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CSM7 Summit Topic: Faction Warfare

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Author
Two step
Aperture Harmonics
#1 - 2012-05-17 21:28:07 UTC
Faction Warfare - What are the plans for post-Inferno work here?

I'm sure Hans will be along to post here shortly...

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Hans Jagerblitzen
Ice Fire Warriors
#2 - 2012-05-17 21:32:17 UTC  |  Edited by: Hans Jagerblitzen
I'll start gathering a list of the talking points the players would like addressed in the summit and periodically sticky it right here in this space! Thanks for your input everyone....

CPM0 Chairman / CSM7 Vice Secretary

Two step
Aperture Harmonics
#3 - 2012-05-17 21:44:13 UTC
Hans Jagerblitzen wrote:
Reserved.


Thanks for your detailed feedback, we will be sure to pass on your desire to completely delete Faction Warfare from the game at the summit... Pirate

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Drackarn
Stay Frosty.
A Band Apart.
#4 - 2012-05-17 22:06:21 UTC
Balancing will be a major step here. We'll only know what needs fixing after Inferno launches so keep a close eye!

Biggest topic - Cyno jammers! FW will never have fleets of super caps as that's not what FW is about. Let us jam a few select system so we can fight the likes of PL and NC. without 40 supers being dropped on us which = game over!

http://sandciderandspaceships.blogspot.com/

Two step
Aperture Harmonics
#5 - 2012-05-17 22:09:14 UTC
Drackarn wrote:
Balancing will be a major step here. We'll only know what needs fixing after Inferno launches so keep a close eye!

Biggest topic - Cyno jammers! FW will never have fleets of super caps as that's not what FW is about. Let us jam a few select system so we can fight the likes of PL and NC. without 40 supers being dropped on us which = game over!


I think you are not fully thinking out the consequences. If you guys can cyno jam, I would worry that people like Goons and PL will put alts in FW and "ruin" it for the rest of you.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Xorv
Questionable Acquisitions
#6 - 2012-05-17 22:09:59 UTC
Pirate Factions.

What happens in Faction War should affect all those that live in Empire space, regardless of whether they signed up for FW or not. In you live in Sov Null (or to a lesser extent WH) space you must deal with player Alliance politics, if you live in Empire or NPC Null you should have to deal with NPC politics. Everyone in Empire should be invested in what happens even if they don't actually get involved in the fighting themselves.
S810 Jr
Lowlife.
Snuffed Out
#7 - 2012-05-17 23:55:19 UTC
Two step wrote:
Drackarn wrote:
Balancing will be a major step here. We'll only know what needs fixing after Inferno launches so keep a close eye!

Biggest topic - Cyno jammers! FW will never have fleets of super caps as that's not what FW is about. Let us jam a few select system so we can fight the likes of PL and NC. without 40 supers being dropped on us which = game over!


I think you are not fully thinking out the consequences. If you guys can cyno jam, I would worry that people like Goons and PL will put alts in FW and "ruin" it for the rest of you.


O'h dear they will "ruin" it for the rest of us by plexing all day and all night, every week, to get LP to put in every system ihub in the war zone, so they can anchor and online a cyno jammer at one of their alt POSs in every system. What ever will we do??!!?! O'h I have an idea, carry on as normal without getting hot dropped by a bored 0.0 alliance that is too scared to fight a war with anyone that may have 20+ super carriers of their own to drop on them. O'h and it'll mean that we have lowest LP store costs for our items with them keeping all the systems at full Sov soooo we (the none alts who are in FW) will just have to settle for more PvP over PvE.... Sorry I really can't see a downside to them bringing alts to FW just to "ruin" it for us.

Have you even looked at the FW ihub settings? Only 75K LP buffer (150K LP in real terms) before the Level 5 sov upgrade gets switched off. That can be done in 20 mins with the right plex pooling. I'm still awaiting a response in the FW thread about if that will be raised but it's full of emo whining about datacores.

But at the end of the day, please don't "worry" about us because FW has nothing to do with you as you live in WH space.
Jared Reidel
The Frog Pond
Ribbit.
#8 - 2012-05-18 07:20:21 UTC
Cyno-jammers definitely FTW
Milton Middleson
Rifterlings
#9 - 2012-05-18 16:28:44 UTC
Plexing, system upgrades, and consequences of defeat/rewards of victory all need to be looked at.

Additionally, the LP stores for each militia should be revamped to make them more unique compared to both each other and compared to non-militia LP stores.

Make more of the FW victory/defeat related consequences impact high-sec rather than the people fighting the war in low-sec.
Veshta Yoshida
PIE Inc.
Khimi Harar
#10 - 2012-05-18 16:52:18 UTC
Cyno Jamming (not really FW content): Never going to happen. Null has too much of a vested interest in being able to get their fat asses from A to B with as little hassle as possible, since null pays the bills ...
Instead hamstring supers when operating outside null (ie. Empire). Previously suggested removing their immunity when away from null, disallowing bridges into Empire and some harsh'ish standing hit when dropping the WMD in a sovereign Empires backyard .. allows full movement but with cost/risk attached.

