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Fixing the The Loop hole in NPC corps.

Author
TrollFace TrololMcFluf
Imperial Academy
Amarr Empire
#21 - 2011-09-17 14:30:32 UTC
Mirima Thurander wrote:
Hirana Yoshida wrote:
Problem? Haven't heard of any problems that would make mandatory drafting/recruiting of everything crawling/walking a better alternative ..
- Neutral RR is better solved by aggression tweaks.
- Just about all facets of wardecs are already considered an exploit.
- Etc.

Otherwise it sounds like an awesome plan.

Now if you don't mind, do a write up of how you are going to tell the thousands of casual players who just play Eve to kick back from real-life and chew the fat in local. Or what of the absentee that comes back to find him self at war with thousands of bloodcrazed enemies?

In short: GTFO.





Give me one good reason that's not a I WANA BE PVP IMMUNE !! < This in your argument and it is not a valid one for keeping a broken part of the game broken.


Whats your problem with people who want to pay 15 bucks a month to shoot little red boxs

or maybe its your total incompetence and in ability to get them to shoot back at you

No one in this game is immune from pvp everything they do is a form of pvp they shouldn't be forced to play your way just because you dont like it and want to cry about it

although i spose a wittle pvp carebear like you cant understand that so you come here and cry about it
Mirima Thurander
#22 - 2011-09-17 14:39:48 UTC
Tippia wrote:



Give me a way to fix the neutral haulers inside of NPC corps, and don't give me the tired old just gank them, yes you can do that but you only have to do that because of the fact there inside of a NPC corp to start with.


You want to keep NPC Corps, allow them to be wardeced, fixes the hauler and reper problem along with not removing your NPC corps.

But that wont suit any of you ether because it still allows you to be wardeced and you don't want that.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Mirima Thurander
#23 - 2011-09-17 14:46:07 UTC
TrollFace TrololMcFluf wrote:
troll post



My problem is not with mission runners/casual players its with people using neutral corps to haul stuff for there alliances/corps or run reps so there immune to the wardec there under at the moment. The ganking option is not an effective way to deal with them.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Hirana Yoshida
Behavioral Affront
#24 - 2011-09-17 14:52:13 UTC
Mirima Thurander wrote:
Give me one good reason that's not a I WANA BE PVP IMMUNE !! ..

Has nothing to with wanting to be PvP immune. Believe it or not, there are lots of people who don't actually want to participate in that aspect of the game, just as I bet there are people who avoid being snipers and what have you in an FPS game.
I would go so far as to say that there are some people who don't even know that it exists (until they get suicided), thinking that it is probably an arena type thing like in 99% of all other MMOs.
Mirima Thurander wrote:
Blalbla dec NPC corps...But that wont suit any of you ether because it still allows you to be wardeced and you don't want that.

I would love to see how you plan to grief people when at war with landlord in whose space you operate .. NPC corps are in alliances called Empires in case you didn't know.

My previous summation still stands: GTFO.
Tippia
Sunshine and Lollipops
#25 - 2011-09-17 15:15:16 UTC
Mirima Thurander wrote:
Give me a way to fix the neutral haulers inside of NPC corps
Gank them.

So again, what's the problem with NPC corps?
Nicolo da'Vicenza
Viziam
Amarr Empire
#26 - 2011-09-17 18:00:16 UTC  |  Edited by: Nicolo da'Vicenza
Tippia wrote:

So again, what's the problem with NPC corps?

Their main problem is the injection of isk into the economy with no way of removing it or even imposing loss/competition on them other then undercutting them, leading to massive deflation of the worth of industry in all of EVE.

The other issues, of trivialization of nullsec logistics and degrading of highsec wardec integrity via NPC alts are secondary, but also significantly bad for eve.

Drafting into FW is a bad idea though, I say just make them "Free agents", revoke the tax rate and have wardecs against individuals instead of corps cost something like 1M isk a week.
Eliniale
Co-operative Resource Extraction
#27 - 2011-09-17 18:11:36 UTC
Mirima Thurander wrote:
i think it should work like this


only be allowed inside of a noob corp for a total of 30 days played time( that's time logged in, after 15 days your given a notice ether join a player corp or your getting drafted into the FW corps.

