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New dev blog: With Friends Like These... - New Ally System

First post First post
Author
NinjaTurtle
Pator Tech School
Minmatar Republic
#181 - 2012-05-22 00:24:09 UTC
So how long is the blanket argument of "cost to the aggressor" going to be a viable one, CCP? It's not the first time you've used it and I doubt it will be the last. The new cost mechanics were a great change to war decs and really brought a lot of balance to the system; a system which now has to deal with yet another shock from poorly planned, out of touch content.
Having seen CCP's involvement in player driven content over the last year alone, it's also hard to imagine that they don't have an general idea of the "masses'" attitude. cough(#burnjita)
But no doubt yesterday's exploit mechanics would be today's hot fix. I also have no doubts the merc community as a whole will stand strong through whatever this "feature" brings.
McCreary075
Aliastra
Gallente Federation
#182 - 2012-05-22 01:30:17 UTC  |  Edited by: McCreary075
Endeavour Starfleet wrote:
Most of what else is just people whining about having to face uncertainty and the blob for once. Please continue to allow allies to join the defense in any number for no cost.


Let me clarify what I said earlier, in a post that you may not have read (at 10 pages now, I haven't read EVERY post, I won't lie to you).

The reason this is bad is in your own post: 'for no cost.'

Really? It should be okay for a defender to bring the rest of EvE in to fight an attacker for free? The attacker paid to wardec you, and now you can summon PL, Goons, and every one else to your side for 0 isk?

Currently, the defender has to search out help for a war, and they may not know where to go to get the help they need. The new system helps solve this problem. This is good. Then the defender has to agree on terms. The 'ally' (to borrow CCP's term) can agree to work for nothing, or something. The in-game system will be better than the current mechanics because the money will be given to the Ally, unlike today where you can get scammed. Once an agreement is reached, under the current system, the Ally needs to pay the wardec fee. Under the new system, this is unnecessary, and this is where I have a problem.

The problem is that, without the wardec fees, the corps can join wars for nothing. Why is this bad? The attacker did pay a penalty besides future ships and structures lost in pvp - the wardec fee. The defender does not need to pony up these assets in the new system, and can turn the tables completely around for free (this assumes that the tables were unfair to begin with, which is part of your argument, but is not necessarily the case).

Allies or defenders should pay the standard dec fee - this would prevent Ally abuse. The first ally should be able to join by paying equal to what the attackers pay, and not have to suffer the penalty of +1 wardec to bring in an assist.

Right now, nothing stops a defender from bringing in corp after corp of help until they overwhelm an attacker. They can do all this while safely docked, and not have to risk or spend a penny. Even if the attackers also decide to stay safely docked or logoff, they lose their dec money. The attackers took a risk, and lost, but the defenders can win for no-risk.

Before anyone thinks this extreme situation is unlikely, I point you to the current mechanics that allow people to completely avoid wardecs and save towers. These ways are/soon-to-be-were utilized all the time. At least the dec-shield mechanics cost some decent money per week.

So, the new system as it stands allows defenders to rob attackers, which the exact reverse of what many people, including yourself, claim the current system allows. This is not an improvement for anyone, and should be avoided at all costs.
Alekseyev Karrde
Noir.
Shadow Cartel
#183 - 2012-05-22 02:35:58 UTC  |  Edited by: Alekseyev Karrde
The fixes are unlimited allies with scaling costs or limited allies where allies can charge for help but there's no minimum cost. Unlimited free allies is a bad bad combination.

Alek the Kidnapper, Hero of the CSM

Endeavour Starfleet
#184 - 2012-05-22 03:24:17 UTC  |  Edited by: Endeavour Starfleet
Alekseyev Karrde wrote:
The fixes are unlimited allies with scaling costs or limited allies where allies can charge for help but there's no minimum cost. Unlimited free allies is a bad bad combination.


