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Is there a shortage off Low- and Nullsec players?

Author
Alavaria Fera
GoonWaffe
#81 - 2012-05-18 08:32:40 UTC
Caliph Muhammed wrote:
People like high sec and high sec pvp because it provides structure of sorts to the conflict. I may be at war but as long as I mark my targets I know that for the most they are the ones I have to focus on. In null and to a degree low, that's not the case. Everyone has to be accounted for at all times or you end up with 15 secs of lag soaked death.

Everything that isn't blue is marked as kill on sight.

I mean they show up all grey and stuff, do they have to blink grey?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Caliph Muhammed
Perkone
Caldari State
#82 - 2012-05-18 08:40:09 UTC
Alavaria Fera wrote:
Caliph Muhammed wrote:
People like high sec and high sec pvp because it provides structure of sorts to the conflict. I may be at war but as long as I mark my targets I know that for the most they are the ones I have to focus on. In null and to a degree low, that's not the case. Everyone has to be accounted for at all times or you end up with 15 secs of lag soaked death.

Everything that isn't blue is marked as kill on sight.

I mean they show up all grey and stuff, do they have to blink grey?


That's not quite what I meant. I think you know that though.
Caliph Muhammed
Perkone
Caldari State
#83 - 2012-05-18 08:42:08 UTC
I'll pose a question for the nullsexers. If null sec is the elite pvp area and by that virtue those there are the creme de la creme and are surrounded by only the creme de la creme why on earth would you want the gnub hisexers out there with you?
knulla
Doomheim
#84 - 2012-05-18 08:42:40 UTC
Caliph Muhammed wrote:
I can't speak for everyone , I can do just fine in null. Not everyone is up to the task. The majority are not up to the task. Diminishing events or profit in high sec isn't going to move the population of null or low one bit, some can hack it most can't. Many characters couldn't survive at an entertaining level in null to begin with. Tell me where does the industrial research charatcer fit out there? Is he going to transport billions of isk in blueprints back and forth all day to give pirates a chance at a good time? What is said character going to do when an escort isn't available? Its a great concept, null and low, but its impractical for most people.



Up to what task are they in highsec? bot mine? make ISK to wardecc another highsec corp? so he is not poor and his game is to transport billions in highsec to whom? doing what with it?

Let's be realistic here, like I replied to that guy before, I see more hardcore pvp players from 0.0 alliances doing incursions in highsec in my time in EVE than I ever saw this highsec carebear dweller enjoying the final boss fight in vanguards...


My changes make it more fun to do industry in the first place, safer to move that into lowsec and more worthwhile doing it.

Please, again, read my changes, think them through and take into account that they would all be in place at the same time.

If they can't hack it, they are newbies and mine in cruisers or do level 4's and enjoy LP, rat bounties and ISK rewards, if they got billions then they can hack it in lowsec so that argument is mute and every one can learn, can't do PVP? then guess what, I once saw hulks in 0.0!!

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

knulla
Doomheim
#85 - 2012-05-18 08:46:59 UTC
Caliph Muhammed wrote:
I'll pose a question for the nullsexers. If null sec is the elite pvp area and by that virtue those there are the creme de la creme and are surrounded by only the creme de la creme why on earth would you want the gnub hisexers out there with you?



But they are not the creme de la creme, I have met people doing FW in highsec only with more PVP talent in their little finger than some alliances in 0.0 has.

Question you want to ask is why they don't go there? I bet it has nothing to do with that highsec is more entertaining or fun gameplay. Do you think incursions for instance are "fun"? I loved doing a raid in WoW but I never met people who enjoyed doing same raid every week, they did it because of the reward.

0.0 is also not fun either and lowsec not much better.

No, problem is not highsec dwellers wanting their "sandbox", problem is the game needs change and balancing to improve the game as a whole. My changes do not remove carebears, miners or pirates, gankers or even blobs or solo PVP players. They all make it better and fun for all of the above.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Caliph Muhammed
Perkone
Caldari State
#86 - 2012-05-18 08:48:46 UTC
knulla wrote:
Caliph Muhammed wrote:
I can't speak for everyone , I can do just fine in null. Not everyone is up to the task. The majority are not up to the task. Diminishing events or profit in high sec isn't going to move the population of null or low one bit, some can hack it most can't. Many characters couldn't survive at an entertaining level in null to begin with. Tell me where does the industrial research charatcer fit out there? Is he going to transport billions of isk in blueprints back and forth all day to give pirates a chance at a good time? What is said character going to do when an escort isn't available? Its a great concept, null and low, but its impractical for most people.



