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CSM7 Summit Topic: Content

First post
Author
Two step
Aperture Harmonics
#1 - 2012-05-17 21:30:32 UTC
Content - The EVE Content team will talk to the CSM about their plans for the next 12 months.

More incursions? Class 7 wormholes? Group 0.0 PVE?

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Mara Rinn
Cosmic Goo Convertor
#2 - 2012-05-18 03:37:31 UTC  |  Edited by: Mara Rinn
Remove the glowy dust clouds of GPU-melting doom from the game.

Dynamic agents: more used agents give out worse missions. Agent level can change. Agent location can change. So eventually the most-used agents will be forced to migrate out to low or null where they won't have queues of hundreds of pilots outside their offices :)

Migrate all existing missions to sleeper/incursion AI.

Dynamic/procedural generation of exploration site layout, such that Local Serpentis Mainframe isn't always the same structures with the same dust cloud in the same orientation.

Move mining to grav sites: http://mararinn.blogspot.com.au/2012/04/mining-is-boring.html (note that ring mining can be implemented as grav sites that just happen to be limited in geographic scope). No more warping to bookmarks to mine the exact same rocks over and over again.

Invention or reverse engineering for high-meta modules. Replace high-meta loot with components of invention/reverse engineering process.

Add NPC fleets engaged in actual combat, so capsuleers can pick sides and help out. E.g: Republic Fleet assaulting an Angel Cartel installation. Add pirate factions to FW.

Add exploration missions where the capsuleer is tasked with recovering ships that have disappeared, pinpointing a rumored mineral deposit, scouting out a supposed deadspace resupply facility, etc. I.e: finding the missions that mining and security divisions hand out.
rylia Crestfall
The Illuminatii
Wrecktical Supremacy.
#3 - 2012-05-18 12:16:57 UTC
for people who ever played silkroad, they had a cool way for doing trade missions.

a model like this would be fun to introduce in EVE (and would give more content in 0.0).

in high sec: you take a trade mission as a hauler -> supply your own escort. during route npc thieves will spawn
in high sec: you take a trade mission as a escort -> npc haulers will follow a route and get attacked by npc thieves. defend them and get them to the endpoint.

in low/0.0 sec: all 3 parties are players.

imagine this: you with your friends take on a mission for concord. The loot has the space of 3full freighters. during your trip in 0.0 some npc thieves can spawn. But the main focus is, the thieves could be a random gang roaming around.

making missions like this viable in 0.0 by introducing a system where all sides could be a real player? looks more fun to me (+ not only gives more content but makes small roams more interesting)
engjin
Native Freshfood
Minmatar Republic
#4 - 2012-05-18 15:09:53 UTC
Mara Rinn wrote:
Migrate all existing missions to sleeper/incursion AI.


Missions need a complete rework. I would like to see dynamic missions with much better AI. The fact that I can solo a L4 in a T1 PVP fit cruiser and that people can create, "mission guides" is just bad. When they were originally introduced I believe they were meant to be run by a Corp and that's the furthest thing from reality.

All L4 and L5 missions should be redone to require they be done in a group with a fleet that requires a balanced mix of roles.
Veshta Yoshida
PIE Inc.
Khimi Harar
#5 - 2012-05-18 17:03:56 UTC
Here is a novel idea, Eve is (on paper) a MMORPG, right?

HOW ABOUT SOME GODDAMN RP CONTENT!

All we are getting is a chronicle once in a while, usually written specifically to avoid saying much of anything .. hell, if I came from the outside and read some of that drivel I would have no idea that it was taking place 40K+ years in future, in a different galaxy where animosity was the fuel driving society .. that is how vague it is.

Close to four years ago, the Empire got a cloned Empress .. nothing further said on that front even though it screamed in the face of millennia of tradition.
Close to four years ago, the State, Republic and Federation were all usurped by madmen of varying magnitude yet NOTHING has been said on the subject since then apart from a few glimpses from the periphery (Scientist defecting, Priest murdered etc.).

