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EVE New Citizens Q&A

 
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New Nooby with some questions

Author
J'Poll
School of Applied Knowledge
Caldari State
#61 - 2012-05-23 16:51:41 UTC
Aaewen Hrothgarson wrote:
Palandiell Chanlin wrote:
...

I just got myself a small cruise missile launcher.



Shocked

A new Galente and "small" and "cruise".

You hot drop J'Poll every two hours with different topics. I'd rather need that time to type all that stuff, yet progress in so many different areas.

Also, J'Poll is the most patient person on this forum, I think. She definiely has a knack to explain though.


Well we were all newbs once. So why not be patient with the new guys like other people were very patient when they explained me stuff.

As for the small cruise missile launcher, I missed that post I guess.

1.) Gallente are mainly drone users / hybrid guns (and the ship bonuses tend to favor the blasters over the railguns)
2.) Cruise missile launchers aren't small, they are large modules that are fitted on battleships.

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J'Poll
School of Applied Knowledge
Caldari State
#62 - 2012-05-23 16:58:14 UTC  |  Edited by: J'Poll
Palandiell Chanlin wrote:
sorry for bombarding you with all thse questions. but there is so much not covered in the tutorial and I have never played an mmo before so many mechanics are quite new to me.

I have stumbled into a problem that seems kind of weird to me. the market page shows buyers and sellers. the sellers are easy. pay price, pick up stuff. but the buyer page is what I am having problem with.

the buyers offer to buy your product for a certain price. I have hte products. but when I right click the buyers, it only says "show info" and "location" whereas when you buy something from the sellers, the option "buy this" appears.

now I want to sell my stuff but I just cant, and I dont know what to do. I am in the same station as the order. Do I need the exact amount the person wants or can I sell less to him then he wants? sorry for this noobish question, but so far I couldnt work it out myself


also: my gun range is 18 km +5000 meter /2 = optimal orbit range at 11-12 km. but if I use antimatter, that effects the distance negativly by a -50% distance bonus. how does that change my optimal orbiting range?


Buy orders work a little different. People can set up a buy order for any custom price they want, with any range.

So you can say:
I want to buy item "A" for "B" amount of ISK and it has to be "C" jumps from station "D". The range on which buy orders are active ("C") is depending on skills.

You might have noticed that some buy orders are highlighted green, those are buy-order which are currently available to you (ergo you are in a position that is the range of the buy order). Whenever you try to sell an item, it will automatically pick up the best possible buy order that is in range.

Buy orders can have another feature, the quantity they want to buy in total and the quantity it has to be paid in batches.

So if you have the following buy orders:

Rifter: Quantity = 200, Minimum = 1 (this means that this person will buy a total of 200 rifters, but you can sell 1 to them if you have it, if you do the 200 will go to 199 etc etc.)

Merlin: Quantity = 2000, Minimum = 50 (this means that this person will buy a total of 2000 merlins, however you can only sell to him if you have a stack of 50 or more in your hangar.)


You how ever can also say, I don't want to sell to a buy order but set my own price of which people can buy it from me. This will make you set up a sell order

So:

Buy Order = Demand, someone is willing to pay "B" amount of ISK for a module and it has to be delivered in a range he has set (max. "C" jumps from station "D")

Sell order = Supply, someone is offering an item for "X" amount of ISK at station "Y". People can buy it but have to pick it up in the station the supplier made the sell order in.

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J'Poll
School of Applied Knowledge
Caldari State
#63 - 2012-05-23 17:13:31 UTC
Palandiell Chanlin wrote:
also: my gun range is 18 km +5000 meter /2 = optimal orbit range at 11-12 km. but if I use antimatter, that effects the distance negativly by a -50% distance bonus. how does that change my optimal orbiting range?


Guns have 3 ranges:

Optimal range
Optimal range + 1 falloff
Optimal range + 2 falloff

Within optimal range you will hit the target for 100% of the damage you can do.
Moving outside the optimal range it will reduce, at Optimal + 1 falloff you will hit approx 50% of your possible damage and at Optimal + 2 Falloff it will be near 0%, anything beyond Optimal + 2 Falloff is just wasting ammo as you won't hit the target.

