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Player Features and Ideas Discussion

 
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Escort Carriers

Author
Kenrailae
Center for Advanced Studies
Gallente Federation
#341 - 2013-05-23 08:57:50 UTC
This Idea really needs considered. There is a HUGE amount of potential expansion in the Capital and BS classes. Light Carriers have a definite role in Eve, now more than ever with tiericide. Yes, getting the balance would be challenging, but the amount of gameplay options opened by this class would be well worth it.

The Law is a point of View

The NPE IS a big deal

Hevlikn Ilunar
Deep Core Mining Inc.
Caldari State
#342 - 2013-05-23 09:44:08 UTC
Personally i think that a new size of ships is unneccesary.
You appear to be suggesting a new type of ship with progression similar to cruiser -> battlecruiser. With CCp's changes to progression this would in fact increase the time to get into a carrier, which seems the opposite to what you want to achieve.

I would however endorse the third t2 battleships being an upgraded logistics. Possibly with bonus's to rep amount rather than rep range or cap use.

Kenrailae
Center for Advanced Studies
Gallente Federation
#343 - 2013-05-23 12:10:27 UTC
Hevlikn Ilunar wrote:
Personally i think that a new size of ships is unneccesary.
You appear to be suggesting a new type of ship with progression similar to cruiser -> battlecruiser. With CCp's changes to progression this would in fact increase the time to get into a carrier, which seems the opposite to what you want to achieve.

I would however endorse the third t2 battleships being an upgraded logistics. Possibly with bonus's to rep amount rather than rep range or cap use.




I am personally of the opinion that light/escort carriers should be of the carrier class, something akin to a small carrier, but still requiring the base skills of regular carriers(with the exception of maybe battleship 3 instead of 4), but it could very well work on a battleship class hull. Either way would give a very cool, very fun result, I think. Capital ships have alot of room they could grow. I'd personally be thrilled to see it used.

The Law is a point of View

The NPE IS a big deal

Yokomaki
Imperial Academy
Amarr Empire
#344 - 2013-05-23 19:12:38 UTC
Posting just to say this is a GREAT idea and I hope CCP puts this into the works.
Gnoshia
Caldari Provisions
Caldari State
#345 - 2013-05-23 20:17:24 UTC
I've been suggesting a light carrier class like this since I started playing EVE many years ago, glad to see someone has put in a serious effort to outline a concept to present to CCP.

Make it happen CCP!!!
Nikk Narrel
Moonlit Bonsai
#346 - 2013-05-23 20:17:36 UTC
Kenrailae
Center for Advanced Studies
Gallente Federation
#347 - 2013-05-26 17:27:33 UTC
Gnoshia wrote:
I've been suggesting a light carrier class like this since I started playing EVE many years ago, glad to see someone has put in a serious effort to outline a concept to present to CCP.

Make it happen CCP!!!



Yes CCP, Make it happen :D

The Law is a point of View

The NPE IS a big deal

M Overlord
Ministry of War
Amarr Empire
#348 - 2013-05-26 20:12:25 UTC
I have always dreamt of this to happen, and your proposal sounds perfect!

Make it happen CCP!!

Want new, exciting mission types? New Mission Types

Jason Amelana
Royal Amarr Institute
Amarr Empire
#349 - 2013-05-26 21:52:54 UTC
Loius Woo wrote:
Vaako Horizon wrote:
I love this but no fighters... :D and no, ccp wont consider this...


Why no fighters? I have yet to hear a really compelling argument against them so long as they cannot be used in high sec.


https://forums.eveonline.com/default.aspx?g=posts&t=240199&p=2
READ IT

Same Lady gonna come for your next

XD

All I Want Is a Sub Carrier That Can At least Hold 1250 Hold Of Drones Thats allowed In High Sec
Hevlikn Ilunar
Deep Core Mining Inc.
Caldari State
#350 - 2013-05-27 10:51:35 UTC
Jason Amelana wrote:

All I Want Is a Sub Carrier That Can At least Hold 1250 Hold Of Drones Thats allowed In High Sec


Because that is super balanced mhmm
PavlikX
Scan Stakan
HOLD MY PROBS
#351 - 2013-05-27 15:15:38 UTC
Personaly i like idea of another large-sized warship class (because it\s unfair to this size - small and medium sizes have at least two ship groups frigs and destroyers are small, cruiesers, BCs and aBCs for medium), but i think that it would be bad decision - to bring in game more ship classes bfefore rebalance of existing ships is over. Especially with large sized ships - existing t2 ships demands deep changes, also t2 class PvP oriented t2 BSs also needed.
Kenrailae
Center for Advanced Studies
Gallente Federation
#352 - 2013-05-28 03:05:43 UTC
All the separate 'Carrier this and carrier that' threads need to stop making so many threads and just add in your thoughts here. The idea put together here is a very solid idea. While there are still perspectives to be discussed, like capital or T2 battleship as far as hull size, it's all the same base idea.