Up to what task are they in highsec? bot mine? make ISK to wardecc another highsec corp? so he is not poor and his game is to transport billions in highsec to whom? doing what with it?

Thats irrelevant. Whatever task they do they are opting out of the provide your huge alliance with free kills portion of EVE.

Let's be realistic here, like I replied to that guy before, I see more hardcore pvp players from 0.0 alliances doing incursions in highsec in my time in EVE than I ever saw this highsec carebear dweller enjoying the final boss fight in vanguards...

I live in hisec, havent attempted one incursion yet. But again im having a hard time seeing the relevant issue. Whats wrong with a null sec guy doing an incursion?

My changes make it more fun to do industry in the first place, safer to move that into lowsec and more worthwhile doing it.

It may be fun for the guy hunting that defenseless loot pinata but it isn't more fun for the industrialist. Well have to agree to disagree. A gate gun doesn't kill a pvper. It kills a new guy attemtping to be a pvper.

Please, again, read my changes, think them through and take into account that they would all be in place at the same time.

If they can't hack it, they are newbies and mine in cruisers or do level 4's and enjoy LP, rat bounties and ISK rewards, if they got billions then they can hack it in lowsec so that argument is mute and every one can learn, can't do PVP? then guess what, I once saw hulks in 0.0!!

Roime
Mea Culpa.
Shadow Cartel
#87 - 2012-05-18 08:52:25 UTC
Caliph Muhammed wrote:

People like high sec and high sec pvp because it provides structure of sorts to the conflict. I may be at war but as long as I mark my targets I know that for the most they are the ones I have to focus on. In null and to a degree low, that's not the case. Everyone has to be accounted for at all times or you end up with 15 secs of lag soaked death.


"Conflict" makes that sound almost like you weren't just hunting helpless missioners with your buddies under CONCORD protection.

"Structure" in this context means that you can engage in risk-free ganking of clueless people. Yes, they are also to blame for being clueless, but it doesn't change the fact that you are a big boy chasing little kids in the kiddie pool, because the deep end is too much for you.



.

knulla
Doomheim
#88 - 2012-05-18 08:54:08 UTC  |  Edited by: knulla
Caliph Muhammed wrote:
knulla wrote:
Caliph Muhammed wrote:
I can't speak for everyone , I can do just fine in null. Not everyone is up to the task. The majority are not up to the task. Diminishing events or profit in high sec isn't going to move the population of null or low one bit, some can hack it most can't. Many characters couldn't survive at an entertaining level in null to begin with. Tell me where does the industrial research charatcer fit out there? Is he going to transport billions of isk in blueprints back and forth all day to give pirates a chance at a good time? What is said character going to do when an escort isn't available? Its a great concept, null and low, but its impractical for most people.



Up to what task are they in highsec? bot mine? make ISK to wardecc another highsec corp? so he is not poor and his game is to transport billions in highsec to whom? doing what with it?

Thats irrelevant. Whatever task they do they are opting out of the provide your huge alliance with free kills portion of EVE.

Let's be realistic here, like I replied to that guy before, I see more hardcore pvp players from 0.0 alliances doing incursions in highsec in my time in EVE than I ever saw this highsec carebear dweller enjoying the final boss fight in vanguards...

I live in hisec, havent attempted one incursion yet. But again im having a hard time seeing the relevant issue. Whats wrong with a null sec guy doing an incursion?

My changes make it more fun to do industry in the first place, safer to move that into lowsec and more worthwhile doing it.

It may be fun for the guy hunting that defenseless loot pinata but it isn't more fun for the industrialist. Well have to agree to disagree. A gate gun doesn't kill a pvper. It kills a new guy attemtping to be a pvper.

Please, again, read my changes, think them through and take into account that they would all be in place at the same time.

