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CCP, Get rid of Moon Goo so Goons and other large alliances have to work for their isk!!

Author
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#41 - 2012-05-16 04:41:18 UTC
E man Industries wrote:
Well if mmon goo is such free isk why don't you have any?

My main issue with moon goo is it's passive..You don't need to do anything once secured and held....be nice if you needed players to get that moon stuff up...
I wish that somebody would "held" and cuddle our POS people as they cart away the moon goo to either their magical indy lair or some far-flung market... and then cart back all of the fuel required to keep those large towers running...

Remember, each large tower is ~400M / month to run not counting the cost of the POS manager(s)' time and the cost to transport stuff to and from towers.


+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Marlona Sky
State War Academy
Caldari State
#42 - 2012-05-16 04:56:42 UTC
Hakaru Ishiwara wrote:
E man Industries wrote:
Well if mmon goo is such free isk why don't you have any?

My main issue with moon goo is it's passive..You don't need to do anything once secured and held....be nice if you needed players to get that moon stuff up...
I wish that somebody would "held" and cuddle our POS people as they cart away the moon goo to either their magical indy lair or some far-flung market... and then cart back all of the fuel required to keep those large towers running...

Remember, each large tower is ~400M / month to run not counting the cost of the POS manager(s)' time and the cost to transport stuff to and from towers.




I love how high end moon goo owners are trying to paint a picture of pain and suffering hours on end running ISK printing machines. It takes just a few minutes to cyno in, add fuel, remove goo, cyno right the hell out. You will spend maybe, MAYBE five minutes tops on each tower fueling and getting the goo. And this is only once every few weeks. Then you take a load (via neutral alt of course) to Jita to unload it all and make billions upon billions of ISK. I will not get into a debate on what was involved in acquiring each moon due to the many ways.

But in no way make it sound like you are slaving day and night maintaining them, because that is just a flat out ******* lie.
bongsmoke
Visine Red
420 Chronicles of EvE
#43 - 2012-05-16 05:11:38 UTC
Hung TuLo wrote:
The Moon GOO needs to go. I think alot of people are tired of the large alliances having so much isk that they don't have to work to get it. Make the alliances focus on industry in Null. Not just the Moons in Null.

No Moon Goo no super-rich alliance. Unless that is what CCP wants.

Your right CCP it's time for change. Are you willing to take the lead and change the sandbox for the betterment of all in EVE or just the super-rich?

In Eve I am part of the 99%.


Not that I disagree, but love the 99%.

I believe corps should be somewhat limited in size and alliances can further increase it. But its a pipe dream and never will happen.

Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#44 - 2012-05-16 05:28:46 UTC
Spicket into the moon like it was syrup. Well your not too far off on that. I have to agree thou it is pretty hands off making isk. I did run multiple POS in null sec with moon harvesters in them. visit the POS to grab the moon goo every 2 maybe 3 days from like 10 towers(been awhile think i had alot up doing this) then run it back to the reaction tower. By the end of a month i have a 2 sometimes 3 JF loads to run to Jita set it up on market and make something like 5bill easily a month.

Was there any risk involved? I felt like there was none. Jump The rorqual into the system with harvesters gather it all up check POS fuel move onto the next. In the 1 year of doing this never once got targets or got the towers burned. funny how that Moon Goo is truely a passive income maker with a little work.

I am all for the moon ring mining type thing making it worth while to do. It would truely bring the risk more into perspective then what it is now. Many of the indy type folks talked about this a few times and felt somethign needed to be done and we whole heartily agree.

Go for it it should be entertaining to watch the outcome
Richard Desturned
Royal Amarr Institute
Amarr Empire
#45 - 2012-05-16 05:49:59 UTC
Marlona Sky wrote:
I love how high end moon goo owners are trying to paint a picture of pain and suffering hours on end running ISK printing machines. It takes just a few minutes to cyno in, add fuel, remove goo, cyno right the hell out. You will spend maybe, MAYBE five minutes tops on each tower fueling and getting the goo. And this is only once every few weeks. Then you take a load (via neutral alt of course) to Jita to unload it all and make billions upon billions of ISK. I will not get into a debate on what was involved in acquiring each moon due to the many ways.