2 problems solved with 1 idea FW and neutral haulers/reps



What exactly is the problem here? that there are people you cannot wardec, or shoot without getting ganked by concord? I'm sorry but for some people peacefully mining is the way they like to play eve, it's very relaxing for them, granted i don't see the fun in that, but let's be honest here, these people deserve as much right to play eve the way they like as you do. There's plenty of other people to shoot, who might even shoot back.

And if you really can't stand the fact that there are people who mine, go to a random mining system with a SB battleship, and go get ganked by concord for your efforts.

I'm sorry but i cannot understand that people believe they are the only ones that play eve the 'right' way. Eve is as ccp intended it, a world much like real life, but set in space.
Deal with it or leave :D

System ideas: https://forums.eveonline.com/default.aspx?g=posts&t=191928&find=unread

Nicolo da'Vicenza
Viziam
Amarr Empire
#28 - 2011-09-17 18:22:29 UTC
Eliniale wrote:
What exactly is the problem here? that there are people you cannot wardec, or shoot without getting ganked by concord? I'm sorry but for some people peacefully mining is the way they like to play eve, it's very relaxing for them, granted i don't see the fun in that, but let's be honest here, these people deserve as much right to play eve the way they like as you do.
Say my playstyle is "running a bot in Dodixie in an NPC corp". Do I have a "right" to that playstyle? No.

Why is botting bad for EVE as a whole exactly? Because it injects mountains of isk into the game economy and devalues the efforts of legitimate players by driving down the rewards of their efforts through market competition.
Aqriue
Center for Advanced Studies
Gallente Federation
#29 - 2011-09-17 19:57:11 UTC
Oh good, was wondering when someone had an origional idea that wasn't posted over and over

Mirima Thurander wrote:
i think it should work like this


only be allowed inside of a noob corp for a total of 30 days played time( that's time logged in, after 15 days your given a notice ether join a player corp or your getting drafted into the FW corps.

2 problems solved with 1 idea FW and neutral haulers/reps

I think it should go like this

You log in, you are forced to mine for 4 hours each day and then run NPC missions for 4 more hours. Once you have finished the 8 hours of community service, then you can PVP. And if you log or disconnet, reset! back to zero. This is everyday of the month BTW. Enjoy how your money is spent.

Solves the 1 big problem, we all now play the same scripted sandbox and have no choice what we do.

Mirima Thurander wrote:


There's nothing wrong with this idea, besides the fact that people that don't want to have PvP forced up on them will no longer have a 100% immunity to pvp, and not being 100% immune to PvP is a good thing.

Give me one good reason that's not a I WANA BE PVP IMMUNE !! < This in your argument and it is not a valid one for keeping a broken part of the game broken.

You cannot force PVP on someone, but there is nothing stopping you from nutting up, balling out, and facing the wall. Know how you shoot a neutrol target? Shift-click, wait for target lock, turn off CONCORD warning and ignore all further pop ups, alpha the target, and suck up the loss to CONCORD. Yes, that little annoying faction is actually a deterrent that prevents whiney little turds screaming "STEP ON ME!" for attention on the forums because they don't like risking a loss and things their way.

One really good reason to be immune from an annoyance of some twit looking for a 1-sided fight against a mission ship, which BTW is so damn easy to kill with a PVP ship (mission ships don't fit buffer, scram, web and guaranteed "I WIN! I WANT GOLD STAR STICKER AND A COOKIE FOR LACK OF EFFORT!"). My ******* money pays for the subscription and I can damn well do what ever the hell I want with it. You want to pay for my sub, then **** yeah I will loose ships left and right on someone elses dime.

And if your problem comes from neutrol repping, here are a couple of ideas.