Yes unlimited free allies (The way it will be tomorrow and hopefully shall stay) is bad for you... And the others who have abused this system for eons now and have rarely or never tasted the defeat of having to play other games for a week or worse leave the corp or EVE altogether.

You get to taste the blob now. There are a few changes that need to be made but the bulk of your "Give cost or restrict allies" argument just comes down to the same type of whining the gankers had for concord buffs.
Endeavour Starfleet
#185 - 2012-05-22 03:28:39 UTC  |  Edited by: Endeavour Starfleet
McCreary075 wrote:


Really? It should be okay for a defender to bring the rest of EvE in to fight an attacker for free? The attacker paid to wardec you, and now you can summon PL, Goons, and every one else to your side for 0 isk?




Yes! yes and more YES

You declared war and must now accept the risk that you can get blobbed. It is almost hilarious that some think that because they have been abusing the system for years (And calling it the sandbox) they should not have to experience the same blob feel the defenders have had for years.

You brought the war and must experience the risk. The "cost" to the attacker is one of those risks.

Quote:
Right now, nothing stops a defender from bringing in corp after corp of help until they overwhelm an attacker. They can do all this while safely docked, and not have to risk or spend a penny. Even if the attackers also decide to stay safely docked or logoff, they lose their dec money. The attackers took a risk, and lost, but the defenders can win for no-risk.


Except for the fact that they have stayed docked thus lost opportunity. Wow... Folks who do all this griefing really have no idea what happens to the other side do they?

NinjaTurtle wrote:
So how long is the blanket argument of "cost to the aggressor" going to be a viable one, CCP? It's not the first time you've used it and I doubt it will be the last. The new cost mechanics were a great change to war decs and really brought a lot of balance to the system; a system which now has to deal with yet another shock from poorly planned, out of touch content.
Having seen CCP's involvement in player driven content over the last year alone, it's also hard to imagine that they don't have an general idea of the "masses'" attitude. cough(#burnjita)
But no doubt yesterday's exploit mechanics would be today's hot fix. I also have no doubts the merc community as a whole will stand strong through whatever this "feature" brings.



It is not "poorly planned. out of touch" If anything the out of touch is the amount of griefers whining that finally the defender gets a single advantage in a sea of disadvantage to them.
Alekseyev Karrde
Noir.
Shadow Cartel
#186 - 2012-05-22 04:50:52 UTC
...do you even know who we are or what we do?

Alek the Kidnapper, Hero of the CSM

Endeavour Starfleet
#187 - 2012-05-22 05:28:40 UTC  |  Edited by: Endeavour Starfleet
Alekseyev Karrde wrote:
...do you even know who we are or what we do?


What you do? Whine on the forums apparently.

Edit: No I don't know much about your group and I don't really care. This change is badly needed for the many who get forced out of EVE by these wardecs.
charlie ice
Doomheim
#188 - 2012-05-22 06:40:43 UTC
Endeavour Starfleet wrote:
Alekseyev Karrde wrote:
...do you even know who we are or what we do?


What you do? Whine on the forums apparently.

Edit: No I don't know much about your group and I don't really care. This change is badly needed for the many who get forced out of EVE by these wardecs.



Maybe its because you don't care about any one else that you can't see the problems this will cause
Indahmawar Fazmarai
#189 - 2012-05-22 06:51:17 UTC  |  Edited by: Indahmawar Fazmarai
charlie ice wrote:
Endeavour Starfleet wrote:
Alekseyev Karrde wrote:
...do you even know who we are or what we do?


What you do? Whine on the forums apparently.

Edit: No I don't know much about your group and I don't really care. This change is badly needed for the many who get forced out of EVE by these wardecs.



Maybe its because you don't care about any one else that you can't see the problems this will cause


Maybe it's because a gratuitous griefing mechanic can not be "fixed" in any other way but by removing it.
NorthCrossroad
Royal Amarr Institute
Amarr Empire
#190 - 2012-05-22 07:12:18 UTC
Another thing that will make merc corps an attractive idea is a rework of the bounty system. In this way players that want to be mercs will band together not only for war assists, but to be able to hunt down specific targets more effictively. More roles for mercs - more merc corps and bigger merc market.

