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How to get carebears to WANT to PvP!

Author
Good Hedbergite
Perkone
Caldari State
#1 - 2012-05-20 01:35:08 UTC
I'm a new player (9M SP) returning after a two year hiatus. It seems the carebear vs PvPer mentalities haven't changed one bit, so I've come up with an idea that could encourage new players and carebears to actually WANT to get more involved with PvP and it's simple - hands on training!

The biggest part of the problem is that most noobs and carebears don't know how to fight and learning is a huge time and ISK investment they don't feel like making.

This time around, I'm much more interested in PvPing (I was a carebear last time) - so I don't mind spending the time and ISK - but here's the typical scenario for getting some practice at PvP:

Build a ship - 15-30 minutes
Fly to an area and hunt for a semi-fair fight - 15-30+ minutes
Fight and die - approx 3-5 minutes

So roughly an hour+ investment for 3-minutes of actual "fight training" - which is fine if you WANT to be a PvPer. If you're a carebear, it's a pain in the butt, a timesink, and all risk with no reward.

So? Where am I going with this - some type of training/arena area. This would build CONFIDENCE in new players and carebears and after a few arena-style fights (ie. 1v1, 2v2, 3v3, or 5v5) - they would get tired of "practice" fights and be excited to get out there and actually participate in the real-deal.

There would be NO REWARDS - by doing so it would eliminate the possibility that people just login and fight in arena style situations. It certainly wouldn't pull existing PvPer's in, as they're already trained and can fight for REAL and make some great ISK by doing so... In fact, it would probably be a good idea to limit the number of fights to 1-2 per day so as to prevent the system from 'stealing' already existing PvPers away from real battle.

I could envision the ability to zone into a battleground type situation and purchase a standard pre-fit type of ship. If you want to learn electronic warfare, you could grab a Blackbird (or equivalent) with standard ECM gear equipped and go learn how to USE it against other players. You would also be able to learn to fly in a fleet in the 5v5 variations and learn the value of having a couple of frigs, an ECM boat, and a few BC/BS's.

This 1. gets rid of the time spent building ships and hunting for a fight 2. builds the desire and confidence of noobs and carebears to defend themselves and actually get more involved in the PvP world instead of crying about it and 3. would allow players to learn new types of ships and the 'stock' fittings associated with that playstyle before they dive into combat and get their ass handed to them.

Again, in no way would I want to see this system distract from the 'real-life' PvP that occurs - but it would be a great option for new players and carebears to learn and build confidence on HOW to participate in both solo and gang warfare. After a handful of skirmishes in a new type of boat, most players would be WANTING to get out there in 'real-life- and try it out in a genuine battle.

I'm interested in hearing thoughts on both how this idea could be better and implemented without impacting the natural flow of the 'real-world' in EvE - and also, feel free to punch holes in the idea as I'm sure there are reprecussions I'm not even thinking about.

Thanks for reading.
Takseen
Federal Defense Union
Gallente Federation
#2 - 2012-05-20 01:39:07 UTC
Its not technically designed for it, but SiSi the testing server offers a lot of the features you requested.

-cheap ships
-no real penalties for dying
-lots of designated fighty areas
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#3 - 2012-05-20 01:41:32 UTC
Arenas simply don't belong in EVE. As special events, sure, but not as a feature. For that, we have the test server.

In my opinion, a much better method would be to tie pvp into missions. Not that that would change much, since they'd just stop running missions anyway. These people are called carebears for a reason. They will use any excuse, and find any means, to avoid in-game situations that even slightly raise their heart rates.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Klavis lychnuchus
Hotel Charlie
#4 - 2012-05-20 01:45:05 UTC  |  Edited by: Klavis lychnuchus
What we need are Tax bracket options for corpies, so a 23.5 / 7 PVE monkey has no barrier for entry to the corps and is left to do just what he loves but at a much higher tax rate. He can rat/mission/plex all day everyday earning meaningful income for a Corp he would otherwise just be leaching from.

Those with the ambition and ability to defend themselves can do so too and pay less tax and be confident in a Corporations ship replacement program to be fit for purpose.

As a useful corallary they would perhaps take more interest in defending corp assets if they get put on a lower tax rate!
Knus'lar
Wormbro
The Society For Unethical Treatment Of Sleepers
#5 - 2012-05-20 01:46:04 UTC
I think the BEST way to get carebears to want to pvp is to take them and put them through a crucible of violence. Blow them up so much they harden into tough pirates
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#6 - 2012-05-20 01:50:56 UTC
Knus'lar wrote:
I think the BEST way to get carebears to want to pvp is to take them and put them through a crucible of violence. Blow them up so much they harden into tough pirates

A lot of the people I've violenced over the years were originally carebears, and became bloodthirsty motherfuckers after I've had my way with them. Some have even become my most skilled and trusted EVE friends. Still, many more have left the game entirely after taking minor losses. That says a lot about the character of gamers nowadays.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Jorma Morkkis
State War Academy
Caldari State
#7 - 2012-05-20 01:57:15 UTC
Destiny Corrupted wrote:
These people are called carebears for a reason. They will use any excuse, and find any means, to avoid in-game situations that even slightly raise their heart rates.


