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CSM7 Summit Topic: Null Sec

First post
Author
Spikeflach
Perkone
Caldari State
#21 - 2012-05-18 19:29:54 UTC
Wolodymyr wrote:
Spikeflach wrote:
From a game mechanics standpoint, its probably impossible to fix that issue.

Naw dude, just make it really easy to flip sov. Maybe not faction warfare easy, where you can take a system and then wake up the next day in someone else's space

Have you ever been called out on deployment by your masters in null before? Basically one big coalition calls up all their pets, "Hey dudes pack all your CTA stuff and move it to the other side of eve. You'll be staying there for a few weeks while you are shooting people we want you to shoot at."

This sort of thing used to happen in the middle ages all the time. Kings would call up all their dukes, and baron, and landed gentry and tell them all to arm all their peasants and send them off to war. Or on a larger scale the Pope would call a crusade and everyone would have to road trip to the middle east. The one drawback to doing this is that they would leave their crops unattended and their families unprotected. If rumors of anything nasty happening back at home came up people would start deserting and the nobility would call their armies back.

But in eve the week long station shoot timers make home defense something you can ignore for a while.


The war Idea you have there makes sense, except most reasoning for going to "war" in eve is the "just because we can" factor.

Not everyone wants to go off and destroy other people in a system that is essentially worthless to your corp/alliance/coalition.
Wolodymyr
Breaking Ambitions
#22 - 2012-05-18 19:52:50 UTC
Spikeflach wrote:

Not everyone wants to go off and destroy other people in a system that is essentially worthless to your corp/alliance/coalition.

That's a good point.

A lot of the "Because we can" punitive wars are more about shooting dudes and less about taking space. And they are the more enjoyable parts of eve.

It's the wars of conquest where people are trying to take space / tech moons that make it impossible for smaller entities moving into null .

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Xorth Adimus
Caldari Provisions
Caldari State
#23 - 2012-05-18 21:06:42 UTC

Issue boils down to a few key points:

First.. the problem with 0.0 is the balance with other types of space in terms of risk and in making people join together so please bare with me:

In high sec
-Missions are too easy and have no risk and little reward high end, missions should be risky and rewarding (like they used to be) and encourage people to gang together.
-Incursions are low risk in high sec they encourage people to gang together but not in any permanent or useful way. Income is about to be nerfed but still too little risk for payout.
-Wormhole space should not be accessible from high sec, logistics is too easy and should involve some transit through low sec. wormhole space in turn needs to be improved (pos management improvements so you can live there without it being a ballache would be good).

Low sec
-Low sec has no real rewards and is a risky environment (perceived or otherwise) which is sadly under utilised and populated (plonking some FW on it wont fix it) wormhole space and incursion access should be a big plus to living in low sec over high sec and make people join together in competition with other.
-Low sec needs further iteration to have pirate and drug runner type missions and counter concord /local police missions with unique rewards and elements
-Low sec needs to be independent from 0.0 and high sec, you should be able to live their and make your gameplay focus on that. I would suggest low sec improvement is a whole new expansion to give it its worth. Once again low sec improvement is NOT FW.

Moons/mining
High end Moons in 0.0 and low sec are static income and risk free once you have enough of them

What do we replace moons in general with, cause if 'tech is nerfed' it'll only be a matter of time till another T2 bottleneck is found:

-CCP Soundwave was proposing removing or reducing moon output and allowing minerals to be gathered from moon belts, I am somewhat dubious about the idea of 'mining' since mining is **** (but apparently some people like it) and is very open to abuse by bots.
-'Roid Mining is utter crap and open to easy abuse by bots, recent changes in drops/ drones means most minerals come now from those crazy few sitting there mining all day. Mining needs iterating on to make it more productive more exploration based and interactive potentially more risky and hence (god help us all) fun and a non semi-AFK group activity.
-I'd prefer less pos mining output and more POS options and better use of POS's and all moons in a way that requires much more player interaction as a particular moon mineral depletes you need to manage the POS to target a new area of the moon which if overmined will deplete but allow other minerals to mine (like PI).
-There should also be more trade/ transport between moon types (requiring careful strategic placement) and even solar system types ('Sorry that reaction is only available in a system with a white dwarf') rather then an 'endless magic gold moon' you staticly mine/fuel forever and which never depletes.
-Some Moon minerals and other high end industrial goods/ores should also be available from other routes in limited amounts, such as PI within 0.0 sov.

