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Question: What one thing is really hurting EVE?

Author
Marlona Sky
State War Academy
Caldari State
#241 - 2012-06-06 06:16:30 UTC  |  Edited by: Il Feytid
Makkal Hanaya wrote:
Why do you see the speed of travel as being bad for the game?


Power projection is just one of several amplifiers that when combined with other bad mechanic amplifiers it causes a disaster. By itself and when dealing with small numbers it is not too bad. Now add together hundreds even thousands of players. Now combine vast network of free flowing intel that is insanely easy to come by with other mechanics like local channel, map activity and spy networks.

Now you wind up with a scenario where no small entity can perform any kind of committed risky activity, say like siege an enemy POS or POCO (structure grind that is itself pretty bad). The chances of that small entity getting hot dropped by bored power blocks (bored due to a combination of bad mechanics which I will get to later) and presto. The small entity is annihilated, thus instilling the fear to commit to such an activity again.

Now there will be those who will cry out that that small entity should get more friends, don't engage the POS or POCO if anyone is in local that is not blue, do a better job of weeding out the spies,... the list goes on. Those are shallow replies. I like to look much deeper into the situation.

Why is a power block even bothering with hot dropping some small fries on the other side of the galaxy?

Short answer: Because they can.

Long answer: Because due to current game mechanics and years of said game mechanics and previous ones; the blob exists and is by far the most effective means of performing any significant activity in the game. Numbers is the end all to all mechanics. It is the players answer, through years of tried and true combat and testing, to the vast majority of all the mechanics CCP has implemented into this game. Yes I know there will be some of you that will whip out isolated events from your Rolodex memory to smite me with, but those are very few and far between. Even if they managed to make a huge difference at that moment.

Again back to power projection...

In no way shape or form can someone wave some wand and utter, "Irish Wristwatch!" twenty times fast and fix this or any of the other issues (bad mechanic amplifiers) and fix this. These issues are many layers deep and will take a ton of minor changes as well as a few major changes to fix.

So how can you change all this if there is those who demand instant satisfaction upon logging in? There is a very vocal player base that feels like the game should be more like WoT or LoL. You log in, press button and receive bacon. They view any task no matter how small as a pain in the ass. They don't want anything to do with it. I think everything in this game that will result in something significant happening should have a proportional amount of effort by a real person to make it happen. Having an alt chilling cloaked up in a system when an entire enemy fleet jumps in and warps to another gate, passing within 14 au of your safe spot, should not yield the information of exact numbers, corp/alliance, names, exact ship types and even who the possible scouts and trailers are. All with the single click of the scan button. That is far too much critical information gathered with little to no effort to get it.

Those power blocks, through the current mechanics, are allowed to be pilled up into a small number of home/market systems. Through local, they are able to keep tabs on all activity in and around their territory. Through structure mails, they are able to know instantly if any assets they own are being attack. Mails that list the exact asset, location, alliance/corp attacking, exact ship they are flying and even the name of the pilot. All without even having to occupy/live in the system.

So with those things alliances are able to base their entire members out of one system, even one station. Toss in cyno alts at way points and that entire alliance can project itself very far and very fast. Most of these players are not too keen on wasting time on traveling. They view traveling as peasant for of travel. The so called elites use cynos, jump bridges and titan bridges. Far less clicking and effort. Warp to POS, press button, receive action. And honestly you can't blame them too much. They are using the mechanics given to them. The issue is the scaling of the mechanic when combined with the scaling issues of other mechanics that scale very poorly. By itself they are tolerable, but when all combined together and at a very high number, everything gets all ****** up.


And all of that is just the tip of the iceberg. Just remember mechanics in this game can easily be amplified off each other. Designing something that scales in a balanced way is an incredibly hard thing to pull off. That said waiting years and years without trying to truly address the issues is inexcusable. CCP has been better at addressing issues, but the issues are piled up and again it will take real changes both minor and major to fix them all.

Ask yourself: Why is (insert scenario) able to happen?

Dig deep. Find out as much as you can through research and experience. The true root of the problem may be twenty layers deep, through when isolated balanced mechanics, but when combined together, create something terrible and severely unbalanced.

Good luck and I actually am sorry for the spelling, grammar and such in this post. And I don't know why the forums made me break this all down into multiple different posts, they were under the 6000 character limit!

EDIT: fixed because for some reason the forums do not like some character symbols. v0v
Marlona Sky
State War Academy
Caldari State
#242 - 2012-06-06 06:17:31 UTC  |  Edited by: Il Feytid
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Marlona Sky
State War Academy
Caldari State
#243 - 2012-06-06 06:20:28 UTC  |  Edited by: Il Feytid
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Marlona Sky
State War Academy
Caldari State
#244 - 2012-06-06 06:22:59 UTC  |  Edited by: Il Feytid
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Marlona Sky
State War Academy
Caldari State
#245 - 2012-06-06 06:24:21 UTC  |  Edited by: Il Feytid
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Richard Desturned
Royal Amarr Institute
Amarr Empire
#246 - 2012-06-06 06:41:13 UTC  |  Edited by: Richard Desturned
Yes structure mails are the only reason huge alliances exist remove them and a 20-man gang will drive them out of nullsec

npc alts have no opinions worth consideration

Marlona Sky
State War Academy
Caldari State
#247 - 2012-06-06 07:09:25 UTC
Richard Desturned wrote:
Yes structure mails are the only reason huge alliances exist remove them and a 20-man gang will drive them out of nullsec


I never said anything remotely like that. Your trolling and spinning/flat out lying about other peoples posts are tiresome. Ugh
Irya Boone
The Scope
#248 - 2012-06-06 09:02:40 UTC
Too much stargates , need to joystick control my ship and the game will be perfect !!!

