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Fix the TiDi please

Author
Lord Zim
Gallente Federation
#121 - 2012-05-13 09:33:05 UTC
Jorma Morkkis wrote:
Ranger 1 wrote:
But you have to remember, if TiDi wasn't kicking in you would likely not have loaded system. You would have black screened upon jump, and you'd be sitting in your chair wondering if you had crashed or not. You would likely not have been able to log back in, sometimes for hours.


That's not lag.

What is it, then?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ranger 1
Ranger Corp
Vae. Victis.
#122 - 2012-05-13 09:33:47 UTC  |  Edited by: Ranger 1
Jorma Morkkis wrote:
Ranger 1 wrote:
But you have to remember, if TiDi wasn't kicking in you would likely not have loaded system. You would have black screened upon jump, and you'd be sitting in your chair wondering if you had crashed or not. You would likely not have been able to log back in, sometimes for hours.


That's not lag.


Yes, actually, it is what happens during times of heavy lag.

If you haven't experienced it, you haven't experienced any form of serious lag.

The node hasn't crashed, it is still (struggling) to process it's back log of request, but it's choking.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Zagdul
Federal Navy Academy
Gallente Federation
#123 - 2012-05-13 09:35:38 UTC
TWHC Assistant wrote:
Tippia wrote:
TWHC Assistant wrote:
I agree that it can bee seen as such
It not only “can be seen as such” — it's what it actually does. What it doesn't do is act as a warning system, since it only kick in after something has happened.

This is what a warning system does. Something happens and you get a warning.

Tippia wrote:
It just slows the client (and server) simulations down.

An artificially created lag. The responses of your client become slower and slower as TiDi increases.

Tippia wrote:
…aside from TiDi letting you do things at close to normal responsiveness, whereas blackscreens let you do absolutely nothing at zero responsiveness, meaning TiDi lets you play the game, which is different in every way from a black screen.

The difference this makes in terms of success and achievement within the game is hardly different. You can do things during a black screen, too. You can switch to a browser and post on the forum.




Slow =/= lag.

TiDi = slow motion



Lag = Server trips, packets missed, requests lost, hanging, node crashes rubberbanding, black screens.

TiDi is not creating lag. It's solving lag. It fixes lag. If you remove TiDi in a high traffic situation, you are creating lag because the server falls behind and cannot keep up.

It's not an early warning system as you suggest. It's a 'keep pace with the requests so everyone's shots fire and warp requests get made".

Two COMPLETELY different things.

But keep posting... it's good!

Dual Pane idea: Click!

CCP Please Implement

Tippia
Sunshine and Lollipops
#124 - 2012-05-13 09:35:51 UTC  |  Edited by: Tippia
TWHC Assistant wrote:
This is what a warning system does. Something happens and you get a warning.
…and TiDi doesn't do that. Also, if the warning comes afterwards, it's not early.

Quote:
An artificially created lag.
It's not lag. it's slow-motion. Your client does not respond more slowly — quite the opposite.

Quote:
The difference this makes in terms of success and achievement within the game is hardly different.
…aside from TiDi letting you fight and succeed, whereas a black screen leaves you at the mercy of whomever didn't suffer the same fate. This makes TiDi different in every way from a black screen.

Zagdul wrote:
But keep posting... it's good!
No. It really isn't. But his posting does raise a question…

Hey Whitehound! Why aren't you posting as Whitehound? Did you get muzzled due to your compulsive and incessant trolling again?
Jorma Morkkis
State War Academy
Caldari State
#125 - 2012-05-13 09:38:22 UTC
Zagdul wrote:
TiDi = slow motion


I want to see slow motion of my ship undocking. Gets a bit boring to watch my ship still in hangar after 7+ minutes.
Lord Zim
Gallente Federation
#126 - 2012-05-13 09:39:31 UTC
Jorma Morkkis wrote:
Zagdul wrote:
TiDi = slow motion


I want to see slow motion of my ship undocking. Gets a bit boring to watch my ship still in hangar after 7+ minutes.

Not caused by TiDi.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Zagdul
Federal Navy Academy
Gallente Federation
#127 - 2012-05-13 09:39:32 UTC
Jorma Morkkis wrote:
Ranger 1 wrote:
But you have to remember, if TiDi wasn't kicking in you would likely not have loaded system. You would have black screened upon jump, and you'd be sitting in your chair wondering if you had crashed or not. You would likely not have been able to log back in, sometimes for hours.