0.0 income
The problem is not just were moon types are spread, its the whole concept of top down alliance funding and sov.

Income should come from the grass roots and activity.
- 'Empire management' tools don't exist today.
- Alliance and corp treaty renting/ tribute management doesn't exist.
- Alliance taxation doesn't exist.

Current sov is stupid and boring, I almost prefer the tower spamming.
The amount of space and sov an alliance has should be based on its activity in PVP and PVE, not how much sov bill it pays and how many stupid big fat sov structures it puts up / grinds thru. The current sov mechanics 'incremental sov' is a joke and doesn't mean anything except for a few key upgrades. Sov should be more key to how useful a system is how profitable it is and how much a target for raiding it could be for hostiles. Sov should be based on players using a system but at risk:

- A fat plump system makes it a target for people to come along and take out your PI, NPC traders, trading posts, pos, manufacturing etc money making operations and blow up and actually loot your sov income. This should then create more fights and things to fight over at a much more macro scale. Not just BLOB THE TCU SBU, in fact I'd like these kind of structures to be one of a few different types of lower hp reinforcable sov bonus /management structures in sov warfare you can find scattered around systems not the only defining ones.

- A fat plump system can also be upgraded in terms of new defence structures that could be set around key structures (eg batteries / fighter /drone arrays) to help mitigate raids but this adds expense and requires efforts to equip and fuel, as well as more expensive stuff to blow up or die to, especially if defended with/by players. This and a overall structure upkeep cost should be the sov bill not the 'flat fee'.

Eg:
Spaceballs alliance- FC #spaceballsingravy: LOL they docked up, again, ok lets spend 10 minutes and blow up their trade NPCs and RF their trade and commerce hubs. If they keep this up we will blow it all up and they will lose industrial sov 1 in two days. Can't wait to loot all their stuff, should be a hundred mils worth at least.

Rainbowbears alliance - Director #Carebear1: FFS guys we are going to lose 2 bil in structures and all our income in FF-69 if we dont go sort this **** out tomorrow, they also hit B3AR and l3-34 just cause you faggots didn't undock and defend it from 10 guys, get out there and defend our space tomorrow or we will be dropping sov in here and pulling back to somewhere we can defend.
Traidir
Hedion University
Amarr Empire
#24 - 2012-05-19 08:31:04 UTC  |  Edited by: Traidir
Here's an idea to fix the Tech problem: have moon minerals change location over time (like the PI depletion layer, but the heavy concentrations of resources jump from moon to moon across different systems over a period of weeks or months). This solves the problem of alliances sitting on high value moons forever and encourages them to fight over territory, causing more war, more destruction, more industry.

Also, a concord style police-drone-fleet could be introduced as a high level infrastructure upgrade which would encourage the immigration of industrialists from high sec by providing some measure of security.
Lord Zim
Gallente Federation
#25 - 2012-05-19 08:33:33 UTC
Great idea. Make it so the moon minerals move every 2-3 weeks so everyone has to spend a lot of time scanning moons and moving their reaction tower around.

It'll be awesome.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tarkelan
Konzil der Drei
RAZOR Alliance
#26 - 2012-05-19 09:54:29 UTC
Just to mention a few things that are wrong with Null from my point of view.


  • distribution of tech moons
  • distribution of security levels
  • sov warfare system with all it's structure related grind
  • blob warfare
  • to many blue standings and NAPs
  • sphere of influence of super alliances is to huge -> limit the power projection capabilities of super alliances to give smaller alliances and even corps the chance to get a piece of Null without being forced into a renter system

Lord Zim
Gallente Federation
#27 - 2012-05-19 10:03:50 UTC
Tarkelan wrote:
  • distribution of tech moons
  • This isn't the problem you think it is.

