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Wormholes

 
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so... more wormhole systems?

Author
Mattalious
Doomheim
#21 - 2012-05-09 18:32:52 UTC
Oxandrolone wrote:
l
c4's are kinda useless tbh. you need more than 1 ship to run sites but the isk they give is no better than c3's. c4's also tend to have horrible mass limits on their statics so they are hard to collapse. eg a 2bil hole is a pain to collapse without cap ships.




Duel boxing is where C4s are at. You make perfectly good ISK that way. As for the hole issue - just make sure your corp can field Orcas. It really is fairly easy to close C4 holes, as long as you use some common sense.
Bernie Nator
Seal Club Six
Plug N Play
#22 - 2012-05-09 20:30:29 UTC
Everyone knows that the more badass the 'stache, the bigger the owner's badass reputation. Everything else is just an accessory.
Ned Black
Driders
#23 - 2012-05-10 06:40:59 UTC
Daniel Plain wrote:
but do I understand you correctly that you are content with the current 'crowded' wspace and do not wish for more systems?


Well, yes and no. No I am not content with the crowded WH world... I am just as annoyed at how crowded things have become like anyone living there. Getting quadruple escalated twice a week is not exactly fun... but the fact the way hostile escalations work is F.U.B.A.R. is off topic.

While I agree on the crowds I am not sure if just adding systems is the way to go either. Sure its probably the fastest way of doing it, but what should they do in a year down the road when those new systems have been taken as well? Increase the number of systems again?

What I suggest would be diffrent and a kind of "natural" clensing of WH space from less than motivated people.
Nathan Jameson
Grumpy Bastards
#24 - 2012-05-10 06:52:01 UTC
Ned Black wrote:
What I suggest would be diffrent and a kind of "natural" clensing of WH space from less than motivated people.


SOMEONE RANG???

http://www.wormholes.info

Qui Shon
Lone Wolf Freelancers
#25 - 2012-05-10 07:55:55 UTC  |  Edited by: Qui Shon
Nathan Jameson wrote:
Ned Black wrote:
What I suggest would be diffrent and a kind of "natural" clensing of WH space from less than motivated people.


SOMEONE RANG???


Hey, I started removing less motivated peeps (as in their pos's an ships) late 2009. It's like fighting windmills, more will just pop up, bigger ones too.

Also I agree with Ned in that W-space is too easy to live in these days.

Way too easy to organize large ops. And tbh, I wouldn't mind a nerf to the rewards either, the ones npc's buy that is, but I want all isk rewards nerfed across the board, which CCP may be doing.

What w-space needs is something new, something unknown, something harsh. Been rooting for sleepers killing pos's for years, but that's not enough. When every mechanic is known and perfectly predictable, new mechanics are needed, to put *some* unknowns back into unknown space.

Scanning's too fast and too easy, and CCP just makes it easier and easier. From adding sig id's (2009) to making ship id's permanent and the most ridiculous change of all sometime during my break, having id's be in serial so you can always see at a glance which are the new sigs when checking out new or linked previously scanned systems. At least they removed jumps from the API, so I can't just press F5 on dotlan (or some more refined in corp tool) every now and again to see that my victims down the chain are active, now I have to actually go look. If I was still with a big corp, that is.

Not to mention corp bm's and probes keeping formation with alt key, hell, right now it's so easy that even the dumbest and laziest ************ can thrive in w-space, especially if he's part of of a blob. And I don't like that.

Too easy!
Frau Leinsmarch
Mimics
#26 - 2012-05-10 08:00:41 UTC
If anything, I would like to see less small corps in WH space & more larger entities. This would change the state of PvP in WH space, moving it further away from ganks & more toward fleet engagements or gang warfare.

I'd love to see more people organising WH roams, whenever we've come into contact with other people's roams its always been a good fight. Big smile
Dorn Val
Ministry of War
Amarr Empire
#27 - 2012-05-10 08:16:31 UTC
Qui Shon wrote:

...Also I agree with Ned in that W-space is too easy to live in these days....


Just, no. Having to deal with ****** POS mechanics is punishment enough for living in W space. So glad neither of you are Devs...

For the OP: When I first got into Eve roughly two years ago I could day trip into C1/2 systems and make some good ISK solo without too many worries. These days I get surprised when I find an empty system, but I don't see it as a bad thing. One of the problems with low sec is that it's mostly empty, and it's that way because there just isn't any reason to live in a low sec system (unless you're into piracy). The more people get into W space the greater the chance that there will be some combat, so I see vast empty regions of W space as a bad thing -something only a carebear would want.