North
JeanPant Man
State War Academy
Caldari State
#191 - 2012-05-22 08:12:19 UTC
The entire anti-inferno argument is based on the assumption that corps will Ally for free. Thats not a very good assumption to have, considering greed is what fuels us.

1) Corporations will ask for money as long as they know they can get away with it. Why not be paid?
2) The defender corp would rather hire well known merc corps for a bit of isk, instead of hiring a no-name brand corporation that is offering something for free. In EO nothing is free and the defender would sleep better at night hiring a corp with some worth and a good track record.

Maybe I have missed it, but can a hired Ally attack its defenders freely?
Reppyk
The Black Shell
#192 - 2012-05-22 10:24:41 UTC
JeanPant Man wrote:
The entire anti-inferno argument is based on the assumption that corps will Ally for free.
Hum, no. Feel free to read the thread, thanks.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Endeavour Starfleet
#193 - 2012-05-22 12:51:00 UTC
Reppyk wrote:
JeanPant Man wrote:
The entire anti-inferno argument is based on the assumption that corps will Ally for free.
Hum, no. Feel free to read the thread, thanks.


You mean many pages of stupid?

There will be mountains of free help at first. Eventually tho it will balance out when they find they can make some money in the process of getting lots of targets.
Reppyk
The Black Shell
#194 - 2012-05-22 13:12:48 UTC  |  Edited by: Reppyk
I'll redo it for you.

CCP made a fanfest presentation about wardecs, claiming that there were "too few wardecs".
CCP is advertising an expansion which is about conflicts.

And we have experienced players posting in this thread saying that these new rules may do the contrary :
- Mercenaries are complaining that merc jobs will be harder and/or with reduced income [1]
- Highsec pvpers are claiming that with these new (increased) fees, the ally mechanism and the possible "free ally blobs", and the many exploits that are still possible [2]/complicated rules of agression... The average Joe that would like to experience it may not enjoy it.

If there are mercs in highsec, it's because 1) that's cool to roleplay a merc 2) some people are too busy to shoot things themselves, okay they have iskies Pirate and 3) highsec PVP is a goddamn mess that only dedicated pilots understand.

[1] Which is already one of the lowest income in EVE
[2] The new exploit from last patch sounds awesome (neutral rrs being able to shoot even when not agressed).

EDIT :
Endeavour Starfleet wrote:
You get to taste the blob now.
Alek is an horrible blobber ! I KNEW IT ! Shame on you.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

KanashiiKami
#195 - 2012-05-22 13:21:26 UTC  |  Edited by: KanashiiKami
some of my ideas after reading some post n blogs ... parts reposted here n revised since it has something to do with ally system ...

what is concord? hisec police of course, player pays to get the concord law out of their war "turf" (dirty cops!).

instead of a CCP curvaceous formula, i base it on the difference in number of pilots and a standard penalty system for oversized blob aggression and war leavers which a lay person CAN easily calculate. base war tax is still 50m isk

10 pilots dec 50 pilots = 40 toon difference. for each toon gap add 100k isk, which makes this dec = 54m per week.

bonuses and penalties ---> oversized corp has a dec penalty on smaller corp based on how many times they are oversized.

players can choose to leave a war by paying a isk penalty to concord.

so corp A 5 toons who decs Corp B 9000 pilots, will have to pay = 50m + (8995*0.1) = 949.5m isk !.