If they can't hack it, they are newbies and mine in cruisers or do level 4's and enjoy LP, rat bounties and ISK rewards, if they got billions then they can hack it in lowsec so that argument is mute and every one can learn, can't do PVP? then guess what, I once saw hulks in 0.0!!




I am not in an alliance even so, you just have to win an argument at all cost I guess.

Null sec player is free to do an incursion, he can do that in lowsec or 0.0 like every one else as per my suggestions on changes.

hunting defenseless pinata? I will let you know I have hauled into lowsec and 0.0 with a transport ship for a year weekly never loosing it, I did not even use a scout Shocked

No, you seem clueless, I will let you go on about your business in peace, you have already made up your mind with stupid arguments so take care.

PS: If I am an alliance nullsec blobber then you are a highsec pirate ganker? P

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Shian Yang
#89 - 2012-05-18 08:56:15 UTC  |  Edited by: Shian Yang
Caliph Muhammed wrote:
I'll pose a question for the nullsexers. If null sec is the elite pvp area and by that virtue those there are the creme de la creme and are surrounded by only the creme de la creme why on earth would you want the gnub hisexers out there with you?


Greetings capsuleer,

Let's turn that question around. If all you want to do is mine in peace, or build ships - why are you even in New Eden?

knulla wrote:
transport ship


Lovely things those. One of my co-pilots fly one and have the same type of success as you do. You can haul anywhere with one of those.

Regards,

Shian Yang
knulla
Doomheim
#90 - 2012-05-18 08:58:17 UTC
Shian Yang wrote:
Caliph Muhammed wrote:
I'll pose a question for the nullsexers. If null sec is the elite pvp area and by that virtue those there are the creme de la creme and are surrounded by only the creme de la creme why on earth would you want the gnub hisexers out there with you?


Greetings capsuleer,

Let's turn that question around. If all you want to do is mine in peace, or build ships - why are you even in New Eden?

Regards,

Shian Yang



Or better yet, why can't he do that in lowsec or 0.0?

Oh I missed that word... "peace". Yeah, why is he in New Eden? Perhaps need a game where there is no PVP at all.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Caliph Muhammed
Perkone
Caldari State
#91 - 2012-05-18 08:58:41 UTC
Roime wrote:
Caliph Muhammed wrote:

People like high sec and high sec pvp because it provides structure of sorts to the conflict. I may be at war but as long as I mark my targets I know that for the most they are the ones I have to focus on. In null and to a degree low, that's not the case. Everyone has to be accounted for at all times or you end up with 15 secs of lag soaked death.


"Conflict" makes that sound almost like you weren't just hunting helpless missioners with your buddies under CONCORD protection.

About the same as alliances cherry picking their decs to those who are smaller and less capable of warding off a hotdrop of carriers.

"Structure" in this context means that you can engage in risk-free ganking of clueless people. Yes, they are also to blame for being clueless, but it doesn't change the fact that you are a big boy chasing little kids in the kiddie pool, because the deep end is too much for you.

Just like blind corner gatecamps with bubbles and cloaky hotdrops, etcetera etcetera.




Caliph Muhammed
Perkone
Caldari State
#92 - 2012-05-18 09:01:06 UTC
Lets just call it like it is. You want more victims and CCP wants more cash. The unallied want to play with reasonable chance of avoiding insurmountable odds. Two can coexist just fine and one can't.

The rest is tears.
knulla
Doomheim
#93 - 2012-05-18 09:01:58 UTC
Caliph Muhammed wrote:
Roime wrote:
Caliph Muhammed wrote:

People like high sec and high sec pvp because it provides structure of sorts to the conflict. I may be at war but as long as I mark my targets I know that for the most they are the ones I have to focus on. In null and to a degree low, that's not the case. Everyone has to be accounted for at all times or you end up with 15 secs of lag soaked death.


"Conflict" makes that sound almost like you weren't just hunting helpless missioners with your buddies under CONCORD protection.

About the same as alliances cherry picking their decs to those who are smaller and less capable of warding off a hotdrop of carriers.

"Structure" in this context means that you can engage in risk-free ganking of clueless people. Yes, they are also to blame for being clueless, but it doesn't change the fact that you are a big boy chasing little kids in the kiddie pool, because the deep end is too much for you.