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Ursula Thrace
Dreamland Augmented Consortium
#249 - 2012-06-06 09:17:18 UTC
Saia Tae Arragosa wrote:
Question What one thing in your opinion is hurting EVE the most?


asshats.
Motamar Askold
Sebiestor Tribe
Minmatar Republic
#250 - 2012-06-06 10:27:24 UTC
People who quit the game in less then a month, but I guess we can't really blame them.

WARNING a pirate is posting on the fourms.

Jori McKie
Hedion University
Amarr Empire
#251 - 2012-06-06 11:13:33 UTC
Risk vs reward is screwed

About dynamic PvE content:
https://forums.eveonline.com/default.aspx?g=posts&t=115357&find=unread

Feel free to drop by and poke some holes in my idea.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Hulasikali Walla
Brave Nubs
#252 - 2012-06-06 11:16:35 UTC
Saia Tae Arragosa wrote:
Question What one thing in your opinion is hurting EVE the most? Is it a particular game mechanic? Is it the lack of something? Maybe you feel the new player experience needs revamped. Please feel free to discuss that one thing you feel is hurting EVE the most.


Wannabe Kings of the wild frontier.
Lin-Young Borovskova
Doomheim
#253 - 2012-06-06 11:22:13 UTC
Hulasikali Walla wrote:
Saia Tae Arragosa wrote:
Question What one thing in your opinion is hurting EVE the most? Is it a particular game mechanic? Is it the lack of something? Maybe you feel the new player experience needs revamped. Please feel free to discuss that one thing you feel is hurting EVE the most.


Wannabe Kings of the wild frontier.


Wannabe players

Wannabe

Players

Sic

brb

Alia Gon'die
Outer Ring Applied Logistics
#254 - 2012-06-06 11:28:17 UTC
The one thing hurting EVE is you, the OP.

Self-appointed forums hallway monitor Ask me about La Maison and what it means for you! http://bit.ly/LTW5gW These wardec rules are not in place for our protection. They're in place for yours.

Alia Gon'die
Outer Ring Applied Logistics
#255 - 2012-06-06 11:28:54 UTC
Lin-Young Borovskova wrote:
Hulasikali Walla wrote:
Saia Tae Arragosa wrote:
Question What one thing in your opinion is hurting EVE the most? Is it a particular game mechanic? Is it the lack of something? Maybe you feel the new player experience needs revamped. Please feel free to discuss that one thing you feel is hurting EVE the most.


Wannabe Kings of the wild frontier.


Watanabe players

Watanabe

Players

Sic

fyp

Self-appointed forums hallway monitor Ask me about La Maison and what it means for you! http://bit.ly/LTW5gW These wardec rules are not in place for our protection. They're in place for yours.

Theon Togenada
Doomheim
#256 - 2012-06-06 11:49:58 UTC
This forum.
Nirnias Stirrum
UberWTFBBQ and Battle Technologies
#257 - 2012-06-06 13:32:04 UTC
The complete lack of ponies!
Tenchi Sal
White Knights of Equestria
#258 - 2012-06-06 13:36:11 UTC
Nirnias Stirrum wrote:
The complete lack of ponies!


http://velvetdraws.tumblr.com/ heres some ponies for you

also, i believe the changing community is whats hurting EVE the most. its becoming Trollsville. just look at alll the trolling on this forum.
Takamori Maruyama
Ministry of War
Amarr Empire
#259 - 2012-06-06 16:02:37 UTC
I think the problem with the EVE community is trying to find an "end game" definition, when the game purpose is to be a FFA sandbox, so people don't understand that even High sec can be end game for some people.
If you are a business capsuler, your purpose is to haul money, you can administrate your corp from High sec with no issue.
Just have to deal with member and corp politics.Being a leader of something and making isk is the challenge for that person.

The main problem of EVE is people trying to tell others what is the "EVE" fun.
I understand that Null sec and low sec people want more people roaming for more activity, but the matter is , even if you turn the game into a full null sec, that wouldn't change at all, people that are in High sec will just unsub, because those areas are not fun in their PoV.
They find low sec too hostile for their taste, its a constant knife in the back.(I've been in low sec and null sec).
The tactics there are much different.
In my opinion(I can be wrong given the arguments) , think that the players need to focus in game mechanics instead of "Oh that community is doing something that I don't like"

Loud and clear...

Tobiaz
Spacerats
#260 - 2012-06-06 16:02:53 UTC  |  Edited by: Tobiaz
Negligible fuel-cost for jump&bridge mechanics

Make it consume several hours worth of null-income to jump a capital, and even more for supercapitals, restricting their use to strategic alliance-level operations (like taking a moon or a outpost), instead of coalitions curb-stomping non-blue targets of opportunity on the other side of the map or the personal shenanigans of bored rich individuals.

This will nerf:
- Excessive power-projection both in strength as in reach by null-alliances
- Low-cost, high volume, no-risk, very fast, extremely profitable JF logistics (truly, the epitome of unbalanced)

Which will result in:
- No more huge NAP-fests: the increased cost of power-projection encourages alliances to seek targets closer to home.
- Reduced influence of OTEC-like cartels: members can't afford to rescue every threatened moon all the time.
- Less interference from null in low-sec and high-sec (too costly and too busy with increased number of hostile neighbors)
- Less usage of capitals by pirate-players in low-sec, lacking the alliance-level logistical and financial support.
- Capitals and supercapitals remain viable as home-defense for systems and POS by poor alliances/corps, FW and WH.
- More logistical separation between null and empire economies (the main cause of the dronepoo problems)

Anyone who remembers how null looked like before jump-mechanics will likely agree that this will happen.

People saying this won't influence the richest alliances are wrong. Their power and wealth is based on cheap and risk-free jump&bridge mechanics in so many ways, they will never be able to 'buy' a way around this.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!