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Is there a shortage off Low- and Nullsec players?

Author
Romar Agent
Science and Trade Institute
Caldari State
#1 - 2012-05-13 20:14:10 UTC
Reading General Discussion is giving the feeling everyone is trying to railroad new players into Low- and Nullsec these days.

As a Highsec player I'm too inexperienced in the ways Low- and Nullsec work, but is there some deeper reasoning behind this than "play the game the way it's meant to be" or "you cannot play different to me/us"?

I mean, Highsec, Lowsec and Nullsec are gathering to three different playstyles within the EVE universe. None of these niches is fundamentaly threatening the other niches playstyle. Do they?

It's a bit problematic to sift through the arguments. One day Highsec is painted as getting to many rewards, the next players are lured with the immense riches of Nullsec - this gives an incoherent picture.

Or is there actually a shortage off players in Low and Null? Do Lowsec players have problems finding opponents? Do alliances have problems to fill their rosters? Do too many players "get stuck" in High?
JitaPriceChecker2
Doomheim
#2 - 2012-05-13 20:34:56 UTC  |  Edited by: JitaPriceChecker2
Romar Agent wrote:

As a Highsec player I'm too inexperienced in the ways Low- and Nullsec work, but is there some deeper reasoning behind this than "play the game the way it's meant to be" or "you cannot play different to me/us"?



Troll spotted ... or you dont understand concept of one perpetual and meaningful universe based on dynamic equilibrium
Sugar Kyle
Middle Ground
#3 - 2012-05-13 20:46:32 UTC
Romar Agent wrote:
Do too many players "get stuck" in High?


In my short time in game I've met half a dozen players with 2+ years in game and stacks of 'elite' certificates say they are 'not ready yet' for low/null and need 'one more cert' to be 'ready'.

Member of CSM9 and CSM10.

Romar Agent
Science and Trade Institute
Caldari State
#4 - 2012-05-13 20:46:55 UTC
JitaPriceChecker2 wrote:
Troll spotted ... or you dont understand concept of one perpetual and meaningful universe based on dynamic equilibrium
I had to google that, but if it means anything else than that everything in EVE is interconnected, please, explain it to me.

Of course I know that all of EVE is connected.

But from a gameplay perspective people are having different goals and different levels of dedication. As far as I can see, the different levels of security space are catering to all players just fine.

Maybe? Or not?
Kietay Ayari
Caldari State
#5 - 2012-05-13 20:48:55 UTC
JitaPricer is correct. It is literally impossible for there to be too many or too few people in any region of EVE. Just like it is impossible for there to be too high a PLEX price to crash the market. In the freedom of EVE everything is self correcting.

If nulsec has the use for thousands of people, there will be people who go there. If it does not, they will not. If PLEX prices get too high for people to buy them, the prices will need to be lowered until people buy them again.

Basically, if there was a high demand for nulsec players, it would be filled.

Ferox #1

Lexmana
#6 - 2012-05-13 20:49:26 UTC  |  Edited by: Lexmana
Romar Agent wrote:
Do too many players "get stuck" in High?

Every game benefits from players progressing from the n00b area. EVE is no different. In fact, it is even more important in EVE because of the persistent world and player driven economy that forms the backbone of EVE. Without gathering, manufacturing AND destruction the economy will collapse. Highsec brings too much of the former and way too little of the latter. That is why we really need Hulkageddon.
Romar Agent
Science and Trade Institute
Caldari State
#7 - 2012-05-13 20:53:33 UTC  |  Edited by: Romar Agent
Kietay Ayari wrote:
JitaPricer is correct. It is literally impossible for there to be too many or too few people in any region of EVE. Just like it is impossible for there to be too high a PLEX price to crash the market. In the freedom of EVE everything is self correcting.

If nulsec has the use for thousands of people, there will be people who go there. If it does not, they will not. If PLEX prices get too high for people to buy them, the prices will need to be lowered until people buy them again.

Basically, if there was a high demand for nulsec players, it would be filled.
So it means the game is self-regulating in itself, okay. And because the game is driven by player actions, every player action is part of the self-regulating process?

Makes more sense than I would have given that sentence before.
Romar Agent
Science and Trade Institute
Caldari State
#8 - 2012-05-13 20:54:44 UTC
(buttons...)
Ioci
Bad Girl Posse
#9 - 2012-05-13 20:54:59 UTC  |  Edited by: Ioci
Like any question in EVE there isn't a straight forward answer. There are some truths that can kind of answer this and one of those truths is that most people have been to null sec. Some stayed for a while, some left in short order but all found that it suffers in one respect. There are no short term goals in null sec. PvP is stupid to the extreme and serves no benefit in the short term, setting anything up is a logistical nightmare that will take months to see any kind of results, good or bad.

Two years ago the North was a huge NAP train. Under the umbrella of a group called Northern Coalition. A year ago it fell, there were no epic space battles, there were no great wars. There was Evac and months of structure bashing. Today the North is what it was 2 years ago. A huge NAP train. The same scenario has played out hundreds of times in Null sec, the exact same process, the exact same result.

It's old.

People stay in High Sec for the same reason people stay in WoW after a decade. They like the game, they want to be here but they really don't know why anymore.

R.I.P. Vile Rat

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#10 - 2012-05-13 21:06:19 UTC
It doesn't matter what type of space people are in so long as they are blowing eachother up.

When they aren't blowing eachother up then there is a problem.
D3F4ULT
#11 - 2012-05-13 21:41:47 UTC
The game is working as intended. It's the players that are broken.