THAT is if the whole alliance is dec-ed. now since CCP has moved to conclude (or seems so to me) that alliance AND corp may receive same fee structure for war costs system, and the same system applies to ANY number of wars. WHY not now make war dec become a corp-corp only system, which is to say, the alliance no longer appears as an entity that is war-decable. so say to war dec the 9000 peeps in goons, the 5 man corp has to apply the war procedure 133 times to ALL the individual corps (makes more sense now doesnt it? 1 corp vs 1 alliance of 133 CORPS) ... and of course they have to pay more (133 corps, base costs will be = 50 x133 = 6.65b ! now that will be a nice isk sink, but then again players may just end up flipping 133 cans costing less than 1m isk hahaha, "WHY PAY FOR WAR when you can just have it right here" --> title of can marker)

say now the same 5 man decs the goon corp, 5 vs 3900 toons. it will cost (50+(3895 * .1)) = 439.5m isk !.

in reverse, 3900 toons dec 5 man toons. it will cost (50+(3895 * .1)) = 439.5m isk ++ a oversized penalty of ((3900/5 toons) = oversized ratio ) multiply by 2m isk = 1560m isk !!

so now an immensely huge corp like that can also do alot of damage to the game play, so in reverse mechanics, the same immensely large corp will destroy the entire game play for tens of thousands of hisec players in no time (i think we all know goons did OTEC-icize the game, with unlimited isk = unlimited wars, i hope CCP did know this). that is why a 3900 deccing a 5 man corp must pay a oversized war ratio tax. anyway, even @ 1999.5m isk per week, goons 1 tec moon generates about 3.2b in 1 week, so its is just peanuts, very likely he can still obliterate hisec with a few constant surgical strikes into hisec.

strategically it is foolish to do that 2b dec on a 5 man corp (unless there is a TEC moon involved), im sure they will hire mercs, but now merc knowing this is the actual cost will of cause ask for suitable compensation. NOW this is where things get interesting, small gang PVP will still thrive under this mechanic, and earn isk! and BIG blob war in hisec will survive and be containable too cos large corp wars will jus be in their own class and scale. this will entail focused pvp/wars and not rampant destruction ! unless CCP intended widespread upheaval Twisted

now what happens when wars get into situation of allies?

250 toons vs 150 toons, cost = (0.1X100)+50m = 60m / week. what happens when either side asks for reinforcements? 150 toon gather a corp of 300 toons to join the fray in defense. so now it becomes 250 vs 450, new costs accordingly = (0.1x200)+50m = 70m, however since the defenders are changing this equation, they will have to pay the new total of 70m (new defense entity total) + another 50m base cost, and this refreshes the war new by 7 days. this now updates the defendor entity to retaliator status. in retaliator status, attacker can now ask for allies to help him, same formula, status becomes retaliator as well. at retaliator status any additional addition of allies will now add 60m isk for the 3rd ally onwards. imagine the defender now retaliator 150toons + 300 toons adds 1 more 200 toon ally, costs will now become (400*0.1) +50m , +50m base, +60m 3rd ally = 190m (++5.2m oversized tax)

so what does alliance benefit in all these? adding a ally from within the same alliance reduces the add on costs by 30m. so say if the same above defender corp goes into distress and initiates his allies within alliance, he now pays (400*0.1) +50m , +20m base, +30m 3rd ally = 130m (++5.2m)

for defending side unable to sustain such a war, how should it end? i think CCP did not address this area very clearly for people WHO DO NOT WANT TO PVP. this will lead to players exploiting this particular mentality of the player and grief them in particular (i wonder is CCp hopping to transform eve into a fully PVP game?) , this is not very good, more name calling and more personal griefing attacks.

corp disband within 12hrs = end war (surrender), concord pays back 50% of war tax to initiator. corp cannot disband after 12hrs n must sit it out (too bad). ceo who disbands will create a 14 day cooldown of not able to join corp OR make corps. members cannot join corps for 7days.
single player exit corp, player PAYS concord 25m isk, OR 10% of total war tax which ever is the higher and rounded up to nearest million (OR if he exits within 12 hrs of being decced before war goes live he pays flat 5% of total war tax, so CEO/appt holders cannot leave). toon who exited will not be able to rejoin any corp for 7 days of course.... OR ... just sit your axx out.

any 7 day war will have a mandatory 1 day concord ceasefire, during which ceo decide to prolong wars, disband corp, exit members, nego peace treaty, etc

and of course i think the new war information panels are going to be very useful for very big corps with very impressive combat FC and combat muscles ... that leaves smaller entities to gawk and scurry to 1 desolate corner.

to be continued ...

