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[Proposal] Unnerf Nosferatu and Energy Vampires

Author
Ashera Yune
Doomheim
#1 - 2012-05-15 22:53:04 UTC  |  Edited by: Ashera Yune
CCP in my opinion went too far with nerfing nosferatu as a result the module has greatly fallen out of use with faction heavy nos selling for only 9 million a piece. Nos are really only practical for frigates, but very small use for any other classes of ships.

I heard that there's been talk at CCP about unnerfing nosferatu.

The inability to suck cap when target ship is below % of your ship is dumb. Removing this limitation will opened up a whole bunch of variety fits and tactics again.

This is also make Active tanking more viable for pvp as well.

"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."

 Kahlil Gibran

ShahFluffers
Ice Fire Warriors
#2 - 2012-05-16 00:30:28 UTC  |  Edited by: ShahFluffers
Ashera Yune wrote:
I heard that there's been talk at CCP about unnerfing nosferatu.

Quite the opposite. Have you heard of the changes being made to capacitor batteries? They will now have a chance to mitigate nosferatu drain and "reflect" energy neutralizers back at the offending ship.

edit: oh yeah... nosferatus MIGHT be altered to give a continual energy drain... but at a lower amount if the target ship's capacitor is lower than yours.
Drake Draconis
Brutor Tribe
Minmatar Republic
#3 - 2012-05-16 00:54:10 UTC
This nerf you speak of....its always been like that as far as I can tell..yeah its changing...but that's not a nerf in my eyes....

And even then...Nos's are not that great in comparsion to a Nuet anyway.

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ShahFluffers
Ice Fire Warriors
#4 - 2012-05-16 01:00:38 UTC
Drake Draconis wrote:
This nerf you speak of....its always been like that as far as I can tell..

The OP is referring to an OLD nerf that happened. Back in the day, both Nos and Neuts used to zap a portion of a target ship's capacitor... but the Nos transferred that zapped cap into the host ship. CCP deemed this as OP and nerfed the Nos to what it is now (it only works when your capacitor level is below the target's).
Drake Draconis
Brutor Tribe
Minmatar Republic
#5 - 2012-05-16 02:04:40 UTC
ShahFluffers wrote:
Drake Draconis wrote:
This nerf you speak of....its always been like that as far as I can tell..

The OP is referring to an OLD nerf that happened. Back in the day, both Nos and Neuts used to zap a portion of a target ship's capacitor... but the Nos transferred that zapped cap into the host ship. CCP deemed this as OP and nerfed the Nos to what it is now (it only works when your capacitor level is below the target's).


Must have been before my time then.

OP might want to put a little context into his post before confusing the hell out of everyone else. Roll

Even then..I'd rather wait until new mods are out first.

Not supporting.

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Gypsio III
State War Academy
Caldari State
#6 - 2012-05-16 12:11:20 UTC
Yeah, old Nos used to take cap from your target and give it to you at no cost to yourself. Nos was a neut that cost no cap to run, and in fact gave you cap for running in. The result was everyone had Nos fitted and nobody ever used neuts. This was self-evidently stupid. Silly OP wants to return to it.

The current system, where neuts are offensive and Nos is defensive, is far better. Whether the mods are performing properly in those roles can be debated, but the principles of operation of the two module classes are excellent.
Ashera Yune
Doomheim
#7 - 2012-05-16 17:33:45 UTC
Gypsio III wrote:
Yeah, old Nos used to take cap from your target and give it to you at no cost to yourself. Nos was a neut that cost no cap to run, and in fact gave you cap for running in. The result was everyone had Nos fitted and nobody ever used neuts. This was self-evidently stupid. Silly OP wants to return to it.

The current system, where neuts are offensive and Nos is defensive, is far better. Whether the mods are performing properly in those roles can be debated, but the principles of operation of the two module classes are excellent.


Not its not, Nosferatu has only become useful for frigates, but for every other class, its useless.

"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."

 Kahlil Gibran

Veshta Yoshida
PIE Inc.
Khimi Harar
#8 - 2012-05-16 17:48:42 UTC
Ashera Yune wrote:
Not its not, Nosferatu has only become useful for frigates, but for every other class, its useless.

And ECCM is never really useful on frigates but only on larger hulls .. so what is your point? Smile

We should strive for diversity in Eve, the fact that some modules are less valuable on some hulls is a good thing.

If Nos were to become useful on say battleships, then additional mechanics need be put in place to guarantee that they will only ever be of use against ships of same or bigger size ..
Gypsio III
State War Academy
Caldari State
#9 - 2012-05-16 19:39:10 UTC
Ashera Yune wrote:
Gypsio III wrote:
Yeah, old Nos used to take cap from your target and give it to you at no cost to yourself. Nos was a neut that cost no cap to run, and in fact gave you cap for running in. The result was everyone had Nos fitted and nobody ever used neuts. This was self-evidently stupid. Silly OP wants to return to it.

The current system, where neuts are offensive and Nos is defensive, is far better. Whether the mods are performing properly in those roles can be debated, but the principles of operation of the two module classes are excellent.


Not its not, Nosferatu has only become useful for frigates, but for every other class, its useless.


I'd better take this Nos off my Proteus then. What?

Your idea would make neuts useless. Why would you think that was a good idea?
Xorv
Questionable Acquisitions
#10 - 2012-05-16 21:03:38 UTC
I wouldn't mind seeing a reversal of the NOS nerf for ships with a bonus to them, Amarr and Blood Raider, and leave them as is for all other ships types.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#11 - 2012-05-16 22:13:06 UTC  |  Edited by: MotherMoon
With cap batteries being given an anti nos role, I would love to see nos buffed back to 2004. BUT, with more buff to cap batteries.

Or just a change to nos so that it gives you 50% cap if you are lower than them.

http://dl.eve-files.com/media/1206/scimi.jpg

Gypsio III
State War Academy
Caldari State
#12 - 2012-05-17 07:58:07 UTC
Then why would anyone use neuts?

This whole thread is :facepalm: the OP wants to make a class of modules (Nos) more useful, but is oblivious to the fact that his proposal would make another class (neuts) even less useful.