    Tarkelan wrote:
  • sphere of influence of super alliances is to huge -> limit the power projection capabilities of super alliances to give smaller alliances and even corps the chance to get a piece of Null without being forced into a renter system
  • Remove JBs and all jumpdrives. Power projection problem solved.

    Cyno's lit, bridge is up, but one pilot won't be jumping home.

    RIP Vile Rat

    Traidir
    Hedion University
    Amarr Empire
    #28 - 2012-05-19 10:31:11 UTC
    Lord Zim wrote:
    Great idea. Make it so the moon minerals move every 2-3 weeks so everyone has to spend a lot of time scanning moons and moving their reaction tower around.

    It'll be awesome.


    No one's saying the cycle time has to be that short, I could easily be 2-3 months before minerals begin to taper off. That would also give time for other alliances to come contest the moon and still profit.
    Scatim Helicon
    State War Academy
    Caldari State
    #29 - 2012-05-19 10:34:41 UTC
    Tarkelan wrote:
    sphere of influence of super alliances is to huge -> to give smaller alliances and even corps the chance to get a piece of Null without being forced into a renter system


    How do you intent to "limit the power projection capabilities of super alliances" without also limiting smaller alliances in the same way?

    Explain this whilst also accounting for the ability of large alliances to divide themselves into multiple smaller entities in order to game the system.

    Every time you post a WiS thread, Hilmar strangles a kitten.

    Tarkelan
    Konzil der Drei
    RAZOR Alliance
    #30 - 2012-05-19 10:37:41 UTC
    Not every moon material is found in every region as far as i know. So specific regions have far more valuable moons than others. Which grants the alliances in control of the region with a certain edge in ISK to replace ships and keep the alliance runing.
    A more even spread of moon materials removes the edge and favours the talented managers, FCs and so on of alliances and corps in Null. It's about talent to do something which is player driven and not the brute force of numbers.


    Logistics and fleet movement without Jump Bridges and Jump Drives would be a nightmare without them. Thought they would limit the ability to project force. But i'm not really convinced that a removal would make Null more fun.
    Scatim Helicon
    State War Academy
    Caldari State
    #31 - 2012-05-19 10:43:01 UTC  |  Edited by: Scatim Helicon
    Traidir wrote:
    Lord Zim wrote:
    Great idea. Make it so the moon minerals move every 2-3 weeks so everyone has to spend a lot of time scanning moons and moving their reaction tower around.

    It'll be awesome.


    No one's saying the cycle time has to be that short, I could easily be 2-3 months before minerals begin to taper off. That would also give time for other alliances to come contest the moon and still profit.


    Making your terrible idea happen less often doen't make it any less of a terrible idea.

    Moonshifting has been discussed to death over and over again, its main effects are to discourage territorial conquest, make alliances put their members through endless cycles of boring time consuming moonscanning and POS logistics (which affects smaller entities more, since they don't have the manpower to share out the workload as widely), and bloat the mineral prices through continuous disruption of the supply chain.

    And it still does effectively nothing to enable smaller entities to gain a slice of the tech pie (although it does give them the opportunity to get 100 superbloc dreads dropped on their moon mining operations within a day or two of them being set up).

    Every time you post a WiS thread, Hilmar strangles a kitten.

    Tarkelan
    Konzil der Drei
    RAZOR Alliance
    #32 - 2012-05-19 10:54:13 UTC
    Scatim Helicon wrote:
    Tarkelan wrote:
    sphere of influence of super alliances is to huge -> to give smaller alliances and even corps the chance to get a piece of Null without being forced into a renter system


    How do you intent to "limit the power projection capabilities of super alliances" without also limiting smaller alliances in the same way?

    Explain this whilst also accounting for the ability of large alliances to divide themselves into multiple smaller entities in order to game the system.


