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If tracking disruptors are going to increase missile explosion radius, then...

Author
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#1 - 2012-05-19 02:33:56 UTC
Will Tracking Enhancers and Computers reduce explosion radius as a counter?

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Pink Marshmellow
Caucasian Culture Club
#2 - 2012-05-19 05:15:14 UTC
It seems only fair. Not to mention CCP is working on fixing defenders.

According to data files there are now a Light and a Heavy Defender. There isn't any stats on them, but we can expect them to be

much better than the current defenders.

What I dislike about Tracking disruptor changes is that it will become a must have module and make it good against every ship.

Ships that equipped tracking disruptors were countered by missiles. Now they have no weakness.

The counter is drone boats, but drone boats are the ones that tend to fit them. :P

Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#3 - 2012-05-19 06:46:49 UTC
Yeah we should have something to counter it, this change makes it seem like CCP thinks that missiles were having too easy of a time hitting targets > > Lol, probably based this on Heavies only, ever tried shooting rockets/cruise/torps? They need support just to deal full damage to target of the same size...
Vladimir Norkoff
Income Redistribution Service
#4 - 2012-05-19 09:43:10 UTC
Because of Drake.
Daniel Plain
Doomheim
#5 - 2012-05-19 11:13:40 UTC
no one flies any missile boats except drake and tengu in pvp and those two are way too strong, so there you have it.

I should buy an Ishtar.

Jorma Morkkis
State War Academy
Caldari State
#6 - 2012-05-19 11:25:58 UTC
Daniel Plain wrote:
no one flies any missile boats except drake and tengu in pvp and those two are way too strong, so there you have it.


Of course they need something after the change. Otherwise those ships would be on same line with other ships.

Buff for Tengu and Drake is always needed.
Drew Solaert
Aliastra
Gallente Federation
#7 - 2012-05-19 11:33:04 UTC
Ris Dnalor wrote:
Will Tracking Enhancers and Computers reduce explosion radius as a counter?



Don't you already have target painters to increase the sig size and damage?

I lied :o

stoicfaux
#8 - 2012-05-19 13:58:48 UTC
Ris Dnalor wrote:
Will Tracking Enhancers and Computers reduce explosion radius as a counter?


If they do, then it would be really nice if the Golem's TP bonus also applied to the TC's tracking bonus. An 'always on' TC (versus the TP's 10s cycle) would be a major step towards putting the Golem on par with other marauders.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Sal Landry
School of Applied Knowledge
Caldari State
#9 - 2012-05-19 14:18:55 UTC
stoicfaux wrote:
Ris Dnalor wrote:
Will Tracking Enhancers and Computers reduce explosion radius as a counter?


If they do, then it would be really nice if the Golem's TP bonus also applied to the TC's tracking bonus. An 'always on' TC (versus the TP's 10s cycle) would be a major step towards putting the Golem on par with other marauders.



Even if CCP did allow TC's and TE's to work on missiles, I would bet they wouldn't let them work on unguided missiles.
Maeltstome
Ten Thousand Days
#10 - 2012-05-19 15:28:44 UTC
Heavy missile have been overpowered for years. I done the math ages ago and worked out you did more damage to a frig with heavy missiles than with assault launchers. Makes absolutely no sense.
Muad 'dib
State War Academy
Caldari State
#11 - 2012-05-19 17:54:01 UTC
it doesnt make sense, but theres been alot of that at ccp recently

like fw sovcursions and other stupid ****

deal with it and train for a arbitrator :P

adapt or die etc

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Jorma Morkkis
State War Academy
Caldari State
#12 - 2012-05-19 18:05:40 UTC
Muad 'dib wrote:
deal with it and train for a arbitrator


Arbitrator/Pilgrim/Curse is in deep trouble when against missile or drone boat. Even Caracal can beat crap out of Curse.
Exploited Engineer
Creatively Applied Violence Inc.
#13 - 2012-05-19 21:37:49 UTC
Drew Solaert wrote:
Ris Dnalor wrote:
Will Tracking Enhancers and Computers reduce explosion radius as a counter?



Don't you already have target painters to increase the sig size and damage?