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Terrorfrodo
Interbus Universal
#28 - 2012-05-10 08:36:25 UTC
Sleepers killing POSes is a ridiculous idea. EVE is not a game where you fight your wars against npcs. Killing a POS is the players' job.

And scanning did not get easier with recent changes, it's exactly the same as before. It only got slightly less time-consuming which is not the same. And that it takes less time is very good because the way to find targets in w-space is to scan and map systems. Lots of systems. This should not take hours for people who know how it's done. Someone thinking that scanning is too fast probably only ever sits in his own system and scans his own few signatures.

.

Daniel Plain
Doomheim
#29 - 2012-05-10 08:37:52 UTC  |  Edited by: Daniel Plain
Ned Black wrote:
While I agree on the crowds I am not sure if just adding systems is the way to go either. Sure its probably the fastest way of doing it, but what should they do in a year down the road when those new systems have been taken as well? Increase the number of systems again?

What I suggest would be diffrent and a kind of "natural" clensing of WH space from less than motivated people.


from what i have seen so far, eve population is more or less constant, which means there are only so many people who inhabit the universe. of these people, a relatively high percentage cannot be arsed to leave highsec much less to live in a system where you have to scan your way to jita every day. i cannot be sre of course, but i strongly suspect that most of the people who like living in wspace are already living there, so adding new systems would not draw a lot of new people but give the current inhabitants more 'breathing room'.


Dorn Val wrote:
For the OP: When I first got into Eve roughly two years ago I could day trip into C1/2 systems and make some good ISK solo without too many worries. These days I get surprised when I find an empty system, but I don't see it as a bad thing. One of the problems with low sec is that it's mostly empty, and it's that way because there just isn't any reason to live in a low sec system (unless you're into piracy). The more people get into W space the greater the chance that there will be some combat, so I see vast empty regions of W space as a bad thing -something only a carebear would want.

if lowsec were profitable, it would not be so empty. as for combat, there is combat everywhere. and decreasing the population density of wspace would not magically destroy all combat, just make it a little more rare. the fact of the matter is that if you are looking for combat, you will find it (FW, RvB, roams etc.). on the other hand, if you are looking to explore uninhabited space, surprisingly enough EVE is not the game for you.

I should buy an Ishtar.

Nathan Jameson
Grumpy Bastards
#30 - 2012-05-10 11:36:36 UTC
Frau Leinsmarch wrote:
If anything, I would like to see less small corps in WH space & more larger entities. This would change the state of PvP in WH space, moving it further away from ganks & more toward fleet engagements or gang warfare.

I'd love to see more people organising WH roams, whenever we've come into contact with other people's roams its always been a good fight. Big smile


I agree with this. Thinking back to my first days in the vast emptiness of wormholes (late 2009) and comparing it with the day-to-day excitement you get from changing borders, I much prefer the current political climate of wormhole space.

I can see how it would be vexing for people who prefer to live with a corp of less than 5 members, but that's what C1s are for. Bear

http://www.wormholes.info

Qui Shon
Lone Wolf Freelancers
#31 - 2012-05-10 11:53:40 UTC  |  Edited by: Qui Shon
Terrorfrodo wrote:
And scanning did not get easier with recent changes, it's exactly the same as before. It only got slightly less time-consuming which is not the same. And that it takes less time is very good because the way to find targets in w-space is to scan and map systems. Lots of systems. This should not take hours for people who know how it's done. Someone thinking that scanning is too fast probably only ever sits in his own system and scans his own few signatures.


Ofc it did. You can now scan without skills or bonuses to ships without ragequitting Eve (=easier), you can easier see new sigs (don't need to keep lists&compare =easier) and you don't need two cloakies so the other one can bring bm's back (=easier).

Your last line is hilarious, btw, just shows you haven't got a clue.
Dorn Val
Ministry of War
Amarr Empire
#32 - 2012-05-10 12:50:56 UTC
Daniel Plain wrote:
...on the other hand, if you are looking to explore uninhabited space, surprisingly enough EVE is not the game for you.


Have you been in null sec?...

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Daniel Plain
Doomheim
#33 - 2012-05-10 21:58:23 UTC
Dorn Val wrote:
Daniel Plain wrote:
...on the other hand, if you are looking to explore uninhabited space, surprisingly enough EVE is not the game for you.


Have you been in null sec?...

yes, and i was blown up within the hour every single time.

I should buy an Ishtar.

Apolyon I
Shadow of ISW
#34 - 2012-05-10 22:23:17 UTC
Qui Shon wrote:
Terrorfrodo wrote:
And scanning did not get easier with recent changes, it's exactly the same as before. It only got slightly less time-consuming which is not the same. And that it takes less time is very good because the way to find targets in w-space is to scan and map systems. Lots of systems. This should not take hours for people who know how it's done. Someone thinking that scanning is too fast probably only ever sits in his own system and scans his own few signatures.