So orbit range depends on which gun you use, which ammo is loaded and also if at what range you like to fight. Personally my gun ships tend to fight somewhere between Optimal range and Optimal + 1 Falloff.

Also keep in mind that getting close to your target then your optimal range doesn't mean you will hit harder, it will likely mean you will hit less. This is cause of tracking speed vs angular velocity.

Example:

A tank is sitting in a field. If I drive circles around it at 20 meters in my car I can outrun the turret (I'm orbiting him faster then he can turn his turret around). If let's say I drive in circle around him with the same speed but at 1.5km he will easily track me as the angular velocity (rad/s) is much lower cause of the bigger radius of my circle (aka I have to cover more distance to complete the circle).

So getting in too close will mean your guns can't keep up with the angular velocity of you target. On the other hand you can use the same principle in your advantage (fly a frigate into very close range of a long range (Railguns, Artillery) fitted battleship and they will have a hard time shooting you (not counting the drones they will sent after you).

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Petrus Blackshell
Rifterlings
#64 - 2012-05-23 17:28:12 UTC
J'Poll wrote:
Personally my gun ships tend to fight somewhere between Optimal range and Optimal + 1 Falloff.

You may actually want to be closer to the optimal than not. At Optimal + 1x Falloff you only hit 50% of the time, with it dropping sharply. It is mostly futile to fight at over that range. I prefer to stay at no more than Optimal + 1/2x Falloff if I can help it.

Source: http://www.eve-wiki.net/index.php?title=Accuracy_falloff

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

J'Poll
School of Applied Knowledge
Caldari State
#65 - 2012-05-23 21:28:17 UTC
Petrus Blackshell wrote:
J'Poll wrote:
Personally my gun ships tend to fight somewhere between Optimal range and Optimal + 1 Falloff.

You may actually want to be closer to the optimal than not. At Optimal + 1x Falloff you only hit 50% of the time, with it dropping sharply. It is mostly futile to fight at over that range. I prefer to stay at no more than Optimal + 1/2x Falloff if I can help it.

Source: http://www.eve-wiki.net/index.php?title=Accuracy_falloff


Yep, and that's also why I'm one of those guys that usually end up in: There always has to be a drake.

I like missiles and just accept they come with some disadvantages.

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Palandiell Chanlin
Aliastra
Gallente Federation
#66 - 2012-05-24 08:18:39 UTC
J'Poll wrote:
Palandiell Chanlin wrote:
sorry for bombarding you with all thse questions. but there is so much not covered in the tutorial and I have never played an mmo before so many mechanics are quite new to me.

I have stumbled into a problem that seems kind of weird to me. the market page shows buyers and sellers. the sellers are easy. pay price, pick up stuff. but the buyer page is what I am having problem with.

the buyers offer to buy your product for a certain price. I have hte products. but when I right click the buyers, it only says "show info" and "location" whereas when you buy something from the sellers, the option "buy this" appears.

now I want to sell my stuff but I just cant, and I dont know what to do. I am in the same station as the order. Do I need the exact amount the person wants or can I sell less to him then he wants? sorry for this noobish question, but so far I couldnt work it out myself


also: my gun range is 18 km +5000 meter /2 = optimal orbit range at 11-12 km. but if I use antimatter, that effects the distance negativly by a -50% distance bonus. how does that change my optimal orbiting range?


Buy orders work a little different. People can set up a buy order for any custom price they want, with any range.

So you can say:
I want to buy item "A" for "B" amount of ISK and it has to be "C" jumps from station "D". The range on which buy orders are active ("C") is depending on skills.

You might have noticed that some buy orders are highlighted green, those are buy-order which are currently available to you (ergo you are in a position that is the range of the buy order). Whenever you try to sell an item, it will automatically pick up the best possible buy order that is in range.

Buy orders can have another feature, the quantity they want to buy in total and the quantity it has to be paid in batches.

So if you have the following buy orders:

Rifter: Quantity = 200, Minimum = 1 (this means that this person will buy a total of 200 rifters, but you can sell 1 to them if you have it, if you do the 200 will go to 199 etc etc.)

Merlin: Quantity = 2000, Minimum = 50 (this means that this person will buy a total of 2000 merlins, however you can only sell to him if you have a stack of 50 or more in your hangar.)