So, if I want to sit in safespot cloaked, I'm risk-averse carebear. It's not my job to help other people to destroy my ship. It's their job to find me.
Red Teufel
Calamitous-Intent
#8 - 2012-05-20 01:58:01 UTC
it's called faction warfare. Though if corps or groups of people who are new to pvp want training and a home should contact me.
Malphilos
State War Academy
Caldari State
#9 - 2012-05-20 02:01:05 UTC
Knus'lar wrote:
I think the BEST way to get carebears to want to pvp is to take them and put them through a crucible of violence. Blow them up so much they harden into tough pirates


You were toilet trained at gunpoint, weren't you?
James 315
Experimental Fun Times Corp RELOADED
CODE.
#10 - 2012-05-20 02:02:12 UTC
Quote:
How to get carebears to WANT to PvP!
No.

You've missed the whole point of non-consensual PvP. It doesn't matter if they want to PvP or not, just shoot them.
Large Collidable Object
morons.
#11 - 2012-05-20 02:09:26 UTC  |  Edited by: Large Collidable Object
If people want to be carebears, there's absolutely nothing wrong with that - no need to try turning into something different - actually eve needs people mining all the trit.



The only problem with them is the insane amount of isk the mission running/highsec incursion fraction of them is spilling into the economy without them actually needing any isk - they don't need to replace any ships after all.



Yes - some of them may be alts of nullsec players who need the money to fund their pvp, but then, that raises the question why people have alts in highsec to fund their nullsec lives.



Nerf highsec bounties.

edit:

James 315 wrote:
Quote:
How to get carebears to WANT to PvP!
No.

You've missed the whole point of non-consensual PvP. It doesn't matter if they want to PvP or not, just shoot them.



There is no non-consensual PvP in Eve - you consent when you log on.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Simi Kusoni
HelloKittyFanclub
#12 - 2012-05-20 02:13:50 UTC
Klavis lychnuchus wrote:
What we need are Tax bracket options for corpies, so a 23.5 / 7 PVE monkey has no barrier for entry to the corps and is left to do just what he loves but at a much higher tax rate. He can rat/mission/plex all day everyday earning meaningful income for a Corp he would otherwise just be leaching from.

Those with the ambition and ability to defend themselves can do so too and pay less tax and be confident in a Corporations ship replacement program to be fit for purpose.

As a useful corallary they would perhaps take more interest in defending corp assets if they get put on a lower tax rate!
If a player is running complexes/wormholes/mining you set all the taxes you want. The money you get from them would be pitifull.

Besides, this system is already kind of put in place. The 23/7 PvE whore gets kicked, joins a renter corp. The renter corp pays money that goes to the PvP corps/alliances.

(admittedly the issue with this is that all that money goes straight to alliance leaders. And quite a few alliances are well known for having ISK quietly go missing, or for having leaders that just unashamedly steal.)

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Fredfredbug4
The Scope
Gallente Federation
#13 - 2012-05-20 02:20:00 UTC
No, arena style PVP has proven to only discourage people from actually PVPing. The best example is runescape. People use to PVP all the time in the very large PVP area, but when it was reduced to just one arena it practically killed the the activity and about half of people's interest in that already ****** up game.

The reasons why arena PVP does not work are...

1. Everyone is clustered in one area making it a free for all with no thought or strategy. Think of first shaky cam clusterfuck in the Hunger Games movie. It's a lot like that. Everyone is dropping dead but nobody knows what the hell is going on.

2. It creates a larger skill/money gap. Because of the clusterfuck in arena PVP, the only people who stand a chance making it out alive are those with high skill levels and a lot of cash to afford the best gear. People already complain that there is a skill/isk gap preventing new players from getting into PVP, what more when new players stand no chance?

3. It gives a false perception of what PVP in this game actually is. There is a lot of coordination, time, effort and strategy to PVP in this game. Even blob warfare requires proper group coordination and making the right opponents primary. Just going to kill each other is not how PVP works in most MMOs. Also, with no rewards and no risks it encourages doing stupid things, something that will punish you severely in real PVP

4. It draws away from open ended PVP. Why spend 30 minutes trying to find a fair fight when you can jump into a mosh pit and be guaranteed to kill or be killed within the next 2 minutes?

