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CSM7 Summit Topic: Starbase / POS Re-Work

First post
Author
Revolution Rising
Last-Light Holdings
#41 - 2012-05-25 10:56:06 UTC
Abdiel Kavash wrote:
There are literally hundreds of pages written on both the old and the new forums about POSes. We're tired of writing the same things over and over again, only to be stored in a file and forgotten again. Even the stuff that's already been said a hundred times is enough for a full expansion dedicated to starbases. Why do you need even more input?


Yep.

Just Yep.

.

Selissa Shadoe
#42 - 2012-05-25 18:56:18 UTC
POSes in general are basically an ISK sink unless you're really lucky to have access to a moon with the right minerals for either selling directly or use in a reaction that makes more than the fuel costs.

Looking over some older informational articles about POS setup it's mentioned that fuel prices for a small tower were on the range of 70K an hour, now it's more like 200K an hour. That completely blows the profit margins to be made as far as I'm concerned. Of course you can do PI and ice mining to make your own fuel, but that's not saving you money - it just means you might not fork out ISK directly for fuel blocks but you may end up just wanting to produce fuel for others to use.

Bottom line: Fuel blocks, while nice, are still way too expensive for the rate they're used, which means that people are not going to want to deal with the hassles of low-sec moon mining since it doesn't make economic sense.

You used to be able to turn off things to reduce fuel usage and make things more fuel (and thus ISK) efficient.

I would think that a reduction on the fuel-per hour usage would help make POSes economically viable once more.

"Whether suicide ganking or doing anything in eve, there are exorbitant amounts of people in the game and on the forums that are complete jerks." - Spikeflach

Selissa Shadoe
#43 - 2012-05-25 18:59:19 UTC
0.4 is seriously underutilized too. What was the thinking behind this 'partitioning' of low-sec. "Oh, you can only mine in LESS than 0.4 space, but still have all the low-sec crap lowlifes shooting your crap in 0.4 .. enjoy!". . seriously... wtf?What?Question

"Whether suicide ganking or doing anything in eve, there are exorbitant amounts of people in the game and on the forums that are complete jerks." - Spikeflach

Evelgrivion
State War Academy
Caldari State
#44 - 2012-05-26 16:56:47 UTC  |  Edited by: Evelgrivion
The original motivation for asking for modular star bases was, frankly, because POSes look like crap. The inclusion of other functionality in the original proposal came down to the fact that I found the station UI to be much more accommodating than the travel to -> right click bonanza that is starbase operations. Only as time has gone on have I really come to appreciate how utterly inadequate the POS is for anything that isn't starbase warfare.

As a safety zone during a siege, a POS is the perfect tool; tough, safe, and mostly secure. As an industrial platform, they provide some of the functionality needed, but they were never truly capable of filling the role; they simply do not have the capacity to provide the robust UI experience that stations offer.

What a new starbase system needs to address is the need for a tough, relatively secure, relatively safe, robust, and intuitive user experience that serves as a player operated, but limited and vulnerable, surrogate for station services. Beyond the modular interconnecting system, there's numerous ways this could be pursued. The really tough question from an overarching design standpoint is, how safe should the contents of a replacement star base system be?

Using a starbase should be more like using a station; that much is obvious.
How should a starbase's combat mechanics work?
How should a starbase be destroyed?
How durable should a starbase be?
How much industrial capacity should a starbase be capable of utilizing?
How should the ore refining mechanics accommodate station independent mining operations?
Rythm
True Power Team
#45 - 2012-05-30 01:47:30 UTC
Siobhan MacLeary wrote:
Rythm wrote:
Quite unbalanced. You are basically asking for the outpost (20+ bil) for the price of the POS (1+bil).


If you've read Two Step's blog post that he linked, you should know that what he envisions is essentially doing away with POSes and Outposts as they currently are, and moving to a new mechanic where a tower owned by a single player is infinitely extensible up to the point where it becomes a Station itself.