WUT ???

KanashiiKami
#196 - 2012-05-22 13:44:41 UTC
... continuation ....

in all of this, when we look at the big picture. a new player coming into the scene forming his own small corp is at the worse disadvantage. he could be forced out of game play very easily before the game milks him to farm more plexs ... o no i meant before CCP farm him for subs.

but then again ... old player make use of new toons created to promote a facade that he is a noob that is able to get people into scams more easily or get himself shielded from wars

so how can CCP protect a truly new player?

new players will have a option that allows him and his corp to be automatically excluded from war system at no cost (meaning he cannot dec / ally any entity or alliance corp at war) for a period up to 30 weeks (arbituary value, maybe 35 weeks? maybe 25 weeks?)

this feature can only be used once in a account and only on 1 toon. so exploitation can be ... minimal?


more ideas coming ....

to be continued .....

WUT ???

NinjaTurtle
Pator Tech School
Minmatar Republic
#197 - 2012-05-22 18:37:18 UTC
Indahmawar Fazmarai wrote:
charlie ice wrote:
Endeavour Starfleet wrote:
Alekseyev Karrde wrote:
...do you even know who we are or what we do?


What you do? Whine on the forums apparently.

Edit: No I don't know much about your group and I don't really care. This change is badly needed for the many who get forced out of EVE by these wardecs.



Maybe its because you don't care about any one else that you can't see the problems this will cause


Maybe it's because a gratuitous griefing mechanic can not be "fixed" in any other way but by removing it.


So we fix "gratuitous griefing mechanics" with more griefing mechanics? We get to taste the blob now (cause if there's one thing Noir. doesn't have to deal with, it's blobs right)?

GG goonswarm alt.
Lady Zarrina
New Eden Browncoats
#198 - 2012-05-22 19:19:15 UTC
I think we understand Noir. You don't like the new mechanic. But honestly nothing has really changed.

Price has increased and corps on the receiving end have a structured option to obtain help.

I know you want to be able to help for free, get all your money upfront then be able quit when ever you want to. That is perfect for you, I agree. Ball is 100% in your court. You actually might fight for a few days.

But people have always had the option to wardec you. Unless you were using wardec shielding/shedding mechanics (and if that is the case...... further discussion is pointless). So really, what is the issue?

EVE: All about Flying Frisky and Making Iskie

NinjaTurtle
Pator Tech School
Minmatar Republic
#199 - 2012-05-22 19:49:52 UTC
Lady Zarrina wrote:
I know you want to be able to help for free, get all your money upfront then be able quit when ever you want to. That is perfect for you, I agree. Ball is 100% in your court. You actually might fight for a few days.


A perfect summary of everything we a) don't want, b) don't do and c) never said anything about.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#200 - 2012-05-22 21:09:29 UTC  |  Edited by: Gabriel Karade
@Endeavour Starfleet & co.

War declarations as a whole are not ‘griefing’ - period. Please avoid continuing this simplistic ‘griefing’/'ganking'/'abusing the system' fallacy as it demonstrates a complete misconception about the nature of Eve and its player driven economy.

War declarations, in particular, through 3rd party mercenary operations, are a feature that CCP clearly intended/intends/desires as another tool in the ‘toolkit’ of an industrialist; to be used as the ultimate resolver of competition, be it over limited resources (“I want THAT moon for my own R&D POS”), market share or something as simple as prestige.

If you cannot appreciate that, you don’t stand a hope of understanding why this new system has deep flaws.

I look forward to seeing how this ‘iteration’ goes, CCP Soundwave

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293