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CSM7 Summit Topic: Industry & Mining

First post
Author
Lord Zim
Gallente Federation
#101 - 2012-06-01 23:27:26 UTC
Don't forget the fact suicide ganking got a nerf in the shape of loss of insurance.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Yukino Yuu
Viziam
Amarr Empire
#102 - 2012-06-02 07:20:08 UTC  |  Edited by: Yukino Yuu
Lord Zim wrote:
Don't forget the fact suicide ganking got a nerf in the shape of loss of insurance.

yes 1.5mil hurts the wallet so much to gank a 300mil ship but I'll give you the benefit of a doubt that this was sarcasm or only refering to the tier3 BC

anyways, I am of the mind set that there is not enough variety in the types of mining barges and exhumers that are considered viable, especially when compared to the number and variety of combat ships, which needs to be addressed.

First, similar to Gevlin's, I think that getting rid of the ship tiers like they did with the frigates in inferno and giving each ship type a clear role with pros and cons when deciding which to use would be great.

second, I think that there should be some way that miners can defend themselves until help arrives. Note that I am not talking about offensive weapons but defensive and mostly group oriented. Like a cheaper mining barge which mines less per hour that would shield other mining barges and exhumers at the expense of its own shields and armor thus protecting the more expensive mining barges and exhumers but not making miners immortal just takes longer to kill. That was just an example, other group type combos should also be considered.

Right now there is no point to fleeting up to go mine except for the good times and your just a bigger target, and even if you bring combat ships they won't be able to react fast enough to an alpha strike plus why bring combat ships when you can bring another miner which I find to be a miners mind set. There is no in-between solution. I often hear gankers and miners compared to predator and prey but right now only the gankers have many types of teeth, claws, speed, etc while the prey only have one speed, no horns, limited defensive mechanisms(dscan and local), no way to posture or group up to make a ganker/s think twice about whether or not they can pull off a kill. Another example of darwin's theory, evolve the tools to survive or go extinct. Which is why I think that group based defensive roles should be added for specialized mining ships and modules.


To sum it up,
diversity in ships and their abilities

defensive type ships must have a use outside combat preferably for mining or they won't be used by a serious carebear

point is not to kill aggressors but to delay, divert, or escape

this will not make miners invulnerable, gankers will have to adapt to the situation that is all
Lord Helghast
Center for Advanced Studies
Gallente Federation
#103 - 2012-06-08 04:53:31 UTC
any chance of t3 exhumers, or capital exhumers? like a rorq sized hulk :)

endgame miners need something to train for as it is currently you can prettymuch max miner characters in what ... 3 months? LAME
Takara Mora
University of Caille
Gallente Federation
#104 - 2012-06-09 14:04:48 UTC
Hehehehe ... how about making Strip Mining Lasers do damage, webbing, and warp disruption against enemy ships?

Not copious amounts, just enough to encourage grouping up so that say 3 or 5 hulks put together, could stop and destroy a single can flipper? Might generate some fun encounters ....

Would have no impact against gankers, since there is no possible defense against alpha strikes .... unless you did something like generate a giant protective dust cloud or something ...
Scatim Helicon
State War Academy
Caldari State
#105 - 2012-06-09 15:08:54 UTC
Oh god yes please lets have hulks trying to aggro can flippers with their mining lasers.

I will fly a blasterthron and canflip forever.

Every time you post a WiS thread, Hilmar strangles a kitten.

Bossy Lady
Vanishing Point.
The Initiative.
#106 - 2012-06-11 01:54:55 UTC
Yukino Yuu wrote:
Lord Zim wrote:
Don't forget the fact suicide ganking got a nerf in the shape of loss of insurance.

yes 3x1.5mil hurts the wallet so much to alpha pop a 300mil ship


It's dishonest to say that Catalysts "alpha pop" a Hulk. They use DPS, and can be countered with remote repping. Alpha requires tier 3 battlecruisers and those run to 100M or so with a rack of 1400mm arty fitted. Please don't muddy this thread with obvious inaccuracies.

Posting on this character because apparently some people get upset when they're asked difficult questions. M.

Yukino Yuu
Viziam
Amarr Empire
#107 - 2012-06-11 06:44:37 UTC  |  Edited by: Yukino Yuu
Bossy Lady wrote:
Yukino Yuu wrote:
Lord Zim wrote:
Don't forget the fact suicide ganking got a nerf in the shape of loss of insurance.

yes 3x1.5mil hurts the wallet so much to alpha pop a 300mil ship


It's dishonest to say that Catalysts "alpha pop" a Hulk. They use DPS, and can be countered with remote repping. Alpha requires tier 3 battlecruisers and those run to 100M or so with a rack of 1400mm arty fitted. Please don't muddy this thread with obvious inaccuracies.

I stand corrected. it was second hand information, I haven't gotten killed in a hulk in a long time, since I fly a covetor in WH and haven't gotten attacked yet there either. I think its still valid argument that the cost vs reward is skewed.
Lord Zim
Gallente Federation
#108 - 2012-06-11 08:11:57 UTC
Yukino Yuu wrote:
I think its still valid argument that the cost vs reward is skewed.