As for everything else .. not going to bother, been screaming at the wall for going on four years to no avail and with their "fixes" resembling none of the excellent suggestion the FW community has presented in that time but rather some half-assed adaptation of the even more broken null ..

I quite simply stopped believing that anything I or anyone else in FW can say will make a lick of difference.
Che Biko
Alexylva Paradox
#11 - 2012-05-20 21:41:01 UTC  |  Edited by: Che Biko
Yes, FW for pirate factions! Starting with Sansha's Nation, as it makes up somewhat for not making it hard to fight FOR Nation in Incursions.
...and perhaps some others too. Intaki Syndicate comes to mind. I mean, Intaki is a FW system...
Maureen 'Molls' Maguire
Sebiestor Tribe
Minmatar Republic
#12 - 2012-05-22 00:18:32 UTC
Quote:
Standing requirements
Required faction standings to join Factional Warfare have been lowered from 0.5 to 0.0. Please note that players having negative standings will still be kicked out of their respective faction as usual.


Can I say... we are UP IN ARMS over this? It feels like a slap in the face.

As full as all the factions are with spais, at least they put SOME effort into it. Now spais will be even more accessible. I read militia chat rarely enough as it is. I post in it even less. After this change, I'm afraid it would take an idiot to post pertinent info there. It will be degraded to pornographic gifs and 4chan links, just like the NPC corp chats.

Other than that I'm pretty stoked over the Inferno changes. Except turning the Merlin into a turret boat. That... is just wrong... And nerfing the Rifter's cap recharge. =P
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#13 - 2012-05-22 21:13:28 UTC
Some ideas for Improved Upgrades. The current upgrades are useless and irrelevant.

Improved PI upgrades would be nice. Perhaps more output per level.
Reduced cost in reprocessing and refining.
Reduced cost in repair
More payout per rat per level
More grav site spawns

Bonuses to science and research slots would be a huge buff to lowsec inhabitants however you need to add more science slots then. But if you do, the problem then becomes that FW pilots don't want to pour in LP into a station that others end up using before they will. So there has to be a mechanism for allowing FW pilots (and preferably the primary donaters of LP) to have access to the slots first.

Move station deny docking from being automatic when a system is captured to something that only happens when the enemy upgrade a system to level X. Here is something proposed by someone else;

Quote:
Wouldnt it be more useful to upgrade systems like this:

Level 1: 25% Reduction in Marketorders, Contracts, Jumpclones, Repaircosts etc.
Level 2: Enemy cant use Agents in Station
Level 3: Enemy cant use Services in Station
Level 4: Enemy cant dock in Stations
Level 5: Sov holder can Use Cynojammers on their POS

So that means people have a chance to get in their ships by plexing a system down a bit and arent fully locked out when sov changes. I think this will encourage pvp more then people having locked out permanently and they wont bother coming to that system


I don't like lockouts because it would be unfair for say the Gallente militia to roam into enemy space and be hunted by pirates/neutrals who can dock but we can't.

We need LP for defensive plexing. Say half of offensive plexing. Otherwise, it becomes exhausting to spin a button. I'd rather just let the other guy plex the system to vulnerable because I'm calling their bluff that they can't bring a buster bunking fleet. And if they bust the bunker, we'll just plex it back and it becomes Farmville.

High Five. Yeah! C'est La Eve .

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#14 - 2012-05-22 21:16:12 UTC
Two step wrote:
Drackarn wrote:
Balancing will be a major step here. We'll only know what needs fixing after Inferno launches so keep a close eye!

Biggest topic - Cyno jammers! FW will never have fleets of super caps as that's not what FW is about. Let us jam a few select system so we can fight the likes of PL and NC. without 40 supers being dropped on us which = game over!


I think you are not fully thinking out the consequences. If you guys can cyno jam, I would worry that people like Goons and PL will put alts in FW and "ruin" it for the rest of you.


I agree. So perhaps only player corps should have access to cyno jammers. This limits the meta gaming to some degree. No one in an NPC corp should be allowed to cynojam.

Edit: Though, now that you don't need. 5 standings to join militia, I guess anyone can create a corp and exploit this. Not sure what to do?


High Five. Yeah! C'est La Eve .