But in no way make it sound like you are slaving day and night maintaining them, because that is just a flat out ******* lie.


a silo only holds 10 days worth of moongoo, fyi

npc alts have no opinions worth consideration

Mortimer Civeri
Aliastra
Gallente Federation
#46 - 2012-05-16 06:02:46 UTC
Marlona Sky wrote:
I love how high end moon goo owners are trying to paint a picture of pain and suffering hours on end running ISK printing machines. It takes just a few minutes to cyno in, add fuel, remove goo, cyno right the hell out. You will spend maybe, MAYBE five minutes tops on each tower fueling and getting the goo. And this is only once every few weeks. Then you take a load (via neutral alt of course) to Jita to unload it all and make billions upon billions of ISK. I will not get into a debate on what was involved in acquiring each moon due to the many ways.

But in no way make it sound like you are slaving day and night maintaining them, because that is just a flat out ******* lie.
I love how you make it sound like any large alliance just has to plop a tower down, and rake in the ISK. How many towers, divided by the number of people trusted to take out the goo? I'm fairly certain that Goons have a lot of towers, and not just for harvesting goo. You also have jump bridge towers, (Don't forget that you have to also put fuel into the bridge too.) CSAA towers, reaction towers, cyno beacon, cyno jammer, and staging towers. I would conservatively put Goons as having around 300-400 towers. Divide that by the number of people trusted with tower roles, and your little five minutes per tower, (that doesn't take into account moving a cyno ship into place by the way,) seems more like a second job, than a lazy way to rake in the ISK.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Nlex
Domini Canium
#47 - 2012-05-16 06:09:20 UTC
I surely hope CCP does something to make moon mining more dynamic. As it stands now, it's no different from "research" datacore farming. If one is nerfed/changed, and other is not, I question CCP's priorities.
Vera Algaert
Republic University
Minmatar Republic
#48 - 2012-05-16 06:21:46 UTC
Alavaria Fera wrote:
Tinnin Sylph wrote:
As I understand it our plan for surviving the tech nerf is for DBRB to bury our whole stockpile in his back garden and then spend the next 6 months frantically digging random holes trying to remember where he left it all.

I thought the ring mining thing would make tech worth less... not harder to get and thus worth more...

and I thought the ring mining thing did not make it into the winter expansion and will come no sooner than early 2013... Roll

.

Xander Riggs
Slamtown Federation
#49 - 2012-05-16 06:35:22 UTC  |  Edited by: Xander Riggs
"It's unfair to force me to PVP. It is totally fair to force them to mine."

"A man with a drone-boat has nothing but time on his hands."

Scatim Helicon
State War Academy
Caldari State
#50 - 2012-05-16 06:36:55 UTC
Hung TuLo wrote:
The Moon GOO needs to go. I think alot of people are tired of the large alliances having so much isk that they don't have to work to get it. Make the alliances focus on industry in Null. Not just the Moons in Null.


Serious post: If you want 0.0 to be focused on industry, step one of that would be to make 0.0 manufacturing worth doing in the first pace, which means massively nerfing the ability to manufacture virtually everything anyone could possibly need in the safety of Empire. Lets see an end to 100% refining, removing the massive abundance of highsec manufacturing slots, upping the costs of production lines, etc. Then once that's on the table, we'll talk about tech.

Every time you post a WiS thread, Hilmar strangles a kitten.

Richard Desturned
Royal Amarr Institute
Amarr Empire
#51 - 2012-05-16 07:25:25 UTC
let me just predict the incoming arguments against nerfing anything in hisec:

"you can't force everybody out of hisec NULLSEC ZEALOTS"
"I don't want to be a COG IN YOUR MACHINE"
"I am a ~casual player~ so I stay in hisec because nullsec is obviously all CTAs all day and alarmclock ops"

npc alts have no opinions worth consideration

adam smash
Department of Gub'nent Welfare
Harkonnen Federation
#52 - 2012-05-16 07:40:58 UTC
You idiots know tech is in lowsec as well right?

So all this "null null null" is a load of ****.

And yes moon goo is a joke just like the "why don't you go get some if it is so easy"

Tell me when was the last time CFC had tech moons come under attack?

Like never? okay.

mining what, about a super a month per moon aint OP at all.

and even better the current big guys in eve are not from eve but from outside the game so saying... start your own alliance and move up in eve does not work.

CCP needs to make all of eve more dynamic...
Richard Desturned
Royal Amarr Institute
Amarr Empire
#53 - 2012-05-16 07:44:55 UTC
adam smash wrote:
Tell me when was the last time CFC had tech moons come under attack?

Like never? okay.


do I need to tell you why you're wrong

npc alts have no opinions worth consideration

Hung TuLo
Running with Dogs
Out of the Blue.
#54 - 2012-05-16 11:12:07 UTC
adam smash wrote:
You idiots know tech is in lowsec as well right?