Just like blind corner gatecamps with bubbles and cloaky hotdrops, etcetera etcetera.







You can't do bubbles on the gates in lowsec.

Cherry picking? what do you then wardecc in highsec? Or should I ask how? Do you take a bowl and write all the corps name on a piece of paper then drop them in the bowl, shake twice and have a hot assistant pull out a name at random then wardecc that?

Ok, I am done sorry, enjoy.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Shian Yang
#94 - 2012-05-18 09:04:56 UTC
Caliph Muhammed wrote:
The unallied want to play with reasonable chance of avoiding insurmountable odds.


Greetings capsuleer,

This is entirely possible; if capsuleers are willing to learn and change their ways. Sadly, few are.

Regards,

Shian Yang
Caliph Muhammed
Perkone
Caldari State
#95 - 2012-05-18 09:05:18 UTC  |  Edited by: Caliph Muhammed
knulla wrote:
Caliph Muhammed wrote:
Roime wrote:
Caliph Muhammed wrote:

People like high sec and high sec pvp because it provides structure of sorts to the conflict. I may be at war but as long as I mark my targets I know that for the most they are the ones I have to focus on. In null and to a degree low, that's not the case. Everyone has to be accounted for at all times or you end up with 15 secs of lag soaked death.


"Conflict" makes that sound almost like you weren't just hunting helpless missioners with your buddies under CONCORD protection.

About the same as alliances cherry picking their decs to those who are smaller and less capable of warding off a hotdrop of carriers.

"Structure" in this context means that you can engage in risk-free ganking of clueless people. Yes, they are also to blame for being clueless, but it doesn't change the fact that you are a big boy chasing little kids in the kiddie pool, because the deep end is too much for you.

Just like blind corner gatecamps with bubbles and cloaky hotdrops, etcetera etcetera.







You can't do bubbles on the gates in lowsec.

Cherry picking? what do you then wardecc in highsec? Or should I ask how? Do you take a bowl and write all the corps name on a piece of paper then drop them in the bowl, shake twice and have a hot assistant pull out a name at random then wardecc that?

Ok, I am done sorry, enjoy.



Im not the one being hypocritical about it. I dont give a shi.t who gets annihilated in nullsec. If I find the right alliance ill be out there too. But 90% of the alliances suck as.s. And thats the hard truth. Maybe if alliances provided logistics for transport and fair revenue dispersion among its members there wouldn't be a shortage of players but they dont so were here in this thread.


So no, there isn't a shortage of players in Low sec or Null. There's a shortage of worthwhile alliances to join and thats those respective players own damn fault.

You want me to come to null and be your heavy interdictor pilot? In the words of "Pesci",

**** you, pay me
knulla
Doomheim
#96 - 2012-05-18 09:21:23 UTC  |  Edited by: knulla
Caliph Muhammed wrote:
knulla wrote:
Caliph Muhammed wrote:
Roime wrote:
Caliph Muhammed wrote:

People like high sec and high sec pvp because it provides structure of sorts to the conflict. I may be at war but as long as I mark my targets I know that for the most they are the ones I have to focus on. In null and to a degree low, that's not the case. Everyone has to be accounted for at all times or you end up with 15 secs of lag soaked death.


"Conflict" makes that sound almost like you weren't just hunting helpless missioners with your buddies under CONCORD protection.

About the same as alliances cherry picking their decs to those who are smaller and less capable of warding off a hotdrop of carriers.

"Structure" in this context means that you can engage in risk-free ganking of clueless people. Yes, they are also to blame for being clueless, but it doesn't change the fact that you are a big boy chasing little kids in the kiddie pool, because the deep end is too much for you.

Just like blind corner gatecamps with bubbles and cloaky hotdrops, etcetera etcetera.







You can't do bubbles on the gates in lowsec.

Cherry picking? what do you then wardecc in highsec? Or should I ask how? Do you take a bowl and write all the corps name on a piece of paper then drop them in the bowl, shake twice and have a hot assistant pull out a name at random then wardecc that?

Ok, I am done sorry, enjoy.



