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New dev blog: More Skin Color Options

First post First post
Author
Veronika Kastrato
Royal Amarr Institute
Amarr Empire
#121 - 2012-05-18 06:48:54 UTC
Claire Voyant wrote:
Where is this "resculpt" to be found. I have heard about it, but never seen it.


be carefull.. dont ruin that pretty face Pirate
Shaera Taam
Khanid Prime Free Irregulars
#122 - 2012-05-18 07:05:04 UTC  |  Edited by: Shaera Taam
Meissa Anunthiel wrote:
Cool, now all I need is a way to make verokhior females open their eyes wider.
Or change bloodline/race.


heh...

i have never been so surprised as when i woke up that fateful morning, looked in the mirror, and suddenly realized that my ancestors, from --oh, about 22,000 years ago-- hailed from some place called East Asia.


this is me?


now don't get me wrong, she's cute and all, but i mean Lol really?


EDIT: oh yeah, and i heard something about sleeve tattoos?
/me crosses her fingers, waiting patiently...

Thus Spake the Frigate Goddess!

Sable Moran
Moran Light Industries
#123 - 2012-05-18 07:46:32 UTC
CCP karkur wrote:
Our artists are VERY serious about their colors Lol, and the standards in our art department are just really high (as is evident from the amazing art in EVE). They carefully pick the colors available, in order to keep the correct style and vision so everything looks right.
The color restrictions are basically up to the art direction, which is one of the reasons EVE does looks so good Smile


CCP karkur (from another thread) wrote:
So if we wanted to have the old color also available, the options would be 20 for each bloodline, which is too much, and the color palette would just look weird with maybe 10 very white options(for Amarr), and then the rest.


Skin colour is not about artistry it's about biology. And biology.. it's all about diversity, it creates an incredible gamut of hues.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

CCP karkur
C C P
C C P Alliance
#124 - 2012-05-18 11:34:02 UTC
Claire Voyant wrote:
Where is this "resculpt" to be found. I have heard about it, but never seen it.
Every station has a re-customization station service. Usually when you go in there you can change you hair, makeup, tattoos, clothes and more. But you cannot resculpt your character or change it's complexion like you could when you are create your character.

The resculpt mode is when you get to use these options again in the re-customization. Then you will have the "Shape" and "Complexion" groups again in the asset menu on the right hand side, and will be able to sculpt your character's face and body by pulling the areas you want to change.

If you do have resculpt left, you will get a very confusing message (which we need to change) when you click the re-customization button in the station services saying that the character has been flagged fro re-customization, and you're asked if you want to do that. If you select no, you are saying "no, I don't want to go into resculpting, only normal re-customization".

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Lipbite
Express Hauler
#125 - 2012-05-18 11:37:47 UTC  |  Edited by: Lipbite
I was checking new skintones for few days - especially pale one. Created pale Gallente pilot(s) but in captain quarters she's as tanned as usual Gallente despite vampiric look on thumbnail.

Is it a bug? When to expect actual pale skin implementation within captain quarters?

Also if during character sculpting I press "previous step" button skin tone switches to standard tanned tone no matter what was actual previous step in character creator interface + character losing clothing set if clothes were removed via mini-button in top-left corner (these are definitely very annoying bugs - but I'm too lazy to go through process of submission).
CCP karkur
C C P
C C P Alliance
#126 - 2012-05-18 11:45:27 UTC
Lipbite wrote:
I was checking new skintones for few days - especially pale one. Created pale Gallente pilot(s) but in captain quarters she's as tanned as usual Gallente despite vampiric look on thumbnail.

Is it a bug? When to expect actual pale skin implementation within captain quarters?

I depends on when this was... I fixed something like that a few days ago, so I think it should be fine now.
Lipbite wrote:
Also if during character sculpting I press "previous step" button skin tone switches to standard tanned tone no matter what was actual previous step in character creator interface + character losing clothing set if clothes were removed via mini-button in top-left corner (these are definitely very annoying bugs - but I'm too lazy to go through process of submission).
Thanks! I'll take a look at that, but it would be excellent if you could send a bugreport P

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Lipbite
Express Hauler
#127 - 2012-05-18 11:58:39 UTC
CCP karkur wrote:
I depends on when this was... I fixed something like that a few days ago, so I think it should be fine now.


