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Ship Crews

Author
IGNATIUS HOOD
Viziam
Amarr Empire
#1 - 2012-05-18 16:56:34 UTC
So as has been shoehorned into EVE canon we have crews on our ships. I’ve read a few posts here and there discussing this fact and also discussing ways to actually make use of the crew in ways that make sense. All of this got me thinking about how I would like to see crew effects implemented on our internet spaceships.
In broad strokes, if it was me, this is how I’d do it.

When you assemble a ship for use, at that point you’re going to start assembling a crew. This happen automatically, and since this isn’t the navy you’ll have recruit from the population on the station. This will take time, and that amount of time will be determined by the standing you have with the people who own the station. Higher standing means less time to recruit crew. You cannot fit, or undock the boat until it’s fully crewed. One caveat to this is that a crew can be transferred from one ship to another of the same class. For example you’re PEV fit Apoc crew could be transferred to your PVP fit Geddon and their bonuses would go with them.

Brand new crews on brand new ships do not impact the ship in any way. However they begin to affect the ship positively the more time they spend aboard the ship. Even docked it would be assumed that they are drilling and maintaining the ship etc. The impact the crew has on the ships performance acts very much like hardwires do and impact things like.

~Gunnery~ Tracking, Damage, Rate of Fire, Falloff, Cap use, Mining Yield, Cycle time
~Navigation~ Align time, Base velocity, MWD/AB velocity, Maneuverability, Cap use
~Engineering~ Power Grid, Capacitor, Recharge rates, Shield HP, Shield Resist, Cycle times, Boost amounts
~Mechanics~ Armor & Hull HP, Repair amount, Cycle times, Armor, and Hull Resists
~Electronics~ CPU use, Cycle times, ECM and ECCM effectiveness, Sensor Strength, Lock range.

I’m likely overlooking a few areas so this list is far from comprehensive but you get the idea.

As for bonuses I think 1.5% incremental bonus up to a max of 9% accumulated at a rate of 1.5% per month until max is reached at the end of the seventh month. You get nothing the first 30 days.

Inside of one month (0-30) they are considered Green and give no bonus
Between one month and two months (31-90) they are considered Seasoned and give 1.5 to 3.0% bonus
Between two months and four months (91-120) they are considered Veteran and give 4.5 to 6.0% bonus
From month five months (120+) onward they are considered Elite and give 7.5 to 9.0% bonus.

If the ship is destroyed the crew is considered dead or dispersed and the accumulated bonus is lost.
Flame away!
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Pok Nibin
Doomheim
#2 - 2012-05-18 16:59:37 UTC
Seems you'd lose some crew as you fought, even if you aren't destroyed. Seems you'd lose their experience as well, and would replace them with rookies, driving your performance down to the zero level until they rose to the occasion over time. Seems over time it'd be a wash, zipping up and down and up and down it'd balance itself out. So...why bother?

The right to free speech doesn't automatically carry with it the right to be taken seriously.

IGNATIUS HOOD
Viziam
Amarr Empire
#3 - 2012-05-18 17:01:05 UTC
Pok Nibin wrote:
Seems you'd lose some crew as you fought, even if you aren't destroyed. Seems you'd lose their experience as well, and would replace them with rookies, driving your performance down to the zero level until they rose to the occasion over time. Seems over time it'd be a wash, zipping up and down and up and down it'd balance itself out. So...why bother?


I'm bored, I'm at work. Cool
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Knot'Kul Sun
Center for Advanced Studies
Gallente Federation
#4 - 2012-05-18 17:01:25 UTC
The day we get crews is the day I demand a 'open all airlock doors' button.
Masumi Do
Dust Devil Cartel
#5 - 2012-05-18 17:05:12 UTC  |  Edited by: Masumi Do
Pok Nibin wrote:
Seems OP posted something I don't understand. Seems like I need to post something that gives no input. Seems like I'm a bad poster. So...why did I bother?