Im not the one being hypocritical about it. I dont give a shi.t who gets annihilated in nullsec. If I find the right alliance ill be out there too. But 90% of the alliances suck as.s. And thats the hard truth. Maybe if alliances provided logistics for transport and fair revenue dispersion among its members there wouldn't be a shortage of players but they dont so were here in this thread.


My proposed but not original changes would improve on that though. There are also really cool alliances that are nice and fair, perhaps you need to look harder for those. If that is the reason keeping you out of 0.0 that's a shame, but at the same time I am not in 0.0 because of the game mechanics so... it just is not fun enough, for a PVP or industry player.

But I also do not say that 0.0 is "end game". I proposed what I did in the way I did it because my goal is that all viable means of playing eve, PVP, industry, 0.0, lowsec or WH and FW should be viable, fun and rewarding. Highsec however should not and never be endgame for a single person. It should be a place you fall back on, or start in or move through or just visit to buy a present for yourself Cool

Now if at war you can still fight and die there, but you should not fight over it, also you should still be able to gank an idiot moving billions in a shuttle or even freighter, but it should be a bit harder/cost more and hulks should not even be mining there because it should not be worth it or possible to bot it.

Ganking a hulk passing through however is another thing.

Now how is that which I and others have proposed bad if this is the result? What is so great about current mechanics and living in highsec?

Do you think players "want" to always stay in highsec? I also wonder, besides the obvious alt bots mining, trading and hauling, how many players that never leave highsec do you think keeps playing this game for longer than a year? My bet is not many at all.

Now I think I been more than nice replying to you, if you still don't get it I must have felt for a troll...

or, how long have you actively played eve?


edit; interdictor pilot in highsec are you?Lol

But if you must know, some corps/alliances will fully refund that ship and let you make enough ISK to get you by, even today. Or do you mean salary? Some corps do have share programs and dividends, look harder.

 [u]Malice Redeemer[/u] - "Post if you are unsubing over the new inventory"  Posted: 2012.05.23 01:39

    lol

Vaerah Vahrokha
Vahrokh Consulting
#97 - 2012-05-18 09:32:37 UTC  |  Edited by: Vaerah Vahrokha
Shian Yang wrote:


Greetings capsuleer,

Let's turn that question around. If all you want to do is mine in peace, or build ships - why are you even in New Eden?


Because he pays for being in New Eden? Because it's a sandbox involving more than ships? Because this is not Space Invaders but a somewhat deeper game?

Because despite popular consensus, it's still not forbidden by the EULA to mine or build?


Shian Yang wrote:

knulla wrote:
transport ship


Lovely things those. One of my co-pilots fly one and have the same type of success as you do. You can haul anywhere with one of those.

Regards,

Shian Yang


You have yet to find a bubbled, manned camp?
Caliph Muhammed
Perkone
Caldari State
#98 - 2012-05-18 09:34:14 UTC  |  Edited by: Caliph Muhammed
........
Vaerah Vahrokha
Vahrokh Consulting
#99 - 2012-05-18 09:36:03 UTC
Tao Zazen wrote:
Vaerah Vahrokha wrote:


Your plan covers the "scared like a monkey" bears (worthless to even convince to get there, they will drown in a lake of pee at the very idea of undocking) but imo it does not cover the main topic: the reasons to go there.
IE you want to build an highway connecting to a desert. Who cares to comfortably go in a desert?



You're correct in pointing out that there are actually two separate issues.
The suggestion I made is mainly about improving access to null-sec, but one of the secondary benefits is that making it easier for more people to get to a place, actually creates other opportunities.


and

knulla wrote:

I meet more "hardcore" pvp players from 0.0 corps/alliances doing incursions than those you speak of. Incursions need to be lowsec and 0.0 exclusive, R&R nerf/removed and nerf mission loot in highsec also, only bounties, LP and mission ISK. I think all ice needs to go and some of the ORE/moon goo also needs to go and all forms of plexes and sites should be gone from highsec.


There are multiple issues at hand but 2 strike out:

1) CCP content is missing, expecially in 0.0

2) Sov 0.0 player made content is missing.



1) This is a sandbox with PvP foundations. I think we can all agree on this basic thing.

