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Escort Carriers

Author
Rita May
State War Academy
Caldari State
#321 - 2012-10-14 16:05:07 UTC
Unbendable McRib wrote:

07 (hello)

ok with the capital reps i read something about it prior notice!
sorry my english is not perfekt.
ok capital reps maybe is not important on that ship typ!

the answer is easy i like this concept to! Its realy nice an great with nice designs! Roll


In low sec is that ship useless without jumpdrives and maintenece bay!Big smile

And please give me so ships like this plz plz


uh, it wasn't my intend to offend you - i realise my post wasn't really polite, sorry about that.

in my opinion this shipclass wouldn't need a jumpdrive if they are able to use the gates, as they would have the same "mobility" as the BS gang - not accounting align times and such.

maintenance bay: i am not sure if this would be ok or a little in the direction of being OP?

cu.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#322 - 2012-10-14 16:10:34 UTC
I was thinking how I classed the Strategic Cruiser.

The game has it as a T3 cruiser but these seem like ships that out perform T2 battle cruisers. So would it also be a T3 BC as well?

Which brings me to the T3 battle ship.

Pieced together like the strategic cruiser, one option you can have is to make a Drone BS but instead of using drones, it can use fighters.

It allows for the creation of a sub capital carrier (for each race) if you want to but also allows people to take it in different directions. To suite their fancy.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Unbendable McRib
1ST German Space Force
#323 - 2012-10-14 16:50:14 UTC  |  Edited by: Unbendable McRib
Angeal MacNova wrote:
I was thinking how I classed the Strategic Cruiser.

The game has it as a T3 cruiser but these seem like ships that out perform T2 battle cruisers. So would it also be a T3 BC as well?

Which brings me to the T3 battle ship.

Pieced together like the strategic cruiser, one option you can have is to make a Drone BS but instead of using drones, it can use fighters.

It allows for the creation of a sub capital carrier (for each race) if you want to but also allows people to take it in different directions. To suite their fancy.



I like

T3 BS with flexible subsystems Big smile

Ccp read this thread

Tier3 BC
Found in Commonly
Hans Zwaardhandler
Resilience.
The Initiative.
#324 - 2012-10-14 17:46:28 UTC
Rita May wrote:
Unbendable McRib wrote:

07 (hello)

ok with the capital reps i read something about it prior notice!
sorry my english is not perfekt.
ok capital reps maybe is not important on that ship typ!

the answer is easy i like this concept to! Its realy nice an great with nice designs! Roll


In low sec is that ship useless without jumpdrives and maintenece bay!Big smile

And please give me so ships like this plz plz


uh, it wasn't my intend to offend you - i realise my post wasn't really polite, sorry about that.

in my opinion this shipclass wouldn't need a jumpdrive if they are able to use the gates, as they would have the same "mobility" as the BS gang - not accounting align times and such.

maintenance bay: i am not sure if this would be ok or a little in the direction of being OP?

cu.


It is my firm belief that having a Ship Maitenance functionality upon an Assault carrier would be less than good, as it is versed more in pure DPS and attack rather than providing for the needs of the fleet (such as an escort carrier or the support carrier ideas listed). Jumpdrives are a tricky thing, as we have the JF's which are almost as large as the carriers with their functionality to use gates and such, but I think on the assault carrier we should leave it as it is, with no jumpdrive support, unless it is a tech two version of the escort carrier.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#325 - 2012-10-15 01:35:19 UTC
They definitely DO NOT need jump drives. They are meant to be more on the sub capital side of mobility, not the capital side. So jump drives is NOT needed. The one kind-of exception would be a black ops version that could use the BO-BS covert bridge.

As for the maintenance bay, as per the previous posts about it, the tech 2 support version has maintenance bay to support Worm Holes and such with ships. But they should ALWAYS be smaller than carrier bays, in fact I would support a maintenance bay small enough to prohibit any battleships from being put in them.
Mallak Azaria
Caldari Provisions
Caldari State
#326 - 2012-10-15 07:25:45 UTC
So basically a cheap carrier for people who are too lazy to train for capitals & too stingey to buy one? Sure, I can get on board with this. Say hello to 1000-man escort carrier fleet doctrines that produce so much lag that our enemies can no longer defend their space.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Loius Woo
Sebiestor Tribe
Minmatar Republic
#327 - 2012-10-15 16:12:34 UTC
Mallak Azaria wrote:
So basically a cheap carrier for people who are too lazy to train for capitals & too stingey to buy one? Sure, I can get on board with this. Say hello to 1000-man escort carrier fleet doctrines that produce so much lag that our enemies can no longer defend their space.


You didn't read the thread.

Its obvious.

But thanks for your input, I am happy that you chose to make a comment.
LarpingBard
Science and Trade Institute
Caldari State
#328 - 2012-10-15 16:48:21 UTC
Make them pirate carriers, so that cost makes them prohibitive instead of cheap. :)
Don't see it hs usable, sorry. Still needs to be able to jump, etc. Imagine this....