1) Don't fight them. You see them, leave. You don't like playing with them, take you ball and go home.
2) Don't fight on station or gate. Logis can leave with a quick exit, but once you nail them with a scram in a belt/deadspace/POS you bend their ass over the barrel until they scream uncle.
3) Bring your own logis and way more DPS, more the merrier.

Nicolo da'Vicenza wrote:
Say my playstyle is "running a bot in Dodixie in an NPC corp". Do I have a "right" to that playstyle? No.

Why is botting bad for EVE as a whole exactly? Because it injects mountains of isk into the game economy and devalues the efforts of legitimate players by driving down the rewards of their efforts through market competition.

Question! Do you wear a Batcowl and scream "I AM BATMAN! FOR....I AM THE LAW!!!" in a rough Christian Bale / Stallone accent while playing EVE? You don't? Then you fire up that little petition machine and input the required amount of data, send it off, and let the actual Judge Dreads of EVE deal with the problem if isk is being sold or automatic scripts are running the ships.

And low costs are a good thing. I notice alot of Captain Hardcores piloting the tech 1 S.S. BADASS in bait Vigils and T1 cruisers in my deadspace trying to get me to consent to combat when in fact in a non-consent PVP game they can open fire at any damn time, screw CONCORD and suck up the loss. Those cheap ships tells me they are to cowardly to deal with a hit to the wallet, unless they know they can win and then they bust out the T2/T3 ship because they don't fear that risk to the wallet. Lowcost means people can PVP more often and avoid things they don't like, mining and PVE missions without dedicating large amounts of time to recovering from moments of binge PVP. And most PVP pilots won't fly expensive set ups, cause they know they will loose them anyway and someone needs to buy those expensive faction / officer mods.

And don't bother bringing in mineral excuse, scrap metal / cap boosters / cruiser weapons / ECM mods don't bring in near the same amount as meta zero BS loot.
Tippia
Sunshine and Lollipops
#30 - 2011-09-17 20:10:53 UTC  |  Edited by: Tippia
Nicolo da'Vicenza wrote:
Their main problem is the injection of isk into the economy with no way of removing it or even imposing loss/competition on them other then undercutting them, leading to massive deflation of the worth of industry in all of EVE.
Oook… but none of what is being proposed here does in any way reduce the injection of ISK. In fact, the corp tax in NPC corps ensures that less ISK is being injected than if they were in other corps (because it's largely fauceted ISK that is being taxed). Moving people out of NPC corps would increase the ISK injection.
Quote:
The other issues, of trivialization of nullsec logistics and degrading of highsec wardec integrity via NPC alts are secondary, but also significantly bad for eve.
Nullsec logistics happens in nullsec, where killing people is easy no matter what corp they're in, so NPC corps are not even a factor. They might be a problem in highsec, but meh… gank them. That's why it's allowed (and at any rate, moving people out of NPC corps wouldn't really solve anything anyway). As for the degradation of “wardec integrity”… ehm… what? How?
Nicolo da'Vicenza
Viziam
Amarr Empire
#31 - 2011-09-17 20:11:05 UTC
Aqriue wrote:
Nicolo da'Vicenza wrote:
Say my playstyle is "running a bot in Dodixie in an NPC corp". Do I have a "right" to that playstyle? No.

Why is botting bad for EVE as a whole exactly? Because it injects mountains of isk into the game economy and devalues the efforts of legitimate players by driving down the rewards of their efforts through market competition.

Question! Do you wear a Batcowl and scream "I AM BATMAN! FOR....I AM THE LAW!!!" in a rough Christian Bale / Stallone accent while playing EVE? You don't? Then you fire up that little petition machine and input the required amount of data, send it off, and let the actual Judge Dreads of EVE deal with the problem if isk is being sold or automatic scripts are running the ships.
I guess I was expecting a bit much to hope that readers could connect the dots with what I was saying. I was pointing out the absurdity of being "entitled" to a playstyle by dint of EVE being a 'sandbox', vis a vis botting being a playstyle that noone would recognize as anyone having a "right to". Your rant on how I should report bots doesn't really factor into this discussion.