Now, you can decline a PvP sandbox in many ways. The most obvious is ships PvP.

For some reason, a bunch of players not only want to only play ships PvP but want also to enforce it on everybody else.
This is rudely selfish. EvE is so large, it can accomodate all sorts of PvP, why should everybody do the same stuff?
Even WoW is not canned enough to force everybody do the same things.

Add to the above consideration, the simple and easily proven fact that in 0.0 the majority of structures are simply missing.
If 0.0 is just a lesser place, then people just won't move there.
You CANNOT deport say 50% of the hi sec population and pretend they can play there.
Where are the refineries? The labs? The stocked market hubs?

Some of these things may be created by major sov alliances. Stations are quite of an huge investment but even then, they provide support for a relatively scarce amount of players.
What about research facilities? Nope. In 0.0 you just get to put down a POS. Guess what, you have to convince the alliance leaders to let you setup a POS because nobody will let you use his or his alliance one (too easy to steal).
Usually (those in charge are of the "ships PvP > all" mentality) the reply is a resounding NO or a "lol if you want to do industry / research then you are a damn renter, go pay some billions a month just for existing here". Too bad a guy researching his capital parts BPOs won't have a dime to pay for 1 year.

Markets for your capital parts? Sure! Oh wait it's 10 jumps away. You either have your own cyno stuff or GTFO. Another hefty investment (plus 2 accounts) pre-requisite to have.
Ah, let's refine those ABC I just mined 3 jumps away. Nope. Refine rate sucks hard balls and who in their right mind would multi-jump with ore? It nerfs income per hour down to hi sec veldspar.
So let's wait for the "I play 4 hours a week" guy to online his Rorqual. Or have to buy your own Rorqual (more pre-requisites).

End result: why bother?

Either 0.0 makes it possible to achieve THE SAME OR BETTER structures and conveniences you may get in hi sec or 0.0 is worthless to anybody but ships PvP players and an handful of directors alts used for their own manufacturing.


I am ALL for having people WANT to go 0.0, but here's the catch: they have to WANT to go there not to have their life (knulla I am talking to you) turned so much into sh!t that they see 0.0 as the less sh!tty alternative.
This is not good game design, because this is not real life. People want to play a GAME where they pick what they prefer not what they are imprisoned into (being imprisoned is also something more WoWesque than EvE-esque).

In order to have a majority of playerbase WANT to move to 0.0, there HAS to have a way to bring ALL the hi sec good facilities in 0.0.

Risk is fine, playing like an hermit in a desert "because it's end game" is not.

And no, just because your alliance got 1000 other guys does not mean squat. You are still and always dependant on them even in the most menial tasks most of them won't care to log in just to help you making your stupid ammo.


2) As I posted in another thread: sov 0.0 is THE place for player made content.
Sov 0.0 is literally an empty canvas to be painted by them.

Problem with this is, if the sov 0.0 players use poo to paint the canvas, then it won't attract a lot of admirers.

Stop painting poop and act like pieces of poop and start creating the player made content to ENTICE (not FORCE) the other guys to join you, then you'll get them.

As of now all what I see are squealers shoting: "GUYS YOU MUST COME TO 0.0, IT'S WHERE YOU MUST BE OR YOU SUCK AND SHOULD BE TERMINATED". It's not good marketing.

What do you offer to those who want to leave hi sec? Good fites? OK that caters to some.
What about all the others, what do you offer them, since YOU are creating your content in there?

"But we don't need another bunch of cruddy industrialists, we are sorted". Reasonable. But then, leave them in peace and play YOUR game, without slamming it into their face.
Hi sec happens to be the place where you CAN be another one in a million cruddy industrialist and have fun.

Being in hi sec is separate from liking to play a certain profession. It just happens to be the place where you CAN play that profession without some self appointed game guru insulting you for your gaming style.
Tao Zazen
Virtual Space Monkeys Inc.
#100 - 2012-05-18 09:37:58 UTC
knulla wrote:
Roime wrote:
Problem with EVE is that CCP has failed to remove high-level income from the noob starter areas. Missions and Incursions are detached, alien content in the sandbox.