Ofc it did. You can now scan without skills or bonuses to ships without ragequitting Eve (=easier), you can easier see new sigs (don't need to keep lists&compare =easier) and you don't need two cloakies so the other one can bring bm's back (=easier).

Your last line is hilarious, btw, just shows you haven't got a clue.

terrible idea is terrible
Jekto Altaris
Viziam
Amarr Empire
#35 - 2012-05-11 03:03:21 UTC  |  Edited by: Jekto Altaris
I agree, if they want less people to live in WH space, they should just remove moons. If they did this, there'd be a vast emptiness again, and obviously it'd be a lot more fun, right?

But in seriousness, I can't see why you'd want more empty wormhole systems. Why would you decide in EVE of all places, "let's move into a place where we can always be by ourselves, and never see another soul"? And if you thought that, how can you get angry with people making remarks about you just scanning your own hole and making carebear insinuations?
Coolsmoke
State War Academy
Caldari State
#36 - 2012-05-11 03:39:49 UTC
Actually there is an increasing number of small corps wanting "in" on w-space - espcially miners, who with rising prices see C-type gravs as a quick route to good iskies. Only last week my main's alliance was approached by two more corps asking to join & install a POS in our C2.

As experienced corps move further down the rabbit hole, the spaces they leave behind are quickly filled.

I agree that C4's are a choke-point though. OK you can dual-box some of the anoms with two NI Domis, but the sites are restricted to 3+ rr T3's mostly, to do them in a timely fashion. It's just not as worthwhile. I can dual-box an FFRD C3 mag site in Domis with Ogres and walk away with up to 250mill for 30 mins work. Why on earth would I go to a C4? I think some delicate balancing needs doing there, to improve the rate of migration.

That said, anyone wanting more w-space is just a carebear Lol

Juan Sezole
The Scope
Gallente Federation
#37 - 2012-05-11 03:46:22 UTC
Coolsmoke wrote:
Actually there is an increasing number of small corps wanting "in" on w-space - espcially miners, who with rising prices see C-type gravs as a quick route to good iskies. Only last week my main's alliance was approached by two more corps asking to join & install a POS in our C2.

As experienced corps move further down the rabbit hole, the spaces they leave behind are quickly filled.

I agree that C4's are a choke-point though. OK you can dual-box some of the anoms with two NI Domis, but the sites are restricted to 3+ rr T3's mostly, to do them in a timely fashion. It's just not as worthwhile. I can dual-box an FFRD C3 mag site in Domis with Ogres and walk away with up to 250mill for 30 mins work. Why on earth would I go to a C4? I think some delicate balancing needs doing there, to improve the rate of migration.

That said, anyone wanting more w-space is just a carebear Lol



WAT they joined Caldari State?!
Nathan Jameson
Grumpy Bastards
#38 - 2012-05-11 03:50:11 UTC
Coolsmoke wrote:
Why on earth would I go to a C4? I think some delicate balancing needs doing there, to improve the rate of migration.


I agree. Having lived in a C4 for two years before my current system, C4s need a touch of loving. They are some of the "deepest" systems (since, unlike C5/C6s, they never connect to K-space, ever), their sites don't return enough rewards to be worth the time (unless you're a triple-boxing fanatic), and there isn't enough traffic for regular PVP.

Among the suggestions I've heard are double statics for C4s, which might make them more traveled routes.

http://www.wormholes.info

Qui Shon
Lone Wolf Freelancers
#39 - 2012-05-11 05:40:02 UTC
Apolyon I wrote:
terrible idea is terrible


Terrible poasting is terrible, as the posts you quoted had no ideas.

Jekto Altaris wrote:
And if you thought that, how can you get angry with people making remarks about you just scanning your own hole and making carebear insinuations?


Who's angry? Where am I angry? In this thread I mean.


Has Eve forums always been this ****?
Maybe it's nostalgia but I have this feeling it wasn't quite as bad a few years ago.
Apolyon I
Shadow of ISW
#40 - 2012-05-11 07:17:57 UTC
Qui Shon wrote:
Apolyon I wrote:
terrible idea is terrible


Terrible poasting is terrible, as the posts you quoted had no ideas.


whiny post has a lot of idea, I guess

why do you feel the need of spending hours to scan, doesnt it make the game more like a job???

serial sig ID is fine change by CCP, it helps speed things up, sitting there comparing 50 sigs to find a new sig isn't a game, it becomes a JOB.

once again, all the stuff you mentioned, they all make eve become a 2nd job to us whers, not make it harder.