    Honestly i don't know. But under the current systems super alliances control a way to many regions and star systems without needing them. There are tons of systems out there that are not used by anyone. No mining, no ratting. So the alliance don't need them (maybe a strategic decision).
    You want more players in Null, more real fights and fun. You can't get that as long as the power projection in Null isn't limited in some way because they are just to small to stand a chance against a super alliance like your own for example.
    Lord Zim
    Gallente Federation
    #33 - 2012-05-19 10:57:28 UTC
    Tarkelan wrote:
    Honestly i don't know. But under the current systems super alliances control a way to many regions and star systems without needing them. There are tons of systems out there that are not used by anyone. No mining, no ratting. So the alliance don't need them (maybe a strategic decision).
    You want more players in Null, more real fights and fun. You can't get that as long as the power projection in Null isn't limited in some way because they are just to small to stand a chance against a super alliance like your own for example.

    Lots of unused space down south. I hear Stain is a pretty dead region these days, for example.

    Cyno's lit, bridge is up, but one pilot won't be jumping home.

    RIP Vile Rat

    Tarkelan
    Konzil der Drei
    RAZOR Alliance
    #34 - 2012-05-19 11:06:19 UTC
    Lord Zim wrote:
    Tarkelan wrote:
    Honestly i don't know. But under the current systems super alliances control a way to many regions and star systems without needing them. There are tons of systems out there that are not used by anyone. No mining, no ratting. So the alliance don't need them (maybe a strategic decision).
    You want more players in Null, more real fights and fun. You can't get that as long as the power projection in Null isn't limited in some way because they are just to small to stand a chance against a super alliance like your own for example.

    Lots of unused space down south. I hear Stain is a pretty dead region these days, for example.


    Great deal! Stain is NPC region. Ever tried to claim sov?
    Lord Zim
    Gallente Federation
    #35 - 2012-05-19 11:07:40 UTC
    Tarkelan wrote:
    Great deal! Stain is NPC region. Ever tried to claim sov?

    You need sov to stay in null?

    Cyno's lit, bridge is up, but one pilot won't be jumping home.

    RIP Vile Rat

    Tarkelan
    Konzil der Drei
    RAZOR Alliance
    #36 - 2012-05-19 11:11:32 UTC
    Lord Zim wrote:
    Tarkelan wrote:
    Great deal! Stain is NPC region. Ever tried to claim sov?

    You need sov to stay in null?

    No you don't and that is not the point at all. The topic was the power projection of super alliances which should be more limited.
    Lord Zim
    Gallente Federation
    #37 - 2012-05-19 11:14:59 UTC
    Tarkelan wrote:
    Lord Zim wrote:
    Tarkelan wrote:
    Great deal! Stain is NPC region. Ever tried to claim sov?

    You need sov to stay in null?

    No you don't and that is not the point at all. The topic was the power projection of super alliances which should be more limited.

    We don't project power down south, though, and there are tons of systems which aren't used there either. vOv

    Cyno's lit, bridge is up, but one pilot won't be jumping home.

    RIP Vile Rat

    Tarkelan
    Konzil der Drei
    RAZOR Alliance
    #38 - 2012-05-19 11:25:42 UTC
    Lord Zim wrote:
    We don't project power down south, though, and there are tons of systems which aren't used there either. vOv


    There are other super alliances beside Goons, yours is just the largest.
    Lord Zim
    Gallente Federation
    #39 - 2012-05-19 11:27:40 UTC  |  Edited by: Lord Zim
    Tarkelan wrote:
    Lord Zim wrote:
    We don't project power down south, though, and there are tons of systems which aren't used there either. vOv


    There are other super alliances beside Goons, yours is just the largest.

    So there's nothing but super alliances in nullsec, and it's currently absolutely hopeless for anyone to even bother?

    Cyno's lit, bridge is up, but one pilot won't be jumping home.

    RIP Vile Rat

    Tarkelan
    Konzil der Drei
    RAZOR Alliance
    #40 - 2012-05-19 11:41:07 UTC
    There are smaller entities in Null. Most of them renter of some super alliance. There might be some small independent entities out there in areas that are not of interest for large alliances what ever the reason might be.

    All i say is that there could be far more diversity if the power projection ability of super alliances would be more limited than they are at the moment. Null could be a rag rug of entities holding sov. Imagine all the limited scale PvP you could have every day.
    Last time i traveled through Null (3 different regions) i barely seen anyone.