You how ever can also say, I don't want to sell to a buy order but set my own price of which people can buy it from me. This will make you set up a sell order

So:

Buy Order = Demand, someone is willing to pay "B" amount of ISK for a module and it has to be delivered in a range he has set (max. "C" jumps from station "D")

Sell order = Supply, someone is offering an item for "X" amount of ISK at station "Y". People can buy it but have to pick it up in the station the supplier made the sell order in.


so if I would want to sell my products, I wouldnt right click the buy order, but look at which of the buy orders are green and then make a sell order of my own products that have the same price as the buy order and they will automatically trade off. Do I now understand it?
J'Poll
School of Applied Knowledge
Caldari State
#67 - 2012-05-24 09:28:51 UTC
Palandiell Chanlin wrote:
J'Poll wrote:


You might have noticed that some buy orders are highlighted green, those are buy-order which are currently available to you (ergo you are in a position that is the range of the buy order). Whenever you try to sell an item, it will automatically pick up the best possible buy order that is in range.

.


so if I would want to sell my products, I wouldnt right click the buy order, but look at which of the buy orders are green and then make a sell order of my own products that have the same price as the buy order and they will automatically trade off. Do I now understand it?


Nope.

When you right-click an item in your hangar and select "sell item" it automatically will sell the item to best possible buy order in range by default.

You use sell-orders if you think the buy orders are too low and you think you can have a higher price for the item in exchange of maybe wait a couple of hours/days before it's sold.

The buy-order list in market is just so you can see:

- How much ISK people are buying the good for if you direct sell
- See if maybe there is a better buy order just out of range of you (not highlighted green), which usually means you have to ship the item a couple of jumps.

So simple said, when you want to sell something there are 2 ways:
1.) Right click the item and select "Sell item", by default it will pick the best buy order that is in range of you and straight sell it to it (instant sale, instant ISK in wallet).
2.) Right click the item and select "Sell item" but you alter the price (usually higher then highest buy order but lower then the lowest sell order). This creates a sell order, so anybody that wants the item can buy it from you. (not instant sale, ISK in wallet as soon as someone buys it from you, usually more ISK though then when using buy orders).

On the other hand, if you want to acquire a certain item there are 2 ways:
1.) Buy it directly from a sell-order - Someone sells it directly to you for a price the selling party has set.
2.) Buy it using a buy-order - Someone sells it to you at a price you have set (but this can take a couple of days)

Also, be aware of "fake" buy orders. There are a couple of known things any person can do to fool you.

1.) If item is worth 25.000.000 (25 million) they can set up a buy order for 2.500.000 (2.5million). If you are not paying attention you might think it's a good deal, but in fact you only get 10% of the ISK of what the item is worth.

2.) So called Margin trading scam, using the Margin trading skill and the escrow mechanics of the game. Basically, the buying party has enough ISK to place the buy-orders escrow but not enough to actually buy the item.


Quote:
Escrow Scam
This is one of the more clever Eve Online Scams. This scam takes advantage of the Margin Trading Skill mechanics. Margin trading allows people able to put up buy orders and only have to put a fraction of the buy order as a down payment. They then quickly transfer the reminder of the isk necessary to cover the order out of their wallets. When another player tries to fill the buy order, then the order is cancelled. The down payment is returned and the player keeps what they were trying to sell.

Eve Online Scammers take advantage of this mechanic. They simply try and create a false market for certian obscure items. The put some up for sale at an outragous price, and then they put multiple (fake) buy orders with a minimum amount restriction (makes you have to sell 5 or more at a time). This creates the allusion that something is really valuable. The final step involves getting people to buy the item that they created a fake market for from them at a highly inflated price. They do this by simply selling 5 or so at a different station or spam a contract they created. This makes the buyer think they can turn a profit, but really they will be stuck with a worthless item.



3.) Quantity vs Minimum scam. Some buy orders have high price you get for the item. But some of these buy order will require you to have a really large stack of these items to be able to sell to them. Commonly the same person also sets up a lot of small sell orders of that item. A pilot decides that this can give him a quick buck and starts buying all the items to sell them to that high buy-order in the end. As soon as he reaches the minimum required item the buy-order get's cancelled. This means that the pilot has a lot of worthless junk and the other guy has a lot more ISK.

