These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Now we have shiny missiles, what about drones?

Author
Denuo Secus
#1 - 2012-05-16 13:48:25 UTC  |  Edited by: Denuo Secus
Not to sound impatient, but I always found drones look a bit unimpressive compared to other weapons. Their weapon effect is barely visible. What would make drones look more impressive?

IMHO they should have a weapon effect like their turret equivalent. Light drones like small turrets....heavy and sentry drones like large turrets. Imagine the light show of 5 hammerheads orbiting a target while firing like medium blasters! Or 5 sentries firing like large rails alongside a Dominix firing with rails as well Cool

@CCP: any plans to revamp drone weapon effects?
masternerdguy
Doomheim
#2 - 2012-05-16 14:03:09 UTC
I can imagine a lot of lag.

Things are only impossible until they are not.

Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#3 - 2012-05-16 14:07:53 UTC
They make up for it with the fact that they use Dreadnought-sized guns.

At least, that's where they get their sound effects.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Alara IonStorm
#4 - 2012-05-16 14:07:54 UTC
I would prefer they do work on the models.

The hornet looks silly.

Also I would like to see all four races of combat drones used instead of just Gal / Min.

Give Amarr Drones the same stats as Minmatar, and Caldari the same as Gallante.

That way it would be.

Fast Amarr Shields / Minmatar Armor.
Damage Gallente Shields / Caldari Armor.
Denuo Secus
#5 - 2012-05-16 14:14:08 UTC  |  Edited by: Denuo Secus
masternerdguy wrote:
I can imagine a lot of lag.


If so, it's client side only. Where effects could be turned off.
Tomcio FromFarAway
Singularity's Edge
#6 - 2012-05-16 14:27:24 UTC
I would prefer for CCP to spend their time working on important issues but I agree that drones cold use some visual updates.
Having these kind of effects is always nice. Not important but nice.

What Alara said - first make Amarr/Caldari drones more useful than they are now.
NickyYo
modro
The Initiative.
#7 - 2012-05-16 14:37:43 UTC
Drones isn't to much of a problem atm as no one really zooms in on them, good idea though m8. It would be awesome but i think people don't pay enough attention to them plus there will be a lot more lag!

..

Ranger 1
Ranger Corp
Vae. Victis.
#8 - 2012-05-16 14:39:57 UTC  |  Edited by: Ranger 1
Alara IonStorm wrote:
I would prefer they do work on the models.

The hornet looks silly.

Also I would like to see all four races of combat drones used instead of just Gal / Min.

Give Amarr Drones the same stats as Minmatar, and Caldari the same as Gallante.

That way it would be.

Fast Amarr Shields / Minmatar Armor.
Damage Gallente Shields / Caldari Armor.


Yeah, I've never been thrilled with how drones are handled in EVE (although I realize lag is a huge factor in how they are handled).

Ideally drones would be more visible, and have a gun turret since they mostly attack while orbitting and straight ahead guns looks silly. Either that or have them make straifing runs instead of a simple orbit.

As to the rest, I'd like to see even more variety in how drones operate based on racial lines.

Gallante: Same as now. Orbit target and deliver large damage, tough, modest speed.

Minmatar: Same as now. Orbit target and deliver modest damage, moderately tough, very fast.

Caldari: Fly in formation around your own ship outside of smart bomb range (if they can keep up), much longer range than now, advantage of (usually) near instant recall.

Amarr: Fly in formation around your own ship outside of smart bomb range (if they can keep up), not as much range as Caldari but much tougher, boost damage from current level, advantage of (usually) near instant recall.

This mixes things up a bit, and offers a variety of tactical reasons to use different drones for different situations.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Valerie Tessel
Center for Advanced Studies
Gallente Federation
#9 - 2012-05-16 14:43:56 UTC
I'd probably settle for restoring the bandwidth on the Myrmidon.

Tactical destroyers... I'll take a dozen Gallente, please.

Herzog Wolfhammer
Sigma Special Tactics Group
#10 - 2012-05-16 14:56:32 UTC
Valerie Tessel wrote:
I'd probably settle for restoring the bandwidth on the Myrmidon.




^

Bring back DEEEEP Space!

bongsmoke
Visine Red
420 Chronicles of EvE
#11 - 2012-05-16 15:01:16 UTC
I like drones, but don't think anything in this regard should change.

I pay attention to my ship too much, I'd rather have some unique options to change my ship. I.E. Color, Emblems, Corp Signs, and most of all, the grand ideal for my ship......

A spray painted middle finger on my hull.
Josef Djugashvilis
#12 - 2012-05-16 15:21:52 UTC
For me, what they look like is immaterial.

Improve the gosh darned drone UI

This is not a signature.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#13 - 2012-05-16 15:37:13 UTC
I'm pro-drone, but looking at the current state of things, they would pretty much need to dedicate an entire expansion (or at least a mini-expansion like Escalation) to just drones.