Gurista Tortoise

The Rabbit, wanting a new flagship wanted to avoid the pitfalls of slow to produce carriers and fighters.
Instead, his plan was for a drone-focused carrier, that trades the ability to launch a flight of fighters for quicker build time and a more agile carrier. It has a smaller jump drive and warp drive for this very reason.


Fitting:
Low Slots: 7 (imagine drone damage augmenters)
Medium Slots: 7 (imagine light tank, but target painters and omnis)
High Slots: 0 (which means this ship must use drones to do all of its dirty work, no cloaking)

Powergrid: 100000 mw (to limit tank)
CPU: 1200
Calibration: 450
Rig size: Large

Max Velocity = 95m/s
Warp Velocity = .75au/sec
Jump capability = dread, not carrier.


Special Ability: 50% movement bonus to drones.

Caldari Carrier Skill Bonuses:
Can deploy 2 additional Drones per level.
5% bonus to all Shield resistances per level.
5% bonus to all deployed Drone's durability.
10% bonus to all deployed shield maintenance Drone repping.
5% bonus to targetting range per level.

Gallente Carrier Skill Bonus
Can deploy 2 additional Drones per level.
5% bonus to all deployed Drone's damage per level.
5% bonus to all deployed Drone's tracking and optimal range.
10% bonus to all deployed armor repair Drone repping.
5% bonus to drone control range per level.


Drone bay: 3500m3
Corporate Hanger Capacity: 5000m3 - don't have to hold capital mods anyway. :)
Ship Maintenance Bay: 500000m3 - half a chimi.
Structure HP: 115,000 hp
Armor HP: 80,000 hp (30%. 20%, 25%, 25%)
Shield HP: 200,000 hp (30%, 40%, 50%, 40%)
Capacitor Capacity: 40000 gj
Recharge Time: 1500 s

Purpose: We miss the super carrier's ability to launch drones.
To be honest, capital shield + armor reppers + cloak + triage, fighter bombers, is broken.
In exchange for the ability to launch 25 drones, it loses the ability to launch fighters, use cloaks, etc.
It has to do all of its remote repping through drones.











Loius Woo
Sebiestor Tribe
Minmatar Republic
#329 - 2012-10-15 20:05:54 UTC
LarpingBard wrote:
Make them pirate carriers, so that cost makes them prohibitive instead of cheap. :)
Don't see it hs usable, sorry. Still needs to be able to jump, etc. Imagine this....


That idea is incompatible with the original post.

Please post it in a new thread as a new idea.

For the record, the OP is NOT about making jump capable new carriers. That is a terribad idea. They already exist, we don't need MORE capital ships at the moment. This idea is about giving some experience and capability that is LIKE carriers for roaming BS gangs in all security space.

Please don't hijack this post to discuss some other random idea that happens to have the word "carrier" in it.
LarpingBard
Science and Trade Institute
Caldari State
#330 - 2012-10-18 02:38:48 UTC
Loius Woo wrote:


That idea is incompatible with the original post.

Please post it in a new thread as a new idea.

For the record, the OP is NOT about making jump capable new carriers. That is a terribad idea. They already exist, we don't need MORE capital ships at the moment. This idea is about giving some experience and capability that is LIKE carriers for roaming BS gangs in all security space.

Please don't hijack this post to discuss some other random idea that happens to have the word "carrier" in it.


Fine. The OP was horrific. Bring back something like a battlecruiser version of a Guardian Vexor. :p
Loius Woo
Sebiestor Tribe
Minmatar Republic
#331 - 2012-10-18 02:41:58 UTC
LarpingBard wrote:
Loius Woo wrote:


That idea is incompatible with the original post.

Please post it in a new thread as a new idea.

For the record, the OP is NOT about making jump capable new carriers. That is a terribad idea. They already exist, we don't need MORE capital ships at the moment. This idea is about giving some experience and capability that is LIKE carriers for roaming BS gangs in all security space.

Please don't hijack this post to discuss some other random idea that happens to have the word "carrier" in it.


Fine. The OP was horrific. Bring back something like a battlecruiser version of a Guardian Vexor. :p


Comments like this make me wish there was a "dislike" option.
Hans Zwaardhandler
Resilience.
The Initiative.
#332 - 2012-10-18 21:28:32 UTC
Unfortunately, squabbling will do nothing to change anything as it is.

So far, we have established this much:

The Escort carrier idea as it currently is, is designed to move with battleship and battlecruiser gangs, and offer refitting capability and support through it's drones and such as a jack of all trades in order to give smaller roaming gangs more flexibility and such. So far, they are limited to ten concurrently used drones (up in the air at the moment on the subject of giving it the capability to go to 15), have no jumpdrive capability on the main escort carrier itself, and are allowed in high security space, but are classified as capital sized vessels slightly larger than an Orca or Rorqual. They have about two and a half times the maximum tank/buffer of a regular battleship, but are slower and more lumbering, and have a larger sig radius as well as less agility. Fighters were proposed to be used in high security space with the ship, but that was shot down due to the way fighter mechanics works; instead, it has a larger capability and usage of drones, with bonuses to them as far as I can tell.