I've checked it few minutes ago. Pale skin is extremely bright on character thumbnail and I wanted to check if it will look within captain quarters as unnatural as Brad Pitt and Tom Cruise in "Interview with vampire" - but character's look in captain quarters is pretty much average (and alive) Caucasian.

I wanted to be sure I won't regret if I'll select this skintone on TQ - and somehow within captain quarters it looks the same as present not-so-pale skin. Checked in Gallente, Amarr, Minmatar and Caldari CQ - to be sure it's not local light effect. Actually it's not a big deal unless pilot will be changed into vampire after few weeks - suddenly after casual update / bugfix.

And thanks for re-sculpting! Couple of my ugly pilots are very grateful.
Noillia Durmot
Marginally Sinister
#128 - 2012-05-18 14:16:07 UTC
CCP Explorer wrote:
Knug LiDi wrote:
Is height variable ever intended to be implemented ?

My character is intended to be below average height - atm, I can't make him so.
We are not intending to make the height variable. The characters use the same skeleton, the reason being animations become much more complicated (in addition to fitting clothes) if the height is different.



Of all the things missing from the character generator this is the one that bothers me most. When we all get together outside CQ it is going to look wierd having everybody the same height.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#129 - 2012-05-18 14:16:33 UTC
You really need to add some default "easy resculpting selections" to the options. For example if I would like to make my current character look more like a britney spears (with beard), it would be really convenient to have "the button" to make that happen.

I'm sure we all want this. Think about it. "The button".

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

MailDeadDrop
Archon Industries
#130 - 2012-05-18 15:59:46 UTC
Aineko Macx wrote:
Any chance we'll see some more male hair styles? Most of the current ones are just ludicrous...

I've asked a similar question earlier, and it was completely ignored. Yours seems to be, too. I guess CCP artists care so little about hair that we don't even rate a response. *shrug* Sad

MDD
CCP karkur
C C P
C C P Alliance
#131 - 2012-05-18 17:34:44 UTC  |  Edited by: CCP Explorer
CCP karkur wrote:
Lipbite wrote:
Also if during character sculpting I press "previous step" button skin tone switches to standard tanned tone no matter what was actual previous step in character creator interface + character losing clothing set if clothes were removed via mini-button in top-left corner (these are definitely very annoying bugs - but I'm too lazy to go through process of submission).
Thanks! I'll take a look at that, but it would be excellent if you could send a bugreport P
I just checked it out and I couldn't reproduce it. I might be misunderstanding what you are talking about. It would be excellent if you could file a bugreport with step by step reproduction steps so I can try to fix this before Tuesday Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#132 - 2012-05-18 17:44:08 UTC
MailDeadDrop wrote:
Aineko Macx wrote:
Any chance we'll see some more male hair styles? Most of the current ones are just ludicrous...

I've asked a similar question earlier, and it was completely ignored. Yours seems to be, too. I guess CCP artists care so little about hair that we don't even rate a response. *shrug* Sad

MDD

Someone asked quite similar question earlier about height. Back then I offered chainsaw. However in your case I'll be generous and donate brand new minmatarish lawn mover. While operating just place your hand under it and at the second you look where you arm went, your hair problems will be gone.

I'm sure CCP artist agree with my solution and may even provide this functionality when Incarna goes live and people start to grow we.. water melons in their private gardens behind captain quarters.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Leedha Lemour
Staner Industries
#133 - 2012-05-18 18:31:49 UTC

Please do something about Vherokiror eyes.
CCP karkur
C C P
C C P Alliance
#134 - 2012-05-18 19:23:05 UTC
Leedha Lemour wrote:

Please do something about Vherokiror eyes.
I'm sorry, but the Vherokirors' eyes are like that by design. If we introduce bloodline blending sometime you might be able to make them bigger.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#135 - 2012-05-18 19:42:34 UTC
Lipbite wrote:
CCP karkur wrote:
I depends on when this was... I fixed something like that a few days ago, so I think it should be fine now.


I've checked it few minutes ago. Pale skin is extremely bright on character thumbnail and I wanted to check if it will look within captain quarters as unnatural as Brad Pitt and Tom Cruise in "Interview with vampire" - but character's look in captain quarters is pretty much average (and alive) Caucasian.

