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Are you kidding me....?

First post
Author
Jerick Ludhowe
Internet Tuff Guys
#41 - 2012-05-10 13:17:40 UTC
EmmerTemp wrote:
http://i.imgur.com/XVIiz.jpg

Thats going to be a game breaker, if it works like I think it works


Wtf is with ccp and introducing all these god awful ideas... That module not only makes no sense but it seems totally against the "sandbox" concept ccp claims this game is...
Sarmatiko
#42 - 2012-05-10 13:30:53 UTC  |  Edited by: Sarmatiko
Jerick Ludhowe wrote:
Wtf is with ccp and introducing all these god awful ideas... That module not only makes no sense but it seems totally against the "sandbox" concept ccp claims this game is...

You trading one mid-slot, 50 CPU and 80% of ship scan resolution to get a chance of target breaking.
Why you not complaining against T3 Interdiction Nullifier subsystem, or warp core stabilizers? They should also be considered game breaking in your primitive mind, because you really don't understand purpose of Target Breaker module.
Mariner6
The Scope
Gallente Federation
#43 - 2012-05-10 14:51:45 UTC  |  Edited by: Mariner6
Who cares if it jacks your scan resolution? You get on grid, start kiting, target your prey and THEN turn on the breaker. So once you have locked the targets you want who cares what your scan res is?

Another thing about this mod is that it completely favors shield tanked ships, or at least I should say those ships with more mids than not. What thorax or Megathron can really afford to lose a mid slot as every one is needed, particularly in small groups which this is designed to assist. Oh wait maybe a Maller? Nope that won't work. How about a proteus? What mid you going to give up for that? Wait how about an Armageddon!

So basically this is mostly for Caldari and Winmatar. The Scorp and Navy Scorp will be absolutely ridiculously hard to kill with one of these on. Fantastic, even harder to catch and kill Tengu's. How is this balanced? I would say the same thing if it were a low slot but the other way around. This should be a high slot mod to open up options for all races if we have to have this mod that I already hate.

Killing ships with these on will just lead to more micro management required of the FC to correctly apply salvo's of alpha, while maintaining tackle on it. Even more tedium for a very demanding role as its is. Drone boats might help a bit since drones will continue to attack even without lock.... but won't be much help with kiters as drones are too slow and this is definitely a kiter's dream mod. Instead of balancing the ability to deal with kiters we've just made them even more OP. Oh wait, I know the mighty 12% slow down from 5 light webbing drones will solve the problem...in a pigs eye. Maybe Gila's with FOF missles and drones might work if you catch the targets. So Caldari and Winmatar basically get this mod (yes, ok I suppose you could put this on a Domi or Hyperion) while Gallente get a 12% drone damage augmentor that you can't fit on drone boats. Ridiculous. How about fixing the mods we have?
mxzf
Shovel Bros
#44 - 2012-05-10 14:57:29 UTC
Mariner6 wrote:
Who cares if it jacks your scan resolution? You get on grid, start kiting, target your prey and THEN turn on the breaker. So once you have locked the targets you want who cares what your scan res is?

Now imagine that your target in the opposite fleet has one of these things too and re-consider how annoying the 20% scan res might be.

Also, I think the biggest users of these things will be any FC (you don't have to target to call primary) any Fleet CS that's providing boosts. Since both of those care much more about being on the field than doing DPS themselves.
Sarmatiko
#45 - 2012-05-10 15:00:47 UTC  |  Edited by: Sarmatiko
Mariner6 wrote:
Who cares if it jacks your scan resolution? You get on grid, start kiting, target your prey and THEN turn on the breaker. So once you have locked the targets you want who cares what your scan res is?

Scan resolution decreased when module is already ONLINE not only when it's ACTIVE.
Did you tried it before making this stupid theorycrafting? Good luck with 40+ seconds of kiting and target locking on battleship.

mxzf wrote:

Also, I think the biggest users of these things will be any FC (you don't have to target to call primary) any Fleet CS that's providing boosts. Since both of those care much more about being on the field than doing DPS themselves.

You cant fit this module to BC's or CS's
Sigurd Sig Hansen
Doomheim
#46 - 2012-05-10 17:07:36 UTC
mxzf wrote:
CCP Goliath wrote:
I say this firmly with tongue in cheek, but maybe the slogan for Sisi right now should be "Try before you cry" Twisted


Epic dev burn Blink


We dont care what you say just what you do

full in effect.