But back to the topic. Sounds cool, I like it. Try putting this up in the Features and Idea's section and see if it gets picked up.

Changes I would make:

1. Instead of requiring ships to have a crew before assembling (how does a newbie with no standings fly ships) let everyone assemble ships and they will come with a generic crew automatically (gives no bonuses).

2. Once a player has a standing of 3.0 (Arbitrary Number) or better they can purchase a crew from the corp at the station with isk (new isk sink).

3. Allow for different corps to offer different crews. Navy's give PVP oriented crews (guns bonuses....), have others (example: Roden Shipyards) give PVE oriented (armor repair, better social skill bonuses). Maybe mining corps can give mining crews and so on.
silens vesica
Corsair Cartel
#6 - 2012-05-18 17:13:41 UTC  |  Edited by: silens vesica
Seems to me that crews are some poor unlucky bastards. Effectively slaves, they live or die at the whim of an unknown and unapproachable capsuleer. And they ain't got clones. Twisted

Luck of the draw for them; Did they just get drafted onto a frieghter run by a cautious and experienced pilot? They might live years before dying in a fire. Did they just sign on with a suicide ganker? They be sooo screwed!

But once on board, they're stuck until their capsuleer decides to touch down in at a system where they can jump ship - So the only thing they can do is slave away in the desperate hope that somehow, the work they do will have some positive impact on their longevity. My guess? They're likely poorly trained, poorly led, and have crappy morale. Probably drunk or drugged most of the time, and serve as self-programming semi-intelligent waldoes for the ships AI, doing things that the maintenance systems can't easily do, or don't want to do.

Like sponging up capsule-goo when the pilot spills some.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Xercodo
Cruor Angelicus
#7 - 2012-05-18 17:14:38 UTC
Just implement it sorta like the tank crew members in WoT :P

"The gunner bought the farm! Someone get on the gun!"

except it could be Aura telling you in a calm voice about how some of the crew are lost.

The Drake is a Lie

TheBreadMuncher
Protus Correction Facility Inc.
#8 - 2012-05-18 17:15:27 UTC
Masumi Do wrote:

But back to the topic. Sounds cool, I like it. Try putting this up in the Features and Idea's section and see if it gets picked up.


Yeah, because people read F&I Roll

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

Masumi Do
Dust Devil Cartel
#9 - 2012-05-18 17:24:25 UTC
TheBreadMuncher wrote:
Masumi Do wrote:

But back to the topic. Sounds cool, I like it. Try putting this up in the Features and Idea's section and see if it gets picked up.


Yeah, because people read F&I Roll



Well since you read F&I you must not fall under the category as person then.

.... Oh wait I thought this was the make blanket statements without any proof thread. Sorry P
Vertisce Soritenshi
The Scope
Gallente Federation
#10 - 2012-05-18 17:28:09 UTC
"Shoehorned"? How was this part of the lore "shoehorned" in?

I stopped reading there...

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

FloppieTheBanjoClown
Arcana Imperii Ltd.
#11 - 2012-05-18 17:29:11 UTC
Adding ship crew effects will have one of two outcomes, depending on the mechanism.

1) If you can select your crew, they become "just another module" and having another stack of module slots to populate just makes fittings more tedious. You've already got high, mid, low, rigs, implants, boosters, and subsystems. That's enough.

2) If your crew is passive and gains experience, then it has a chilling effect on PVP as no one wants to lose the crew they've spent so long farming up. Grinding crew experience in PVE would become standard practice, and...no thank you.

Founding member of the Belligerent Undesirables movement.

Esan Vartesa
Samarkand Financial
#12 - 2012-05-18 17:49:02 UTC  |  Edited by: Esan Vartesa
I'd love this. Now add an additional dimension:

New module: Ship-to Ship Docking Ring

So you've webbed, scrammed and neuted that nice expensive Navy Apoc that was foolish enough to fly solo. You can pop him, or... dock with him and send your "crew" over to take over the ship!

