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Player Features and Ideas Discussion

 
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Escort Carriers

Author
Loius Woo
Sebiestor Tribe
Minmatar Republic
#181 - 2012-08-10 23:25:50 UTC
Faelzeth wrote:
I support this idea, adding Light Carriers would create more ship roles and further diversify combat.


Agreed. Diversity in combat is important.
Hans Zwaardhandler
Habitual Euthanasia
Pandemic Legion
#182 - 2012-08-11 18:44:40 UTC
Some tentative names I came up with late last night for the possible three classes of carriers that are considered the primary ones.



Assault Carriers:
Amarr: Rapture
Caldari: Shrike
Gallente: Chaos
Minmatar: Thunderstorm


Support Carriers:
Amarr: Saint
Caldari: Albatross
Gallente: Hermes
Minmatar: Gale


Escort Carriers:
Amarr: Disciple
Caldari: Songbird
Gallente: Asag
Minmatar: Gleipner
Loius Woo
Sebiestor Tribe
Minmatar Republic
#183 - 2012-08-11 19:39:44 UTC
Hans Zwaardhandler wrote:
Some tentative names I came up with late last night for the possible three classes of carriers that are considered the primary ones.



Assault Carriers:
Amarr: Rapture
Caldari: Shrike
Gallente: Chaos
Minmatar: Thunderstorm


Support Carriers:
Amarr: Saint
Caldari: Albatross
Gallente: Hermes
Minmatar: Gale


Escort Carriers:
Amarr: Disciple
Caldari: Songbird
Gallente: Asag
Minmatar: Gleipner


I like them.
Antal Marius
Allied Operations
Mechanicus Macabre Immortale
#184 - 2012-08-11 19:42:20 UTC
Personally, that's alot of new hulls for them to add, I can see them viable adding a carrier type hull using the teir 3 battleships and making it a tech 2 ship.

Though I'd much rather see them create an entire new ship line for it =D
Hans Zwaardhandler
Habitual Euthanasia
Pandemic Legion
#185 - 2012-08-11 21:20:31 UTC
Loius Woo wrote:
Hans Zwaardhandler wrote:
Some tentative names I came up with late last night for the possible three classes of carriers that are considered the primary ones.



Assault Carriers:
Amarr: Rapture
Caldari: Shrike
Gallente: Chaos
Minmatar: Thunderstorm


Support Carriers:
Amarr: Saint
Caldari: Albatross
Gallente: Hermes
Minmatar: Gale


Escort Carriers:
Amarr: Disciple
Caldari: Songbird
Gallente: Asag
Minmatar: Gleipner


I like them.


My thanks, friend.
ApolloF117 HUN
The All-Seeing Eye
GaNg BaNg TeAm
#186 - 2012-08-11 23:10:49 UTC
i like this escort carrier thing :) ccp do it, just do it Blink
Hans Zwaardhandler
Habitual Euthanasia
Pandemic Legion
#187 - 2012-08-12 00:57:39 UTC
Any ideas for the slot layout, bonuses, and other statistics that would be prevalent on these hull designs?
Loius Woo
Sebiestor Tribe
Minmatar Republic
#188 - 2012-08-12 02:08:49 UTC
Hans Zwaardhandler wrote:
Any ideas for the slot layout, bonuses, and other statistics that would be prevalent on these hull designs?


You mean for the Tech 2 versions?

The full stats are posted on page one for the tech one versions, and the post I made about the tech 2's outlines most of the differences between them and the originals.
Hans Zwaardhandler
Habitual Euthanasia
Pandemic Legion
#189 - 2012-08-12 03:24:01 UTC
Loius Woo wrote:
Hans Zwaardhandler wrote:
Any ideas for the slot layout, bonuses, and other statistics that would be prevalent on these hull designs?


You mean for the Tech 2 versions?

The full stats are posted on page one for the tech one versions, and the post I made about the tech 2's outlines most of the differences between them and the originals.


My bad on that count, I just like seeing statistics for ships quite a bit of the time.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#190 - 2012-08-13 11:46:24 UTC
Bump
ApolloF117 HUN
The All-Seeing Eye
GaNg BaNg TeAm
#191 - 2012-08-13 12:14:56 UTC
Gazmin VanBurin
Boma Bull Corp
#192 - 2012-08-13 16:11:07 UTC
I have been behind this idea many a time, i think i even started a thread or at least lead a thread on this a year or so ago.

I still think they shouldnt be allowed in high sec unless their deagro timer is made longer. cant drop a few caps on them in high sec to try to finish them before they dock.

I know CCp hasent released it yet, but i think the micro jump drive would be interesting on these.

also we dont need a mini dread, they need to buff marauders.