"Bow down before the one you serve, you're going to get what you deserve"

Selinate
#12 - 2012-05-13 22:22:28 UTC
null and low are fine population-wise, I don't get why people whine about it so much...
Nicolo da'Vicenza
Viziam
Amarr Empire
#13 - 2012-05-13 22:24:33 UTC

Yes. Yes. No. No. Yes. Yes.
D3F4ULT
#14 - 2012-05-13 22:25:53 UTC
D3F4ULT wrote:
The game is working as intended. It's the players that are broken.


To elaborate;

Players believe that the world under 0.5 is a mean and ugly universe. Almost like that scene in the Lion King, "You must never go to the shadow place." Hearing about 500-2,000 player fleet battles, gate camps, dreaded warp disruption bubbles; they all make high sec players cringe at the idea of 'extra effort' of flying.

Then you have the arguments of that null is safer than high sec. Safety in this game is an illusion, no one is safe anywhere. You're as safe as prepared you are. That's where the multiplayer aspect comes into play, you forge alliances with other players and you can create an offense that turns out to be your best defense ie: goonswarm. By smacking others around they begin to fear you and not want to deal with you.

Again; its the players that are broken, not the game.

"Bow down before the one you serve, you're going to get what you deserve"

Vyl Vit
#15 - 2012-05-13 22:43:30 UTC  |  Edited by: Vyl Vit
Dear OP,

Once upon a time there was a big, bad alliance named Band of Brothers, now affectionately known as BoB. Well, it seems BoB occupied easily two-thirds of the entire 0.0 space. This of course squeezed the rest of the null sec players into a rather small space where they became accustomed to seeing lots of each other, giving them a false sense of population density.

Well, one day it came to pass a not too intelligent "person" discovered BoB was actually a paper tiger, and couldn't possibly hold all the space the star map insisted BoB owned. Almost overnight BoB folded like a cheap suit and open null sec tripled in size just as fast. Suddenly, all the null-seccers rushed to fill this open space, the net result of which was they became spread rather thinly.

The incidental result of that became, "Hey, there's not much happening out here!" So, there they sat in empty space in their fabulously expensive ships doing essentially nothing but drinking beer and staring at the screen, so they began to attempt something they weren't very good at...they began to THINK.

Naturally, what they thought was, "How can we get more people out here so I can blow them up with my fabulous ship, rob them and thus get my adrenalin rush for time spent in EVE?" Since the beer-sodden thinkers tend to also think what they dream up is nothing short of brilliant, they came RUSHING to the FORUM to tell the world, and especially CCP, "Hey...null sec is THE game! Yeah. That's the ticket. AND, the PURPOSE of EVE is force people INTO null sec. In fact....anyone who doesn't want to come out to null sec so I can gank them is a CAREBEAR. Yeah...that's the ticket."

Unfortunately, the CCP crowd seems to be (by their own admissions) as beer soaked as these brilliant thinkers, and this null sec problem suddenly became...a PROBLEM! Talk began to run high about FORCING high sec players into null sec..and..how high sec is really a beginner's area..and...how people that play high sec are really RUINING THE GAME!!!

Well, as this progressed it began to dawn on low sec players what was going on and not to be left out THEY started up with the same THING! "What EVE needs is high sec players playing in LOW sec! Yeah...that's the ticket...the REAL game is in LOW sec...yeah...(and I'm marrying Morgan Fairchild....yeah...")

So, as you can see it's wholly invented by people with agendas lying their butts off about the nature of the game to force action to force people to become their victims in the place they want to play. (Whether game management had a hard time following all this *hic*, or they're in on it too is hard to determine as they are as honest as the day is long...and the check is in the mail.)

One of the amazing by-products of this is the sudden proliferation of experts who magically appeared on the forum. An unintended consequence is the usual good posters with something of value to say realized the futility of posting in this flood of BS and have long since left. What remains is a very boring forum.

Sincerely yours,

Vyl

Paradise is like where you are right now, only much, much better.

Nicolo da'Vicenza
Viziam
Amarr Empire
#16 - 2012-05-13 22:45:47 UTC
damn u beer, u've ruined eve-online
Sycho Pathic
Republic Military School
Minmatar Republic
#17 - 2012-05-13 22:56:03 UTC
Sugar Kyle wrote:
Romar Agent wrote:
Do too many players "get stuck" in High?


In my short time in game I've met half a dozen players with 2+ years in game and stacks of 'elite' certificates say they are 'not ready yet' for low/null and need 'one more cert' to be 'ready'.


You could substitute 'interested' for 'ready' in a lot of cases.
Vyl Vit
#18 - 2012-05-13 22:56:32 UTC
Nicolo da'Vicenza wrote:
damn u beer, u've ruined eve-online

It would save us a lot of time and trouble if they'd just sticky that story:

"Before suggesting how to improve high/low/null sec, read this first."

Seems I have to remind, or inform, the community of this once a month.

Paradise is like where you are right now, only much, much better.

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#19 - 2012-05-13 23:08:12 UTC
Economy stagnating, not enough ships blown up etc etc..

People seems to think its miners and industrialists that are essential to the eve economy, and while true they are in no short supply its the people blowing and getting blown up that are.
Arsedestroyer
Doomheim
#20 - 2012-05-13 23:08:59 UTC
D3F4ULT wrote:
its the players that are broken, not the game.



As one of the players you'd probably call broken, I have to disagree.

I lived in null/low for quite some time and actually, I'd like to live there again. however Null and lowsec are so terribly broken compared to highsec I'm idling in Highsec until CCP finally decide to fix it.

I can AFK earn billions of isk in high, browsing the web and watching TV at the same time.

No interest in hitting directional every few seconds and warping to celestials before jumping all the time for having some fail-alliances demanding my full API and a sperm-sample + requiring me to be be on Mumble whenever I'm on for a measly 10% in additional ratting income whilst they want me to join either pointless roams or boring blobs.
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