That's not lag.


That's precicely what lag is!

Again, slow motion =/= lag.

When the server can no longer keep up with the requests 1000's of people send to it, it slows the world down to reduce lag. Lag would be if you send in the jump request and that request never gets processed.

Lag is when your request gets lost.

Dual Pane idea: Click!

CCP Please Implement

Zagdul
Federal Navy Academy
Gallente Federation
#128 - 2012-05-13 09:40:26 UTC  |  Edited by: Zagdul
Jorma Morkkis wrote:
Zagdul wrote:
TiDi = slow motion


I want to see slow motion of my ship undocking. Gets a bit boring to watch my ship still in hangar after 7+ minutes.


But the request went through.

Would you rather never undock?

EDIT: Or even better! Undock and the rest of the requests for processing your undock don't go through and you stare at a black screen for 40 minutes only to find yourself in an alpha clone at your home system when you try to re-log and find out at the character selection screen?

Dual Pane idea: Click!

CCP Please Implement

Jorma Morkkis
State War Academy
Caldari State
#129 - 2012-05-13 09:40:56 UTC  |  Edited by: Jorma Morkkis
Lord Zim wrote:
Not caused by TiDi.


So how I can undock now if TiDi isn't causing this? Do I have to change setting or what?

Zagdul wrote:
Lag is when your request gets lost.


High latency doesn't cause lag?
Ranger 1
Ranger Corp
Vae. Victis.
#130 - 2012-05-13 09:42:17 UTC
Lets add another important practical point.

In that low sec system you jumped into, with heavy lag you black screen and can't do anything.

However, because the server is still processing requests that it can get to before a time out happens, some people may still be able to function after a fashion in that system... even though you can't.

In a low sec system (or in the fleet fight that caused it) that means you are completely at the mercy of those people lucky enough to still be able to get some functionality. In other words, you likely end up in a pod the next time you are finally able to log in.... wondering what the heck happened while you were black screened.

In TiDi, everyone would be moving in slow motion yes, but still able to react to each other and not be completely helpless.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

TWHC Assistant
#131 - 2012-05-13 09:42:49 UTC
Lord Zim wrote:
How is it creating an artificial lag on the client side? Are you pressing any buttons and it isn't reacting?

You as the player create requests and by interacting with the client, which sends them to the server. Lag means that you cannot send requests at a normal speed, but they are being slowed down. Either because they are being lost on the way and need to be resend, or they get queued up and their processing delayed. In the end does it slow you down.

With TiDi do you have no real lag, but you are still being slowed down. It creates the illusion of the universe slowing down, while it really only does so for the affected systems and not all of EVE. It does not slow down the node. The node itself simply cannot process requests faster (or slower) than before. This illusion is what I call an artificial lag. It has a very similar effect to real lag. It only manages and warns players in a graceful way about the fact that the numbers of players connected to a node is increasing and the system is reaching is capacity.

Again, it is not a real lag. TiDi creates an artificial lag, one that can be managed.
Zagdul
Federal Navy Academy
Gallente Federation
#132 - 2012-05-13 09:43:27 UTC  |  Edited by: Zagdul
Jorma Morkkis wrote:
Lord Zim wrote:
Not caused by TiDi.


So how I can undock now if TiDi isn't causing this? Do I have to change setting or what?

Zagdul wrote:
Lag is when your request gets lost.


High latency doesn't cause lag?


TiDi is not high latency.

Dual Pane idea: Click!

CCP Please Implement

Jorma Morkkis
State War Academy
Caldari State
#133 - 2012-05-13 09:45:37 UTC  |  Edited by: Jorma Morkkis
Zagdul wrote:
TiDi is not high latency.


No, you said that lag is when server fails to respond when it doesn't know what client requested.

Still on station. 10+ minutes...
Zagdul
Federal Navy Academy
Gallente Federation
#134 - 2012-05-13 09:46:26 UTC
Jorma Morkkis wrote:
Zagdul wrote:
TiDi is not high latency.


No, you said that lag is when server fails to respond when it doesn't know what client requested.



Nope. I didn't.

However, high latency can cause packets to drop thus losing requests which does cause lag.

Dual Pane idea: Click!

CCP Please Implement

Lord Zim
Gallente Federation
#135 - 2012-05-13 09:47:02 UTC
Zagdul wrote:
Lag would be if you send in the jump request and that request never gets processed.

Lag is when your request gets lost.