CCP has a fairly unique and extensive IP in the Eve universe and they squander it on stupid repetitive incursion bullshit and floundering storylines. Get your damn act together!
Traidir
Hedion University
Amarr Empire
#6 - 2012-05-19 10:00:21 UTC  |  Edited by: Traidir
Here's a few thoughts (in order of importance):

  • Dynamic mission and deadspace system.
  • More Live Events.
  • More Dynamic mission content and improved AI.
  • Improved trade missions.
  • Player Owned Customs Office operation fees.
  • Use new faction warfare reward calculator, along with market averages, and the newly improved kill mail system (which shows implants and could also consider clone costs) to reform how the Bounty System works, with bounties being paid out for damages dealt.
  • Fix Show Info information for stars and planets (mass, radius, age, temperature, and stellar classification are typically outside the realm of physics or don't match the overview).
    • Add a little animation to the game environment: make orbital bodies actually move... stations that orbit moons, moons that orbit planets, planets that orbit stars (bookmarks and deadspace sites can orbit things too!). Some rotation wouldn't go amiss either. Perspective shifts slowly in space: positions can update daily or weekly (or even client side) to save processing time.
Scatim Helicon
State War Academy
Caldari State
#7 - 2012-05-20 22:28:43 UTC  |  Edited by: Scatim Helicon
A point about the 'meta-game' of Eve content, if you will:

The one criticism I have of Crucible and, to some extent, Inferno, is the somewhat unfocussed and random nature of the fixes and improvements made. At times they feel like someone at CCP wrote a big list of everything that was wrong with eve on a wall, then fired a sawn-off shotgun at the wall and anything that got hit by a pellet, they fixed.

Certainly with Crucible this was understandable, since it was an 'emergency' expansion to grab as much low-hanging fruit as was available while various restructuring was going on within CCP behind the scenes, and the positive reaction it got seems to have encouraged CCP to repeat the process for Inferno. However I'm sure many of us would like to see CCP take time to systematically address one aspect of Eve that needs work (obvious non-controversial examples: Lowsec? Industry? Ship balance?) and go through making improvements to every part of that section of the game that needed attention in one focused move.

Do you think we will ever see an expansion approached in that precise, deliberate way in the future, or is the 'scattershot' approach to improvements the way Eve is going to be handled from now on?

Every time you post a WiS thread, Hilmar strangles a kitten.

Mara Rinn
Cosmic Goo Convertor
#8 - 2012-05-20 23:08:46 UTC
Scatim Helicon wrote:
Do you think we will ever see an expansion approached in that precise, deliberate way in the future, or is the 'scattershot' approach to improvements the way Eve is going to be handled from now on?


The "scattershot" approach that you don't seem to like involves fixing the things that have the right balance of "brokeness" versus "ease of fixing." Things that CCP is already talking about which will require a precise and deliberate focus are the POS overhaul and ring mining.

Faction Warfare is already receiving some of this "precise and deliberate" attention, with null sec getting some of that same attention once Faction Warfare proves to be an unqualified success.
Gevlin
Pator Tech School
Minmatar Republic
#9 - 2012-05-22 01:30:13 UTC  |  Edited by: Gevlin
GIVE THE PLAYERS TOOLS TO MAKE MISSIONS OR CREATE SPECIAL EVENTS

Let players build mission on SISI and pay plex to publish so we know they are serious about the adventure or event.
The plex would essentially pay for an eve QA person to look over the adventure to see it it works and is acceptable to publish.
After the review, the QA person can, publish this to Tranquitity, or recommend a few tweaks before publishing, or deny the request with out refund stating that this was a waste of his time and the applicant needs to publish something better and with in context of the current eve universe.
Have a mechanism to allow them to earn isk depending on the response given by players. To reward good work.
Set selected parameters to guide players to an acceptable product.

