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CSM7 Summit Topic: War Decs / Crimewatch

First post
Author
Two step
Aperture Harmonics
#1 - 2012-05-17 21:27:20 UTC
War Decs / Crimewatch - How to continue to make this more better good.

Inferno is doing some good stuff here, but it isn't all done, and the Crimewatch redesign still needs to happen.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Killer Gandry
The Concilium Enterprises
#2 - 2012-05-18 08:20:28 UTC
Transferable killrights for bountyhunting.
Aleena Doran
Squaddies
#3 - 2012-05-18 11:38:03 UTC
Make NPC faction standings matter regarding attracting NPC aggression. If I for instance have good blood rainder standing I should be able to mine when there are blood raider rats around without them aggressing me.

If I happen to be doing a mission in lowsec and a pirate enters the mission, the rats should split aggression between me and pirates.

Would make EVE more interesting and make players choices have consequences.
Burseg Sardaukar
Free State Project
#4 - 2012-05-18 14:01:16 UTC
I think my comment has a pretty good fix for Bounty Hunting, which should be incorporated into this wardec / crimewatch overhaul. It's pretty fitting, IMHO.

Also, the neutral RR thing needs to be addressed ASAP if Inferno is meant to be viewed as the "overhaul" of wars that its being trumped up as.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Myxx
The Scope
#5 - 2012-05-18 16:49:16 UTC
The notion of cost versus member count is a flaw, and the more people you recruit does not always mean they'll fight. Thus it follows that filling your corporation/alliance up with alts should not equate to higher war costs.

Notice how EVE uni is opening three new corporations? They're gaming the system, just like before, as an example. Combat should not be consensual.
Spikeflach
Perkone
Caldari State
#6 - 2012-05-18 17:12:55 UTC
Perhaps use a ratio, like if a 100 man corp decs a 10 man corp, the cost ratio would be 100/10 or 10/1.

Say the base cost is 100m so the cost of the dec would be 100m isk x 10. Thus the cost for a 100 man corp to dec a 10 man corp would be 1b isk.

While if a 10 man corp were to dec a 100 man corp, the ratio would be 10/100 or 1/10.

Thus it would cost a 10 man corp 100m isk x 1/10 = 10m isk.

Though I almost think that maybe the ratio should always be largest corp / smallest corp.
Veshta Yoshida
PIE Inc.
Khimi Harar
#7 - 2012-05-18 17:50:35 UTC  |  Edited by: Veshta Yoshida
Killer Gandry wrote:
Transferable killrights for bountyhunting.

'nuff said (almost Smile).

Expand upon the coming mercenary interface to include bounty hunting with KR on the market as it were. Several ideas have been floated as to how to avoid 'gaming' the system by buying up KR with alts so shouldn't be a problem.

As for Decs .. since it is set in stone at this point, roll back (some of) the summer changes. Making bloat effectively immune to decs is sheer stupidity .. the argument that "one pays for targets" is ignorant to say the least as the vast majority of Eve is not actually playing the game at any one time (400k subs, 50k online .. do the math) and also neglects to factor in location, location, location.

Speaking of which:
Why not include location in the declaration/cost?

Say you have your mind set on a juicy POS in system X, why should it be necessary to "buy" off the police in all of the cluster? Make it more granular so that a declaration can be made against target and be valid when said target is in constellation/region X only.

Curve-balls:
- Makes the dec cheaper, but outside area the aggressor is treated as if the 'victim' had KR on him/them.
- Any unaligned pilot offering assistance, be it logistics by fuelling a POS, hauling materials (non-wrapped) or repairing a ship/module, is flagged for the duration as if a member of entity in question.
Wolodymyr
Breaking Ambitions
#8 - 2012-05-18 19:39:25 UTC  |  Edited by: Wolodymyr
OK so crime watch......

I am REALLY looking foward to the whole innocent / suspect / criminal tag. That'll make who can shoot who a lot clearer.

Also if I am a suspect in highsec, and someone shoots me, I should by all rights be allowed to shoot back without exception The problem is how does eve handle that? will it be player specific aggression mechanics like before? Because i remember CCP really wanting to get rid of the aggression dependencies.

Or do they become suspects too? If you shoot a suspect, do you also become a suspect (So that the person getting shot can shoot back)? Because that would be rad!

If that were true you could see highsec roams!

Imagine this, your fleet sends in some bat ship into Dodixie or wherever. They suspect up by can flipping someone, then they shoult "COME AT ME BRO!" in local. Some other fleet comes buy and decides to shoot the can flipper in local, and by shooting a suspect they also all turn into suspects. The bait calls in the rest of his fleet which comes in and blasts the newly flagged suspect fleet which also turns them into suspects. Then for whatever reason a third fleet comes by and shoots at all of them.