Andrea Griffin
#15 - 2012-05-25 15:02:52 UTC
I want the NPC pirate factions to be involved in faction warfare.
Milton Middleson
Rifterlings
#16 - 2012-05-26 08:04:38 UTC
One more thing: get rid of FW missions.
Har Harrison
Garoun Investment Bank
Gallente Federation
#17 - 2012-05-29 12:18:00 UTC
Below are some questions/comments about FW for discussion

1) Why did CPP choose to release FW changes in Inferno without a) balancing NPCs in the Escalation patch and b) changing the amount of VP (dropped the plex VP payout to 20% of pre-Inferno levels) in the Escalation patch so that the Amarr especially weren't fighting with 1 hand behind their back. When the minmitar can speed tank majors and we can't and they can flip a system in the USTZ after undoing any effort that the AU/EU have done, its no wonder we hold next to no systems.
This question to me needs looking into as it is similar to the question of how UI was released before it was ready...

2) Cyno jammers. I pointed out at fan fest that the militia is a COALITION, not an ALLIANCE. As such, how can one corp/alliance have control over a cyno jammer? And if anyone can control it, see next point re the spies. As an example, you don't see members of the CFC being able to shut down other member's cynos...

3) Spies. We can't kick members from the NPC militias, so unlike a null sec alliance, we have to put up with them. Dropping the faction standings means they can just join without putting any effort in. Additionally, if the standings are 0.0 and not 0.5 to join, it makes it possible for people to jump back and forth between militias who are there to farm, not to actually fight.

4) Is CPP going to review the decision to only pay out LP if you are within range of the timer? Whilst I have seen people rushing to get onto a timer someone else has run down to get LP, this also means you don't paid if you fight on the warp in to defend the plex if you get in first.

5) NPC balance and fixing the plexing bugs HAS to be the next main focus for FW before newer features are added.

6) Since we (Amarr) can't really pull FW missions now, I was wondering if FW missions spawn in enemy held systems or continue to work like they did before Inferno. It doesn't make sense if the minnie missions don't spawn in the amarr held systems.

Most importantly, the FW community needs to know more about what CCP is planning so we can provide feedback. Changes came out in Inferno we were not aware of such as not receiving LP unless we were within the range of plex timer. Whilst this was noted as a derp with the patch notes, it would be good to have this sort of thing advertised in advance.

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#18 - 2012-05-29 23:14:26 UTC
NPC Rebalancing needs to be on the agenda ASAP.

I'm in the Gallente militia and people can run the minor through major plexes in self repping incursus. But yet a BC like a drake cannot handle a major. This is absolutely ridiculous. I'm fine with making FW accessible for new players but if you want to reap the rewards of a major, then you need to fly a BC and be prepared to fight for it. We could probably do a major with several BCs but then the rewards aren't great because it's split between several people. At that point, you're better off sticking to the minors and mediums and solo them.

I thought the SB mission runners pre Inferno was silly but this takes PVE farming to a new level. We have newbs who can
farm the backwater systems and simply run if a combat ship enters the plex. And no one wants to sit there and spin the button because there are no rewards for defensive plexing.

The constant defensive plexing will simply wear down alot of pilots to the point of leaving FW alltogether.

NPC rebalancing needs to be the priority before anything else.

High Five. Yeah! C'est La Eve .

X Gallentius
Black Eagle1
#19 - 2012-05-30 01:11:29 UTC  |  Edited by: X Gallentius
Two step wrote:
I think you are not fully thinking out the consequences. If you guys can cyno jam, I would worry that people like Goons and PL will put alts in FW and "ruin" it for the rest of you.
The put in a requirement that only player owned corps can put up cynojammers. If Goons/PL want to put up alt corps, then fine. Those corps can be war dec'd and their cynojammers can be removed.

Prioirity List:
FW Plexes (high priority, in order):
1. Fix plex bug where plex does not respawn if both sides are near the timer at the same time.
2. Fix plexing mechanics such that afk warp core-stabbed shi** f** frigs cannot speed tank offensive plexes. (Put in a requirement that all rats must be killed is one solution). Edit:Apparently afk repping Incursus' are solo'ing Caldari plexes now. Not good, game breaking as well.
3. Balance NPCs in plexes. Don't listen to the hordes of players like me with limited perspective. CCP Yttr should try them out for himself and figure out what makes sense for balancing.

FW Missions (low priority, in order): I'm one of the guys who prefers FW missions over plexes because they give me an excuse to keep moving throughout the war theater. It is also fun to grief mission runners when I get the chance.
1. Put a "poison pill" in missions so they can be griefed.
2. Have completion/failure of a mission count add VP towards occupancy.
Cearain
Plus 10 NV
#20 - 2012-05-30 02:03:25 UTC
Post kamela and Kourm frenzy:

1) I am having very little luck getting pvp running plexes. When I go in an amarr plex the other side just warps off. When I run the plex myself, even in a busy wt systems no one comes in. It just seems that if i want to fight for occupancy I greatly decrease my chances to get pvp fights.

2) Raa just fell without a fight. Thanks to station lockouts amarr bases were too far removed to put up a fight. It would be nice to know if ccp had any solid criteria that would need to be met for them to eliminate this lock out rule. Generally rules that prevent the losing side from putting up a fight should be frowned on, I would think.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

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