TPs are a major PITA and eat up med slots. Why should missile users have to deal with things in a horribly convoluted way when turret users can just fit passive modules (or nontargeted active modules)?

When TDs affect missiles, they'll be more effective against missile boats than they'll be against gun boats.
Muad 'dib
State War Academy
Caldari State
#14 - 2012-05-19 21:43:42 UTC
Exploited Engineer wrote:


When TDs affect missiles, they'll be more effective against missile boats than they'll be against gun boats.


and no frig will leave home without one, i mean even against a double web hookbill it might be enough to tank its rockets

we'll see i guess once it hits sisi, we complain and we get it anyway, yey ccp

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Jorma Morkkis
State War Academy
Caldari State
#15 - 2012-05-19 22:06:26 UTC
Exploited Engineer wrote:
When TDs affect missiles, they'll be more effective against missile boats than they'll be against gun boats.


Nope.

Do you even know what dual TD Curse can do to superior Cane? Does 5k falloff sound good? Yeah, I thought so. At least Tengu/Drake pilots can still spam their heavy missiles from 100km after the change.
sabre906
The Scope
Gallente Federation
#16 - 2012-05-19 23:34:21 UTC  |  Edited by: sabre906
Jorma Morkkis wrote:
Exploited Engineer wrote:
When TDs affect missiles, they'll be more effective against missile boats than they'll be against gun boats.


Nope.

Do you even know what dual TD Curse can do to superior Cane? Does 5k falloff sound good? Yeah, I thought so. At least Tengu/Drake pilots can still spam their heavy missiles from 100km after the change.


And those missiles will do 10 actual dps, instead of 15. Big change. Thus, Drake blobs will grow larger to compensate.

CCP has deemed that missiles don't suck enough, and is in desperate need of nerf. Confirming this is the right way to nerf Drake. Drake buffer should remain, and Cruises should be nerfed. The Gods of Eve favor Winmatard.Big smile
Reina Supremus
Federal Navy Academy
Gallente Federation
#17 - 2012-05-20 00:56:31 UTC  |  Edited by: Reina Supremus
sabre906 wrote:

CCP has deemed that missiles don't suck enough, and is in desperate need of nerf. Confirming this is the right way to nerf Drake. Drake buffer should remain, and Cruises should be nerfed. The Gods of Eve favor Winmatard.Big smile


Any buff to another race will always be interpreted as a nerf to Winmatard, thus the only changes that other races receive are nerfs, which for some reason is not interpreted as a buff for winmatard. The community has too many Winmatard pilots, hence the problem.
sabre906
The Scope
Gallente Federation
#18 - 2012-05-20 01:04:52 UTC
Reina Supremus wrote:
sabre906 wrote:

CCP has deemed that missiles don't suck enough, and is in desperate need of nerf. Confirming this is the right way to nerf Drake. Drake buffer should remain, and Cruises should be nerfed. The Gods of Eve favor Winmatard.Big smile


Any buff to another race will always be interpreted as a nerf to Winmatard, thus the only changes that other races receive are nerfs, which for some reason is not interpreted as a buff for winmatard. The community has too many Winmatard pilots, hence the problem.


Time to crosstrain. Once everyone is Winmatard, everyone can win.Cool
Exploited Engineer
Creatively Applied Violence Inc.
#19 - 2012-05-20 07:43:09 UTC
Jorma Morkkis wrote:
Do you even know what dual TD Curse can do to superior Cane? Does 5k falloff sound good? Yeah, I thought so. At least Tengu/Drake pilots can still spam their heavy missiles from 100km after the change.


Do you know how much damage missiles do when you're getting outside their preferred target sig radius envelope?

Next to none.

So your lucky Drake/Tengu pilots will do next to no damage, regardless of their distance to the target. Does that sound good?

Try shooting frigates with torpedoes for a while if you don't believe me.
Seraph IX Basarab
Outer Path
Seraphim Division
#20 - 2012-05-20 08:14:19 UTC
They should have the Sensor damp/resolution script be the one that affects sig radius.

So ship A uses SD/RS on ship B and the sig radius of all the ships for B seem smaller.
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