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Palandiell Chanlin
Aliastra
Gallente Federation
#68 - 2012-05-24 13:36:26 UTC  |  Edited by: Palandiell Chanlin
THANK YOU! I thought when you right click and press sell on an item you place an order. Thanks now I get it! also thank you for warning me of the scams! will watch out. how common is it that people scam?

also: how useful are the certificate planers? should I follow them to a certain extent or are they useless?
J'Poll
School of Applied Knowledge
Caldari State
#69 - 2012-05-26 11:23:02 UTC
Palandiell Chanlin wrote:
THANK YOU! I thought when you right click and press sell on an item you place an order. Thanks now I get it! also thank you for warning me of the scams! will watch out. how common is it that people scam?

also: how useful are the certificate planers? should I follow them to a certain extent or are they useless?


1.) Scams are common. And as long as people fall for them will stay in the game. If you are good at scamming then you can make a lot of money from it over the back of other players.

2.) Certificates in game are more of a guideline IMO, some of them are useful, some of them have skills in them that are "worthless" or totally way to high to be useful (some skills at level 4 are more then good enough, level 5 in those are just if you don't know what to train or have to go away from the game for long time).

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Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#70 - 2012-05-26 11:53:26 UTC
The following post may be of interest to the OP. Just an explanation of how the market works. I'm /pretty/ sure it's accurate Smile

http://www.fuzzwork.co.uk/blog/2012/04/13/understanding-the-market/

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Palandiell Chanlin
Aliastra
Gallente Federation
#71 - 2012-05-27 10:09:45 UTC
hey,

I am doing the epic arc missions and I just lost two catalyst. so I decided to follow more the eve uni guide

http://wiki.eveuniversity.org/Gallente_Basic_Ship_and_Skill_Guide#Catalyst

I NOW have it installed like it says (mission basic set up) and I was just wondering:

I know guns should be all the same, but during the missions (a lot of drones) when the drones come at me at close combat I cant hit them anymore. should I A) keep my distances always 15km + (optimal range is 18km) or install 2 close range guns just as an emergency?
J'Poll
School of Applied Knowledge
Caldari State
#72 - 2012-05-27 11:12:40 UTC
Palandiell Chanlin wrote:
hey,

I am doing the epic arc missions and I just lost two catalyst. so I decided to follow more the eve uni guide

http://wiki.eveuniversity.org/Gallente_Basic_Ship_and_Skill_Guide#Catalyst

I NOW have it installed like it says (mission basic set up) and I was just wondering:

I know guns should be all the same, but during the missions (a lot of drones) when the drones come at me at close combat I cant hit them anymore. should I A) keep my distances always 15km + (optimal range is 18km) or install 2 close range guns just as an emergency?


Both options are possible though.

1.) Stay at range if you are using Railguns.
2.) Fit all short range blasters and wait till rats come close enough.

Don't mix gun types, mainly for the reason you will not be as effective

8 guns of same type means you can set a distance and all 8 work "perfect" (aka they are best effective)
6 railguns and 2 blasters means you either have 6 guns working and 2 are useless or the other way around if they are close.

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Palandiell Chanlin
Aliastra
Gallente Federation
#73 - 2012-05-27 19:33:17 UTC
J'Poll wrote:
Palandiell Chanlin wrote:
hey,

I am doing the epic arc missions and I just lost two catalyst. so I decided to follow more the eve uni guide

http://wiki.eveuniversity.org/Gallente_Basic_Ship_and_Skill_Guide#Catalyst

I NOW have it installed like it says (mission basic set up) and I was just wondering:

I know guns should be all the same, but during the missions (a lot of drones) when the drones come at me at close combat I cant hit them anymore. should I A) keep my distances always 15km + (optimal range is 18km) or install 2 close range guns just as an emergency?


Both options are possible though.

1.) Stay at range if you are using Railguns.
2.) Fit all short range blasters and wait till rats come close enough.