Quote:
And low costs are a good thing. I notice alot of Captain Hardcores piloting the tech 1 S.S. BADASS in bait Vigils and T1 cruisers in my deadspace trying to get me to consent to combat when in fact in a non-consent PVP game they can open fire at any damn time, screw CONCORD and suck up the loss. Those cheap ships tells me they are to cowardly to deal with a hit to the wallet, unless they know they can win and then they bust out the T2/T3 ship because they don't fear that risk to the wallet. Lowcost means people can PVP more often and avoid things they don't like, mining and PVE missions without dedicating large amounts of time to recovering from moments of binge PVP. And most PVP pilots won't fly expensive set ups, cause they know they will loose them anyway and someone needs to buy those expensive faction / officer mods..
Low costs are a good thing but artificially depressed costs are a bad thing, especially in a player driven economy. Your rant about how bait ships are 'cowards' for not getting concorded by attacking your ratting ship doesn't really factor into this discussion.
Nicolo da'Vicenza
Viziam
Amarr Empire
#32 - 2011-09-17 20:19:39 UTC  |  Edited by: Nicolo da'Vicenza
Tippia wrote:
Nicolo da'Vicenza wrote:
Their main problem is the injection of isk into the economy with no way of removing it or even imposing loss/competition on them other then undercutting them, leading to massive deflation of the worth of industry in all of EVE.
Oook… but none of what is being proposed here does in any way reduce the injection of ISK. In fact, the corp tax in NPC corps ensures that less ISK is being injected than if they were in other corps (because it's largely fauceted ISK that is being taxed). Moving people out of NPC corps would increase the ISK injection.
The 11% NPC corp tax merely brings it in line with the average tax of a player-run corp in EVE (give or take 1%). By patching the wardec system and replacing NPC corps with "Free Agents", incurred costs of operation will increase as rival producers and player-run corps can pursue methods of direct competition (ie: PVP) other then undercutting.

Tippia wrote:
Quote:
The other issues, of trivialization of nullsec logistics and degrading of highsec wardec integrity via NPC alts are secondary, but also significantly bad for eve.
Nullsec logistics happens in nullsec
The vast majority of 0.0 logistics happens in hisec under the protection of CONCORD. I take it your solution is that dozens of battleships should suicide into random freighters filled with full cargoholds of 1400mm artillery cannons?
Tippia
Sunshine and Lollipops
#33 - 2011-09-17 20:30:08 UTC  |  Edited by: Tippia
Nicolo da'Vicenza wrote:
The 11% NPC corp tax merely brings it in line with the average tax of a player-run corp in EVE (give or take 1%).
…not just "merely" — the 11% NPC corp tax means that 11% less ISK is injected by NPC-corp players. The tax in a PC corp is not lost, — the player(s) still have it at their disposal and can still benefit from it. The tax in an NPC corp means the money is gone. They will never see it again.
Quote:
By patching the wardec system and replacing NPC corps with "Free Agents", incurred costs of operation will increase.
How?
Quote:
The vast majority of 0.0 logistics happens in hisec under the protection of CONCORD. I take it your solution is that dozens of battleships should suicide into random freighters filled with full cargoholds of 1400mm artillery cannons?
Seeing as how a cargo full of 1400mms would be well worth the gank, even if you weren't out to inflict losses on anyone in particular, yes. Of course.

And anyway, as mentioned, you'd be forced to gank people anyway since you wouldn't have any way of knowing (in time) who does what, where, for whom, and by the time you got your wardec in, it would be too late to have any effect whatsoever.
sabre906
The Scope
Gallente Federation
#34 - 2011-09-17 20:30:16 UTC
A solution in search of a problem.
Nicolo da'Vicenza
Viziam
Amarr Empire
#35 - 2011-09-17 20:48:12 UTC  |  Edited by: Nicolo da'Vicenza
Tippia wrote:
Nicolo da'Vicenza wrote:
The 11% NPC corp tax merely brings it in line with the average tax of a player-run corp in EVE (give or take 1%).
…not just "merely" — the 11% NPC corp tax means that 11% less ISK is injected by NPC-corp players.
Yes, and that mighty 1% above the average corp tax does not reflect the benefits of zero incurred cost .