It has been proposed several times to add different classes of the escort carrier to provide support in other ways. Other ideas that have featured prominently are the assault carrier and the support carrier, both of which would be more specialized in specific roles (damage and logistical support, respectively). The assault carrier was advised to have a greater ability and role bonus with drones, while the support carrier was proposed to have a single capital rep that could not be sustained by the support carrier's capacitor, necessitating the usage of a cap chain set up, as well as ideas focused around logistical repair drones, as well as having a larger SMA installed on it and such.


Hopefully this sums up some stuff for the new reader to this thread and prevents further argument over stuff already established thus far.

I believe that we should try and focus on working out little odds and ends with the design of this vessel class, if there are any left at all at this point as the topic has spanned around fifteen to seventeen pages at this point. What else can we go over detailing this vessel and it's offshoots so far?




TL;DR Talking Points:


  • Escort carrier is deemed to be a capital class vessel so far.
  • Established that it cannot use fighters.
  • Debate currently on whether or not to leave it in low like other capitals, or allow it in highsec (most have leaned towards high).
  • Proposed t2 variants have been offered, consensus is still out.



Hopefully this helps the thread out some.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#333 - 2012-10-18 23:47:20 UTC
The combatant's version of the Orca?

Since there are carriers and super carriers, why not just permit carriers into high sec?

Then if necessary:

Adjust the size to be comparative to the Orca's; and
Adjust the skills required to use it to be comparative to the Orca's

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Hans Zwaardhandler
Resilience.
The Initiative.
#334 - 2012-10-19 00:14:53 UTC  |  Edited by: Hans Zwaardhandler
Angeal MacNova wrote:
The combatant's version of the Orca?

Since there are carriers and super carriers, why not just permit carriers into high sec?

Then if necessary:

Adjust the size to be comparative to the Orca's; and
Adjust the skills required to use it to be comparative to the Orca's


EDIT: After being crapped on continuously since last night when I got my internet thrown out of order during a rainstorm that destroyed my well written reply, let me sum it up.

Carriers were already moved to lowsec once already, and not only that, the fighter mechanics as they are would not work well with highsec whatsoever (long range assignable drones? That can be recalled at any time? Ganker's dream.) Not only that, the massive tank on the ships and the buffer they can have can go into the millions of EHP, which means that the other side would have to bring capitals as well or slowly try to chip away at it.

Ergo, the Escort carrier is the best thing you'll get close to a carrier design that is highsec capable with the rules established so far, and not only that, is perhaps the next step up from something like a Dominix or Rattlesnake, and would be truly a drone oriented vessel.
Me ofcourse
KarmaFleet
Goonswarm Federation
#335 - 2012-10-19 06:43:58 UTC
Angeal MacNova wrote:
The combatant's version of the Orca?

Since there are carriers and super carriers, why not just permit carriers into high sec?




well, the difference between this and current carriers and supers, is that the assault carrier would not be allowed to use fighters/bombers (mainly because they can just assign them to other fleet members and then keep the carrier at a safe spot) so think of something like a rattlesnake or a domi but no guns or launchers, and with more drones
Loius Woo
Sebiestor Tribe
Minmatar Republic
#336 - 2012-11-03 03:05:55 UTC
Me ofcourse wrote:
Angeal MacNova wrote:
The combatant's version of the Orca?

Since there are carriers and super carriers, why not just permit carriers into high sec?




well, the difference between this and current carriers and supers, is that the assault carrier would not be allowed to use fighters/bombers (mainly because they can just assign them to other fleet members and then keep the carrier at a safe spot) so think of something like a rattlesnake or a domi but no guns or launchers, and with more drones



Exactly.

And to the original comment from Angeal, its not really an orca kind of thing, more like a BS had a love child with a carrier....
trylik banilise
Tarili of Charkras
#337 - 2012-11-03 04:37:48 UTC
I agree that something has to fill the gap, but why not something besides a carrier? there are already carriers. just get a.... how about call them invasion prototypes, and give them alot of non-direct combat capabilities? (no, thats not a suggestion, just a random comment.)
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#338 - 2013-01-06 21:51:53 UTC
Mascha Tzash
Ministry of War
Amarr Empire
#339 - 2013-01-15 10:51:13 UTC
A friendly bump for a great idea!
Alec Freeman
Sebiestor Tribe
Minmatar Republic
#340 - 2013-03-26 00:50:39 UTC
Needs back to the front page. CCP really needs to check this idea out (modular POS's are coming hopefully this will be next)