These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Why do I want a cruiser when a destroyer has 8 hardpoints?

Author
Damien Valdes
Doomheim
#1 - 2012-05-10 18:47:24 UTC
Perhaps I am missing the point of a cruiser. I can pack a whole lot more firepower onto a destroyer.

What am I missing?
Haulie Berry
#2 - 2012-05-10 18:51:54 UTC  |  Edited by: Haulie Berry
Damien Valdes wrote:
Perhaps I am missing the point of a cruiser. I can pack a whole lot more firepower onto a destroyer.

What am I missing?


Are you seriously comparing ships solely based on how many turret hardpoints they have?

Seriously?

What you're missing would be collectively referred to as every other ship stat in the game.
Kasutra
No Vacancies
No Vacancies.
#3 - 2012-05-10 18:56:07 UTC
Destroyers are small gun platforms whose role is to pop frigates quickly and efficiently.

Cruisers are a far more varied ship class. They can field bigger weapons than destroyers can, have more hit points, and generally more fitting options.
Damien Valdes
Doomheim
#4 - 2012-05-10 19:04:56 UTC
Haulie Berry wrote:

Are you seriously comparing ships solely based on how many turret hardpoints they have?

Seriously?

What you're missing would be collectively referred to as every other ship stat in the game.


Thank you for such a helpful and informative reply.
Orlacc
#5 - 2012-05-10 19:08:53 UTC
If you prefer a destroyer, fly a destroyer. There is no right way to go.

"Measure Twice, Cut Once."

Lucas Schuyler
Federal Navy Academy
Gallente Federation
#6 - 2012-05-10 19:11:43 UTC
Damien Valdes wrote:
Perhaps I am missing the point of a cruiser. I can pack a whole lot more firepower onto a destroyer.

What am I missing?


What you are missing is variety. Cruisers account for all T1 Cruisers, each with different capabilities, strengths, and weaknesses, as well as all Recons, HACs, HICs, Tech 3s, Logistics... That is a LOT of ship power and capacity P
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#7 - 2012-05-10 19:13:39 UTC  |  Edited by: Tor Gungnir
1. Cruisers are bigger ships, with all the advantages that comes with that such as heftier Powergrid, CPU, Health etc etc. For example they use Medium Turrets rather than Small Turrets.

2. As mentioned, while there is just one Destroyer per Faction, there are three Cruisers each. A lot of variation and specialization there.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

ApertureKubi
Blut Krieg Sturmtruppen
#8 - 2012-05-10 19:16:54 UTC
Cruisers can fit bigger guns (that fire bigger shots) along with more support (non pew pew) modules.

Destroyers can fit more smaller guns and are intended as an anti-frigate platform.
Wyte Ragnarok
#9 - 2012-05-10 19:19:40 UTC
Damien Valdes wrote:
What am I missing?


Destroyers do more damage than Dreadnoughts, didn't you know?
Damien Valdes
Doomheim
#10 - 2012-05-10 19:42:15 UTC
My DPS for my destroyer is 125. When I outfitted a cruiser, with medium turrets, it was 50.

That's why I asked.
Keith Gavner
Nomura Industries
#11 - 2012-05-10 19:47:31 UTC
You just lack the support skills for a cruiser sized hull. With good support skills, you will be able to dish a lot of dps out of a cruiser with a decent tank. On the other hand, you will never have a decent tank with a destroyer and your only job will be to pop the frigates but you will get destroyed by everything else.
Damien Valdes
Doomheim
#12 - 2012-05-10 19:50:07 UTC
Keith Gavner wrote:
You just lack the support skills for a cruiser sized hull. With good support skills, you will be able to dish a lot of dps out of a cruiser with a decent tank. On the other hand, you will never have a decent tank with a destroyer and your only job will be to pop the frigates but you will get destroyed by everything else.


Thanks. I will try to find out what skills are considered good for a cruiser.

Zyress
Caldari Provisions
Caldari State
#13 - 2012-05-10 19:59:24 UTC
For the right job the Destroyer is a better choice, if you are cranking thru lvl 1 missions, ratting in hi-sec belts, ganking defenseless miners, salvaging or providing dps support for a frigate gang then the Destroyer is a fine choice.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#14 - 2012-05-10 20:06:31 UTC
Damien Valdes wrote:
Keith Gavner wrote:
You just lack the support skills for a cruiser sized hull. With good support skills, you will be able to dish a lot of dps out of a cruiser with a decent tank. On the other hand, you will never have a decent tank with a destroyer and your only job will be to pop the frigates but you will get destroyed by everything else.


Thanks. I will try to find out what skills are considered good for a cruiser.



Which Cruiser you flying/planning to fly?

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

George Whitebread
Viziam
Amarr Empire
#15 - 2012-05-10 20:07:03 UTC
Damien Valdes wrote:
Keith Gavner wrote:
You just lack the support skills for a cruiser sized hull. With good support skills, you will be able to dish a lot of dps out of a cruiser with a decent tank. On the other hand, you will never have a decent tank with a destroyer and your only job will be to pop the frigates but you will get destroyed by everything else.