Quote:
How?
Combined with wardec reform, Incurred costs of operation will increase as rival producers and player-run corps can pursue methods of direct competition (ie: PVP) other then undercutting. The price of goods will increase appropriately.

Quote:
Seeing as how a cargo full of 1400mms would be well worth the gank, even if you weren't out to inflict losses on anyone in particular, yes. Of course.
Fair enough, so just ship enough to your jumping point below the suicide gank profit threshold. Then what?

Quote:
And anyway, as mentioned, you'd be forced to gank people anyway since you wouldn't have any way of knowing (in time) who does what, where, for whom, and by the time you got your wardec in, it would be too late to have any effect whatsoever
If this was a one-time occurrance, and the intent was to block an individual shipment, then this would be true. But that does not reflect the current situation in EVE.
Tippia
Sunshine and Lollipops
#36 - 2011-09-17 21:06:09 UTC  |  Edited by: Tippia
Nicolo da'Vicenza wrote:
Yes, and that mighty 1% above the average corp tax does not reflect the benefits of zero incurred cost .
…except that, again, the normal corp tax is not a cost — it's a redistribution. So no, we're talking 11% more than what you have to give up in a normal corp, because in a normal corp, you do not lose the money. Granted, the NPC tax isn't a cost either — what it is is a reduction of ISK faucets (so not really a sink, but almost), unlike the PC tax.

In fact, NPC corp tax has roughly nothing at all to do with PC corp taxes. They may have the same name, but they are completely different from a mechanics point of view. You're also forgetting all the other things you have to “pay” for being in an NPC corp, most notably being restricted to only using NPC services and having no way to bypass the queues to these services, which creates actual costs that PC-corp players do not have to deal with (or which they can amortise far more effectively).

And just to be precise, what incurred costs are you talking about here and what do they have to do with taxes?
Quote:
Combined with wardec reform, Incurred costs of operation will increase as rival producers and player-run corps can pursue methods of direct competition (ie: PVP) other then undercutting.
They already can.
Quote:
Then what?
Then you still kill them, because it will still be worth it if you're targeting the other corp.
Quote:
If this was a one-time occurrance, and the intent was to block an individual shipment, then this would be true. But that does not reflect the current situation in EVE.
It is just as true for multiple shipments. All you'd end up doing is filling up your wardec queue and not be able to go after the latest corp on your list and end up having to gank them regardless.

Anyway, the basic question remains: you say that the main problem is the injection of ISK from NPC corps, but none of what is being proposed here addresses that (supposed) problem. Quite the opposite. So, 1) how (and why) is it a problem, and 2) how do you solve it by moving people out of NPC corps, when doing that only means that more ISK is being injected?
Nicolo da'Vicenza
Viziam
Amarr Empire
#37 - 2011-09-17 21:35:14 UTC  |  Edited by: Nicolo da'Vicenza
Quote:
You're also forgetting all the other things you have to “pay” for being in an NPC corp, most notably being restricted to only using NPC services and having no way to bypass the queues to these services, which creates actual costs that PC-corp players do not have to deal with (or which they can amortise far more effectively).
There's a reason you're using "pay" in quotation marks there, because those aren't costs; they are loss of potential profit.

Tippia wrote:
Nicolo da'Vicenza wrote:
If this was a one-time occurrance, and the intent was to block an individual shipment, then this would be true. But that does not reflect the current situation in EVE.
It is just as true for multiple shipments. All you'd end up doing is filling up your wardec queue and not be able to go after the latest corp on your list and end up having to gank them regardless.
No it isn't "just as true" with multiple shipments. Your theorycraft doesn't reflect EVE reality as null logistic supply routes going across highsec can and have been disrupted when wardecs are an option (typically against renters who do not have npc freighter alts yet). However, the vast majority of null logistics are done under the protection of CONCORD.

