These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Idea series: Reward better decisions, not better equipment.

Author
Aphoxema G
Khushakor Clan
#1 - 2012-05-10 15:48:56 UTC  |  Edited by: Aphoxema G
My ideas focus on mechanical, subtle things that are meant to reward thinking and attention rather than having the best hardware and connection. I'd like to collect ideas that do just that and add them to this thread, as I feel EVE already does a good job at focusing on planning but there's still many things that are lacking.

Warp disruptors should prevent cloaking in a different way to penalize trying to warp at bad times.
https://forums.eveonline.com/default.aspx?g=posts&t=107377

Modules should "miss" instead of fail to activate/deactivate.
https://forums.eveonline.com/default.aspx?g=posts&t=98914

Less graphics, more FPS.
https://forums.eveonline.com/default.aspx?g=posts&m=1278521

If you have any ideas for "quiet" changes that rewards planning over reaction (without removing the benefits in reacting) please link them here.