This should help with the limited Mission content eve has, and is expensive to create vs the return on investment. Mission are a form of content that is consumed not worked with like most of the elements of eve. So skip paying develops money to make the universe allow player to do this work, and tell their own story. I am sure there are several who have a script in mind just waiting to be built

For Special event assign a deep space area where the event can happen. Also have the player pay isk for the ability to use the tools and also provide the special reqards which would have been provided beyond the loot drops by NPCs

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Xorv
Questionable Acquisitions
#10 - 2012-05-22 01:57:35 UTC
Two step wrote:

More incursions? Class 7 wormholes? Group 0.0 PVE?


Please no more Themepark content!

Give more means to meaningfully interact with the NPCs that integrates well into the larger Sandbox.

Incursions as they exist now is Themepark content, PvE Raids where no one involved gives a **** about the Sansha or the space they're supposedly defending, only that they get to smash the loot pinatas and go home rich. It's horrible unimaginative stale gameplay.

Turn these incursions into real events where the game world really changes and the outcome is not certain. Perhaps space turns into Sansha NPC Null if players don't push them out. Let players fight on both sides, with suitable consequences and rewards for doing so. Likewise with missions, make them more dynamic. There should be real consequences both positive and negative for running lots of missions for an NPC corp. Make standings matter and harder to manipulate to avoid consequences.

* Meaningful * Interaction * Lore/story * Consequences * Choices * Dynamic * Unpredictable *

... Just some of the words that should describe future content.
Traidir
Hedion University
Amarr Empire
#11 - 2012-05-22 12:36:32 UTC
During Fanfest, devs showed a conceptual clip of combat with Picture in Picture, weapons hitting shields then armor then hull, true tactical overlay, and generally a vast improvement in how pilots visualize what's going on around them. That looked really cool, and if I were on the CSM, I'd try and get CCP to follow up on that idea.

I think that the visual improvement would help with new player retention as well as appease old timers need for pretty space pictures.
Serina Tsukaya
Dropbears Anonymous
Brave Collective
#12 - 2012-05-24 13:07:37 UTC
Pvp in one of the more unusual places: Warp. Give people the ability to join into a warp given that they're in the direct line between a ships entry point and exit point, and allow combat to occur in this location, possibily slowing down the warp speed to allow for longer than a few seconds combat time. Only works in Null.

It's a "Cool" concept, that could make the game more fun and exciting as a small gang is ambushed by a different gang in warp, and they have to duke it out before landing on the gate. Some of the code should already exist, given that ships can warp together and speeds are adjusted to the slowest warping ship in the blob. Only technical aspect is finding a way to give other ships the posibility code wise to join into this warp bubble.

More ships and keep up the balancing work.
Traidir
Hedion University
Amarr Empire
#13 - 2012-05-26 16:20:28 UTC
I'd like to see the system that drives the Sansha Incursions expanded to the other empires and pirate factions, rogue drones, ect...

Rogue drone sprouts in empire (and maybe even null) expanding into full hives
Gurrista, Angel, Serpentis, EoM, raids into Empire.
Inter-empire conflict, with "Amarr Incursions" into Matari space or "Minmatar Slave rebellions" in Amarr space
and similar conflicts between Gallente and Caldari

It'd also be nice to see the negative effects of all "incursions" expanded upon. For example if Sansha holds a system for long enough, I'd be absolutely awesome to see Sovereignty actually switch from empire to Sansha (control of the guns and stations and all)... at which point the "incrusion" becomes an "insurgency" with empire resistance struggling to regain control.
Indahmawar Fazmarai
#14 - 2012-05-28 17:08:37 UTC
What i have is not a specific petition about content, but a general one.

In the last times, CCP has been removing gameplay from hisec and handing it over to other parts of the game. And this MUST STOP.