Hurry and disable the self-destruct...
Serge Bastana
GWA Corp
#13 - 2012-05-18 17:49:32 UTC  |  Edited by: Serge Bastana
It has been discussed before many times. I think CCP would rather leave crews as a non tangible part of the game, essentially keeping them out of the being another numerical factor in how well your ship operates. Being immortal god like beings to the planet siders that we enlist as crew we probably care little since their are trillions lining up to get the chance to become crew members and make their families rich.

You have to remember that the currency we use is worth vast fortunes on most planets, what we consider insignificant amounts, perhaps 100 isk, is, according to certain sources, equivalent to fortunes to planet dwellers. To recruit a crew member for such a dangerous job, capsule pilots simply pay their families a small fortune and even if their beloved is lost in a burning wreck, they are set for life, becoming incredibly wealthy overnight. That's quite an incentive for many to join up for such a potentially dangerous duty.

As far as crews having an effect on the running of your ship, others have asked who is responsible for your ships always being in fully working order and never degrading over time. Those poor planet siders you pay small amounts of isk for work hard while you're lounging in your pod to maintain the ship systems and keep them up to peak efficiency.

The way I like to look at is is they're highly expendable and I can get another crew as easily as I can buy a few rounds of ammo, my ship is worth more than they will ever be, as long as they do their job and keep the basic systems running and up to scratch so it's ready for me to use when I need it then I have no need to pay them unwanted attention.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

FloppieTheBanjoClown
Arcana Imperii Ltd.
#14 - 2012-05-18 17:51:59 UTC
But seriously, who in their right minds would sign up to be crew for a capsuleer?

Founding member of the Belligerent Undesirables movement.

IGNATIUS HOOD
Viziam
Amarr Empire
#15 - 2012-05-18 18:32:13 UTC
Vertisce Soritenshi wrote:
"Shoehorned"? How was this part of the lore "shoehorned" in?

I stopped reading there...



I pretty sure you don't have anything insightful to add anyway. Roll
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Ohanka
#16 - 2012-05-18 18:41:27 UTC
Ships already have full crew compliments on them. Yes, even your ship. They just have no effect on the game at all.

I do like your idea though.

North Korea is Best Korea

MadMuppet
Critical Mass Inc
#17 - 2012-05-18 18:43:42 UTC
This is a terrible idea. I fly Minmatar ships, there is no way I could afford to support a crew. The cost of tetanus shots alone would wipe me out.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#18 - 2012-05-18 18:44:42 UTC
Trolololol....another troll thread. sheeeesh

Ok i will bite it this time. think about it that the goods of Eve granted us crew in an ambigious way so that it has no true affect on game play and reduce the affects of lag on the server when there are huge battles.

And besides it is a given fact that all the factions are descendants of Humans. We crave contact and social interaction of some level. hence why there are crew members on board your ship and yes they do other things but your the Capsuler who controls the ship in a very unqiue fashion by enhancing it it with your skills.


Screw it you will just dog pile this one
Darius Shakor
Second Shakor Clan
#19 - 2012-05-18 18:57:41 UTC
Just from a lore point of view in terms of 'shoehorning'. They have never been shoehorned into the lore. They have been there all the time, just subtle references here and there and no complete numbers placed up for consumption. Many chronicles and short stories have stated that capsuleer ships have crew, just in reduced numbers from non-capsuleer controlled ships. And even the original EVE Online website had a section showing some example ship blueprints stating crew numbers on them.

Just FYI. Blink

Darius Shakor - Kacha

Vandeamon Writing Project - EVE Works

Cearain
Plus 10 NV
#20 - 2012-05-18 19:19:14 UTC
I wish there were crews for each race that accomplished the same things that gang boosters accomplished. (minmatar crew members would each give the boost to point range and speed etc.) That way people wouldn't need to fly booster alts to be competitive.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

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