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Warp speed or agility?

Author
Copine Callmeknau
Brutor Tribe
Minmatar Republic
#21 - 2012-05-19 01:48:31 UTC
Agility rigs, unless you have 3-4 istabs already
If you have the istabs, fit the warp speed rig, cause the stacking penalty on the istabs will make the agility rigs basically useless

There should be a rather awesome pic here

snorkle25
Interstellar Ventures LLC
#22 - 2012-05-19 17:01:44 UTC
There is only ONE instance where you would want to fit the warp speed rigs, ever. If you plan on never being in combat and never going into null, but need to travel across large amounts of high sec on a regular basis you will want to build a fast interceptor to cut down on travel time. I have one such ship and it is the only ship i have ever fit these rigs too and the is obviously not built to pvp.

[Ares, 19.4 AU per second]
Inertia Stabilizers II
Inertia Stabilizers II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Experimental 1MN Afterburner I
1MN MicroWarpdrive II
[empty med slot]

[empty high slot]
[empty high slot]
[empty high slot]

Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I

Having tested this, as a basis this fit will get you about 2-4 systems ahead of a shuttle, over 20 systems, if both pilots are manually flying as fast as they can. Refit to Overdrive Injectors in place of I-Stabs for a fast autopiloter. But as was mentioned before, this is the ONLY time you will ever fit warp speed rigs.
George Whitebread
Viziam
Amarr Empire
#23 - 2012-05-19 17:47:24 UTC
snorkle25 wrote:
If you plan on never being in combat and never going into null, but need to travel across large amounts of high sec on a regular basis you will want to build a fast interceptor to cut down on travel time.


No, I can't use an interceptor, not enough cargo capacity. But this is actually what I am doing (travel across large amounts of high sec on a regular basis). I'm asking because I'm doing high level distribution missions + doing trade in an industrial ship.

"I say what I like, and I like what I bloody well say" - George Whitebread

James Amril-Kesh
Viziam
Amarr Empire
#24 - 2012-05-19 18:48:29 UTC  |  Edited by: James Amril-Kesh
snorkle25 wrote:
There is only ONE instance where you would want to fit the warp speed rigs, ever. If you plan on never being in combat and never going into null, but need to travel across large amounts of high sec on a regular basis you will want to build a fast interceptor to cut down on travel time. I have one such ship and it is the only ship i have ever fit these rigs too and the is obviously not built to pvp.

[Ares, 19.4 AU per second]
Inertia Stabilizers II
Inertia Stabilizers II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Experimental 1MN Afterburner I
1MN MicroWarpdrive II
[empty med slot]

[empty high slot]
[empty high slot]
[empty high slot]

Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I

Having tested this, as a basis this fit will get you about 2-4 systems ahead of a shuttle, over 20 systems, if both pilots are manually flying as fast as they can. Refit to Overdrive Injectors in place of I-Stabs for a fast autopiloter. But as was mentioned before, this is the ONLY time you will ever fit warp speed rigs.

What's wrong with using this in null? Add an improved cloak to a highslot and you can run almost any gatecamp, and the ones you can't run you can easily crash back to gate.

Enjoying the rain today? ;)

Elzon1
School of Applied Knowledge
Caldari State
#25 - 2012-07-10 17:20:38 UTC
Bumping as this is related to the in-warp acceleration/deceleration problem.
Mavnas
The Scope
Gallente Federation
#26 - 2012-07-10 19:46:56 UTC
George Whitebread wrote:
So, if I want to rig up a ship for as fast travel from system to system (no autopiloting) as possible, which is the better? Hyperspatial Velocity Optimizer (warp speed) or Low Friction Nozzle Joints (agility)?

Does agility affect warp initiation too, or is it just alignment?

Thanks in advance, guys! Smile


Hyperspacial Velocity Optimizer hands down. You can you low slots for your agility.
Lost Greybeard
Drunken Yordles
#27 - 2012-07-10 22:27:23 UTC
Warp speed increase is good if you're traveling back and forth in 15+ jump paths.

If you're just talking about 1-5 jumps to get to missions or shuttle between systems when hunting for PvP in lowsec, agility is preferable.
Exploited Engineer
Creatively Applied Violence Inc.
#28 - 2012-07-11 06:35:49 UTC
Pinstar Colton wrote:
Does agility impact how quickly your ship can accelerate to max speed? Or is it just for align time?


There's no difference in EVE. EVE only cares about the velocity vector of the ship; the alignment of the ships model is merely derived from the velocity vector.

Agility is a measure for how quickly the ships velocity vector can change.
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