Actually, no. That's lagging out, i.e. the server is lagging so badly that your requests is exceeding a certain timer and is rejected/lost. The press undock, wait 7+ minutes etc is actually lag, mainly because the act of actually undocking is very, very CPU intensive for oldfashioned and ******** reasons which I believe is going to be refactored sooner or later by CCP Awesome Neckbeard, and as such take a long time to process.

The difference from pre-tidi to post-tidi is that pre-tidi the request would take so long to process it'd lag out, whereas post-tidi it's still actually going to get processed.

Jorma Morkkis wrote:
Lord Zim wrote:
Not caused by TiDi.


So how I can undock now if TiDi isn't causing this? Do I have to change setting or what?

You really, really don't understand what TiDi does, do you?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ranger 1
Ranger Corp
Vae. Victis.
#136 - 2012-05-13 09:48:16 UTC  |  Edited by: Ranger 1
Okay, I'm done feeding the trolls for tonight.

Dev blogs have explained this whole situation in detail. Anyone honestly still confused needs to look them up.

It's really not that hard to understand people.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Zagdul
Federal Navy Academy
Gallente Federation
#137 - 2012-05-13 09:48:37 UTC
TWHC Assistant wrote:
Lord Zim wrote:
How is it creating an artificial lag on the client side? Are you pressing any buttons and it isn't reacting?

You as the player create requests and by interacting with the client, which sends them to the server. Lag means that you cannot send requests at a normal speed,



Here's where you're mistaken sir.

The requests aren't slowed down. Only the speed in which they are processed so that they all get through the queue.

Dual Pane idea: Click!

CCP Please Implement

TWHC Assistant
#138 - 2012-05-13 09:50:36 UTC
Tippia wrote:
…and TiDi doesn't do that. Also, if the warning comes afterwards, it's not early.

It warns from a growing lag.

Tippia wrote:
An artificially created lag.
It's not lag. it's slow-motion. Your client does not respond more slowly — quite the opposite.[/quote]
The node responds more slowly. The client lets you rotate your camera only slowly, etc. Not "quite the opposite", or do you see your spaceship having an increased rate of fire? This would be quite the opposite.


Tippia wrote:
The difference this makes in terms of success and achievement within the game is hardly different.
…aside from TiDi letting you fight and succeed, whereas a black screen leaves you at the mercy of whomever didn't suffer the same fate. This makes TiDi different in every way from a black screen.[/quote]
This only means that it is not your success. And you are wrong to believe that TiDi lets you win a fight more often.


Zagdul wrote:
But keep posting... it's good!
No. It really isn't. But his posting does raise a question…

Tippia wrote:
Hey Whitehound! Why aren't you posting as Whitehound? Did you get muzzled due to your compulsive and incessant trolling again?

I got a 2 week ban for making jokes on gingers. Happens...
Lord Zim
Gallente Federation
#139 - 2012-05-13 09:50:51 UTC
TWHC Assistant wrote:
Lord Zim wrote:
How is it creating an artificial lag on the client side? Are you pressing any buttons and it isn't reacting?

You as the player create requests and by interacting with the client, which sends them to the server. Lag means that you cannot send requests at a normal speed, but they are being slowed down. Either because they are being lost on the way and need to be resend, or they get queued up and their processing delayed. In the end does it slow you down.

I can send requests at a normal speed. Hell, I even get a proper response quicker, now.

TWHC Assistant wrote:
With TiDi do you have no real lag, but you are still being slowed down. It creates the illusion of the universe slowing down, while it really only does so for the affected systems and not all of EVE. It does not slow down the node. The node itself simply cannot process requests faster (or slower) than before.

Yes, that's what's called tidi, as in time dilation. It slows down time, it doesn't lag your requests.

TWHC Assistant wrote:
This illusion is what I call an artificial lag. It has a very similar effect to real lag. It only manages and warns players in a graceful way about the fact that the numbers of players connected to a node is increasing and the system is reaching is capacity.

Nope. Wrong. It has nothing whatsoever to do with "warning players in a graceful way about the fact the numbers of players connected to a node is increasing" etc etc etc, and everything to do with degrading gracefully instead of [i[crashing and burning[/i] and behaving erratically.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jorma Morkkis
State War Academy
Caldari State
#140 - 2012-05-13 09:51:17 UTC
Lord Zim wrote:
You really, really don't understand what TiDi does, do you?


Why I'm still on station? 20+ minutes and waiting.