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#14 - 2012-05-20 02:22:03 UTC
Large Collidable Object wrote:
If people want to be carebears, there's absolutely nothing wrong with that - no need to try turning into something different - actually eve needs people mining all the trit.

I would agree with this statement, if not for the fact that they're having a whole lot of success pressuring CCP to make massive concessions, and in turn changing the game into something it probably shouldn't be.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Linna Excel
Center for Advanced Studies
Gallente Federation
#15 - 2012-05-20 02:22:36 UTC
Add missions that have a slightly higher reward and make people fly in PvP fits, but add a little risk to them: the things they'll be doing will be PvP situations with NPCs that have fits and tactics you'll see. Then put those missions by the borders of low and send people there every now and then.



Large Collidable Object wrote:
actually eve needs people mining all the trit.


Bring back gunmining and remove traditional mining. That'll give you trit.
Ituhata Saken
Killboard Padding Services
#16 - 2012-05-20 02:29:21 UTC
Linna Excel wrote:
Add missions that have a slightly higher reward and make people fly in PvP fits, but add a little risk to them: the things they'll be doing will be PvP situations with NPCs that have fits and tactics you'll see. Then put those missions by the borders of low and send people there every now and then.


I like it. If they geared missions to work or take advantage of typical pvp fits, people get familiar with them and if they do run into real players they might actually have a fighting chance that just doesn't exist in most pve builds.

So close...

Large Collidable Object
morons.
#17 - 2012-05-20 02:32:03 UTC
Destiny Corrupted wrote:
Large Collidable Object wrote:
If people want to be carebears, there's absolutely nothing wrong with that - no need to try turning into something different - actually eve needs people mining all the trit.

I would agree with this statement, if not for the fact that they're having a whole lot of success pressuring CCP to make massive concessions, and in turn changing the game into something it probably shouldn't be.



Yes - the highsec whiners and their continued success pose a problem. And yes - hulkageddon is perfectly justified for the rampant macroing (it's not even botting) that is still going on there.

However, a Tengugeddon would be the best thing that could possibly happen to eve.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
sabre906
The Scope
Gallente Federation
#18 - 2012-05-20 02:44:35 UTC
Arena ideas have been brought up over and over again, then shut down by people who don't want to see pvp happen...

The population of RvB indicates there's actually a big demand for pvp, just not the hours of roaming/camping/grinding before it. The next time you think of "forcing" carebears to pvp, realize that you won't have to, they already want it. It's actually a matter of forcing the hours of boredom before it onto them, and it's not going to work.

Hours of waiting before a few minutes of pvp, in any other game, would be considered a failure, to be fixed immediately. In Eve, it's called a sandbox, one that's ignored by 90% of the population deemed by the remaining 10% to be "carebears."
Mars Theran
Foreign Interloper
#19 - 2012-05-20 02:51:01 UTC
My opinion on arena style PvP is fairly simple and I'll stick by it: I don't want to see arenas in EVE; that is, places where people commit to consensual PvP with no cost or risk factor.

I wouldn't however mind if they made SiSi more accessible, or as an alternative, introduced station tactical simulations which opened up PvP onboard stations that provided instances of space from the EVE universe for people to PvP in. This should come with a cost however, such as a Training simulator registration fee and match fee.

Basic cost to register woul be simple enough, (maybe 1-10 million ISK or roughly the cost of a cruiser loss), and Match Fees could be roughly 1 Million ISK per 10 minute period. This allows control over the ISK sink for the player and provides a 'simulation' which the player then has a choice to enroll in vs. opponents he/she can choose from.

Essentially, you are introducing an ISK Sink coupled with a simulator in an environment that doesn't affect killboards or require asset purchase and/or loss. Additional fees for access to T2 or meta modules, Faction, complex, officer fittings and even special shiptypes could apply, but you never actually own anything and all you are doing is sinking ISK into a training simulator.

Might be fun and it keeps the arenas out of EVE, even if some people may consider this an arena. You could have leaderboards and the like too which might be a little bit of fun, and add some competition to it rather like a virtual bloodsport within EVE that some players try to get to the top rankings in.
zubzubzubzubzubzubzubzub
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#20 - 2012-05-20 02:51:32 UTC
sabre906 wrote:
The population of RvB indicates there's actually a big demand for pvp, just not the hours of roaming/camping/grinding before it. The next time you think of "forcing" carebears to pvp, realize that you won't have to, they already want it. It's actually a matter of forcing the hours of boredom before it onto them, and it's not going to work.

They want it, eh?

So you're saying that spending time to hunt for targets is boring, but repeating the same hand motion to drop the same quantity of minerals from the cargohold to a container over and over again for hours isn't? Is that your argument?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

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