Quote:
Then you still kill them, because it will still be worth it if you're targeting the other corp.
Or they could just get a defense fleet up instead of relying on CONCORD to guard their logistics for them. I know you might have adjusted to the way things are, but it really shouldn't take losing an entire battleship fleet to kill a single afk, unescorted, autopiloting freighter in order to disrupt an enemy supply line by a rival nullsec alliance.

Quote:
Anyway, the basic question remains: you say that the main problem is the injection of ISK from NPC corps, but none of what is being proposed here addresses that (supposed) problem. Quite the opposite. So, 1) how (and why) is it a problem, and 2) how do you solve it by moving people out of NPC corps, when doing that only means that more ISK is being injected?
Replacing NPC Corps with a "Free Agent" system, along with wardec reform, increases incurred costs of operation, offsetting ISK injection with cost in line with player-run corps and enabling rival hisec corporations to compete with them in ways other then undercutting the price of goods. Industry in player-run corps improves everywhere in New Eden as the price of their goods becomes more valuable.

Increasing industry in null space (bringing in carebears to the fold in an non-renter capacity, etc) by limiting highsec mineral dependency and by removing a 100% CONCORD protection guarantee is a nice bonus.
Tippia
Sunshine and Lollipops
#38 - 2011-09-17 23:03:21 UTC  |  Edited by: Tippia
Nicolo da'Vicenza wrote:
There's a reason you're using "pay" in quotation marks there, because those aren't costs; they are loss of potential profit.
The NPC corp tax is if we're talking about activities that inject ISK, but since you keep talking about industry, the tax is not even a potential loss — it's just irrelevant. The PC corp tax is not relevant regardless, since it's not a loss of ISK.
Quote:
No it isn't "just as true" with multiple shipments. Your theorycraft doesn't reflect EVE reality as null logistic supply routes going across highsec can and have been disrupted when wardecs are an option (typically against renters who do not have npc freighter alts yet). However, the vast majority of null logistics are done under the protection of CONCORD.
…and that will be just as true regardless since you won't be able to wardec corps fast enough to catch anything.
Quote:
Replacing NPC Corps with a "Free Agent" system, along with wardec reform, increases incurred costs of operation,
In what way? And again: what costs?
Quote:
offsetting ISK injection with cost in line with player-run corps and enabling rival hisec corporations to compete with them in ways other then undercutting the price of goods.
The costs of player-run corps are lower than the NPC corps since the PC corps can amortise their costs far better, since they can switch S&I at will to match the market, and since they do not have to compete with others over S&I queues.

Moreover, just like with the taxes, you're moving them away from mechanics that siphon off ISK towards mechanics that just moves the ISK around… which seems rather senseless if the main problem is supposed to be the injection of ISK. Oh, and let's not forget that even if your idea has some effect (highly doubtful), all that accomplishes is that more ships are destroyed which causes even more ISK to be injected.


So, to recap: you claim that the main problem is the injection of ISK (which you haven't really demonstrated or explained yet).

To solve this, you want to move people to corps that inject more ISK, because they are no longer affected by NPC corp taxes; you want to make them to have less ISK siphoned off through NPC services; and you want to make them inject more ISK by increasing the number of ship losses.

I'm sorry, but your proposal only seems to make the supposed problem worse rather than fix it…
Mirima Thurander
#39 - 2011-09-17 23:42:17 UTC  |  Edited by: Mirima Thurander
Nicolo da'Vicenza wrote:


I say just make them "Free agents", revoke the tax rate and have wardecs against individuals instead of corps cost something like 1M isk a week.



That's a good idea but all the people that want to be war dec immune STILL wont go for it because there no longer immune.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Mirima Thurander
#40 - 2011-09-17 23:48:10 UTC
Aqriue wrote:
I WANA BE PVP IMMUNE !!



Give me one good reason that's not a I WANA BE PVP IMMUNE !! < This in your argument and it is not a valid one for keeping a broken part of the game broken.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.