And that's why i call it unbalanced.
Building stations require sov, as opposed to POSes.
POS is supposed to be a military or industry outpost with a limited functionality compared to the station.
Yes, there are some good suggestions like fine grained roles, but all the good ideas are overshadowed by the desire to get same features as space-holding alliances for free.
Lord Zim
Gallente Federation
#46 - 2012-05-30 06:58:27 UTC
Rythm wrote:
Yes, there are some good suggestions like fine grained roles, but all the good ideas are overshadowed by the desire to get same features as space-holding alliances for free.

...which isn't much, let's be honest.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Dex Nederland
Lai Dai Infinity Systems
The Fourth District
#47 - 2012-06-01 04:46:11 UTC
I am not sure I agree with pushing for personal POSs. POSs should be a benefit of forming a corporation.

I would like to see POSs being able to use any fuel block, possibly with an efficiency tied to using the "appropriate racial" fuel block. Either do this in the manufacturing of fuel blocks or at the starbase level. By way of example, a corporation operating in the south who wants to 1) use a Caldari/Gallente tower (for their bonuses) and 2) live off local resources should be able to do so, with some penalty (increased usage of local ice).
Mara Rinn
Cosmic Goo Convertor
#48 - 2012-06-01 08:04:21 UTC
Rythm wrote:
all the good ideas are overshadowed by the desire to get same features as space-holding alliances for free.


What if Sovereignty was to disappear, never to be heard of again? How would you "hold" space then?
Lord Zim
Gallente Federation
#49 - 2012-06-01 08:05:16 UTC
Mara Rinn wrote:
Rythm wrote:
all the good ideas are overshadowed by the desire to get same features as space-holding alliances for free.


What if Sovereignty was to disappear, never to be heard of again? How would you "hold" space then?

The same way it was held back before CCP made the sov system: through constant military force.

I'd love to see how that worked, actually.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nicolo da'Vicenza
Viziam
Amarr Empire
#50 - 2012-06-01 08:36:51 UTC
nah i'm pretty sure "cosmic consortium" would be the new nullsec power broker if ihubs/tcus were taken out of the equation
Seleene
Body Count Inc.
Mercenary Coalition
#51 - 2012-06-01 09:15:45 UTC
Quick update - This session happened yesterday and was led by CCP Greyscale. TLDR on this: by far one of the most interesting and promising sessions of the summit. CCP isn't going to do this halfway and some of the ideas were quite surprising and exciting. I'll be doing a blog detailing what I can while the summit minutes are being worked on sometime next week once I'm away from volcano land.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Mara Rinn
Cosmic Goo Convertor
#52 - 2012-06-01 09:35:56 UTC
Nicolo da'Vicenza wrote:
nah i'm pretty sure "cosmic consortium" would be the new nullsec power broker if ihubs/tcus were taken out of the equation


CCP wouldn't have to remove infrastructure upgrades and TCUs just because Sov disappeared. But let's wait for these mythical minutes and see if there are any teasers about the surprise future of nullsec & POSes.
Atum
Eclipse Industrials
Quantum Forge
#53 - 2012-06-01 11:42:32 UTC
Lord Zim wrote:
I'd love to see how that worked, actually.

Incredibly poorly, actually. Ask any old-timer about outpost ping-pong.
Lord Zim
Gallente Federation
#54 - 2012-06-01 12:54:22 UTC
Atum wrote:
Lord Zim wrote:
I'd love to see how that worked, actually.

Incredibly poorly, actually. Ask any old-timer about outpost ping-pong.

Well, yes, there's that. I wasn't around to experience that particular hilarity myself, but you're right, that is one of the things I've heard about pre-POS sov times.