It is not.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Grumpy Owly
Imperial Shipment
Amarr Empire
#109 - 2012-06-11 09:01:08 UTC  |  Edited by: Grumpy Owly
For PvP and like to encourage more of it?

Or maybe an industrial focussed pilot with no real means to answer the call to arms personally against multiple PvP focussed foes who ganked you en masse?

Want to validate a potential Career path in ≡v≡ with new income potential that is ideally designed as simply a transferance of ISK from one pilot to another?

Actually like situations where ships shoot back and "really" improve your KB resume?

You agree that pilots should adapt to challenging situations in ≡v≡ where acceptance of risk is an everyday seperator of those getting ahead on the curve?

Or simply want to make ≡v≡ less boring?

Support: Bounty Hunting for CSM7.

CCP Design panel wrote:

"It's going to be awesome."

"It's absolutley on the list of things to do."

"We have a spaceships game, but you can't be han solo or boba fett, that's not clever."


http://www.youtube.com/watch?feature=player_detailpage&v=_pLi1J9YrkM#t=1199s




Don't believe the ganker hype and lies. Theres plenty of examples about the order of difference in asset losses with soft industrials continuing to be treated as pinatas by these cowards. Plex in an afternoon anyone?

Help promote the use of bounty hunting as a result. See if the criminal element like suicide gankers can adapt to a challenge for once, for years they have been acting complacently about this with this ineffectual if not "broken" mechanic, yet they will simply cry about its introduction than "man up" to a real fight or actually have a player shoot back at them.

Same with all the other tears employed about how their life is so difficult. And then they have the arrgoance and stupidity to blame the carebears for whining when concerns are raised. Typical meta interests and laziness as opposed to real skill or credibility. As such the changes being applied by CCP are long overdue and needed to readress this imbalance in the game. After all CCP do know the real stats and understand the situation here. Blink
Lord Zim
Gallente Federation
#110 - 2012-06-11 09:42:25 UTC
While the bounty system Malcanis came up with has a lot of merit, it's not particularly related to neither industry nor mining. Wardec/crimewatch is probably the more correct avenue, and oh wait I see you've already posted it there.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Grumpy Owly
Imperial Shipment
Amarr Empire
#111 - 2012-06-11 10:12:29 UTC  |  Edited by: Grumpy Owly
Lord Zim wrote:
While the bounty system Malcanis came up with has a lot of merit, it's not particularly related to neither industry nor mining. Wardec/crimewatch is probably the more correct avenue, and oh wait I see you've already posted it there.


if suicide ganking is considered of merit to be discussed in this topic then there is no prescriptive reason for you to attempt to censor my relevant contribution regarding Bounty Hunting.
Lord Zim
Gallente Federation
#112 - 2012-06-11 11:34:49 UTC
Yes, telling you of a better thread to spam an idea in is definitely "censoring".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alia Gon'die
Outer Ring Applied Logistics
#113 - 2012-06-11 17:01:43 UTC  |  Edited by: Alia Gon'die
Grumpy Owly wrote:
For PvP and like to encourage more of it?

Or maybe an industrial focussed pilot with no real means to answer the call to arms personally against multiple PvP focussed foes who ganked you en masse?

Want to validate a potential Career path in ≡v≡ with new income potential that is ideally designed as simply a transferance of ISK from one pilot to another?

Actually like situations where ships shoot back and "really" improve your KB resume?

You agree that pilots should adapt to challenging situations in ≡v≡ where acceptance of risk is an everyday seperator of those getting ahead on the curve?

Or simply want to make ≡v≡ less boring?

Support: Bounty Hunting for CSM7.

CCP Design panel wrote:

"It's going to be awesome."

"It's absolutley on the list of things to do."

"We have a spaceships game, but you can't be han solo or boba fett, that's not clever."


http://www.youtube.com/watch?feature=player_detailpage&v=_pLi1J9YrkM#t=1199s




Don't believe the ganker hype and lies. Theres plenty of examples about the order of difference in asset losses with soft industrials continuing to be treated as pinatas by these cowards. Plex in an afternoon anyone?

Help promote the use of bounty hunting as a result. See if the criminal element like suicide gankers can adapt to a challenge for once, for years they have been acting complacently about this with this ineffectual if not "broken" mechanic, yet they will simply cry about its introduction than "man up" to a real fight or actually have a player shoot back at them.

Same with all the other tears employed about how their life is so difficult. And then they have the arrgoance and stupidity to blame the carebears for whining when concerns are raised. Typical meta interests and laziness as opposed to real skill or credibility. As such the changes being applied by CCP are long overdue and needed to readress this imbalance in the game. After all CCP do know the real stats and understand the situation here. Blink


This literally has nothing to do, at all, with industry and/or mining.

Edit: Also, reported.

Self-appointed forums hallway monitor Ask me about La Maison and what it means for you! http://bit.ly/LTW5gW These wardec rules are not in place for our protection. They're in place for yours.

Bossy Lady
Vanishing Point.
The Initiative.
#114 - 2012-06-11 17:59:01 UTC
Lord Zim wrote:
While the bounty system Malcanis came up with has a lot of merit...


Well aren't you a little sweetcake to say so

Posting on this character because apparently some people get upset when they're asked difficult questions. M.