to low sec:

No interference from gate guns.
No capitals.

Edit: Part of the new crimewatch system is a dueling system. This would be a PvP flag to just one other person.

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Damien Valdes
Doomheim
#180 - 2012-05-22 17:24:09 UTC
Maybe if you're bothered by how someone else plays a game they are paying for, EVE is not for you.

Roll