But yeah CCP makes these, there is a huge hole in ship classes between BS and carriers
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#193 - 2012-08-13 18:47:29 UTC
escort carriers should be about 2 times as big as a BS
have bonuses to range of small and medium RRs ( this makes the small RR modules useful)
be allowed 10 drones at a time, but not fighters.
the tank should be a bit more then a BS but much less then a capital.

basically, its a small carrier that can't ( or won't) use large or capital reppers, medium and small RR are worthless ATM, giving this ship a bonus too them might help, say, 400% range and 100% amount. ( small rep range is super small)
Loius Woo
Sebiestor Tribe
Minmatar Republic
#194 - 2012-08-13 18:49:49 UTC
Herping yourDerp wrote:
escort carriers should be about 2 times as big as a BS
have bonuses to range of small and medium RRs ( this makes the small RR modules useful)
be allowed 10 drones at a time, but not fighters.
the tank should be a bit more then a BS but much less then a capital.

basically, its a small carrier that can't ( or won't) use large or capital reppers, medium and small RR are worthless ATM, giving this ship a bonus too them might help, say, 400% range and 100% amount. ( small rep range is super small)


Why use small reppers?

If you can use 10 large rep drones, why use a small or medium repair module?

Especially why on a battleship+ size ship?

IF you want them to be useful, then create a logistics destroyer designed to repair frigs-crusiers.

Everything else you said is already in the OP.
Oki Riverson
Weaponised Vegemite
Flying Dangerous
#195 - 2012-08-13 21:21:56 UTC
I like this ! +1
ApolloF117 HUN
The All-Seeing Eye
GaNg BaNg TeAm
#196 - 2012-08-14 18:21:17 UTC
BUMP
Loius Woo
Sebiestor Tribe
Minmatar Republic
#197 - 2012-08-16 17:29:36 UTC
ApolloF117 HUN wrote:
BUMP


Thanks for the bump.

GeeShizzle MacCloud
#198 - 2012-08-16 18:47:17 UTC  |  Edited by: GeeShizzle MacCloud
Loius Woo, i do really like your more streamlined proposal if the original escort carrier proposal. being:
capital burst only remote reps
large local reps
small SMA
no fighters
bonuses to drones
more than 5 drones out at one time

i would add that the CHA and cargo should be kept small enough so that the carrier cant fly with a different fit in its cargo that it can refit, this biiig reduction is a tradeoff for a larger dronebay and capital rr slots. idea being that it can serve as a base for a fleet to retrofit itself. but if it can refit to cope with its surroundings then it wont be seen with BS fleets, it'll be seen in blobs of itself.


i would like to point out tho....

i think it covered several areas very well and was a well rounded idea. Then someone threw u an idea of a family of mini carriers and u went to town on them, even to the point of changing your initial well developed idea for the support carrier for the worse (imho).

keep the support carrier with burst only reps, keep the small sma for refitting on the fly, dont use fighters, have drone bonuses to help drones apply damage or effects sooner (its the major annoyance of drone boats)
and if/when a CCP dev does grace us with their presence, see if its at all possible that it can have some auto repair for drones in the dronebay. after all, drones do get their shield hp back after being in the drone bay for a while.

keep the purity and elegance of this design, dont try and brainstorm some crazy family of mini carrier class that will be seen as a really big and dev-expensive project.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#199 - 2012-08-16 18:54:10 UTC
GeeShizzle MacCloud wrote:
Loius Woo, i do really like your more streamlined proposal if the original escort carrier proposal. being:
capital burst only remote reps
large local reps
small SMA
no fighters
bonuses to drones
more than 5 drones out at one time

i think it covered several areas very well and was a well rounded idea. Then someone threw u an idea of a family of mini carriers and u went to town on them, even to the point of changing your initial well developed idea for the support carrier for the worse (imho).

keep the support carrier with burst only reps, keep the small sma for refitting on the fly, dont use fighters, have drone bonuses to help drones apply damage or effects sooner (its the major annoyance of drone boats)
and if/when a CCP dev does grace us with their presence, see if its at all possible that it can have some auto repair for drones in the dronebay. after all, drones do get their shield hp back after being in the drone bay for a while.

keep the purity and elegance of this design, dont try and brainstorm some crazy family of mini carrier class that will be seen as a really big and dev-expensive project.


I can totally see where you are coming from and I agree that the simplicity is lost with the addition of T2 versions. As a concept, the T2 variation was meant to alleviate much of the hate and discontent that RR was creating and the fact that a lot of people seemed to want more of the pure damage kind of thing. So it was floated as a compromise.

As the original post is now, that would be awesome all by itself, the T2 stuff was merely meant as s discussion point for how it could due expanded to mollify the haters somewhat down the road.

I appreciate your support.

I will consider adding a note better explaining the reasons for the T2 post a few pages ago.
GeeShizzle MacCloud
#200 - 2012-08-16 18:55:48 UTC
soz i just re-editted my post there! lol! but gives u some more interesting things to consider!