Mining is the "Deadliest Catch" in this game

Barkaial Starfinder
Brazilian Vultures
Ferrata Victrix
#47 - 2012-05-10 17:31:07 UTC
It will be fun when fleets start targeting themselves to increase the chance of lock break Smile

Seriously, I approve this message. Less blob is more fun. But this should be available for CS as well.
Zimmy Zeta
Perkone
Caldari State
#48 - 2012-05-10 18:39:24 UTC
Looks like the golden age of FoF missiles is about to come...

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

bassie12bf1
Republic Military School
Minmatar Republic
#49 - 2012-05-10 19:17:46 UTC
CCP Goliath wrote:
Destination SkillQueue wrote:
CCP Goliath wrote:
I say this firmly with tongue in cheek, but maybe the slogan for Sisi right now should be "Try before you cry" Twisted


That's fine, but we can only conveniently test this particular module in smallish engagements. The module on the other hand seems to be designed to be used in large scale combat. Such conditions aren't exactly easy to produce on demand for testing purposes, so couldn't you just save us a lot of time and effort and tell us the formula it uses. That way people can test and try to break it, providing you with actual, useful feedback instead of specualtion and guesstimates.


Masstest tomorrow, and you could always test it in dungeons/missions, which can have a very large amount of entities targeting you.


Provided it even works against npc's.

I don't think sensor damps even work even work on them due to npc's having practically infinite targeting range.
Weaselior
GoonWaffe
Goonswarm Federation
#50 - 2012-05-10 19:36:24 UTC
Is this all-or-nothing: i.e. if 100 people are targeting me, do I either break 0- locks or 100 locks, or do I break 95% or something like that?

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Jiji Hamin
Aliastra
Gallente Federation
#51 - 2012-05-11 02:05:56 UTC
am i the only person who thinks this module is bad? everyone is like "oh OP" butit breaks locks but does not jam, it **** your scan res, it takes a mid and a ton of cpu, and it's chance of success grows with the amount of people locking you. 1 person locking you and it is less effective and still chance based, tons of people, then there is a decent chance... but still it is jam-strength based, so bigger/eccmed ships will be fine. people just need to relock you and whatevs. once you factor in bubbles you realize it is non-viable for pvp and really the only situation i can imagine it for is cloakies like cov ops and blockade runners that don't plan on seeing combat using it as a last-ditch anti-camp measure.
James Amril-Kesh
Viziam
Amarr Empire
#52 - 2012-05-11 04:31:02 UTC
Jiji Hamin wrote:
am i the only person who thinks this module is bad? everyone is like "oh OP" butit breaks locks but does not jam, it **** your scan res, it takes a mid and a ton of cpu, and it's chance of success grows with the amount of people locking you. 1 person locking you and it is less effective and still chance based, tons of people, then there is a decent chance... but still it is jam-strength based, so bigger/eccmed ships will be fine. people just need to relock you and whatevs. once you factor in bubbles you realize it is non-viable for pvp and really the only situation i can imagine it for is cloakies like cov ops and blockade runners that don't plan on seeing combat using it as a last-ditch anti-camp measure.

I don't think this module is affected by sensor strength of the targeting ships, seeing as it isn't technically an ECM module.

Enjoying the rain today? ;)

Nicolo da'Vicenza
Viziam
Amarr Empire
#53 - 2012-05-11 06:56:58 UTC
not-so-stealthy lowsec t1 industrial boost
Sarmatiko
#54 - 2012-05-11 09:18:30 UTC
Nicolo da'Vicenza wrote:
not-so-stealthy lowsec t1 industrial boost


Oh FFS, you cant fit this module on anything that is not Cruiser, Battleship or Black Ops. Twisted
Vladimir Norkoff
Income Redistribution Service
#55 - 2012-05-11 10:11:16 UTC
Meh. More pre-nerfed garbage. Could see some use in fleet fights I guess. Still iffy even then.

Does the target break last the entire 20 secs? And does it prevent other people from locking you for that 20 secs? Cuz if you are trading 80% of your scan rez, 50 CPU, and alot of cap usage for what basically amounts to an ECM Burst then you ain't getting much. Guess it could go well with a rack full of stabs for travel fits - LOL.
Trusty Jutspezic
Sebiestor Tribe
Minmatar Republic
#56 - 2012-05-11 22:40:59 UTC
Hannott Thanos wrote:

And when we are on the subject, are there any graphs showing how much more Sabers are used compared to the other dictors?