Meanwhile the original miner in the belt hasn't shot at anyone and his hulk is still protected by concord. But he gets to see a nice light show while mining veld in Dodixie.

How awesome would that be?

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Eternal Error
The Scope
Gallente Federation
#9 - 2012-05-18 20:58:24 UTC  |  Edited by: Eternal Error
The Inferno wardec changes are terrible. You can get the basics from the devblog feedback threads, but here's a few of the major ones:

1.) No limit/cost to calling in allies when you are decced or being called as an ally. This needs to be fixed, as currently large war deccing corps will be called in as an ally to every war in order to get free targets.

2.) Cost scaling with target size. Flawed, period. See the many suggestions in other threads regarding the formula itself.
2.) a) Currently the cost scaling formula won't count trial accounts or inactive accounts, but will count multiple characters from one account.
2.)b) Cost will still double with each war an aggressor declares, which is ridiculous with the new costs. This also makes no sense according to the "pay for more targets" logic since it will cost more to dec 2 100 man corps than 1 200 man corp
2.)c) There is no longer an incentive to join an alliance, as both corp and alliance decs will cost a base 50mil.
2.)d) If the current cost scaling system stays in place, starting the scaling at 130 members is too high. Start a slower scaling around 50 members. Under the current system, anyone who dares cross into the 50-130 member range is entering a sweetspot where aggressors get the most bang for their buck. This will discourage corps to unify/grow large as they attempt to stay under 30 members to avoid being worthwhile for a wardec.

3.) CCP's current "solution" to corp hopping is banning a character from rejoining the corp they left for a few days or until the war ends. We need a REAL solution to corp hopping--make the war follow people that leave for a short time, or implement the blemish/marking/feedback system as discussed at fanfest.

4.) Add a timer, whether it be 15 minutes or a few hours, between accepting an application for corp membership and that individual becoming a member. This eliminates neutrals jumping into a war while (almost) right next to a target (note: doing it while IMMEDIATELY next to a target is already classed as an exploit).

Also, from what I've seen of the proposed crimewatch changes regarding "suspects" and canflipping, it's just ridiculous. Not only does it fundamentally change eve to be a less "evil" or "criminal" game, it's mostly just going to eliminate canflipping and cause the deaths of lots of carebears. No more dropping a can for 1v1, and if you accidentally grab the wrong can while mining or missioning, the entire system gets to shoot you. Great plan. There is no need to reinvent the wheel here, just simplify the current system and make sure it works.
Che Biko
Alexylva Paradox
#10 - 2012-05-20 21:38:03 UTC
Crimewatch is on the right track: CONCORD and players shoot rampaging murderers, only the players shoot the thieves.

Also: transferable killrights!
Manssell
OmiHyperMultiNationalDrunksConglomerate
#11 - 2012-05-21 15:34:49 UTC
Crimewatch: With so much new gameplay seemingly involved with the new crimewatch ideas I have one major concern.

As it is now it has been a longstanding bug/feature that local does not update GGC on Mac's. If CCP is going to redesign gameplay around criminal flagging could we at least get them to finally address this bug for Mac users at the same time. If not this would make the Crimewatch the first official gameplay released for PC only in EVE that I know of.
Indahmawar Fazmarai
#12 - 2012-05-21 19:51:30 UTC
I just would like that you asked this question to CCP and tried to get a meaningful answer, please:

Quote:
Please, i have a question!

If i am in a miner corp and someone wardecs us solely to prevent us from playing the game, how exactly can we avoid being at war and keep playing w/o surrendering to blackmail or dismantling our corporation?

Thank you in advance! Smile


I can't think of a better summary of what's wrong with wardecs. Not playing the game is the optimal solution to war declaration. It was with the old system, and it is now even more with all the additional garble of complexity.

If wardecced, quit corp. If can't quit corp, don't play. If can't play...
Nicolo da'Vicenza
Viziam
Amarr Empire
#13 - 2012-05-21 20:36:16 UTC
ban npc corps, make individual pilots deccable just like 1-man corps
making wardecs stick is a good start
gouging people to fight in highsec is weak though
Nicolo da'Vicenza
Viziam
Amarr Empire
#14 - 2012-05-21 20:48:36 UTC
Indahmawar Fazmarai wrote:
I just would like that you asked this question to CCP and tried to get a meaningful answer, please:

Quote:
Please, i have a question!