I wanted to be sure I won't regret if I'll select this skintone on TQ - and somehow within captain quarters it looks the same as present not-so-pale skin. Checked in Gallente, Amarr, Minmatar and Caldari CQ - to be sure it's not local light effect. Actually it's not a big deal unless pilot will be changed into vampire after few weeks - suddenly after casual update / bugfix.

And thanks for re-sculpting! Couple of my ugly pilots are very grateful.
Thanks for the heads up! While it was working fine before, there were some issues when we switched branches to prepare for deployment. I have fixed the issue now Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#136 - 2012-05-18 20:41:06 UTC  |  Edited by: CCP karkur
MailDeadDrop wrote:
Aineko Macx wrote:
Any chance we'll see some more male hair styles? Most of the current ones are just ludicrous...

I've asked a similar question earlier, and it was completely ignored. Yours seems to be, too. I guess CCP artists care so little about hair that we don't even rate a response. *shrug* Sad

MDD
The artists are not following this thread. I have though been trying to answer the questions I know the answer to, whether it was yesterday on our day off or now, at 8.40 pm on a Friday, so please show some respect (nothing in this thread that is disrespectful, but MailDeadDrop knows what I'm talking about).
We are all very busy preparing for the release on Tuesday, and I have not wanted to go bother the artists with issues that are not directly related to the release.
As far as I know, there are no hairstyles on the way, but I have not wanted to come here to state that and get all the hair hate in full force when this thread is not really about hair.

And no, petitions are not the right place to ask questions.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Lipbite
Express Hauler
#137 - 2012-05-18 22:59:50 UTC  |  Edited by: Lipbite
CCP karkur wrote:
I just checked it out and I couldn't reproduce it. I might be misunderstanding what you are talking about. It would be excellent if you could file a bugreport with step by step reproduction steps so I can try to fix this before Tuesday Smile


Steps are very simple:
Preparation
1) character (re-)sculpting interface;
2) change skin to pale;
3) put some clothes on and switch them off using "mini-man" button in top-left corner of screen (optional step - skintone will change no matter what);
4) do something with character (sculpt face. body) and

here goes bug itself:

5) hop through history using back/forward buttons and mouse (or just "back" in many cases)

suddenly clothing is not set anymore and skintone switch to default instead of pale. I can reproduce it in 100% of situations - meaning almost all players will face it after release. Sometimes skin tone change is very subtle and you can realize it happened only after re-scuplting process is finished - in captain quarters. Imagine amount of tears and whining after 20-40 years old guys will find out their pilot's skin tone isn't exactly what they want and they will have to watch it for months until next free re-sculpt.

Submitted - bug report ID 135552 in case if you want to track it.
CCP karkur
C C P
C C P Alliance
#138 - 2012-05-18 23:04:25 UTC
Lipbite wrote:
CCP karkur wrote:
I just checked it out and I couldn't reproduce it. I might be misunderstanding what you are talking about. It would be excellent if you could file a bugreport with step by step reproduction steps so I can try to fix this before Tuesday Smile


Steps are very simple:
Preparation
1) character (re-)sculpting interface;
2) change skin to pale;
3) put some clothes on and switch them off using "mini-man" button in top-left corner of screen (optional step - skintone will change no matter what);
4) do something with character (sculpt face. body) and

here goes bug itself:

5) hop through history using back/forward buttons and mouse (or just "back" in many cases)

suddenly clothing is not set anymore and skintone switch to default instead of pale. I can reproduce it in 100% of situations - meaning 100% of players will face it after release.

Submitted - bug report ID 135552 in case if you want to track it.
Thank you so much, that is very helpful! Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Valerie Tessel
Center for Advanced Studies
Gallente Federation
#139 - 2012-05-19 02:21:00 UTC
Sad that the new clothing isn't going to make it in. I was definitely going to get this: http://i.imgur.com/L6RVD.jpg

What about the variations of the existing clothing? I'm writing of the ones that show in the inventory system, but weren't ever released through the NeX.

Tactical destroyers... I'll take a dozen Gallente, please.

T1nyMan
The Scope
Gallente Federation
#140 - 2012-05-19 07:16:12 UTC
Valerie Tessel wrote:
Sad that the new clothing isn't going to make it in. I was definitely going to get this: http://i.imgur.com/L6RVD.jpg


0.0 Oh my..