CCP Soundwave alreay stated they plan to move T2 production to lowsec and nullsec - that's garbage. They can't do that without forbidding people to do the same in hisec, as hisec is a much convenient place.

Also CCP Soundwave, in his mantra against passive income apparently focuses only on hisec passive income. That's more garbage.

Whatever needs fixing in lowsec or nullsec, must be fixed without messing with hisec.

Hisec is not broken. It needs no fixes and needs no further nerfing.

What hisec needs is gameplay and content. Most people stay in hisec, pushing them away from hisec means they will go away from the game. It's about time CCP begins catering to those who pay the bills, and you know what? These people is not in nullsec, is not in ubberalliances, and has been ignored for too long.

Hisec needs casual friendly gameplay. Hisec needs endgame content that keeps people enlisted even if they can't afford the time-costly nullsec chores.

Hisec must stop being treated as a mere headstart and be treated as what it actually is -endgame for 75% of the players.

People CHOOSES hisec. Stop pushing them out! Nullsec is drivel and can't lure players to it, well then, forget it! Make hisec worth paying the game for years!
Scatim Helicon
State War Academy
Caldari State
#15 - 2012-05-28 21:29:24 UTC
Indahmawar Fazmarai wrote:
Nullsec is drivel and can't lure players to it, well then, forget it!


You could have saved a lot of typing by just saying 'delete nullsec' instead.

Every time you post a WiS thread, Hilmar strangles a kitten.

Nicolo da'Vicenza
Viziam
Amarr Empire
#16 - 2012-05-28 21:46:30 UTC  |  Edited by: Nicolo da'Vicenza
I'm gonna support everything Mara Rinn said, but also add the suggestion brought up on here multiple times of introducing 'terrain' to space that effects visibility/intel, which would be tied into the dynamic generation and contents of PvE sites/plexes.

Example: a massive fleet fight occurs in a system, rocketing it up the rankings in 'deadliest 0.0 system'. Sometime later (days, weeks), 'wreckage fields' appear full of salvageable wrecks like a LADAR site now. The still pulsing warpcores of the derelict ships mask anyone in the site from local (but also from using local themselves, naturally). Like those episodes of Star Trek where they would fly the ship into a radioactive cloud to keep the bad guys from blasting them out of the sky.

A plasmic nebula might mask d-scan, or local, or both, and provide a brief respite for a roaming gang, until the defending patrols probe their safespot down. This I think would be a balanced compromise to the calls to 'nerf local' with that of the sovholders' abilities to defend their space - diluting the absolute nature of local while not conceding an unbalanced advantage to aggressors. Similar to the role that wormholes play now as a tactical hiding spot for null raiders, but more plex-like in pve content, finite in size and beacon-able.
Indahmawar Fazmarai
#17 - 2012-05-28 21:56:25 UTC
Scatim Helicon wrote:
Indahmawar Fazmarai wrote:
Nullsec is drivel and can't lure players to it, well then, forget it!


You could have saved a lot of typing by just saying 'delete nullsec' instead.


There's no need to delete it, just stop pretending it is the ultimate reason for playing EVE. It is not and probalby there is no way that it becomes such a beast without completely resetting it. Well, tha'ts a pity, it was fun while it lasted, but now just please start thinking WHY people is paying CCP.

It's because 11% of them eventually end up in nullsec? Or it's because 75% of them happily do their business in hisec until the lack of endgame and the occasional bother from bored nullseccers drives them away?

Let us stay in hisec. Allow us to set long tem goals and get advanced content that justifies skilling up and keep playing the game without a need to swim into the boring and awfully time consuming cesspool of nullsec.
Yukino Yuu
Viziam
Amarr Empire
#18 - 2012-06-05 05:21:13 UTC
while I agree with some things Indahmawar says I do not believe that her way of deciding who gets more attention from the devs is justified or correct. I am a Wormholer through and through never again will I return to a null sec alliance or hi-sec mining corp. Though I say that, I still respect the fact that they enjoy the game too and that they have chosen their end-game. We, the players decide our end-game. Just wish the devs understood this more than they seem to. As long as CCP doesn't add "jesus features" and focus more on making the already existing lifestyles more interesting then I'll be happy.
Bossy Lady
Vanishing Point.
The Initiative.
#19 - 2012-06-05 06:02:00 UTC
Indahmawar Fazmarai wrote:
What i have is not a specific petition about content, but a general one.