The Law is a point of View

The NPE IS a big deal

Kenrailae
Center for Advanced Studies
Gallente Federation
#353 - 2013-06-22 22:35:11 UTC
Oh, there you are Thread. Why you so dusty?

Rise, Do want! :D

The Law is a point of View

The NPE IS a big deal

supernova ranger
The End of Eternity
#354 - 2013-06-23 04:53:50 UTC
Can they jump? Power project is still and issue in null and this ship being allowed too would make it even worse...

Capital's at the moment have been made to have a very VERY hard time killing sub-cap ships and vise-versa for a reason.

Capitals were suppose to be support ships taking up the rear in small quantities but now they can make up an entire fleet. Titan's being able to doomsday subs now is a testament to this.

Making a ship bridging the two classes would be awesome but it just makes it a target for either side. Unless it was capable of increasing the combat potential of subcaps against caps in a way that didn't break the game... It wouldn't really be able to do it's job.
Kenrailae
Center for Advanced Studies
Gallente Federation
#355 - 2013-06-23 08:04:41 UTC
I believe the working model is for this mid class to be able to do as JF's can do, Jump from High to low, and jump as normal in Low and Null.


Having these ships available helps bridge the gap between caps and subcaps, drawing cap capable pilots into a battle outside of their carriers and dreads. It should, if working as the idea is intending for it to, help in the power projection avenue as it creates more options for attack, counter, and drawing pilots who would otherwise be in other ship classes into a median support class.


Lotta options.

The Law is a point of View

The NPE IS a big deal

Kenrailae
Center for Advanced Studies
Gallente Federation
#356 - 2013-06-29 07:00:53 UTC
Can imagine Cap ship ideas being postponed til cap ship rebalance, but no reason it can't be fully discussed!

The Law is a point of View

The NPE IS a big deal

Kenrailae
Center for Advanced Studies
Gallente Federation
#357 - 2013-07-31 05:19:11 UTC
What are you doing way down here thread?

Can't be too much longer til CCP does T2 battleships and Caps!

Let's get these ideas discussed!

The Law is a point of View

The NPE IS a big deal

Dragnir
Hostile.
PURPLE HELMETED WARRIORS
#358 - 2013-08-01 12:19:23 UTC  |  Edited by: Dragnir
I like the idea in general.

Just make sure they're :

- not able to jump (i.e. jump drive), thus needing gates.
- make them a ship class fitted between BS and Carriers
- make them more like damage boats, not Logis.


This way it could work I think.
Fighters? Not necessarily needed, not in 0.0 and surely not in Empire.

- give them a bonus to Heavy Drone damage and microwarp speed, for example, to make up for the slow speed Heavies tend to have. Like, giving the escort carrier/whatever it's gonna be called, the only ship with bonus to drone speed in that class. That would also prevent using Sentries instead.

- let it have up to 10 Heavies, still more than any other ship and still less than a carrier.
El Geo
Warcrows
Sedition.
#359 - 2013-08-02 11:02:48 UTC
I'd still like to see something like this happen (among other things), maybe just 2 versions gallente/minmatar and a caldari/amarr or could be a particular pirate or other faction entity like thukker tribe
Dark Drifter
Sons of Seyllin
Pirate Lords of War
#360 - 2013-08-02 15:35:28 UTC  |  Edited by: Dark Drifter
new Hulls yes, fighters no... NO TEC-2 HULLS

at the moment all your racial variants are just copy pasted clones, there is no racial flavor in them... change it up a bit:

flat bonuses:
100% drone control range
15% drone damage
25% effectivness of EW class drones

amarr hull:
flat bonus to CAP transfer range/amount
100% bonus to logistics drones effects
drone speed/tracking
bonus to armour HP or Resists

gallente hull:
flat bonus to rep range/amount
100% bonus to logistics drones effects
sentry drone damage
bonus to onboard reps

caldari hull:
flat bonus to CAP transfer amount/range
100% bonus to logistics drones effects
sentry drone optimal
bonus to shield HP

minmatar hull: (fastest of the pack with low sig)
flat bonus to rep amount/range
100% bonus to logistics drones effects
drone optimal/durability
bonus to shield boosting

HOWEVER:

give them low sensor strengths
slow locking times
slow warp speeds (1.5 - 2 AUs)
vary slow (like the orca) (mini hull not as slow as others)
weapons timer is up as long as drones are in space! (docking games with these would be horrendous)
no corp/ship hangers.

make them 1.25X bigger than the largest BS hulls.
allow them to use CYNOs give them a fuel bay and the jump range of a BOps.
can fit command links

FITTING:
6 highs (3 turret hardpoints/3 launcher hard points race dependant)
7 mids cald, 6 mini, 4 amarr/gal
7lows amarr/gal, 5 mini, 4 cald
3 rig slots