If i am in a miner corp and someone wardecs us solely to prevent us from playing the game, how exactly can we avoid being at war and keep playing w/o surrendering to blackmail or dismantling our corporation?

Thank you in advance! Smile


I can't think of a better summary of what's wrong with wardecs. Not playing the game is the optimal solution to war declaration. It was with the old system, and it is now even more with all the additional garble of complexity.

If wardecced, quit corp. If can't quit corp, don't play. If can't play...

Answer: introduce system that when a player like this who feels he should be able to weasel out of pvp and just inject isk/commodities into the economy all day, and wants to ragequit rather then defend himself, he can select all of his inventory and then randomly distribute his stuff to various players.The goods appear in their current medical clone station regardless of distance.
Brisco County
Deep Core Mining Inc.
Caldari State
#15 - 2012-05-22 15:26:59 UTC  |  Edited by: Brisco County
I'm looking forward to it. Not just because I long to frolic in the golden meadows of Sobaseki once more without fear of murderous hordes of privateers hunting my plesk-laden breacher, but because I think these empire war alliances cheapen the idea of war. It's not uncommon to see any of these corps in a dozen simultaneous wars with large null-sec entities. I can count, on one hand, the number of days in the last few months that I wasn't at war with some empire hugger that I'll never see unless I hang out in our low-sec staging system (and even then I probably won't see them, because they're sitting at their character select screens waiting for a JF to pop through a gate for their neutral alt to tackle. oh no, I'm giving away secrets!)

Going to war should be something that one has to plan for. If you're going to war for profit, then the cost of war should be a sort of bet. If I am going to spend 1b declaring war on TEST because they were mean to me on /r/eve, I am betting 1b that I can sink enough tonnage to not only pay concord but also get a percentage for my corp members. That is the dynamic that I like about this new system - you can't just shotgun names out of a hat to go to war with.

Edit: I think a good tweak to the system would be changing the formula that the dreaded loot fairy uses to decide whether or not loot drops, but only on killmails where a war target was the top damage dealer. What is it, 50/50 chances of getting loot now? What if it were changed to 75/25 in favor of loot dropping? This would make it easier for corps to meet the rising costs of declaring war while not having to nerf that cost. Win/win.
Serina Tsukaya
Dropbears Anonymous
Brave Collective
#16 - 2012-05-24 11:51:15 UTC
only costs about 500 Million to wardec test though o.o
Kemal Ataturk
Antisocial Mental Disorder
#17 - 2012-05-24 20:18:24 UTC
NO war in empire Bear
Seleene
Body Count Inc.
Mercenary Coalition
#18 - 2012-05-31 16:47:30 UTC
Quick note - We are in the middle of this session right now. Thanks to the new ~technology~ we are using for recording the summit and conferencing people in, Alekseyev Karrde is conferenced in and being a bit of a hero in leading the Q&A with CCP Soundwave. If you voted for Alek, he's doing you proud today.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Arydanika
Malevelon Roe Industries
Convocation of Empyreans
#19 - 2012-05-31 17:10:59 UTC
Seleene wrote:
Quick note - We are in the middle of this session right now. Thanks to the new ~technology~ we are using for recording the summit and conferencing people in, Alekseyev Karrde is conferenced in and being a bit of a hero in leading the Q&A with CCP Soundwave. If you voted for Alek, he's doing you proud today.


I did and had no doubt he'd do anything less. Alekseyev Karrde mercenary of my heart.

Runner of Voices from the Void podcast, Eve Online Pod Pack & DJ on eve-radio.com Sundays at 1800.  Organizer of the ATX Eve Online Meet. ♥

Dersen Lowery
The Scope
#20 - 2012-05-31 21:15:40 UTC
Eternal Error wrote:
Also, from what I've seen of the proposed crimewatch changes regarding "suspects" and canflipping, it's just ridiculous. Not only does it fundamentally change eve to be a less "evil" or "criminal" game, it's mostly just going to eliminate canflipping and cause the deaths of lots of carebears. No more dropping a can for 1v1, and if you accidentally grab the wrong can while mining or missioning, the entire system gets to shoot you. Great plan. There is no need to reinvent the wheel here, just simplify the current system and make sure it works.


Now, imagine being Noctis Guy on a multi-corp missioning op. As it currently stands, if Bob logs off before he abandons his wrecks, Noctis Guy just turns flashy to his corp, and they know why and it's cool. If Noctis Guy is visible to everyone as a Suspect, he will become acutely aware of the fact that he's in a slow-aligning, tinfoil industrial with a hold full of loot...

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

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