Don't mix gun types, mainly for the reason you will not be as effective

8 guns of same type means you can set a distance and all 8 work "perfect" (aka they are best effective)
6 railguns and 2 blasters means you either have 6 guns working and 2 are useless or the other way around if they are close.



is it possible to use your drone(s) to have the enemy divert from you? I heard than NPCs never change their target lock, but if I would want, lets say, 3 or 4 enemies off my back, could I use my drones for that, or would the whole enemy group just charge the drones then?
J'Poll
School of Applied Knowledge
Caldari State
#74 - 2012-05-27 19:50:42 UTC
Palandiell Chanlin wrote:
J'Poll wrote:
Palandiell Chanlin wrote:
hey,

I am doing the epic arc missions and I just lost two catalyst. so I decided to follow more the eve uni guide

http://wiki.eveuniversity.org/Gallente_Basic_Ship_and_Skill_Guide#Catalyst

I NOW have it installed like it says (mission basic set up) and I was just wondering:

I know guns should be all the same, but during the missions (a lot of drones) when the drones come at me at close combat I cant hit them anymore. should I A) keep my distances always 15km + (optimal range is 18km) or install 2 close range guns just as an emergency?


Both options are possible though.

1.) Stay at range if you are using Railguns.
2.) Fit all short range blasters and wait till rats come close enough.

Don't mix gun types, mainly for the reason you will not be as effective

8 guns of same type means you can set a distance and all 8 work "perfect" (aka they are best effective)
6 railguns and 2 blasters means you either have 6 guns working and 2 are useless or the other way around if they are close.



is it possible to use your drone(s) to have the enemy divert from you? I heard than NPCs never change their target lock, but if I would want, lets say, 3 or 4 enemies off my back, could I use my drones for that, or would the whole enemy group just charge the drones then?


It's possible to get some of the NPC rats to aggro your drones. And aggro is random for each single rat, so you can split aggro

How ever if it's advisable in the end don't know as drones can be shot down pretty quickly, but then again Drones aren't multimillion investments.

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Palandiell Chanlin
Aliastra
Gallente Federation
#75 - 2012-05-28 07:34:55 UTC
i want a tractor beam for salvaging. because it is so expensive, and I have a load of raw materials, I will just buy the blue print and make myself one.

a few questions:

How exactly do you "invent" something?

Is it possible to copy blue prints and make mutiple copies?

what other things can you do with blue prints besides manufacturing them?
J'Poll
School of Applied Knowledge
Caldari State
#76 - 2012-05-28 07:46:07 UTC  |  Edited by: J'Poll
Palandiell Chanlin wrote:
i want a tractor beam for salvaging. because it is so expensive, and I have a load of raw materials, I will just buy the blue print and make myself one.

a few questions:

How exactly do you "invent" something?

Is it possible to copy blue prints and make mutiple copies?

what other things can you do with blue prints besides manufacturing them?


About blueprints:

There are Blueprint Originals (BPO): These can be bought from the market (vanilla BPO) or contracts (researched), they have unlimited runs on them (you can build stuff from it unlimited amounts of times) and can be researched.

There are Blueprint Copies (BPC): These can be bought from contracts only. They have a limited amount of runs they last (10 runs means you can build stuff with it 10 times before the blueprint depletes), BPCs are in general less expensive then BPOs.

What can I do with Blueprints:

Manufacture: Build the item that the blueprint is from, in the show info on the manufacture tab there is a list of items required to build the item.

Time research (PE level of BP): research higher PE level means production time will go down.

Material research (ME level of BP): research higher ME level means the materials needed to build the item go down.

*Both ME and PE have an optimal level to research them too, higher levels don't give enough bonus to be cost effective (the researching of higher level cost more then you would gain in production time / material required)*

Invention: Chance based mechanics where you invent a T1 Blueprint into a T2 blueprint. Usually done with BPC as it WILL destroy the T1 blueprint (even if the invention is unsuccessful). To get good invention chance requires a good amount of skills put into science.

Copying: Make blueprint copies from a blueprint original, with the same specs (ME / PE) as the original. Might be bit harder in high-sec as all copy slots in NPC stations are heavily used and you will have to wait a long time before a copy line in a system gets available.

ALSO, unless you have Production Efficiency skill at atleast 4, I wouldn't suggest building the item yourself (unless it's ammo) mainly cause it will likely cost you more in minerals then it would cost you by just buying the item

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