One of the alternatives I keep thinking of as well is to bring back the old POS sov warfare, but with a few minor changes.
1) Anchor them to planets instead of moons. Makes more sense, and still makes some systems more strategically important than others, without repeating the 50+ moons grind of olde.
2) No guns. This should help avoid or curb the self-reinforcing which was done repeatedly with POSes.
3) Bring back the manual timers. Opens up for human fuckups and kiting and counter-kiting, as opposed to today's "set a timer once and forget about it" tactics..
4) It'd bring back the good old tug of war, which I'd say was better than today's flowchart-requiring sov system which basically means that you have to grind your way through all timers, and then you can move on to the next one.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Naj Panora
The Seekers of Ore
#55 - 2012-06-04 15:12:44 UTC
CHA's need to be set individually. What I mean by this is that PoS managers need to be able to go into a settings menu for each CHA and set who can use what tabs individually. I think this would bring a higher level of security to corps who have to live in them.

This idea could also extend to Maintenance arrays.
Pinstar Colton
Sweet Asteroid Acres
#56 - 2012-06-04 19:34:05 UTC
Selissa Shadoe wrote:
POSes in general are basically an ISK sink unless you're really lucky to have access to a moon with the right minerals for either selling directly or use in a reaction that makes more than the fuel costs.

Looking over some older informational articles about POS setup it's mentioned that fuel prices for a small tower were on the range of 70K an hour, now it's more like 200K an hour. That completely blows the profit margins to be made as far as I'm concerned. Of course you can do PI and ice mining to make your own fuel, but that's not saving you money - it just means you might not fork out ISK directly for fuel blocks but you may end up just wanting to produce fuel for others to use.

Bottom line: Fuel blocks, while nice, are still way too expensive for the rate they're used, which means that people are not going to want to deal with the hassles of low-sec moon mining since it doesn't make economic sense.

You used to be able to turn off things to reduce fuel usage and make things more fuel (and thus ISK) efficient.

I would think that a reduction on the fuel-per hour usage would help make POSes economically viable once more.



Alternatively, make a 2nd version of Fuel block that doesn't consume Ice, but only PI goods. This version would consume WAY more PI resources of a greater variety than the ice version to account for not needing ice products. This would ensure POS fuel remains available at a somewhat consistent price and balance out the supply between Ice and PI.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Eidric
Private Shelter for Mad People
#57 - 2012-06-04 20:15:57 UTC
Pinstar Colton wrote:



Alternatively, make a 2nd version of Fuel block that doesn't consume Ice, but only PI goods. This version would consume WAY more PI resources of a greater variety than the ice version to account for not needing ice products. This would ensure POS fuel remains available at a somewhat consistent price and balance out the supply between Ice and PI.



I dont think it would be a good idea since it will allow WH POSes to exist w/o empire ice. Something they have been specifically made for
Flamespar
WarRavens
#58 - 2012-06-04 23:09:57 UTC
This is kinda exciting. If we get the whole modular starbase plus Incarna interiors I will declare CSM the winners of the internet.
Marlona Sky
State War Academy
Caldari State
#59 - 2012-06-07 06:19:03 UTC
I made a suggestion about very customization and scalable POS's a couple years ago to replace both the current POS and the stations in null. I am having a hard time digging it up on evesearch, but I promise it was there. Sadly of course the thread was trolled into oblivion.

Maybe you guys will have better luck presenting the idea of a scalable POS that will not be judged on the author alone ehh?
Lord Helghast
Center for Advanced Studies
Gallente Federation
#60 - 2012-06-08 04:51:35 UTC
1. Modular Pos's is this where we're going?

2. Will we see this start to come in winter?

3. Are they going with the massive threadnaught of awesome ideas?

4. What happened to the nomadic pos's?

5. Any chance we'll see something along the line of being able to take a Pos, with shield range extenders, and lots of mods, that it eventually has so much **** on it to service an entire corp or 2, that it shows up on peoples overviews because its sig radius got so big....

6. Will we finally see with this the advent of being able to develop public service pos's for say invention/copying etc...?

I mean if i build a huge massive pos thats nearly the size of a station, and can have out of shield docking ports for people to approach like Customs office's sticking out from the main structure, wher epeople can pickup BPC's or run invention etc... that would just be epic an entirely new enterprise for corps/alliances to offer each other and the public.