Sabres are pretty balanced with the other dictors in fleet fights anyway. They all explode good, and the other ones are cheaper. The sabre only becomes the only choice in solo/micro gang stuff and honestly at that point you're talking about the nichest of niche players.
Silly Slot
State War Academy
Caldari State
#57 - 2012-05-12 03:10:56 UTC
Jerick Ludhowe wrote:
Wtf is with ccp and introducing all these god awful ideas... That module not only makes no sense but it seems totally against the "sandbox" concept ccp claims this game is...



I wasn't going to post until i read this idiotic post...

How is adding new module concepts "against the sandbox" you dont think the amarr or whoever would develop new modules over time to try to counter there enemys..

As for the module being useless, it takes up a slot that could be used for something more useful..... .BUT

If you do fit this it has 1 big plus, yes it will break your logi as well but heres where it makes sense as well.....

If i'm locked by 50 geddons, and taking damage and my 3 scimis repping me but i can see reps aren't holding, i can pulse the module and hopefully get a target break so i can warp off and escape before the RR fails completely and i hit 0...

I'm so sick of everything CCP does getting trounced by idiots before they even test it...

Silly Slot
State War Academy
Caldari State
#58 - 2012-05-12 03:12:41 UTC
Vladimir Norkoff wrote:
Meh. More pre-nerfed garbage. Could see some use in fleet fights I guess. Still iffy even then.

Does the target break last the entire 20 secs? And does it prevent other people from locking you for that 20 secs? Cuz if you are trading 80% of your scan rez, 50 CPU, and alot of cap usage for what basically amounts to an ECM Burst then you ain't getting much. Guess it could go well with a rack full of stabs for travel fits - LOL.


Not really unless u plan to get scramed by a fleet of A LOT of ships lol

I dont think it breaks locks for 20 secs its more of an emergency GTFO module, for fleet fights it would seem... it'll be interesting to see what the big fleet's especially in nullsec come up for this module
caldari citizen
Caldari Navy Reconnaissance
#59 - 2012-05-13 17:03:11 UTC
Hannott Thanos wrote:
Also, is this a module that will be added because it is a well designed and thought out module, or is it there to promote the use of Sabers? If it's the latter one, then there is a problem with the dictors, not a use for a new module.

And when we are on the subject, are there any graphs showing how much more Sabers are used compared to the other dictors?




+1 for a thoroughly well thought out post.


Haha Jk.

"Can be fitted to cruisers, Battleships, and black ops only."

Guess you didn't actually bother to look at the module before you posted, as a number of others in this thread have not bothered to do, either.

To the guy who says it will stop a 250 man battleship gang from locking you and block their next lock, no, it will have a chance on each of them to jam them. Thus some will get thru and even if 1/4 get their locks off, you die. Fleets do big volley. Now lets suppose that with 250 people, there is no diminishing returns on the effect (ie, 100% jam strength, but if you believe CCP is stupid enough to let this happen, there is no sense having a rational discussion with you), what will this accomplish? Something great, it will encourage fleets to split up the dps a bit into smaller alpha groups, which ultimately with or without the module, will make them more successful as a whole, as they wont be wasting so much overkill damage.

Nicolo da'Vicenza wrote:

not-so-stealthy lowsec t1 industrial boost


Another person who never actually bothered to look at the module.


If you guys really think this is overpowered, you fail to see what you are trading for it, a midslot that does something more than a chance based ecm burst. This will practically never save your life if you jump into a gatecamp, at least someone with a point is gonna keep their lock on you, and 3 or 4 seconds later, once, get this, everyone relocks you, you're going to die anyways. Plus you are trading a sensor booster, more tank, or other useful modules for this.
Merin Ryskin
Peregrine Industries
#60 - 2012-05-14 07:02:32 UTC  |  Edited by: Merin Ryskin
You know what the solution to this is?

Make the scan resolution penalty apply at all times, not just when you activate the module.

If you want to have the "get out of jail free" card when you're primaried in a fleet battle, you have to pay the price. Unlike a "penalty" that is irrelevant since 90% of the time you'll be warping out as soon as the locks break, a permanent loss of 80% lock speed is something that you'd have to seriously consider before fitting. And of course if you want to fit more than one to maximize your chances of getting out, well, good luck ever shooting at anything.


Edit: if this is already done, then good. The previous comments are ambiguous on whether the 80% penalty is applied at all times when the module is online, or only once you activate it.