So all this "null null null" is a load of ****.

And yes moon goo is a joke just like the "why don't you go get some if it is so easy"

Tell me when was the last time CFC had tech moons come under attack?

Like never? okay.

mining what, about a super a month per moon aint OP at all.

and even better the current big guys in eve are not from eve but from outside the game so saying... start your own alliance and move up in eve does not work.

CCP needs to make all of eve more dynamic...


Adam, I couldn't of said it better.

The problem with the owners of the sandbox. Is how they allow the bullies to bully. Goons are nothing more than schoolyard punks that want to pick a fight. Controlled by their mighty Mittani who was well incorperated into the CCP with CSM6. CCP controls alot of things. What they want to happen will happen as long as mittani lets them.

As long as there is CCP there will be Goons.

Goons will control anything they want because:

1. CCP can't pull the leash
2. Goons are too powerful disband.
3. CCP won't make the hard decision.
4. Their mentality is bullying.


CCP needs to let the game be the game for those that don't want to play it by GOONS rules. If players want to mine let them mine in peace. CCP drags down the industrialist with the moon goo.







"In space all warriors are cold warriors" ---  General Chang  Star Trek VI

Skippermonkey
Deep Core Mining Inc.
Caldari State
#55 - 2012-05-16 11:21:41 UTC
i think the main problem is that alliance income should come from the bottom up, not injected directly into the top brass as it is now.

I think this is what the ring mining system will attempt to create.

Income should be generated by player activity, not a static drip feed source like moons currently are.

There needs to be activities and methods for individuals to earn money in alliance territory that is taxable.

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Albrecht Hagen
Digger Nick LLC
#56 - 2012-05-16 11:50:09 UTC

I went on DBRB structure shoots (bark bark bark) to defend/attack tech moons so i am willing to physically fight any mouthbreating publord thinks it was "easy" or anything. :colbert:
Alavaria Fera
GoonWaffe
#57 - 2012-05-16 12:23:15 UTC
Albrecht Hagen wrote:
I went on DBRB structure shoots (bark bark bark) to defend/attack tech moons so i am willing to physically fight any mouthbreating publord thinks it was "easy" or anything. :colbert:

Luv2Listen2Story.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Samillian
Angry Mustellid
#58 - 2012-05-16 13:19:34 UTC
Interesting thread.

One interesting thing about it is many of those in here who advocate massive changes (deserved or not) to other areas of the game (chanting "HTFU" and "adapt or die" as they go) seem less inclined to see changes to the largest, heavily unbalanced and advantage giving ISK faucets EvE has.

Another interesting thing, just in case it hasn't been mentioned. Running moon mining operations and the logistics involved is a pain, not a big one but still a pain, but when you consider the profits the outlay in time and materials gain you its nothing. A small price to pay when you consider it allows an alliance among other things to fund a 100% replacement program for literally thousands of pilots, a considerable advantage over any alliance without such an income.

Just saying.

Interesting.

NBSI shall be the whole of the Law

Malcanis
Vanishing Point.
The Initiative.
#59 - 2012-05-16 13:27:23 UTC
Scatim Helicon wrote:
Hung TuLo wrote:
The Moon GOO needs to go. I think alot of people are tired of the large alliances having so much isk that they don't have to work to get it. Make the alliances focus on industry in Null. Not just the Moons in Null.


Serious post: If you want 0.0 to be focused on industry, step one of that would be to make 0.0 manufacturing worth doing in the first pace, which means massively nerfing the ability to manufacture virtually everything anyone could possibly need in the safety of Empire. Lets see an end to 100% refining, removing the massive abundance of highsec manufacturing slots, upping the costs of production lines, etc. Then once that's on the table, we'll talk about tech.




First 0.0 outposts need to be buffed to be physically able to support 0.0 (simply allowing multiple outposts per system would go a long way to achieving this). Only then would it be time to even talk about nerfing hi-sec.

Although I agree that ultimately, player-built outposts should have an absolute efficiency advantage over NPC stations, and NPC stations should be gradiated by sec level.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#60 - 2012-05-16 13:28:36 UTC
Samillian wrote:
Interesting thread.

One interesting thing about it is many of those in here who advocate massive changes (deserved or not) to other areas of the game (chanting "HTFU" and "adapt or die" as they go) seem less inclined to see changes to the largest, heavily unbalanced and advantage giving ISK faucets EvE has.


You're talking about hi-sec level 4s?


(The combined income from these dwarfs moon-mining)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016