Thanks. I will try to find out what skills are considered good for a cruiser.



Well, support skills are skills that are generally good to have, so you won't find such skills that are suitable for cruisers only. Skills that give you % to powergrid, % to CPU, % to capacitor, and so forth, are useful to all ship classes. Makes it easier to fit all those modules you want. Also, "general purpose skills" you find in the gunnery category are crucial if you are to be successful in any ship bigger than a frigate class vessel. Basic skills from the engineering and mechanic categories are also important to train early on for new capsuleers.

The main point here, is that destroyers and frigates are less skill intensive (more viable out of the box) than other ships, so unless you have all those crucial support skills, moving in a straight path towards cruisers (plus the medium turrets skills obviously) and then jump right into one, will indeed feel like a major downgrade from a destroyer.

I learned that the hard way myself. Blink

"I say what I like, and I like what I bloody well say" - George Whitebread

Damien Valdes
Doomheim
#16 - 2012-05-10 20:12:23 UTC
Tor Gungnir wrote:


Which Cruiser you flying/planning to fly?


I'm Gallente.
Damien Valdes
Doomheim
#17 - 2012-05-10 20:13:20 UTC
George Whitebread wrote:
...The main point here, is that destroyers and frigates are less skill intensive (more viable out of the box) than other ships, so unless you have all those crucial support skills, moving in a straight path towards cruisers (plus the medium turrets skills obviously) and then jump right into one, will indeed feel like a major downgrade from a destroyer.

I learned that the hard way myself. Blink


Thanks. I found this on a Google search:

Energy management L4,
Energy Systems operation L4,
Drones L5,
Scout drone op L4,
Drone Interface L3,
Combat Drone Operation L3,
Hull Upgrades L4,
Repair L4,
Mechanic L4,
Energy Grid Upgrades 4,
Engineering L4,
Electronics L4,
Drone Navigation L3,
Acceleration Control L3,
Evasive Maneuvering L3,
Fuel Conservation L3 (L4 or 5 if you do missions heavily),
Drone Sharpshooting L3,
Drone Durability 3,
armor compensation skills to L2 or L3,
Medium Hybrid L4,
Gunnery L5, and
L3 in Sharpshooting, controlled bursts, rapid fire, motion prediction, surgical strike, and trajectory analysis.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#18 - 2012-05-10 20:14:17 UTC  |  Edited by: Tor Gungnir
Damien Valdes wrote:
Tor Gungnir wrote:


Which Cruiser you flying/planning to fly?


I'm Gallente.


How are your Drone skills? Gallente is generally all about the Drones. Decent Drone skills+Armor tanking skills and you turn a Vexor into a monster. Turret DPS will be generally low unless you pick on of the few Gallente ships that do support the fielding of turrets.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

George Whitebread
Viziam
Amarr Empire
#19 - 2012-05-10 20:18:47 UTC  |  Edited by: George Whitebread
Damien Valdes wrote:

I'm Gallente.


Then you should armor tank, so at least pick up "hull upgrades" and "repair systems" early on. Gallente are drones specialists (The Vexor cruiser gets bonuses to drones), so you should train for drones too. Anyhow, I would spend some time on those gunnery skills if I were you. Those are for general purpose, and are useful no matter what direction you want to go later on for which spaceships you want to fly.

Don't forget all those important navigation skills either. Blink

edit: what the man (Tor Gungnir) said. Cool

"I say what I like, and I like what I bloody well say" - George Whitebread

Tanya Powers
Doomheim
#20 - 2012-05-10 20:34:41 UTC  |  Edited by: Tanya Powers
Damien Valdes wrote:
Tor Gungnir wrote:


Which Cruiser you flying/planning to fly?


I'm Gallente.


Gallente is a very specific game play relying on drones to add dmg or main dmg, those are overall bad for pvp as main dps source.
Blasters need you to get in range, after recent changes you can nok maintain respect distance provided you have TOP gunnery/drone/hull skills, support skills like fittings on TOP.
Even then Eve being about 1 on 1 that turns in to 1 on 5 or + faster than you engage, gallente game play design is quite poor and offer few options compared with all other races.
Railguns are horrible, tank in a Gallente set up is restrictive and demands hard core skills training witch in eve means over a year.

Gallente is about sneak attacking, pick targets you can easily blow and gtfo. If you have to use mwd's to move around while tanking, shooting T2 hulls, you'll feel the pain. It's some kind of space camper rogue but offers nothing else because of it's bad game design with current game mechanics.

If you have fun with go straight for all skills and get the 700 wooping dps you can get out or a catalyst. Yep you read it well, 700dps.
Now once you've trained all those skills and figure out you're stuck in a single game play style restricting your gaming possibilities you'll train something else.

You're at the beginning, change ASAP, it's the best advice someone can give you. Go amarr/minmatar you can't go wrong with those 2 in any way.
12Next page