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Deadspace Activity

Author
Nikk Narrel
Moonlit Bonsai
#21 - 2012-05-18 20:06:40 UTC
Velicitia wrote:
OK,

No, it shouldn't extend the system bubbles (they're "fine" as is). However, the "deepspace" regions would be interesting. Single-star systems that have fallen to the wayside and been forgotten because of the jumpgates. What I mean is, 2-3 AU away from the nearest celestial is a "good" border before calling it deepspace... just remove the "invisible wall" and everything is good.

A lot of people don't even realize that a wall exists. I just called it a bubble by assuming it had that general shape.
Considering that interstellar distances make traveling between systems without the gates absurd, this means 'deep-space' or 'dead-space' has to be in travel range of conventional ships.
I figure that puts an effective limit on size for this, I leave it to CCP to judge whatever is practical for game mechanics.

Velicitia wrote:
I would stay away from new POS mechanics (UNLESS we make a new 'pos' like what was considered for the smallholding idea).

I loved that idea, especially if it can be effectively hidden as part of it's protection.
Maybe in a dark nebulae, or a hollowed out asteroid, just not something uninvited guests can bother. They can come shoot you in person for that.

Velicitia wrote:
The space would need something interesting to keep people out there (sure "exploration" is fun, but it gets tedious). Not sure what this should be though ... perhaps something akin to the drones (i.e. completely "worthless" drops -- they'll make something, but no published guides or anything from CCP... don't even test it on Sisi ... effectively *we* have to figure it out). Sure, something like this would have a guide written in ~4 months ... but it might never be completed.

Exploration needs challenges to overcome too.

It is possible there might be a dynamic element as well, such as dynamically changing items that flow along long eccentric orbits... you might dock in an abandoned station in one outer area, and log back in the next day to find the station had drifted to be in proximity to a different system.

Endless possibilities.
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