-Drones themselves need balancing (racial drones, Min/Gal vs Amarr/Cald).
-Sentries need to be looked at (T2s still don't require/benefit from racial specialization).
-Drone UI is horrible.
-Drone AI is iffy (stick 3 Nav Comps onto your ship with Drone Nav maxed and see what happens, they still split damage from time to time with focus fire enabled).
-No drone implants still! Seriously? Turrets/missiles got theirs in 2008 (IIRC).
-More rigs - currently only one damage rig, only affects one type of drone.
-Drone boats themselves need to be rebalanced - when was the last time you saw any drone boat in a top 20 list of most used ships?

Drone models and effects? Honestly, I don't much care for that. I never have reason to zoom in on them. I'd say the development time would be better spent fixing actual game problems, not just adding eye candy.

Though I am prepared to accept that perhaps drones and drone users will always be treated like red-headed step-children. But at least TELL US this, upfront, honestly. Just do a quick post saying so, and perhaps offer SP refund for drone skills and everyone will be happy. Or at least not as sad.
Markus Reese
Deep Core Mining Inc.
Caldari State
#14 - 2012-05-16 16:06:17 UTC
Personally, I think the best thing would be if drones and fighters did strafing runs, if at all possible. I always thought it funny that they have awesome forward pointing guns that shoot sideways.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Nova Fox
Novafox Shipyards
#15 - 2012-05-16 17:39:37 UTC
It would be cost effective to have drones strafe thier targets that way you only have to change the thruster area on the model to account for hte fact they are omni directional fliers

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#16 - 2012-05-16 18:31:55 UTC
Why would you want drones to be shiny? So they would reflect starlight and dazzle your opponent?
PinkKnife
The Cuddlefish
Ethereal Dawn
#17 - 2012-05-17 21:46:30 UTC  |  Edited by: PinkKnife
Jame Jarl Retief wrote:
I'm pro-drone, but looking at the current state of things, they would pretty much need to dedicate an entire expansion (or at least a mini-expansion like Escalation) to just drones.

-Drones themselves need balancing (racial drones, Min/Gal vs Amarr/Cald).
-Sentries need to be looked at (T2s still don't require/benefit from racial specialization).
-Drone UI is horrible.
-Drone AI is iffy (stick 3 Nav Comps onto your ship with Drone Nav maxed and see what happens, they still split damage from time to time with focus fire enabled).
-No drone implants still! Seriously? Turrets/missiles got theirs in 2008 (IIRC).
-More rigs - currently only one damage rig, only affects one type of drone.
-Drone boats themselves need to be rebalanced - when was the last time you saw any drone boat in a top 20 list of most used ships?

Drone models and effects? Honestly, I don't much care for that. I never have reason to zoom in on them. I'd say the development time would be better spent fixing actual game problems, not just adding eye candy.

Though I am prepared to accept that perhaps drones and drone users will always be treated like red-headed step-children. But at least TELL US this, upfront, honestly. Just do a quick post saying so, and perhaps offer SP refund for drone skills and everyone will be happy. Or at least not as sad.



I agree with most of this with exceptions:

-Drone UI is horrible.
It is being updated, and should be out if not in inferno than the next release. They showed a preview of it at fanfest.

-Drone models and effects? Honestly, I don't much care for that. I never have reason to zoom in on them. I'd say the development time would be better spent fixing actual game problems, not just adding eye candy.


They are entirely different departments. The art team does the art, the dev team does the game issues. Dev time is not split between the two, they work exclusively on their own.

We saw similar bitching when the new rookie ships came out, people don't realise that there are artists and there are devs, not just one group of people doing one thing at a time.
Lin-Young Borovskova
Doomheim
#18 - 2012-05-17 21:58:25 UTC
Alara IonStorm wrote:
I would prefer they do work on the models.

The hornet looks silly.

Also I would like to see all four races of combat drones used instead of just Gal / Min.

Give Amarr Drones the same stats as Minmatar, and Caldari the same as Gallante.

That way it would be.

Fast Amarr Shields / Minmatar Armor.
Damage Gallente Shields / Caldari Armor.


Why drones shouldn't do omni damage?

Based on racial traits like speed or dmg income tanking they'd be different but dmg profile per drone being omni this behaviour of using only gobs or warriors, because there's not much of a choice, would change.

Drones doing racial damage have some sense if base resist profiles were identical, witch is not, therefore the use of the best tool for the right job at this game gobs and warriors are above everything else witch is a silly status.

There could be some advantage on using racial traits instead of racial dmg that restrains the choice. However, put all this in to paper and making them all interesting without making them all the same is a hell of a challenge.

brb

PinkKnife
The Cuddlefish
Ethereal Dawn
#19 - 2012-05-17 22:35:42 UTC
You can balance between speed/ehp/dps fairly easily without worrying about damage type.
Lin-Young Borovskova
Doomheim
#20 - 2012-05-17 22:44:26 UTC
PinkKnife wrote:
You can balance between speed/ehp/dps fairly easily without worrying about damage type.



Actually racial dmg not that much since resist profile is not uniform, so this argument we can throw it away since it's the status quo with actual situation.

Now once this dmg profile is out of the equation it's quite difficult to imagine something being useful for it's racial traits. At least atm I can hardly think about something balanced but not equal. Have to stop drinking Jack's while trying to think about this idea thou Lol

brb

12Next page