In the last times, CCP has been removing gameplay from hisec and handing it over to other parts of the game.


Examples?


Indahmawar Fazmarai wrote:

CCP Soundwave alreay stated they plan to move T2 production to lowsec and nullsec - that's garbage. They can't do that without forbidding people to do the same in hisec, as hisec is a much convenient place.


Of course they can. They can give production in 0.0 comparitive advantages to match that hi-sec convenience. If it costs 25% less to build a Zealot in 0.0 than it does in 1.0, then people will certainly consider balancing that production advantage vs convenience.

Indahmawar Fazmarai wrote:
Also CCP Soundwave, in his mantra against passive income apparently focuses only on hisec passive income. That's more garbage.


I assume that you're referring to moongoo? When you have to assemble massive fleets to PvP for exclusive access to R&D agents, continually defend them, and risk loosing them, I guess you can compare them to moons.

Indahmawar Fazmarai wrote:

Whatever needs fixing in lowsec or nullsec, must be fixed without messing with hisec.

Hisec is not broken. It needs no fixes and needs no further nerfing.


The sheer fact that virtually all non-supercap production and research occurs in hi-sec is an indication that there needs to be a rebalance in industry, R&D and mining between 0.0 and empire. A great deal of that needs to involve boosting 0.0 (player outposts are terribly gimped compared to NPC), but some of it may reasonably involve chaning hi-sec. To use a simple example: if we want player built structures to give the best refines, that means that NPC ones can't give 100% any more.

Indahmawar Fazmarai wrote:
What hisec needs is gameplay and content. Most people stay in hisec, pushing them away from hisec means they will go away from the game.


A large segment of hi-sec population is only in hi-sec because that's where they're forced, sorry I mean very strongly incentivized, to be. Apparently it's OK to "force" people to be in hi-sec to research or trade or make stuff? If all the alts of 0.0 players who are very strongly incentivized to be in hi-sec were able to conduct their operations in 0.0, I think we'd see a much more even demographic distribution.


Posting on this character because apparently some people get upset when they're asked difficult questions. M.

Bossy Lady
Vanishing Point.
The Initiative.
#20 - 2012-06-05 06:02:09 UTC
Indahmawar Fazmarai wrote:
It's about time CCP begins catering to those who pay the bills, and you know what? These people is not in nullsec, is not in ubberalliances, and has been ignored for too long.


Hi-sec has rececieved just as much attention as low sec or w-space or 0.0 in the last couple of years. The last 2 expansions have mostly been generalised "fix" patches, with Inferno much more focused on empire than 0.0.

Indahmawar Fazmarai wrote:
Hisec needs casual friendly gameplay. Hisec needs endgame content that keeps people enlisted even if they can't afford the time-costly nullsec chores.

Hisec must stop being treated as a mere headstart and be treated as what it actually is -endgame


Up to here I strongly agree with you. I even went to the trouble of writing a manifesto about it, but apparently you didn't like it.


Indahmawar Fazmarai wrote:
for 75% of the players[/b].


You've been called out on this lie so often, it's crossing the line into trolling now. Hi-sec does not represent the interest of 75% of players.

Indahmawar Fazmarai wrote:
People CHOOSES hisec. Stop pushing them out! Nullsec is drivel and can't lure players to it, well then, forget it! Make hisec worth paying the game for years!


You have it backwards: people are forced into hi-sec, not out of it.

Posting on this character because apparently some people get upset when they're asked difficult questions. M.

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