This has lead to an influx of raid & grind -oriented players from simpler MMOs, who speak with terms like "playstyle", "PVE", "opting out of PVP". They are not attracted to EVE because of it's unique, persistent virtual universe, but are only after a space-themed game where they can achieve a naive sense of success by gathering imaginary space kredits, or certificates, the next shiny ship and module.

I understand that these people also bring money for CCP, but aren't exactly the kind of people that I'd love to play with. They are especially bad problem on the forums, where they keep posting stinking whine threads every single day, always the same theme- CHANGE THE RULES BECAUSE I DON'T ACCEPT SANDBOX.



I meet more "hardcore" pvp players from 0.0 corps/alliances doing incursions than those you speak of. Incursions need to be lowsec and 0.0 exclusive, R&R nerf/removed and nerf mission loot in highsec also, only bounties, LP and mission ISK. I think all ice needs to go and some of the ORE/moon goo also needs to go and all forms of plexes and sites should be gone from highsec.

Then buff gate guns and station guns in lowsec and move most of that **** into there and even convert a few highsec regions into lowsec. People should only be in highsec to start eve, sell, travel/haul and make enough ISK to get back on their feet if forced or to make their first needed amount to move out. I want to see majority of players in low and 0.0/wormholes as their home that is or in the very least travel to lowsec for making ISK once they are no longer newbies. I also think they need to build a few more 0.0 regions in eve while they are at it or make it more difficult to hold vast regions but make each system more valuable. Highsec ganking should still be possible but risk vs reward needs adjusting, it is too cheap to highsec gank.

Then make it easier and cheaper to declare wars in eve. Also add more stuff to build and do for carebears in 0.0 and lowsec to motivate them and make mining a more fun experience than it is today, that way less people will bot also, make it more active and rewarding but not in highsec. Highsec mining should have only cruisers and not mining barges and exhumers in them and they wont be if you do all these changes.

Last thing needed after all that has been implemented?

Remove Local Chat or make it be the same as in WHs.



Instead of all of that, why don't you just argue that Eve should not be played by those who do not want to do PvP?
"If you don't like PvP, then the get the **** out of MY game!"

Why bother with sandbox training area for the noobs anyway?
After all, if they're not tough enough to learn the game without a nerf-ed out sandbox, they probably shouldn't be playing anyway.

Easiest way to make this happen is to just get rid of high-sec altogether. Everything is either low-sec or null-sec. Period.



Uh, by the way, I was just wondering why it is that you feel that your particular view of what Eve should be like is intrinsically superior to what a "care bear" might prefer?

If the game is changed try to force people to do PvP, and they really don't want to, they will just quit the game.
This is probably okay with a lot of folks, but I kinda think it's not much different from those who want to cram their particular religion into other people's heads.

If somebody wants to sit in a field of asteroids and passively mine, why is this a problem for anyone?

If somebody else wants to run missions and pretend to be a hero shooting "evil" pirates, why should anyone care?

If somebody prefers living in a state where there are rules and consequences rather than total anarchy, why should anyone care as long as there are places where anarchy reigns supreme?

Maybe the reason that folks aren't all rushing out to 0.0 is because, for them, it sucks.
Maybe the reason it sucks for them is not because they can make "easy ISKs" in high-sec, or because the missions pay too well, but rather because they don't play the game to increase their adrenaline levels, but rather as a form of relaxation.

This may be hard to understand if you're a hard core gamer, but it is a fact of life.

I, for one, started playing Eve because I liked the idea of piloting a spaceship though space. It was the coolest thing I had ever experienced. It still is, I guess. I really don't need the combat stuff to just enjoy the game. I put on some music and just literally space out. :)

On the other hand, a lot of folks see Eve as mainly a venue for combat competition. For these folks, it's all about strategy, tactics, and the thrill of engagement with inherent risk. But all this eventually gets worn and old too.
And when it does, there will be a new game.

When you get the 100,000,000+ skill points, and have a net worth over 100 Billion ISK, and you've flown every ship there is to fly, and engaged in every type of combat there is, and run every mission, and mined every type of ore, and explored every wormhole and plex -- what's left? And, more importantly, what do you have to show for all the time you've invested?

Just memories.

So make them good ones.




Fly safe y'all. Blink


-TZ